Age of Empires Series Wiki
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{{TOCright}}
{{TOCright}}A '''civilization bonus''' is an innate bonus in that applies to a player's [[civilization]] from the start of each game. Civilization bonuses are fixed. Thus, they cannot be lost or changed. They are featured in ''[[Age of Empires]]'' and ''[[Age of Empires II: The Age of Kings|Age of Empires II]]''. Together with a civilization's individual [[technology tree]], these bonuses are what makes every civilization special and determines its nature.
 
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[[File:tech bonus prev aoe2DE.png|thumb|left|175px|In-game, the civilization bonuses are shown in the civilization's technology tree.]]
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A '''civilization bonus''' is an innate bonus in that applies to a player's [[civilization]] from the start of each game. Civilization bonuses are fixed. Thus, they cannot be lost or changed. They are featured in ''[[Age of Empires]]'', ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'', and ''[[Age of Empires IV]]''. Together with a civilization's individual [[technology tree]], these bonuses are what makes every civilization special and determines its nature.
   
 
In [[Full Tech Tree]] games, all civilization bonuses are lost.
 
In [[Full Tech Tree]] games, all civilization bonuses are lost.
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In ''[[Age of Mythology]]'' and ''[[Age of Empires III]]'', civilizations distinguish themselves through different sets of [[unit]]s, [[building]]s, improvements, [[god]]s, and [[Home City Card]]s rather than through individual bonuses.
 
In ''[[Age of Mythology]]'' and ''[[Age of Empires III]]'', civilizations distinguish themselves through different sets of [[unit]]s, [[building]]s, improvements, [[god]]s, and [[Home City Card]]s rather than through individual bonuses.
   
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Every civilization has two to six bonuses affecting only the civilization itself, and one additional [[team bonus]] (except in ''Age of Empires IV'') that affects the civilization as well as all allies. A civilization bonus and another civilization's team bonus can stack, e.g. if the [[Malians (Age of Empires II)|Malians]] are allied with the [[Vikings]], their [[Dock (Age of Empires II)|Docks]] only cost {{resources|wood = 109}} (150 base cost - 15% civilization bonus - 15% Viking team bonus = 109).
{{-}}
 
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The list does not contain [[unique unit]]s, [[Unique technology|unique technologies]], [[unique building]]s, or any technology tree information, all of which can be found at the respective civilization's page.
   
 
== ''Age of Empires'' ==
 
== ''Age of Empires'' ==
=== Assyrian ===
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=== {{1icons|Assyrians}} ===
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{{#lsth:Assyrians|Civilization bonuses}}
* Villagers move 10% faster
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Assyrians|Team bonus}}|1}}
* Archers fire 25% faster
 
   
=== Babylonian ===
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=== {{1icons|Babylonians}} ===
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{{#lsth:Babylonians|Civilization bonuses}}
* Stone Miners work 20% faster and carry +2 stone
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Babylonians|Team bonus}}|1}}
* Walls and towers have +75% HP
 
* Priests rejuvenate 30% faster
 
   
=== Carthaginian ===
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=== {{1icons|Carthaginians}} ===
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{{#lsth:Carthaginians|Civilization bonuses}}
* Academy units and elephant units +25% HP
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Carthaginians|Team bonus}}|1}}
* Camel Riders +15% HP
 
* Fire Galley +25% attack
 
* Transport ships move 25% faster
 
   
=== Choson ===
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=== {{1icons|Choson}} ===
  +
{{#lsth:Choson|Civilization bonuses}}
* Axeman +5 HP
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Choson|Team bonus}}|1}}
* Short / Broad / Long swordsmen and Legion have +15/20/60/80 HP respectively
 
* Towers +2 range
 
* Priest cost -30%
 
   
=== Egyptian ===
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=== {{1icons|Egyptians}} ===
  +
{{#lsth:Egyptians (Age of Empires)|Civilization bonuses}}
* Gold Miners works 20% faster and carry +2 gold.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Egyptians (Age of Empires)|Team bonus}}|1}}
* Chariot units +33% HP
 
* Priests +3 range
 
   
=== Greek ===
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=== {{1icons|Greeks}} ===
  +
{{#lsth:Greeks (Age of Empires)|Civilization bonuses}}
* Academy units move 30% faster and cost -20%.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Greeks (Age of Empires)|Team bonus}}|1}}
* Ships move 20% faster.
 
   
=== Hittite ===
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=== {{1icons|Hittites}} ===
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{{#lsth:Hittites|Civilization bonuses}}
* All archers +1 attack.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Hittites|Team bonus}}|1}}
* Stone Thrower, Catapult, and Heavy Catapult +50% HP.
 
* War ships (except Fire Galley) +3 range.
 
   
=== Macedonian ===
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=== {{1icons|Lac Viet}} ===
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{{#lsth:Lac Viet|Civilization bonuses}}
* All non-ranged units +2 LOS
 
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* '''Team bonus:''' {{#sub:{{#lsth:Lac Viet|Team bonus}}|1}}
* Academy units +2 pierce armor.
 
* Siege Workshop units cost -25%.
 
* All untis 4 times more resistant to conversion.
 
   
=== Minoan ===
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=== {{1icons|Macedonians}} ===
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{{#lsth:Macedonians|Civilization bonuses}}
* Ships cost -30%.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Macedonians|Team bonus}}|1}}
* Composite Bowman +2 range.
 
* Farms have +60 Food.
 
   
=== Palmyran ===
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=== {{1icons|Minoans}} ===
  +
{{#lsth:Minoans|Civilization bonuses}}
* Villagers cost 75 Food, but have armor and work 25% faster.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Minoans|Team bonus}}|1}}
* Start the game with +50 Food.
 
* Camel Riders move 25% faster.
 
* Tributes are free.
 
* Trade ships return 2x gold.
 
   
=== Persian ===
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=== {{1icons|Palmyrans}} ===
  +
{{#lsth:Palmyrans|Civilization bonuses}}
* Hunters work 30% faster and carry +3 food.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Palmyrans|Team bonus}}|1}}
* Elephant Units move 20% faster.
 
* Triremes fire 25% faster.
 
   
=== Phoenician ===
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=== {{1icons|Persians}} ===
  +
{{#lsth:Persians (Age of Empires)|Civilization bonuses}}
* Woodcutters work 15% faster and carry +2 wood.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Persians (Age of Empires)|Team bonus}}|1}}
* Elephant units cost -25%
 
* Catapult Trireme and Juggernaught fire 30% faster.
 
   
=== Roman ===
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=== {{1icons|Phoenicians}} ===
  +
{{#lsth:Phoenicians|Civilization bonuses}}
* Buildings cost -10%, except for towers, walls and Wonders.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Phoenicians|Team bonus}}|1}}
* Towers cost -50%.
 
* Swordsmen attack +33% faster.
 
* Priest have 1% chance to resurrect on death and 2% chance to convert enemy when struck in combat.
 
   
=== Shang ===
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=== {{1icons|Romans}} ===
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{{#lsth:Romans (Age of Empires)|Civilization bonuses}}
* Villagers cost 40 Food.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Romans (Age of Empires)|Team bonus}}|1}}
* Start the game with -40 Food.
 
* Walls have +75% HP
 
   
=== Sumerian ===
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=== {{1icons|Shang}} ===
  +
{{#lsth:Shang|Civilization bonuses}}
* Villagers +15 HP.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Shang|Team bonus}}|1}}
* Stone Thrower, Catapult, Heavy Catapult fire 30% faster.
 
* Farms have +125 Food.
 
   
=== Yamato ===
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=== {{1icons|Sumerians}} ===
  +
{{#lsth:Sumerians|Civilization bonuses}}
* Villagers move 10% faster.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Sumerians|Team bonus}}|1}}
* All cavalry units and Horse Archers cost -20%.
 
  +
* Ships have +25% HP
 
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=== {{1icons|Yamato}} ===
  +
{{#lsth:Yamato|Civilization bonuses}}
  +
* '''Team bonus:''' {{#sub:{{#lsth:Yamato|Team bonus}}|1}}
   
 
== ''Age of Empires II'' ==
 
== ''Age of Empires II'' ==
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=== {{2icons|Armenians}} ===
[[File:Berbersoverview.png|thumb|In-game, the civilization bonuses are shown in the civilization's technology tree.]]
 
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{{#lsth:Armenians|Civilization bonuses}}
Every civilization in ''Age of Empires II'' has two to five bonuses affecting only the civilization itself, and one additional [[team bonus]] that affects the civilization as well as all allies. Note that a civilization bonus and another civilization's team bonus can stack, e.g. if the [[Malians]] are allied with the [[Vikings]], their [[Dock (Age of Empires II)|Docks]] only cost {{resources|wood = 109}} (150 base cost - 15% civilization bonus - 15% Viking team bonus = 109).
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Armenians|Team bonus}}|1}}
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=== {{2icons|Aztecs}} ===
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{{#lsth:Aztecs (Age of Empires II)|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Aztecs (Age of Empires II)|Team bonus}}|1}}
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=== {{2icons|Bengalis}} ===
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{{#lsth:Bengalis|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Bengalis|Team bonus}}|1}}
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=== {{2icons|Berbers}} ===
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{{#lsth:Berbers (Age of Empires II)|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Berbers (Age of Empires II)|Team bonus}}|1}}
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=== {{2icons|Bohemians}} ===
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{{#lsth:Bohemians|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Bohemians|Team bonus}}|1}}
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=== {{2icons|Britons}} ===
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{{#lsth:Britons|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Britons|Team bonus}}|1}}
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=== {{2icons|Bulgarians}} ===
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{{#lsth:Bulgarians|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Bulgarians|Team bonus}}|1}}
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=== {{2icons|Burgundians}} ===
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{{#lsth:Burgundians|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Burgundians|Team bonus}}|1}}
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=== {{2icons|Burmese}} ===
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{{#lsth:Burmese|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Burmese|Team bonus}}|1}}
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=== {{2icons|Byzantines}} ===
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{{#lsth:Byzantines (Age of Empires II)|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Byzantines (Age of Empires II)|Team bonus}}|1}}
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=== {{2icons|Celts}} ===
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{{#lsth:Celts|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Celts|Team bonus}}|1}}
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=== {{2icons|Chinese}} ===
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{{#lsth:Chinese (Age of Empires II)|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Chinese (Age of Empires II)|Team bonus}}|1}}
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=== {{2icons|Cumans}} ===
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{{#lsth:Cumans|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Cumans|Team bonus}}|1}}
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=== {{2icons|Dravidians}} ===
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{{#lsth:Dravidians|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Dravidians|Team bonus}}|1}}
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=== {{2icons|Ethiopians}} ===
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{{#lsth:Ethiopians (Age of Empires II)|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Ethiopians (Age of Empires II)|Team bonus}}|1}}
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=== {{2icons|Franks}} ===
  +
{{#lsth:Franks|Civilization bonuses}}
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* '''Team bonus:''' {{#sub:{{#lsth:Franks|Team bonus}}|1}}
   
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=== {{2icons|Georgians}} ===
The civilization bonuses of all civilizations are listed below. Note that from time to time, civilization bonuses are changed by the developers. This list shows the bonuses in the current form. To see the changes and past versions, see the respective civilization's article.
 
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{{#lsth:Georgians|Civilization bonuses}}
  +
* '''Team bonus:''' {{#sub:{{#lsth:Georgians|Team bonus}}|1}}
   
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=== {{2icons|Goths}} ===
=== [[Aztecs (Age of Empires II)|Aztecs]] ===
 
  +
{{#lsth:Goths|Civilization bonuses}}
* Start the game with an [[Eagle Scout]].
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Goths|Team bonus}}|1}}
* [[Villager (Age of Empires II)|Villagers]] carry +5 extra resources.
 
* All military units are created 15% faster.
 
* [[Monk (Age of Empires II)|Monks]] gain 5 HP for every researched [[Monastery (Age of Empires II)|Monastery]] technology.
 
* Start with {{resources|gold = +50}}.
 
* '''Team bonus:''' [[Relic (Age of Empires II)|Relics]] generate {{resources|gold = +33%}}.
 
   
=== [[Berbers]] ===
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=== {{2icons|Gurjaras}} ===
  +
{{#lsth:Gurjaras|Civilization bonuses}}
* [[Villager (Age of Empires II)|Villagers]] move +10% faster.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Gurjaras|Team bonus}}|1}}
* Stable units cost -15%/-20% in the [[Castle Age|Castle]]/[[Imperial Age (Age of Empires II)|Imperial Age]].
 
* [[Ships (Age of Empires II)|Ships]] move +10% faster.
 
* '''Team bonus:''' [[Genitour (mounted)|Genitour]] available at the [[Archery Range (Age of Empires II)|Archery Range]].
 
   
=== [[Britons]] ===
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=== {{2icons|Hindustanis}} ===
  +
{{#lsth:Hindustanis|Civilization bonuses}}
* [[Town Center (Age of Empires II)|Town Centers]] cost {{resources|wood = -50%}} once the [[Castle Age]] is reached.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Hindustanis|Team bonus}}|1}}
* Foot archers (except [[Skirmisher (Age of Empires II)|Skirmishers]]) have +1/+2 range in the Castle/Imperial Age.
 
* Shepherds work 25% faster.
 
* '''Team bonus:''' [[Archery Range (Age of Empires II)|Archery Ranges]] work 20% faster.
 
   
=== [[Burmese]] ===
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=== {{2icons|Huns}} ===
  +
{{#lsth:Huns|Civilization bonuses}}
* [[Lumber Camp (Age of Empires II)|Lumber Camp]] upgrades are free.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Huns|Team bonus}}|1}}
* [[Infantry units (Age of Empires II)|Infantry]] units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age.
 
* [[Monastery (Age of Empires II)|Monastery]] technologies are 50% cheaper.
 
* '''Team bonus:''' [[Relic (Age of Empires II)|Relics]] are visible on the map.
 
   
=== [[Byzantines]] ===
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=== {{2icons|Incas}} ===
  +
{{#lsth:Incas|Civilization bonuses}}
* [[Buildings (Age of Empires II)|Buildings]] have +10%/+20%/+30%/+40% [[Hit points|HP]] in the Dark/Feudal/Castle/Imperial Age.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Incas|Team bonus}}|1}}
* [[Camel Rider (Age of Empires II)|Camel Riders]], [[Skirmisher (Age of Empires II)|Skirmishers]], and [[Spearman (Age of Empires II)|Spearmen]] are 25% cheaper.
 
* [[Fire Ship (Age of Empires II)|Fire Ships]] attack 20% faster.
 
* Advancing to the [[Imperial Age (Age of Empires II)|Imperial Age]] is 33% cheaper.
 
* [[Town Watch (Age of Empires II)|Town Watch]] is free.
 
* '''Team bonus:''' Monks heal 50% faster.
 
   
=== [[Celts]] ===
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=== {{2icons|Italians}} ===
* [[Infantry units (Age of Empires II)|Infantry]] move 15% faster.
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{{#lsth:Italians (Age of Empires II)|Civilization bonuses}}
  +
* '''Team bonus:''' {{#sub:{{#lsth:Italians (Age of Empires II)|Team bonus}}|1}}
* Lumberjacks work 15% faster.
 
* [[Siege weapons (Age of Empires II)|Siege weapons]] fire 20% faster.
 
* Enemy [[herdables]] can be converted regardless of enemy units next to them.
 
* '''Team bonus:''' [[Siege Workshop (Age of Empires II)|Siege Workshops]] work 20% faster.
 
   
  +
=== {{2icons|Japanese}} ===
=== [[Chinese (Age of Empires II)|Chinese]] ===
 
  +
{{#lsth:Japanese (Age of Empires II)|Civilization bonuses}}
* Start game with three extra [[Villager (Age of Empires II)|Villagers]], but with {{resources|food = -200}} and {{resources|wood = -50}}.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Japanese (Age of Empires II)|Team bonus}}|1}}
* [[Town Center (Age of Empires II)|Town Centers]] support ten [[population]] and have +5 [[Line of Sight|LOS]].
 
* [[Technology (Age of Empires II)|Technologies]] are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
 
* [[Demolition Ship]]s have +50% [[Hit points|HP]].
 
* '''Team bonus:''' [[Farm (Age of Empires II)|Farms]] provide {{resources|food = +45}}.
 
   
=== [[Ethiopians]] ===
+
=== {{2icons|Khmer}} ===
  +
{{#lsth:Khmer|Civilization bonuses}}
* [[Archer (Age of Empires II)|Archers]] fire 15% faster.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Khmer|Team bonus}}|1}}
* Receive {{resources|gold = 100}} and {{resources|food = 100}} when advancing to the next [[Age]].
 
* The [[Pikeman (Age of Empires II)|Pikeman]] upgrade is free.
 
* '''Team bonus:''' [[Tower]]s and [[Outpost (Age of Empires II)|Outposts]] have +3 [[Line of Sight|LOS]].
 
   
=== [[Franks]] ===
+
=== {{2icons|Koreans}} ===
  +
{{#lsth:Koreans|Civilization bonuses}}
* [[Farm (Age of Empires II)|Farm]] upgrades are free.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Koreans|Team bonus}}|1}}
* [[Castle (Age of Empires II)|Castles]] are 25% cheaper.
 
* [[Cavalry units (Age of Empires II)|Cavalry]] has +20% [[Hit points|HP]].
 
* Foragers work 25% faster.
 
* '''Team bonus:''' [[Knight]]s have +2 [[Line of Sight]].
 
   
=== [[Goths]] ===
+
=== {{2icons|Lithuanians}} ===
  +
{{#lsth:Lithuanians|Civilization bonuses}}
* [[Infantry units (Age of Empires II)|Infantry]] is 35% cheaper starting in the [[Feudal Age]].
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Lithuanians|Team bonus}}|1}}
* Infantry has +1 attack against [[Armor class: Standard building|standard buildings]].
 
* [[Villager (Age of Empires II)|Villagers]] have +5 attack against [[Wild Boar]]s and carry {{resources|food = +15}} from [[hunt]]ing.
 
* +10 [[population]] cap in the [[Imperial Age (Age of Empires II)|Imperial Age]].
 
* '''Team bonus:''' [[Barracks (Age of Empires II)|Barracks]] work 20% faster.
 
   
=== [[Huns]] ===
+
=== {{2icons|Magyars}} ===
  +
{{#lsth:Magyars|Civilization bonuses}}
* Do not need [[House (Age of Empires II)|Houses]], but start game with {{resources|wood = -100}}.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Magyars|Team bonus}}|1}}
* [[Cavalry Archer (Age of Empires II)|Cavalry Archers]] are 10%/20% cheaper in the Castle/Imperial Age.
 
* [[Trebuchet]]s are 30% more accurate.
 
* '''Team bonus:''' [[Stable (Age of Empires II)|Stables]] work 20% faster.
 
   
=== [[Incas (Age of Empires II)|Incas]] ===
+
=== {{2icons|Malay}} ===
  +
{{#lsth:Malay|Civilization bonuses}}
* Start the game with an [[Eagle Scout]].
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Malay|Team bonus}}|1}}
* Start with a free [[Llama]].
 
* [[Villager (Age of Empires II)|Villagers]] benefit from [[Blacksmith]] infantry upgrades.
 
* [[House (Age of Empires II)|Houses]] support 10 [[population]].
 
* [[Buildings (Age of Empires II)|Buildings]] cost {{resources|stone = -15%}}.
 
* '''Team bonus:''' [[Farm (Age of Empires II)|Farms]] are built 50% faster.
 
   
  +
=== {{2icons|Malians}} ===
=== [[Indians (Age of Empires II)|Indians]] ===
 
  +
{{#lsth:Malians (Age of Empires II)|Civilization bonuses}}
* Fishermen work 15% faster and carry {{resources|food = +15}}.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Malians (Age of Empires II)|Team bonus}}|1}}
* [[Villager (Age of Empires II)|Villagers]] are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
 
* [[Camel Rider (Age of Empires II)|Camel Riders]] have +1 pierce armor.
 
* '''Team bonus:''' Camels have +6 attack against [[Armor class: Building|buildings]].
 
   
=== [[Italians]] ===
+
=== {{2icons|Mayans}} ===
  +
{{#lsth:Mayans|Civilization bonuses}}
* [[Dock (Age of Empires II)|Dock]] [[Technology (Age of Empires II)|technologies]] are 50% cheaper.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Mayans|Team bonus}}|1}}
* [[Fishing Ship (Age of Empires II)|Fishing Ships]] are 15% cheaper.
 
* [[Gunpowder unit]]s are 20% cheaper.
 
* Advancing to the next [[Age]] is 15% cheaper.
 
* '''Team bonus:''' [[Condottiero]] available at the [[Barracks (Age of Empires II)|Barracks]].
 
   
  +
=== {{2icons|Mongols}} ===
=== [[Japanese (Age of Empires II)|Japanese]] ===
 
  +
{{#lsth:Mongols (Age of Empires II)|Civilization bonuses}}
* [[Fishing Ship (Age of Empires II)|Fishing Ships]] have double HP, +2 pierce armor, and work 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Mongols (Age of Empires II)|Team bonus}}|1}}
* [[Mill (Age of Empires II)|Mills]], [[Lumber Camp (Age of Empires II)|Lumber Camps]], and [[Mining Camp (Age of Empires II)|Mining Camps]] are 50% cheaper.
 
* [[Infantry units (Age of Empires II)|Infantry]] attacks 25% faster starting in the [[Feudal Age]].
 
* '''Team bonus:''' [[Galley (Age of Empires II)|Galleys]] have +50% [[Line of Sight]].
 
   
=== [[Khmer]] ===
+
=== {{2icons|Persians}} ===
  +
{{#lsth:Persians (Age of Empires II)|Civilization bonuses}}
* No [[Buildings (Age of Empires II)|buildings]] are required to advance to the next [[Age]] or to unlock other buildings.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Persians (Age of Empires II)|Team bonus}}|1}}
* [[Battle Elephant]]s move +15% faster.
 
* [[Villager (Age of Empires II)|Villagers]] can [[garrison]] in [[House (Age of Empires II)|Houses]].
 
* '''Team bonus:''' [[Scorpion]]s have +1 range.
 
   
=== [[Koreans]] ===
+
=== {{2icons|Poles}} ===
  +
{{#lsth:Poles|Civilization bonuses}}
* [[Villager (Age of Empires II)|Villagers]] have +3 [[Line of Sight]].
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Poles|Team bonus}}|1}}
* [[Stone]] Miners work 20% faster.
 
* [[Tower]] upgrades are free ([[Bombard Tower]] requires [[Chemistry]]).
 
* Towers (except [[Bombard Tower]]s) have +1/+2 range in the Castle/Imperial Age.
 
* [[Defensive structure|Fortifications]] are built 33% faster.
 
* '''Team bonus:''' [[Mangonel]] line minimum range reduced.
 
   
=== [[Magyars]] ===
+
=== {{2icons|Portuguese}} ===
  +
{{#lsth:Portuguese (Age of Empires II)|Civilization bonuses}}
* [[Forging]], [[Iron Casting]], and [[Blast Furnace]] are free.
 
* The [[Scout Cavalry (Age of Empires II)|Scout Cavalry]] line is 15% cheaper.
+
* '''Team bonus:''' {{#sub:{{#lsth:Portuguese (Age of Empires II)|Team bonus}}|1}}
* [[Villager (Age of Empires II)|Villagers]] kill [[wild animal]]s in one strike.
 
* '''Team bonus''': Foot [[Archer units (Age of Empires II)|archers]] have +2 [[Line of Sight]].
 
   
=== [[Malay]] ===
+
=== {{2icons|Romans}} ===
  +
{{#lsth:Romans (Age of Empires II)|Civilization bonuses}}
* Advancing in [[Age]] is +80% faster.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Romans (Age of Empires II)|Team bonus}}|1}}
* [[Fish Trap]]s are 33% cheaper.
 
* Fish Traps provide unlimited [[food]].
 
* [[Battle Elephant]]s are 30% cheaper.
 
* '''Team bonus:''' [[Dock (Age of Empires II)|Docks]] have double [[Line of Sight]].
 
   
=== [[Malians]] ===
+
=== {{2icons|Saracens}} ===
  +
{{#lsth:Saracens|Civilization bonuses}}
* [[Buildings (Age of Empires II)|Buildings]] cost {{resources|wood = -15%}} (except [[Farm (Age of Empires II)|Farms]]).
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Saracens|Team bonus}}|1}}
* [[Barracks (Age of Empires II)|Barracks]] units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.
 
* [[Gold Mining (Age of Empires II)|Gold Mining]] is free.
 
* '''Team bonus:''' [[University|Universities]] research +80% faster.
 
   
=== [[Mayans]] ===
+
=== {{2icons|Sicilians}} ===
  +
{{#lsth:Sicilians|Civilization bonuses}}
* Start the game with an [[Eagle Scout]].
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Sicilians|Team bonus}}|1}}
* Start the game with +1 [[Villager (Age of Empires II)|Villager]], but with {{resources|food = -50}}.
 
* Resources last 15% longer.
 
* Foot archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
 
* '''Team bonus:''' [[Wall]]s are 50% cheaper.
 
   
=== [[Mongols]] ===
+
=== {{2icons|Slavs}} ===
  +
{{#lsth:Slavs|Civilization bonuses}}
* Cavalry archers fire {{tt|25%|the tech tree incorrectly states that it's only 20%}} faster.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Slavs|Team bonus}}|1}}
* [[Light Cavalry (Age of Empires II)|Light Cavalry]] and [[Hussar (Age of Empires II)|Hussars]] have +30% HP.
 
* Hunters work +50% faster.
 
* '''Team bonus:''' The [[Scout Cavalry (Age of Empires II)|Scout Cavalry]] line has +2 [[Line of Sight]].
 
   
  +
=== {{2icons|Spanish}} ===
=== [[Persians (Age of Empires II)|Persians]] ===
 
  +
{{#lsth:Spanish (Age of Empires II)|Civilization bonuses}}
* Start the game with {{resources|food = +50}} and {{resources|wood = +50}}.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Spanish (Age of Empires II)|Team bonus}}|1}}
* [[Town Center (Age of Empires II)|Town Centers]] and [[Dock (Age of Empires II)|Docks]] have double [[Hit points|HP]] and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
 
* '''Team bonus''': [[Knight]]s have +2 attack against [[Armor class: Archer|archers]].
 
   
  +
=== {{2icons|Tatars}} ===
=== [[Portuguese (Age of Empires II)|Portuguese]] ===
 
  +
{{#lsth:Tatars (Age of Empires II)|Civilization bonuses}}
* All units cost {{resources|gold = -15%}}.
 
* All [[Ships (Age of Empires II)|ships]] have +10% HP.
+
* '''Team bonus:''' {{#sub:{{#lsth:Tatars (Age of Empires II)|Team bonus}}|1}}
* The [[Feitoria]] becomes available for building in the [[Imperial Age (Age of Empires II)|Imperial Age]].
 
* '''Team bonus:''' Free [[Cartography]] from the beginning of the game.
 
   
=== [[Saracens]] ===
+
=== {{2icons|Teutons}} ===
  +
{{#lsth:Teutons|Civilization bonuses}}
* The commodity trading fee is 5%.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Teutons|Team bonus}}|1}}
* [[Market (Age of Empires II)|Markets]] cost {{resources|wood = -75}}.
 
* [[Transport Ship (Age of Empires II)|Transport Ships]] have double HP and +5 carry capacity.
 
* [[Galley (Age of Empires II)|Galleys]] attack 20% faster.
 
* [[Cavalry Archer (Age of Empires II)|Cavalry Archers]] have +4 attack against [[Armor class: Standard building|standard buildings]].
 
* '''Team bonus:''' Foot [[Archer units (Age of Empires II)|archers]] have +2 attack against [[Armor class: Standard building|standard buildings]].
 
   
=== [[Slavs]] ===
+
=== {{2icons|Turks}} ===
  +
{{#lsth:Turks|Civilization bonuses}}
* [[Farm (Age of Empires II)|Farmers]] work 15% faster.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Turks|Team bonus}}|1}}
* [[Tracking]] is free.
 
* [[Siege Workshop (Age of Empires II)|Siege Workshop]] units are 15% cheaper.
 
* '''Team bonus''': Military buildings provide +5 [[population]].
 
   
  +
=== {{2icons|Vietnamese}} ===
=== [[Spanish (Age of Empires II)|Spanish]] ===
 
  +
{{#lsth:Vietnamese|Civilization bonuses}}
* Builders work 30% faster.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Vietnamese|Team bonus}}|1}}
* [[Blacksmith]] upgrades cost no [[gold]].
 
* [[Cannon Galleon]]s have better accuracy and faster cannonballs.
 
* [[Hand Cannoneer]]s and [[Bombard Cannon]]s fire 15% faster.
 
* '''Team bonus:''' [[Trade]] units generate {{resources|gold = +25%}}.
 
   
=== [[Teutons]] ===
+
=== {{2icons|Vikings}} ===
  +
{{#lsth:Vikings|Civilization bonuses}}
* [[Monk (Age of Empires II)|Monks]] have double healing range.
 
  +
* '''Team bonus:''' {{#sub:{{#lsth:Vikings|Team bonus}}|1}}
* [[Tower]]s [[garrison]] twice as many units.
 
* [[Murder Holes]] are free.
 
* [[Farm (Age of Empires II)|Farms]] are 33% cheaper.
 
* [[Town Center (Age of Empires II)|Town Centers]] can garrison +10 units.
 
* '''Team bonus:''' Units resist [[conversion]].
 
   
=== [[Turks]] ===
+
== ''Age of Empires IV'' ==
  +
{{Expand section}}
* [[Gunpowder unit]]s have +25% HP.
 
* Gunpowder technologies are 50% cheaper.
 
* [[Chemistry]] is free.
 
* [[Gold]] Miners work 15% faster.
 
* [[Light Cavalry (Age of Empires II)|Light Cavalry]] and [[Hussar (Age of Empires II)|Hussar]] upgrades are free.
 
* '''Team bonus''': Gunpowder units are created 20% faster.
 
   
=== [[Vietnamese]] ===
+
== Notes ==
  +
{{Reflist}}
* Reveal enemy positions at game start.
 
  +
<references group="note" />
* [[Archery Range (Age of Empires II)|Archery Range]] units have +20% HP.
 
* [[Conscription]] is free.
 
* '''Team bonus''': [[Imperial Skirmisher]]s are available at the [[Archery Range (Age of Empires II)|Archery Range]].
 
   
  +
{{Gameplay elements}}
=== [[Vikings]] ===
 
* [[Ships (Age of Empires II)|Warships]] are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
 
* [[Infantry units (Age of Empires II)|Infantry]] have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.
 
* [[Wheelbarrow (Age of Empires II)|Wheelbarrow]] and [[Hand Cart]] are free.
 
* '''Team bonus:''' [[Dock (Age of Empires II)|Docks]] are 15% cheaper.
 
[[Category:Gameplay elements]]
 
 
[[Category:Lists]]
 
[[Category:Lists]]
[[Category:Age of Empires]]
 
[[Category:Age of Empires II]]
 

Latest revision as of 14:22, 9 February 2024

Tech bonus prev aoe2DE

In-game, the civilization bonuses are shown in the civilization's technology tree.

A civilization bonus is an innate bonus in that applies to a player's civilization from the start of each game. Civilization bonuses are fixed. Thus, they cannot be lost or changed. They are featured in Age of Empires, Age of Empires II, and Age of Empires IV. Together with a civilization's individual technology tree, these bonuses are what makes every civilization special and determines its nature.

In Full Tech Tree games, all civilization bonuses are lost.

In Age of Mythology and Age of Empires III, civilizations distinguish themselves through different sets of units, buildings, improvements, gods, and Home City Cards rather than through individual bonuses.

Every civilization has two to six bonuses affecting only the civilization itself, and one additional team bonus (except in Age of Empires IV) that affects the civilization as well as all allies. A civilization bonus and another civilization's team bonus can stack, e.g. if the Malians are allied with the Vikings, their Docks only cost 109 wood (150 base cost - 15% civilization bonus - 15% Viking team bonus = 109).

The list does not contain unique units, unique technologies, unique buildings, or any technology tree information, all of which can be found at the respective civilization's page.

Age of Empires[]

Assyrian AOE DE ROR icon Assyrians[]

Babylonian AOE DE ROR icon Babylonians[]

Carthaginian AOE DE ROR icon Carthaginians[]

Choson AOE DE ROR icon Choson[]

Egyptian AOE DE ROR icon Egyptians[]

Greek AOE DE ROR icon Greeks[]

Hittite AOE DE ROR icon Hittites[]

Lac Viet AOE DE ROR icon Lac Viet[]

Macedonian AOE DE ROR icon Macedonians[]

Minoan AOE DE ROR icon Minoans[]

  • Ships cost -15%/-20%/-25%/-30% in the Stone/Tool/Bronze/Iron Age.
  • Improved Bowman-line +1/+2 range in the Bronze/Iron Age.
  • Farmers work 10% faster.*
  • Team bonus: Docks cost -20%.

Palmyran AOE DE ROR icon Palmyrans[]

Persian AOE DE ROR icon Persians[]

Phoenician AOE DE ROR icon Phoenicians[]

Roman AOE DE ROR icon Romans[]

Shang AOE DE ROR icon Shang[]

Sumerian AOE DE ROR icon Sumerians[]

Yamato AOE DE ROR icon Yamato[]

Age of Empires II[]

CivIcon-Armenians Armenians[]

CivIcon-Aztecs Aztecs[]

CivIcon-Bengalis Bengalis[]

  • Team bonus: Trade units yield 10% food in addition to gold.

CivIcon-Berbers Berbers[]

  • Villagers move 5% faster in Dark Age, 10% faster starting in Feudal Age.
  • Stable units are 15%/20% cheaper in the Castle/Imperial Age.
  • Ships move 10% faster.

CivIcon-Bohemians Bohemians[]

  • Team bonus: Markets work 80% faster.

CivIcon-Britons Britons[]

CivIcon-Bulgarians Bulgarians[]

CivIcon-Burgundians Burgundians[]

  • Team bonus: Relics generate 0.5 food/s in addition to gold.

CivIcon-Burmese Burmese[]

  • Team bonus: Relics are visible on the map from the game start.

CivIcon-Byzantines Byzantines[]

  • Team bonus: Monks heal 100% faster.

CivIcon-Celts Celts[]

  • Team bonus: Siege Workshops work 20% faster.

CivIcon-Chinese Chinese[]

CivIcon-Cumans Cumans[]

CivIcon-Dravidians Dravidians[]

CivIcon-Ethiopians Ethiopians[]

  • The Archer line fires 18% faster.
  • Receive +100 food, +100 gold whenever a new Age is reached.
  • The Pikeman upgrade is free.

CivIcon-Franks Franks[]

  • Farm upgrades are free.
  • Castles are 15%/25% cheaper in the Castle/Imperial Age.
  • Mounted units have +20% hit points (starting in the Feudal Age).
  • Foragers work 15% faster.

CivIcon-Georgians Georgians[]

  • Start with a Mule Cart.
  • Fortified Churches provide +10% work rate to Villagers[note 13] in a 19 tile square.[note 14]
  • Units and buildings receive -20% damage (-40% instead of -25%) when fighting from higher elevation.
  • Mounted units regenerate 15% hit points per minute, starting in the Feudal Age
  • Team bonus: Repairing buildings costs -25% resources.

CivIcon-Goths Goths[]

  • Team bonus: Barracks work 20% faster.

CivIcon-Gurjaras Gurjaras[]

CivIcon-Hindustanis Hindustanis[]

CivIcon-Huns Huns[]

  • Team bonus: Stables work 20% faster.

CivIcon-Incas Incas[]

  • Team bonus: Start with a free Llama.

CivIcon-Italians Italians[]

CivIcon-Japanese Japanese[]

CivIcon-Khmer Khmer[]

  • No buildings are required to advance to the next age or to unlock other buildings.
  • Battle Elephants move 10% faster.
  • Farmers don't carry food but rather add it directly to the stockpile without any drop-off, but work 5% slower.
  • Villagers (and Kings) can garrison in Houses.

CivIcon-Koreans Koreans[]

  • Team bonus: The Mangonel line minimum range is reduced to 1.

CivIcon-Lithuanians Lithuanians[]

  • Each Town Center provides +100 food.
  • Spearman line and Skirmishers move 10% faster.
  • Each garrisoned Relic gives +1 attack to Knights and Leitis (maximum +4).

CivIcon-Magyars Magyars[]

  • Team bonus: Mounted archers are trained 25% faster.

CivIcon-Malay Malay[]

CivIcon-Malians Malians[]

CivIcon-Mayans Mayans[]

  • Start the game with an Eagle Scout.
  • Start the game with +1 Villager, but with -50 food.
  • Resources last 15% longer.[note 21]
  • Foot archers (except Skirmishers) are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
  • Team bonus: Walls and gates (both Palisade and Stone) are 50% cheaper.

CivIcon-Mongols Mongols[]

CivIcon-Persians Persians[]

CivIcon-Poles Poles[]

  • Villagers regenerate 10/15/20 HP per minute in the Feudal/Castle/Imperial Age.
  • Stone miners generate 33% gold in addition to stone.

CivIcon-Portuguese Portuguese[]

  • All units cost –20% gold.
  • All ships have +10% hit points.
  • Foragers generate wood in addition to food (0.33 wood per food).

CivIcon-Romans Romans[]

  • Team bonus: The Scorpion-line's minimum range is reduced to 1.

CivIcon-Saracens Saracens[]

CivIcon-Sicilians Sicilians[]

CivIcon-Slavs Slavs[]

CivIcon-Spanish Spanish[]

CivIcon-Tatars Tatars[]

CivIcon-Teutons Teutons[]

CivIcon-Turks Turks[]

CivIcon-Vietnamese Vietnamese[]

CivIcon-Vikings Vikings[]

  • Wheelbarrow and Hand Cart free.
  • Warships cost -15%/-15%/-20% in the Feudal/Castle/Imperial Age.
  • Infantry have +20% hit points starting from the Feudal Age.
  • Team bonus: Docks are 15% cheaper.

Age of Empires IV[]

This section needs expansion. You can help by adding to it.

Notes[]

  1. As of DE CU11, the bonus actually makes every second blow of Short Swordsmen line commence twice as fast, as if the rate of fire (RoF) was 0.75 seconds instead of 1.5 seconds like a generic Short Swordsman; however, every first attack's RoF is set to normal 1.5 sec. It also counts in the attack delay (AD) of a Short Swordsman (0.75 sec., unchanged for Romans), so the first two blows of the initial attack (after the AD) are dealt with RoF of 0.75 sec. Thus, Roman Short Swordsman, after reaching its target (the animation of the attack has just started), deals damage with the following cooldowns (every "→" means the damage is dealt): 0.75 sec. delay because of AD → 0.75 sec. delay due to increased RoF mitigating AD → 0.75 sec. because of increased RoF bonus → 1.5 sec. generic delay → 0.75 sec. → 1.5 sec. → 0.75 sec, which combines for 5.25 sec.; generic civilization would have 8.25 sec. instead. This lead to a slightly higher actual bonus RoF for the first blows.
  1. This means that:
    • DoubleBitAxe aoe2DE Double-Bit Axe and BowSawDE Bow Saw provide +28% boost instead of +20%.
    • All mining upgrades provide +21% boost instead of +15%.
  2. Hence, the Militia, Man-at-Arms, and Condottiero are excluded
  3. This is internally handled by the units, instead of the buildings. This means that this bonus applies to any buildings converted by the Aztecs, but not any buildings converted from the Aztecs (the opposite of standard behavior).
  4. "Bonus damage" is incoming damage of all armor classes except for melee or pierce damage. For more details, see Armor class (Age of Empires II).
  5. Minimum conversion interval increased by +3, and maximum conversion interval increased by +1. For more details, see conversion.
  6. Essentially, Bohemian spear units deal +25% attack vs mounted units. For more details, see Armor class (Age of Empires II).
  7. Man-at-Arms, Long Swordsman, and Two-Handed Swordsman upgrades are free.
  8. The affected technologies are:
  9. The bonus modifies all existing attack classes of the unit (e.g. Hand Cannoneer receives ×1.25 attack multiplier towards its pierce damage, anti-infantry damage, and anti-spearman damage). For more details, see Armor class (Age of Empires II).
  10. While commonly quoted as "enemy", the ability to convert herdable animals also works on allied and neutral players too. The ability does not work on other Celt players irrespective of their diplomatic stance. The ability is called "Dominant Line of Sight" behind the scenes.
  11. The bonus is applied after farm upgrades, so a Farm with Horse Collar researched starts with food.
  12. For any additional Town Centers built in the Feudal Age, the construction time is increased by 80% (2:30 → 4:30 minutes construction time); this includes the situation where the player has lost their starting Town Center. The debuff is removed instantly upon reaching the Castle Age, even for a Town Center whose foundation was laid in the Feudal Age.
  13. Similar to the Roman bonus, it includes constructing and repairing.
  14. The influence zone is a square, with the maximum distance being a chess-board distance of 8 tiles measured from all edges of the Fortified Church.
  15. The bonus works by allowing Docks to garrison ships. Docks naturally have 10 garrison space to allow newly created units to remain garrisoned by default. Among ships, only Fishing Ships have the permission (see Tasks in Genie Editor) to garrison. Combining all these and the standard rules for garrison, Gurjara Docks can garrison max 10 Fishing Ships of their allies.
  16. The formula used for this is:
    Food generated per minute , where
    Total Food of livestock stored across all Mills
    Natural Logarithm function
  17. The following units are considered light cavalry units: Scout Cavalry line, Magyar Huszar, Steppe Lancer, and Shrivamsha Rider.
  18. Meaning their accuracy against units is raised from 15% to 50%.
  19. Villagers have +30 attack bonus against the Predator Animal armor class, which ensures that they can kill any 25 HP predator in one strike, even when attacking from downhill.
  20. This bonus has three implications:
    • Gold miners work 10% faster.
    • Gold mines have +10% gold.
    • Gold miners have +10% carry capacity.
  21. Due to the way this bonus works (lowered work rates are multiplied by higher resource gains), farming is ~2.5% / 5.5% / 2.5% slower with no upgrades / Wheelbarrow / Hand Cart, respectively (slightly lower difference with Heavy Plow researched) Source: Reddit – 'Some updated & completed Farming Workrate Values for the tail end of 2017'.
  22. Does not apply to the Scout Cavalry, only to its upgrades. The bonus is applied before Bloodlines, so a Mongol Light Cavalry has HP without Bloodlines and HP with Bloodlines.
  23. The Saracen team bonus displays +2 in the technology tree, even though it gives +3 attack against the standard building armor class. This is by design, since the description is meant to tell players about the effect in practice, not the value in the data files. Archers typically do a minimum damage of 1 against buildings. The +3 attack bonus against buildings results in an additional 2 damage being dealt to buildings; hence the +2 in the technology tree.
    However, in some cases the extra damage is indeed +3, such as against buildings with low pierce armor (Outposts, palisades, and Gates). For example, a Feudal Age Saracen Archer (4 pierce damage) attacking an Outpost (0 pierce armor) deals 7 damage instead of 4.
    The Saracen team bonus affects Skirmishers and Slingers because they are in the same unit class as the Archer-line. It does not affect Hand Cannoneers, because they have their own unit class.
  24. Requires a Town Center to be built first.
  25. Requires a Town Center to be built first, which means it does not apply to the first Town Center on Nomadic starts.
  26. "Bonus damage" is incoming damage of all armor classes except for melee or pierce damage. It is also applied to Gaia damage, i.e. reduces the bonus damage of Wild Boars versus cavalry. "Land military units" excludes Monks. The bonus does not apply to hill bonus/cliff damage.
    • The bonus is applied to units and is thus preserved for other civilizations upon conversion. Conversely, if a Sicilian Monk converts a non-Sicilian unit, the latter will not receive the bonus damage reduction.
    • In practical cases, the bonus applies to (foot and mounted) archers, infantry, and cavalry. Note that while Petards are affected, normal Petards do not take any bonus damage to begin with. The bonus also applies to Flaming Camels and all Hand Cannoneers in scenario editor.
  27. For a total of 344 food after Horse Collar, 625 food after Heavy Plow, and 1019 food after Crop Rotation.
  28. Ballistics-like effect without the need to research the technology
  29. At 7 tiles per second instead of the regular 3 (unmentioned in the tech tree).
  30. Applies to Hand Cannoneers, Bombard Cannons, and Cannon Galleons. Does not apply to Conquistadors, but they have a base reload time of 2.9, the same as a Spanish Hand Cannoneer.
  31. Technically Villagers can extract +57% food assuming no rotting, but considering gathering by five to six Villagers and standard rotting rates, the average food collected is +50% over normal.
  32. Buildings are also affected.
  33. The bonus only applies to the primary projectiles of projectile units. As such, it does not affect Town Centers and only applies to the first projectile of other defensive structures and Mercenary Kipchaks. In a broader context, it applies to all projectiles of (converted) Organ Guns and Dromons, since all of their projectiles are primary.
  34. Since update 47820, the 50% cost reduction only applies to the Bombard Tower technology and the Elite Cannon Galleon upgrade. It also applied to the Cannon Galleon technology before it was removed from the game with update 47820 and to Hand Cannon and the Bombard Cannon technologies before they were removed in The Conquerors. It does not apply to Artillery or the Elite Janissary upgrade.
Gameplay elements in the Age of Empires series
Age · Ability (M · III · IV) · Architecture set (II · III) · Area of Effect (Trample damage) · Armor/Resists (hack/melee · pierce/ranged · crush/siege)  · Armor class/Tag (I - original · I - Return of Rome · II · IV) · Artificial intelligence · Attack (Attack bonus/Multiplier) · Attack delay · Attack ground · Aura · Auto Scout · Building (I · II · M · III · IV) · Civilization (I · II · M · III · IV) · Civilization bonus · Cheat code (I · II · M · III · IV) · Conversion · Counter · Diplomacy · Gaia/Mother Nature · Game modes · Garrison · Gather Point · Healing · Hit points · Hotkey · Line of Sight · Mini map · Player · Population · Range · Rate of Fire · Regeneration · Relic (II · M · IV) · Renewable resources · Repairing · Resource · Scenario Editor (I · II · M · III · IV) · Score · Signal Allies/Flare · Soundtrack (I · II · M · III · IV) · Speed · Stealth mode · Taunt · Technology (I · II · M · III · IV) · Technology tree (I · II · IV) · Town Bell · Trade · Tribute · Unit (I · II · M · III · IV) · Unit formation · Unit stance (III) · Upgrade (I · II · III) · User interface · Victory
Genie Engine
Frame delay · Full Tech Tree · Team bonus
ReturnRome-AoEIcon Age of EmpiresRuins · Discovery
AoE2-DLCicon-0 Age of Empires IIPass-through damage · Projectile duplication
Bang Engine
Autoqueue · Snare
Aom original icon Age of MythologyGod (Major · Minor) · God power · Settlement
3Icon48px Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Essence Engine
GameIcon-AoE4 Age of Empires IVBounty · Dynasty · Fire armor · Imperial Council (Vizier Point) · Influence · Landmark · Religion · Sacred Site · Variant civilization
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.