A civilization bonus is an innate bonus in that applies to a player's civilization from the start of each game. Civilization bonuses are fixed. Thus, they cannot be lost or changed. They are featured in Age of Empires and Age of Empires II. Together with a civilization's individual technology tree, these bonuses are what makes every civilization special and determines its nature.

In Full Tech Tree games, all civilization bonuses are lost.

In Age of Mythology and Age of Empires III, civilizations distinguish themselves through different sets of units, buildings, improvements, gods, and Home City Cards rather than through individual bonuses.

Age of Empires[edit | edit source]

Assyrians[edit | edit source]

  • Villagers move 10% faster
  • Archers fire 25% faster

Babylonians[edit | edit source]

  • Stone Miners work 20% faster and carry +2 stone
  • Walls and towers have +75% HP
  • Priests rejuvenate 30% faster

Carthaginians[edit | edit source]

  • Academy units and elephant units +25% HP
  • Camel Riders +15% HP
  • Fire Galley +25% attack
  • Transport ships move 25% faster

Choson[edit | edit source]

  • Axeman +5 HP
  • Short / Broad / Long swordsmen and Legion have +15/20/60/80 HP respectively
  • Towers +2 range
  • Priest cost -30%

Egyptians[edit | edit source]

  • Gold Miners works 20% faster and carry +2 gold.
  • Chariot units +33% HP
  • Priests +3 range

Greeks[edit | edit source]

  • Academy units move 30% faster and cost -20%.
  • Ships move 20% faster.

Hittites[edit | edit source]

  • All archers +1 attack.
  • Stone Thrower, Catapult, and Heavy Catapult +50% HP.
  • War ships (except Fire Galley) +3 range.

Macedonians[edit | edit source]

  • All non-ranged units +2 LOS
  • Academy units +2 pierce armor.
  • Siege Workshop units cost -25%.
  • All untis 4 times more resistant to conversion.

Minoans[edit | edit source]

  • Ships cost -30%.
  • Composite Bowman +2 range.
  • Farms have +60 Food.

Palmyrans[edit | edit source]

  • Villagers cost 75 Food, but have armor and work 25% faster.
  • Start the game with +50 Food.
  • Camel Riders move 25% faster.
  • Tributes are free.
  • Trade ships return 2x gold.

Persians[edit | edit source]

  • Hunters work 30% faster and carry +3 food.
  • Elephant Units move 20% faster.
  • Triremes fire 25% faster.

Phoenicians[edit | edit source]

  • Woodcutters work 15% faster and carry +2 wood.
  • Elephant units cost -25%
  • Catapult Trireme and Juggernaught fire 30% faster.

Romans[edit | edit source]

  • Buildings cost -10%, except for towers, walls and Wonders.
  • Towers cost -50%.
  • Swordsmen attack +33% faster.
  • Priest have 1% chance to resurrect on death and 2% chance to convert enemy when struck in combat.

Shang[edit | edit source]

  • Villagers cost 40 Food.
  • Start the game with -40 Food.
  • Walls have +75% HP

Sumerians[edit | edit source]

  • Villagers +15 HP.
  • Stone Thrower, Catapult, Heavy Catapult fire 30% faster.
  • Farms have +125 Food.

Yamato[edit | edit source]

  • Villagers move 10% faster.
  • All cavalry units and Horse Archers cost -20%.
  • Ships have +25% HP

Age of Empires II[edit | edit source]

In-game, the civilization bonuses are shown in the civilization's technology tree.

Every civilization in Age of Empires II has two to five bonuses affecting only the civilization itself, and one additional team bonus that affects the civilization as well as all allies. Note that a civilization bonus and another civilization's team bonus can stack, e.g. if the Malians are allied with the Vikings, their Docks only cost 109 wood (150 base cost - 15% civilization bonus - 15% Viking team bonus = 109).

The civilization bonuses of all civilizations are listed below. Note that from time to time, civilization bonuses are changed by the developers. This list shows the bonuses in the current form. To see the changes and past versions, see the respective civilization's article.

Aztecs[edit | edit source]

Berbers[edit | edit source]

Britons[edit | edit source]

Burmese[edit | edit source]

  • Lumber Camp upgrades are free.
  • Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age.
  • Monastery technologies are 50% cheaper.
  • Team bonus: Relics are visible on the map.

Byzantines[edit | edit source]

Celts[edit | edit source]

Chinese[edit | edit source]

Ethiopians[edit | edit source]

Franks[edit | edit source]

Goths[edit | edit source]

Huns[edit | edit source]

Incas[edit | edit source]

Indians[edit | edit source]

  • Fishermen work 15% faster and carry +15 food.
  • Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
  • Camel Riders have +1 pierce armor.
  • Team bonus: Camels have +6 attack against buildings.

Italians[edit | edit source]

Japanese[edit | edit source]

Khmer[edit | edit source]

Koreans[edit | edit source]

Magyars[edit | edit source]

Malay[edit | edit source]

Malians[edit | edit source]

Mayans[edit | edit source]

  • Start the game with an Eagle Scout.
  • Start the game with +1 Villager, but with -50 food.
  • Resources last 15% longer.
  • Foot archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
  • Team bonus: Walls are 50% cheaper.

Mongols[edit | edit source]

Persians[edit | edit source]

Portuguese[edit | edit source]

Saracens[edit | edit source]

Slavs[edit | edit source]

Spanish[edit | edit source]

Teutons[edit | edit source]

Turks[edit | edit source]

Vietnamese[edit | edit source]

Vikings[edit | edit source]

  • Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Infantry have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.
  • Wheelbarrow and Hand Cart are free.
  • Team bonus: Docks are 15% cheaper.
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