A civilization bonus is an innate bonus in that applies to a player's civilization from the start of each game. Civilization bonuses are fixed. Thus, they cannot be lost or changed. They are featured in Age of Empires and Age of Empires II. Together with a civilization's individual technology tree, these bonuses are what makes every civilization special and determines its nature.

In Full Tech Tree games, all civilization bonuses are lost.

In Age of Mythology and Age of Empires III, civilizations distinguish themselves through different sets of units, buildings, improvements, gods, and Home City Cards rather than through individual bonuses.

Age of Empires Edit

Assyrians Edit

  • Villagers move 10% faster
  • Archers fire 25% faster

Babylonians Edit

  • Stone Miners work 20% faster and carry +2 stone
  • Walls and towers have +75% HP
  • Priests rejuvenate 30% faster

Carthaginians Edit

  • Academy units and elephant units +25% HP
  • Camel Riders +15% HP
  • Fire Galley +25% attack
  • Transport ships move 25% faster

Choson Edit

  • Axeman +5 HP
  • Short / Broad / Long swordsmen and Legion have +15/20/60/80 HP respectively
  • Towers +2 range
  • Priest cost -30%

Egyptians Edit

  • Gold Miners works 20% faster and carry +2 gold.
  • Chariot units +33% HP
  • Priests +3 range

Greeks Edit

  • Academy units move 30% faster and cost -20%.
  • Ships move 20% faster.

Hittites Edit

  • All archers +1 attack.
  • Stone Thrower, Catapult, and Heavy Catapult +50% HP.
  • War ships (except Fire Galley) +3 range.

Macedonians Edit

  • All non-ranged units +2 LOS
  • Academy units +2 pierce armor.
  • Siege Workshop units cost -25%.
  • All untis 4 times more resistant to conversion.

Minoans Edit

  • Ships cost -30%.
  • Composite Bowman +2 range.
  • Farms have +60 Food.

Palmyrans Edit

  • Villagers cost 75 Food, but have armor and work 25% faster.
  • Start the game with +50 Food.
  • Camel Riders move 25% faster.
  • Tributes are free.
  • Trade ships return 2x gold.

Persians Edit

  • Hunters work 30% faster and carry +3 food.
  • Elephant Units move 20% faster.
  • Triremes fire 25% faster.

Phoenicians Edit

  • Woodcutters work 15% faster and carry +2 wood.
  • Elephant units cost -25%
  • Catapult Trireme and Juggernaught fire 30% faster.

Romans Edit

  • Buildings cost -10%, except for towers, walls and Wonders.
  • Towers cost -50%.
  • Swordsmen attack +33% faster.
  • Priest have 1% chance to resurrect on death and 2% chance to convert enemy when struck in combat.

Shang Edit

  • Villagers cost 40 Food.
  • Start the game with -40 Food.
  • Walls have +75% HP

Sumerians Edit

  • Villagers +15 HP.
  • Stone Thrower, Catapult, Heavy Catapult fire 30% faster.
  • Farms have +125 Food.

Yamato Edit

  • Villagers move 10% faster.
  • All cavalry units and Horse Archers cost -20%.
  • Ships have +25% HP

Age of Empires II Edit


In-game, the civilization bonuses are shown in the civilization's technology tree.

Every civilization in Age of Empires II has two to five bonuses affecting only the civilization itself, and one additional team bonus that affects the civilization as well as all allies. Note that a civilization bonus and another civilization's team bonus can stack, e.g. if the Malians are allied with the Vikings, their Docks only cost 109 wood (150 base cost - 15% civilization bonus - 15% Viking team bonus = 109).

The civilization bonuses of all civilizations are listed below. Note that from time to time, civilization bonuses are changed by the developers. This list shows the bonuses in the current form. To see the changes and past versions, see the respective civilization's article.

Aztecs Edit

Berbers Edit

Britons Edit

Burmese Edit

  • Lumber Camp upgrades are free.
  • Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age.
  • Monastery technologies are 50% cheaper.
  • Team bonus: Relics are visible on the map.

Byzantines Edit

Celts Edit

Chinese Edit

Ethiopians Edit

Franks Edit

Goths Edit

Huns Edit

Incas Edit

Indians Edit

  • Fishermen work 15% faster and carry +15 food.
  • Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
  • Camel Riders have +1 pierce armor.
  • Team bonus: Camels have +6 attack against buildings.

Italians Edit

Japanese Edit

Khmer Edit

Koreans Edit

Magyars Edit

Malay Edit

Malians Edit

Mayans Edit

  • Start the game with an Eagle Scout.
  • Start the game with +1 Villager, but with -50 food.
  • Resources last 15% longer.
  • Foot archers are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
  • Team bonus: Walls are 50% cheaper.

Mongols Edit

Persians Edit

Portuguese Edit

Saracens Edit

Slavs Edit

Spanish Edit

Teutons Edit

Turks Edit

Vietnamese Edit

Vikings Edit

  • Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Infantry have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.
  • Wheelbarrow and Hand Cart are free.
  • Team bonus: Docks are 15% cheaper.
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