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This article is about the civilizations in Age of Mythology. For the civilizations in the other games of the series, see Civilization.
Aom all civ icons

There are three original civilizations (also known as cultures[note 1] to avoid confusion with the major gods) in Age of Mythology. Two more civilizations have been added with the The Titans and Tale of the Dragon expansion packs and one as of yet unknown one will be added as an expansion for Retold. Each civilization has different abilities and bonuses in certain areas and there are no copied models in the game (i.e. each civilization has its own models).

GreekPortrait Greeks[]

Main article: Greeks (Age of Mythology)

The Greeks are the starting faction in the Age of Mythology campaign and are the easiest to get used to using as they are most similar to the factions of other Age of Empires games. They have very powerful and unique Heroes from their myths which are strong and immune to several Myth unit special attacks. A Greek player can only have four heroes present on the map at a time.

Economy[]

The basic Villager builds and gathers resources as well as worshiping at a Temple to gain the favor of the gods.

Military[]

Greek soldiers are stronger but more expensive than those of other civilizations, with more limited options for healing. The different unit types all have their own military building and each major god gets a unique unit, trained from the Fortress.

Society[]

Society is led by heroes, unique named figures of myth who have greater power to make up for their lesser numbers.

Worship[]

Gain favor by assigning Villagers to worship at a constructed Temple.

EgyptianPortrait Egyptians[]

Main article: Egyptians (Age of Mythology)

The Egyptians are played in the second phase of the campaign. Egyptians have the advantage of mobile, non-mythic healing through their Priests and Pharaohs.

Economy[]

Basic Villager unit builds and gathers resources. The drop-off point buildings, as well as other non-military buildings, are free. Buildings that are not free cost gold instead of wood.

Military[]

Two types of non-siege military units, trained from Barracks and Migdol Strongholds. Barracks units are cheap but weak and are purely counter units, while Migdol units are more expensive but a lot more effective. Make use of exotic animals such as Camels and Elephants as well as Chariots.

Society[]

The Pharaoh is in charge of Egypt. He can heal, attack monsters from a distance, and visit buildings to empower them, increasing their work and firing rate. Priests are spiritual leaders who can perform some of the Pharaoh's duties, but weaker, while being effective against myth units and weak in combat with humans.

Worship[]

Gain favor by building Monuments. There are five Monuments each more expensive than the last, with every sucessive monument generating more favor trickle.

NorsePortrait Norse[]

Main article: Norse

The Norse are an aberration from other Age of Mythology civilizations and can take some getting used to. Their emphasis on mobility and offense is truly in the Viking spirit.

Economy[]

The Norse have two kinds of Villagers: Gatherers and Dwarves. Dwarves are very good at mining but not as good as gatherers at other tasks. Ox Carts serve as portable drop points for resources. Buildings are built by infantry instead of Villagers.

Military[]

Norse units are strong offensively, but weak on defense. Because infantry construct buildings, Norse can quickly build a forward base or occupy enemy territory without bringing vulnerable civilians into dangerous places.

Society[]

The Norse are led by Thanes, Hersirs, and Jarls. Hersirs are full heroes while Jarls are powerful cavalry with a bonus against myth units. Thanes are not featured as units.

Worship[]

Gain favor by killing enemies, with heroes earning more favor than regular units. This makes favor gain somewhat unreliable, so use it wisely. Hersirs generate favor passively too, so it's good to have a good amount of them.

AtlanteanPortrait Atlanteans[]

Main article: Atlanteans

The Atlanteans are technologically advanced. Their units, both military and civilian, are powerful but expensive.

Economy[]

Atlantean Villagers, Citizens, don't need to return to a building to drop off resources and are far more effective at gathering. However, each unit is more expensive.

Military[]

Advanced technology backed up with powerful myth units. Human soldiers can be upgraded to Hero status at a significant cost making them more powerful and effective against myth units.

Society[]

The Atlanean leader is the Theocrat. At the time of the Fall of the Trident campaign, the Atlantean theocrat is Krios and by the end of The New Atlantis campaign, Kastor is granted the role by Arkantos.

Worship[]

Worship the Titans, defeated long ago in the Titanomachy by Zeus and other gods. Their major gods are Kronos, Oranos, and Gaia. Favor is gained by building Town Centers (original)/scouting with Oracles (Retold) to spread Atlantean influence.

In the Fall of the Trident campaign, they worshipped the Greek god Poseidon, but after their patron deity turned his back on them, they found themselves abandoned, eventually finding a renewed pantheon in the Titans that they worshipped in the distant past.

ChinesePortrait Chinese[]

Main article: Chinese (Age of Mythology)

Economy[]

Chinese Peasants do not have multiple drop sites like their Greek and Egyptian counterparts, they use Storage Pit as a drop site for all resource types.

Military[]

Chinese military units are cheap and quick to mass, but are often specialized, so battalion composition is important. Unlike other civilizations, they have only one infantry unit, the Halberdier. Their mostly used archer unit is the Chu Ko Nu, but other archers are also available. Chinese Cavalry are all units that specialize in one aspect while being weaker in general.

Society[]

The Emperor is the leader of the Chinese. Armies are lead by Generals.

Worship[]

Chinese gain favor by building Gardens. They can generate every type of resource including favor but only one kind at a time. Only ten Gardens can be built, with Gardens after the first three becoming more expensive.

Trivia[]

  • The game data folders contain the following words that reference some civilizations appearing in the first Age of Empires game, as discovered by the community here.

// disable Xpack civs

// Civilization = Babylonians / hide from player

// Civilization = Sumerians / hide from player

// Civilization = Lorciferans / hide from player

// Unlock date = 12OCT2003

This is however blatantly a joke created by the developers to fool people who datamine the game, seeing as "lorciferans" are a type of microscopic sea creatures.

Notes[]

  1. In the terminology used in the original game as well as in the game manual:
    • The word "Culture" refers to Greeks, Egyptians, Norse, etc.
    • The word "Civilization" refers to the tech tree of a culture as well as one of their major gods, eg: a Greek civilization worshipping Zeus.
    • The word "Pantheon" is used for all the major and minor gods a culture can worship.
    • In the Treasury section of Retold, the in-game name for the Greeks, Egyptians, etc. is Pantheon. The internal files such as cultures.xml.xmb and major_gods.xml.xmb use the tag "culture" for these, and "civ" for the major gods.
Civilizations in Age of Mythology
Aom original icon Age of Mythology AoM The Titans icon The Titans AoM Extended icon Tale of the Dragon
Greeks
Greeks
Egyptians
Egyptians
NorsePortrait
Norse
AtlanteanPortrait
Atlanteans
Chinese
Chinese
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