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This article is about the civilizations in Age of Empires II. For the civilizations in the other games of the series, see civilization.

The playable civilizations in Age of Empires II are based on prominent civilizations of the post-classical period, from Late Antiquity to the Renaissance era. There are 50 civilizations in total. Clicking on the icons to the left takes the view to that civilization's section on this page.

The base game (The Age of Kings) was released with 13 civilizations, 5 were added in The Conquerors, 5 in The Forgotten, 4 in The African Kingdoms, 4 in Rise of the Rajas, 4 in The Last Khans, 2 in Lords of the West, 2 in Dawn of the Dukes, 3 in Dynasties of India (all of which are included by default in the Definitive Edition), 1 in Return of Rome, 2 in The Mountain Royals, and 5 in The Three Kingdoms. Civilizations of Age of Empires: Return of Rome and Chronicles are not included here.

Expanding on Age of Empires, each civilization features one or more unique units and two unique technologies (since The Forgotten), in addition to a set of special bonuses as well as a team bonus that affects everyone on their team (note that changing alliances does not change the players who are affected). Each civilization also has unique designs for their Wonder and Castle, though their properties will stay constant for every civilization.

Listed below are all civilizations in Age of Empires II, along with their civilization properties and focuses. Focus doesn't mean the civilization is limited to the given playstyle, but that its specific bonuses, unique units, and/or available technologies and upgrades support these specific playstyles and unit compositions more than others. To a degree, focuses are subjective (for instance, Japanese are often considered a viable Archer civilization despite having no bonuses to them), so they are listed only according to the in-game description.

More content[]

Armenians[]

Armenians emblem AoE2
Armenians Castle

The Armenian Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Infantry have +2 Line of Sight.

Aztecs[]

Aztecs emblem AoE2
Aztecs Castle

The Aztec Castle

Unique unit[]

Jaguar Warrior: Anti-infantry infantry

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Relics generate +33% gold.

Bengalis[]

Bengalis emblem AoE2
Bengalis Castle

The Bengali Castle

Unique unit[]

/ Ratha: Mounted archer that can switch between melee and ranged attacks.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Trade units yield 10% food in addition to gold.

Berbers[]

Berbers emblem AoE2
Berbers Castle

The Berber Castle

Unique unit[]

Unique technologies[]

Civilization bonuses[]

  • Villagers move 5% faster in Dark Age, 10% faster starting in Feudal Age.
  • Stable units are 15%/20% cheaper in the Castle/Imperial Age.
  • Ships move 10% faster.

Team bonus[]

Genitours are available at the Archery Range starting in the Castle Age.

Bohemians[]

Bohemians emblem AoE2
Bohemians Castle

The Bohemian Castle

Unique unit[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Markets work 80% faster.

Britons[]

Britons emblem AoE2
Britons Castle

The Briton Castle

Unique unit[]

Longbowman: Long-ranged foot archer.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Archery Ranges work 10% faster.

Bulgarians[]

Bulgarians emblem AoE2
Bulgarians Castle

The Bulgarian Castle

Unique units[]

Konnik: Cavalry that keeps on fighting as a dismounted infantry when killed.
Dismounted Konnik: The dismounted infantry unit which appears after the death of the cavalry Konnik.

Unique building[]

  • Krepost: Miniature version of the Castle, which can create the Konnik.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Blacksmiths work 80% faster.

Burgundians[]

Burgundians emblem AoE2
Burgundians Castle

The Burgundian Castle

Unique unit[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Relics generate 0.5 food/s in addition to gold.

Burmese[]

Burmese emblem AoE2
Burmese Castle

The Burmese Castle

Unique unit[]

Arambai: Ranged cavalry with powerful but inaccurate attack.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Relics are visible on the map from the game start.

Byzantines[]

Byzantines emblem AoE2
Byzantines Castle

The Byzantine Castle

Unique unit[]

Cataphract: Heavy cavalry that excels at combat against infantry and Camel Riders.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Monks heal 100% faster.

Celts[]

Celts emblem AoE2
Celts Castle

The Celtic Castle

Unique unit[]

Woad Raider: Fast-moving infantry unit.

Unique technologies[]

Civilization bonuses[]

  • Infantry units move 5%/10%/15%/20% faster in the Dark/Feudal/Castle/Imperial Age.
  • Lumberjacks work 15% faster.
  • Siege weapons fire 25% faster.
  • Non-Celt[note 12] herdable animals can be converted regardless of units next to them.

Team bonus[]

Siege Workshops work 20% faster.

Chinese[]

Chinese emblem AoE2
Chinese Castle

The Chinese Castle

Unique unit[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Farms and Pastures contain +10% food.[note 13]

Cumans[]

Cumans emblem AoE2
Cumans Castle

The Cuman Castle

Unique units[]

Kipchak: Cheap multi-shot mounted archer.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Palisade Walls have +33% hit points.

Dravidians[]

Dravidians emblem AoE2
Dravidians Castle

The Dravidian Castle

Unique units[]

Unique technologies[]

  • Medical Corps: Elephant units regenerate 30 hit points per minute.
  • Wootz Steel: Infantry and cavalry attacks ignore armor.

Civilization bonuses[]

Team bonus[]

Docks provide +5 population space.

Ethiopians[]

Ethiopians emblem AoE2
Ethiopians Castle

The Ethiopian Castle

Unique unit[]

Shotel Warrior: Rapidly deployed infantry with high attack but low armor and hit points.

Unique technologies[]

Civilization bonuses[]

  • The Archer line fires 18% faster.
  • Receive +100 food, +100 gold whenever a new Age is reached.
  • The Pikeman upgrade is free.

Team bonus[]

Outposts +3 Line of Sight and stone cost removed.

Franks[]

Franks emblem AoE2
Franks Castle

The Frankish Castle

Unique unit[]

Throwing Axeman: Ranged infantry unit.

Unique technologies[]

Civilization bonuses[]

  • Farm upgrades are free.
  • Castles are 15%/25% cheaper in the Castle/Imperial Age.
  • Mounted units have +20% hit points (starting in the Feudal Age).
  • Foragers work 15% faster.

Team bonus[]

Knights have +2 Line of Sight.

Georgians[]

Georgians emblem AoE2
Georgians Castle

The Georgian Castle

Unique unit[]

Monaspa: Cavalry unit that becomes stronger when other Monaspas or Knight-line units are nearby.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Repairing buildings costs -25% resources.

Goths[]

Goths emblem AoE2
Goths Castle

The Gothic Castle

Unique unit[]

Huskarl: Archer-resistant infantry unit.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Barracks work 20% faster.

Gurjaras[]

Gurjaras emblem AoE2
Gurjaras Castle

The Gurjara Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Camel and elephant units are created 25% faster.

Hindustanis[]

Hindustanis emblem AoE2
Hindustanis Castle

The Hindustani Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Camel units and light cavalry units[note 19] have +2 attack against standard buildings.

Huns[]

Huns emblem AoE2
Huns Castle

The Hunnic Castle

Unique unit[]

Tarkan: Cavalry unit that excels at razing defensive structures.

Unique technologies[]

  • Marauders: Allows the creation of Tarkans at the Stable.
  • Atheism: Adds 100 years to Wonder and Relic victory countdowns and reduces enemy Relic resource generation by 50%.

Civilization bonuses[]

Team bonus[]

Stables work 20% faster.

Inca[]

Incas emblem AoE2
Inca Castle

The Inca Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Start with a free Llama.

Italians[]

Italians emblem AoE2
Italians Castle

The Italian Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Condottieri are available at the Barracks.

Japanese[]

Japanese emblem AoE2
Japanese Castle

The Japanese Castle

Unique unit[]

Samurai: Fast-attacking infantry with an attack bonus against unique units.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Galleys have +4 Line of Sight.

Jurchens[]

Jurchens emblem AoE2
Jurchens Castle

The Jurchen Castle

Unique unit[]

  • Iron Pagoda: Heavy cavalry who periodically brushes off a melee attack
  • Grenadier: Ranged gunpowder unit who throws explosives dealing blast damage

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Gunpowder units +2 Line of Sight

Khitans[]

Khitans emblem AoE2
Khitans Castle

The Khitan Castle

Unique unit[]

Unique building[]

Pasture: Replaces the Farm

Unique technologies[]

  • Lamellar Armor: Infantry and skirmishers reflect 25% melee damage back to the attacker.
  • Ordo Cavalry: Cavalry regenerates 150% hit points per minute in combat.

Pasture technologies[]

Note: These technologies replace the Farm technologies at the Mill.

Civilization bonuses[]

Team bonus[]

Infantry units +2 attack vs ranged soldiers

Khmer[]

Khmer emblem AoE2
Khmer Castle

The Khmer Castle

Unique unit[]

Ballista Elephant: Heavy cavalry siege unit.

Unique technologies[]

Tusk Swords: Battle Elephants +3 attack.
Double Crossbow: Ballista Elephants and Scorpions fire an additional bolt of half strength.

Civilization bonuses[]

  • No buildings are required to advance to the next age or to unlock other buildings.
  • Battle Elephants move 10% faster.
  • Farmers don't carry food but rather add it directly to the stockpile without any drop-off, but work 5% slower.
  • Villagers (and Kings) can garrison in Houses.

Team bonus[]

Scorpions have +1 range.

Koreans[]

Koreans emblem AoE2
Koreans Castle

The Korean Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Villagers have +3 Line of Sight.

Lithuanians[]

Lithuanians emblem AoE2
Lithuanians Castle

The Lithuanian Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Monasteries (and Fortified Churches) work 20% faster.

Magyars[]

Magyars emblem AoE2
Magyars Castle

The Magyar Castle

Unique unit[]

Magyar Huszar: Light cavalry with an attack bonus against siege weapons.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Mounted archers are trained 25% faster.

Malay[]

Malay emblem AoE2
Malay Castle

The Malay Castle

Unique unit[]

Karambit Warrior: Cheap infantry that only takes up half a population space.

Unique building[]

Harbor: Docks which shoots multiple arrows like a Yasama Watch Tower.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Docks have +6 Line of Sight.

Malians[]

Malians emblem AoE2
Malians Castle

The Malian Castle

Unique unit[]

Gbeto: Fast light infantry with a powerful ranged attack.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Universities work +80% faster.

Maya[]

Mayans emblem AoE2
Maya Castle

The Mayan Castle

Unique unit[]

Plumed Archer: Quick foot archer with high hit points and pierce armor, but low attack.

Unique technologies[]

Civilization bonuses[]

  • Start the game with an Eagle Scout.
  • Start the game with +1 Villager, but with -50 food.
  • Resources last 15% longer.[note 27]
  • Foot archers (except Skirmishers) are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.

Team bonus[]

Walls and gates (both Palisade and Stone) are 50% cheaper.

Mongols[]

Mongols emblem AoE2
Mongols Castle

The Mongol Castle

Unique unit[]

Mangudai: Mounted archer with an attack bonus against siege weapons.

Unique technologies[]

Civilization bonuses[]

  • Cavalry archers fire 25% faster.
  • Scout Cavalry-line and Steppe Lancers +20/30% hit points in the Castle/Imperial Age.[note 28]
  • Hunters work 40% faster.

Team bonus[]

The Scout Cavalry line has +2 Line of Sight.

Persians[]

Persians emblem AoE2
Persians Castle

The Persian Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Knight line has +2 attack against archers.

Poles[]

Poles emblem AoE2
Poles Castle

The Polish Castle

Unique units[]

Unique building[]

Folwark: Free upgrade to the Mill,[note 29] which collects 8% food from nearby constructed Farms and provides +5 population space.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

The Scout Cavalry line has +1 attack vs. archers.

Portuguese[]

Portuguese emblem AoE2
Portuguese Castle

The Portuguese Castle

Unique units[]

Unique technologies[]

Unique building[]

Feitoria: Building that costs 20 population but slowly and passively generates resources.

Civilization bonuses[]

  • All units cost –20% gold.
  • All ships have +10% hit points.
  • Foragers generate wood in addition to food (0.33 wood per food).

Team bonus[]

All technologies (excluding Age ups) research 25% faster.

Romans[]

Romans emblem AoE2
Romans Castle

The Roman Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

The Scorpion-line's minimum range is reduced to 1.

Saracens[]

Saracens emblem AoE2
Saracens Castle

The Saracen Castle

Unique unit[]

Mameluke: Camel cavalry with ranged melee attack, and an attack bonus against mounted units.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Foot archers have +3[note 30] attack against standard buildings.

Shu[]

Shu emblem AoE2
Shu Castle

The Shu Castle

  • Focus: archer and siege
  • Wonder: Wuhou Memorial in Chengdu

Unique unit[]

Unique technologies[]

Civilization bonuses[]

  • Lumberjacks generate 1 food for every 10 wood.
  • Archery unit technologies at the Archery Range and Blacksmith cost -25%
  • Siege weapons, War Chariots, and Lou Chuans[note 33] move +10/15% faster in Castle/Imperial Age

Team bonus[]

Foot archer units except Skirmishers +2 Line of Sight

Sicilians[]

Sicilians emblem AoE2
Sicilians Castle

The Sicilian Castle

Unique unit[]

Serjeant: Heavily-armored infantry unit that can also build Donjons. It is available starting in the Feudal Age, and is upgraded for free upon reaching the Castle Age.

Unique building[]

Donjon: Watch Tower line replacement which gets stronger when aging up and can train Serjeants and the Spearman line.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Transport Ships have +5 Line of Sight and cost -50%.

Slavs[]

Slavs emblem AoE2
Slavs Castle

The Slavic Castle

Unique unit[]

Boyar: Heavily armored cavalry, resistant to melee attack.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Barracks, Archery Ranges, Stables, and Siege Workshops provide +5 population.

Spanish[]

Spanish emblem AoE2
Spanish Castle

The Spanish Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Trade units generate +25% gold.

Tatars[]

Tatars emblem AoE2
Tatars Castle

The Tatar Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Mounted archers have +2 Line of Sight.

Teutons[]

Teutons emblem AoE2
Teutons Castle

The Teutonic Castle

Unique unit[]

Teutonic Knight: Slow but strong infantry.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Units and buildings resist conversion (+3/+1 min/max conversion intervals).

Turks[]

Turks emblem AoE2
Turks Castle

The Turkish Castle

Unique unit[]

Janissary: More powerful version of the Hand Cannoneer.

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Gunpowder units are created 25% faster.

Vietnamese[]

Vietnamese emblem AoE2
Vietnamese Castle

The Vietnamese Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Imperial Skirmisher upgrade is available at the Archery Range (requires the Imperial Age and Elite Skirmisher).

Vikings[]

Vikings emblem AoE2
Vikings Castle

The Viking Castle

Unique units[]

Unique technologies[]

Civilization bonuses[]

  • Wheelbarrow and Hand Cart free.
  • Warships cost -15%/-15%/-20% in the Feudal/Castle/Imperial Age.
  • Infantry have +20% hit points starting from the Feudal Age.

Team bonus[]

Docks are 15% cheaper.

Wei[]

Wei emblem AoE2
Wei Castle

The Wei Castle

Unique unit[]

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Cavalry units +2 attack vs siege weapons

Wu[]

Wu emblem AoE2
Wu Castle

The Wu Castle

Unique unit[]

  • Fire Archer: Anti-building archer which has different attack modes when attacking units and buildings
  • Jian Swordsman: Heavy swordsman which loses its shield when it takes enough damage, gaining attack and speed but losing armor
  • Sun Jian (hero): Cavalry hero with a build limit of 1 which speeds up nearby units

Unique technologies[]

Civilization bonuses[]

Team bonus[]

Houses built +100% faster

Gallery[]

Notes[]

  1. ↑ This means that:
    • Double-Bit Axe and Bow Saw provide +28% boost instead of +20%.
    • All mining upgrades provide +21% boost instead of +15%.
  2. ↑ Hence, the Militia, Man-at-Arms, and Condottiero are excluded
  3. ↑ This is internally handled by the units, instead of the buildings. This means that this bonus applies to any buildings converted by the Aztecs, but not any buildings converted from the Aztecs (the opposite of standard behavior).
  4. ↑ "Bonus damage" is incoming damage of all armor classes except for melee or pierce damage. For more details, see Armor class (Age of Empires II).
  5. ↑ Minimum conversion interval increased by +3, and maximum conversion interval increased by +1. For more details, see conversion.
  6. ↑ Does not affect Kreposts or Donjons.
  7. ↑ Essentially, Bohemian spear units deal +25% attack vs mounted units. For more details, see Armor class (Age of Empires II).
  8. ↑ Man-at-Arms, Long Swordsman, and Two-Handed Swordsman upgrades are free.
  9. ↑ Farmers generate 0.017 gold per second while in gathering animation, or roughly 0.014 gold per second with no upgrades and 0.017 gold per second with full upgrades (Heavy Plow, Wheelbarrow, and Hand Cart).
  10. ↑ The affected technologies are:
  11. ↑ The bonus modifies all existing attack classes of the unit (e.g. Hand Cannoneer receives Ɨ1.25 attack multiplier towards its pierce damage, anti-infantry damage, and anti-spearman damage). For more details, see Armor class (Age of Empires II).
  12. ↑ While commonly quoted as "enemy", the ability to convert herdable animals also works on allied and neutral players too. The ability does not work on other Celt players irrespective of their diplomatic stance. The ability is called "Dominant Line of Sight" behind the scenes.
  13. ↑ The bonus is applied after Farm technologies, so a Farm with Horse Collar researched starts with food.
  14. ↑ For any additional Town Centers built in the Feudal Age, the construction time is increased by 80% (2:30 → 4:30 minutes construction time); this includes the situation where the player has lost their starting Town Center. The debuff is removed instantly upon reaching the Castle Age, even for a Town Center whose foundation was laid in the Feudal Age.
  15. ↑ Similar to the Roman bonus, it includes constructing and repairing.
  16. ↑ The influence zone is a square, with the maximum distance being a chess-board distance of 8 tiles measured from all edges of the Fortified Church.
  17. ↑ The bonus works by allowing Docks to garrison ships. Docks naturally have 10 garrison space to allow newly created units to remain garrisoned by default. Among ships, only Fishing Ships have the permission (see Tasks in Genie Editor) to garrison. Combining all these and the standard rules for garrison, Gurjara Docks can garrison max 10 Fishing Ships of their allies.
  18. ↑
    Gurjara sheep food generation graph

    Cumulative food generation rates for various numbers of Sheep stored in Mills, before and after update 66692

    The formula used for this is:
    Food generated per minute , where
    Total Food of livestock stored across all Mills
    Natural Logarithm function
  19. ↑ The following units are considered light cavalry units: Scout Cavalry line, Magyar Huszar, Steppe Lancer, and Shrivamsha Rider.
  20. ↑ Their accuracy against units is raised from 15% to 50%.
  21. ↑ Refers to Castles, Town Centers, walls, gates, and the Watch Tower line. It can affect Bombard Towers, though the civilization does not have access to them. It does not affect the Outpost.
  22. ↑ Animals killed by and animals whose food was last collected by Jurchen Villagers do not decay. This is reset when a non-Jurchen Villager starts collecting from the carcass. The opposite works too; if an animal was killed by a non-Jurchen Villager, it will decay until a Jurchen Villager starts collecting from the carcass.
  23. ↑ Refers to:
  24. ↑ This bonus has three implications:
    • Shepherds and Herders work 10% faster.
    • Herdable animals and Pastures have +10% food.
    • Shepherds and Herders have +10% carry capacity.
  25. ↑ Villagers have +30 attack bonus against the Predator Animal armor class, which ensures that they can kill any 25 HP predator in one strike, even when attacking from downhill.
  26. ↑ This bonus has three implications:
    • Gold miners and Oyster gatherers work 10% faster.
    • Gold Mines and Oysters have +10% gold.
    • Gold miners and Oyster gatherers have +10% carry capacity.
  27. ↑ Due to the way this bonus works (lowered work rates are multiplied by higher resource gains), farming is ~2.5% / 5.5% / 2.5% slower with no upgrades / Wheelbarrow / Hand Cart, respectively (slightly lower difference with Heavy Plow researched) Source: Reddit – 'Some updated & completed Farming Workrate Values for the tail end of 2017'.
  28. ↑ The bonus is applied before Bloodlines, so a Mongol Light Cavalry has hit points without Bloodlines and hit points with Bloodlines in the Imperial Age.
  29. ↑ Unlike the Donjons for Sicilians, the Folwark does not actually replace the Mill. The Folwark is an upgrade to the Mill at the start of the game for free.
  30. ↑ The Saracen team bonus displays +2 in the technology tree, even though it gives +3 attack against the standard building armor class. This is by design, since the description is meant to tell players about the effect in practice, not the value in the data files. Archers typically do a minimum damage of 1 against buildings. The +3 attack bonus against buildings results in an additional 2 damage being dealt to buildings; hence the +2 in the technology tree.
    However, in some cases the extra damage is indeed +3, such as against buildings with low pierce armor (Outposts, palisades, and Gates). For example, a Feudal Age Saracen Archer (4 pierce damage) attacking an Outpost (0 pierce armor) deals 7 damage instead of 4.
    The Saracen team bonus affects Skirmishers and Slingers because they are in the same unit class as the Archer-line. It does not affect Hand Cannoneers, because they have their own unit class.
  31. ↑ Secondary projectiles identical to those of the Chu Ko Nu
  32. ↑ Said units fire +2 projectiles. Lou Chuans and War Chariots in Barrage mode fire another.
  33. ↑ Despite the bonus stating that it affects siege warships, only the ones normally available to the Shu are affected.
  34. ↑ Requires a Town Center to be built first.
  35. ↑ Requires a Town Center to be built first, which means it does not apply to the first Town Center on Nomadic starts.
  36. ↑ "Bonus damage" is incoming damage of all armor classes except for melee or pierce damage. It is also applied to Gaia damage, i.e. reduces the bonus damage of Wild Boars versus cavalry. "Land military units" excludes Monks. The bonus does not apply to hill bonus/cliff damage.
    • The bonus is applied to units and is thus preserved for other civilizations upon conversion. Conversely, if a Sicilian Monk converts a non-Sicilian unit, the latter will not receive the bonus damage reduction.
    • In practical cases, the bonus applies to (foot and mounted) archers, infantry, and cavalry. Note that while Petards are affected, normal Petards do not take any bonus damage to begin with. The bonus also applies to Flaming Camels and all Hand Cannoneers in scenario editor.
  37. ↑ For a total of 344 food after Horse Collar, 625 food after Heavy Plow, and 1019 food after Crop Rotation.
  38. ↑ Ballistics-like effect without the need to research the technology
  39. ↑ At 7 tiles per second instead of the regular 3.5 (unmentioned in the tech tree).
  40. ↑ Applies to Hand Cannoneers, Bombard Cannons, and Cannon Galleons. Does not apply to Conquistadors, but they have a base reload time of 2.9, the same as a Spanish Hand Cannoneer.
  41. ↑ Technically Villagers can extract +57% food assuming no rotting, but considering gathering by five to six Villagers and standard rotting rates, the average food collected is +50% over normal.
  42. ↑ Buildings are also affected.
  43. ↑ The bonus only applies to the primary projectiles of projectile units. As such, it does not affect Town Centers and only applies to the first projectile of other defensive structures and Mercenary Kipchaks. In a broader context, it applies to all projectiles of (converted) Organ Guns and Dromons, since all of their projectiles are primary.
  44. ↑ Since update 47820, the 50% cost reduction only applies to the Bombard Tower technology and the Elite Cannon Galleon upgrade. It also applied to the Cannon Galleon technology before it was removed from the game with update 47820 and to Hand Cannon and the Bombard Cannon technologies before they were removed in The Conquerors. It does not apply to Artillery or the Elite Janissary upgrade.

Wonders map[]

Civilization icons are placed at the real world locations of their Wonders. Since the Mongol Wonder is the golden tent of Genghis Khan, the map shows it at Avarga, the capital of their empire during his rule.

Civilizations in Age of Empires II
Categorised by architecture sets
African Ethiopians Ā· Malians
Central Asian Cumans Ā· Tatars
Central European Goths Ā· Huns Ā· Teutons Ā· Vikings
East Asian Chinese Ā· Japanese Ā· Jurchens Ā· Khitans Ā· Koreans Ā· Mongols Ā· Shu Ā· Vietnamese Ā· Wei Ā· Wu
Eastern European Bohemians Ā· Bulgarians Ā· Lithuanians Ā· Magyars Ā· Poles Ā· Slavs
Mediterranean Armenians Ā· Byzantines Ā· Georgians Ā· Italians Ā· Portuguese Ā· Romans Ā· Sicilians Ā· Spanish
Middle Eastern Berbers Ā· Persians Ā· Saracens Ā· Turks
Native American Aztecs Ā· Inca Ā· Maya
South Asian/Indian Bengalis Ā· Dravidians Ā· Gurjaras Ā· Hindustanis Ā· Indians (removed)
Southeast Asian Burmese Ā· Khmer Ā· Malay
Western European Britons Ā· Burgundians Ā· Celts Ā· Franks
Categorised by expansions
The Age of Kings Britons Ā· Byzantines Ā· Celts Ā· Chinese Ā· Franks Ā· Goths Ā· Japanese Ā· Mongols Ā· Persians Ā· Saracens Ā· Teutons Ā· Turks Ā· Vikings
The Conquerors Aztecs Ā· Huns Ā· Koreans Ā· Maya Ā· Spanish
The Forgotten Inca Ā· Indians (removed) Ā· Italians Ā· Magyars Ā· Slavs
The African Kingdoms Berbers Ā· Ethiopians Ā· Malians Ā· Portuguese
Rise of the Rajas Burmese Ā· Khmer Ā· Malay Ā· Vietnamese
The Last Khans Bulgarians Ā· Cumans Ā· Lithuanians Ā· Tatars
Lords of the West Burgundians Ā· Sicilians
Dawn of the Dukes Bohemians Ā· Poles
Dynasties of India Bengalis Ā· Dravidians Ā· Gurjaras Ā· Hindustanis
Return of Rome Romans
The Mountain Royals Armenians Ā· Georgians
The Three Kingdoms Jurchens Ā· Khitans Ā· Shu Ā· Wei Ā· Wu
Gameplay elements in the Age of Empires series
Genie Engine-exclusive
Frame delay Ā· Full Tech Tree Ā· Team bonus
Age of EmpiresRuins Ā· Discovery
Age of Empires IIProjectile duplication
Bang Engine-exclusive
Autoqueue Ā· Multiplier
Age of MythologyGod (Major Ā· Minor) Ā· God power Ā· Settlement (Settlement Victory) Ā· Weight class
Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/AllianceĀ· Banner army Ā· Consulate Ā· Damage Cap Ā· Home City Ā· Home City Card Ā· Inspiring Flag Ā· Minor civilization Ā· Promotion Ā· Revolution Ā· Target Lock Ā· Trade Monopoly Ā· Trade Route Ā· Treasure
Age of Empires IV-exclusive
GenericInfluence Ā· Landmark Ā· Point of Interest Ā· Sacred Site Ā· Variant civilization
Civilization-uniqueBounty Ā· Dynasty Ā· Golden Age Ā· Imperial Council (Vizier Point) Ā· Commanderie
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.
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