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This article is about the civilizations in Age of Empires. For the civilizations in the other games of the series, see Civilization.
AoE Return of Rome civ crests

The civilizations in Age of Empires and its expansions, The Rise of Rome and Return of Rome, are based on the major civilizations of the ancient world, and includes those whose story unfolded from the Neolithic to those whose came to prominence only in Classical Antiquity.

The original Age of Empires release contained twelve civilizations based on the prominent civilizations and states of the ancient world. The original twelve civilizations were divided into four groups based on their assigned architecture styles: East Asian (called simply Asian in the game files), Egyptian, Greek, and Mesopotamian (called Babylonian in the game files).

Each civilization in the game has its own technology tree, being prohibited certain units and technologies, and each of them also has their own bonuses which affect their military, economy, and overall playstyle. The bonuses are meant to be utilized by the player and can prove advantageous in certain strategies, such as the Palmyrans being one of the best booming civilizations due to their Villager gather bonus, and the Babylonians excelling in turtling due to the stone gathering bonus and increased hit points of walls and towers.

The first expansion, The Rise of Rome, alongside adding new technologies, units, and various gameplay changes, introduced four new civilizations based on the Roman Empire and its neighbors, and introduced the Roman-styled architecture set which was assigned to all four of the new civilizations: the Carthaginians, the Macedonians, the Palmyrans, and the titular Romans.

The Return of Rome expansion for Age of Empires II: Definitive Edition added Age of Empires as a game mode within Age of Empires II: Definitive Edition, and its civilizations received new unique features, such as music themes and jingles, civilization crests/icons, team bonuses, and user interface artwork. It also added one new civilization to the roster, the Lac Viet.

Listed below are all 17 civilizations and their associated focuses and bonuses as of Return of Rome. Focus doesn't mean the civilization is limited to the given playstyle, but that its specific bonuses usually support these specific playstyles more than others.

Contents[]

Assyrians AoE Assyrians[]

Assyrian emblem AoE

Focus[]

Archers, Siege

Architecture[]

Egyptian

Civilization bonuses[]

Team bonus[]

Siege Workshops work 20% faster.

Missing technologies[]

Bronze Shield, Nobility, Architecture, City Watch, Aristocracy

Missing units[]

Slinger, Improved Bowman, Heavy Horse Archer, Elephant Archer, Scythe Chariot, War Elephant, Phalangite, Catapult Trireme

Babylonians AoE Babylonians[]

Babylonian emblem AoE

Focus[]

Defense

Architecture[]

Mesopotamian

Civilization bonuses[]

Team bonus[]

Builders work 10% faster.

Missing technologies[]

Iron Shield

Missing units[]

Heavy Horse Archer, Elephant Archer, Heavy Cavalry, War Elephant, Phalangite, Ballista, Trireme, Catapult Trireme

Carthaginians AoE Carthaginians[]

Carthaginian emblem AoE

Focus[]

Elephant units, Camel units, Navy

Architecture[]

Roman

Civilization bonuses[]

Team bonus[]

Academies work 20% faster.

Missing technologies[]

Metallurgy, Chain Mail Infantry, Chain Mail Archers, Chain Mail Cavalry, Fortified Wall, Siegecraft, Astrology, Monotheism, Fanaticism

Missing units[]

Legionary, Composite Bowman, Chariot Archer, Heavy Horse Archer, Chariot, Cataphract, Catapult, Catapult Trireme

Choson AoE Choson[]

Choson emblem AoE

Focus[]

Infantry, Tower

Architecture[]

East Asian

Civilization bonuses[]

Team bonus[]

Buildings have +2 Line of Sight.

Missing technologies[]

Chain Mail Infantry, Chain Mail Archers, Chain Mail Cavalry, Iron Shield, Aristocracy, Alchemy, Engineering, Urbanization*

Missing units[]

Composite Bowman, Heavy Horse Archer, Elephant Archer, Chariot, War Elephant, Camel Rider, Phalangite, Catapult, Fire Galley, Catapult Trireme*

Egyptians AoE Egyptians[]

Egyptian emblem AoE

Focus[]

Chariots, Priests

Architecture[]

Egyptian

Civilization bonuses[]

Team bonus[]

Priests have +1 pierce armor.

Missing technologies[]

Bronze Shield, Siegecraft, City Watch*

Missing units[]

Broad Swordsman, Horse Archer, Cavalry, Armored Elephant, Catapult, Ballista, Phalangite, Fire Galley

Greeks AoE Greeks[]

Greek emblem AoE

Focus[]

Infantry, Navy

Architecture[]

Greek

Civilization bonuses[]

Team bonus[]

Markets cost -50%.

Missing technologies[]

Metallurgy, City Watch, Conscription, Monotheism, Zealotry

Missing units[]

Broad Swordsman, Improved Bowman, Chariot Archer, Horse Archer, Elephant Archer, Chariot, Cataphract, War Elephant, Camel Rider

Hittites AoE Hittites[]

Hittite emblem AoE

Focus[]

Archers, Siege

Architecture[]

Egyptian

Civilization bonuses[]

Team bonus[]

Towers provide +4 population room.

Missing technologies[]

Irrigation, Architecture, Urbanization, Mysticism, Polytheism, Afterlife, Monotheism, Fanaticism, Zealotry, Medicine

Missing units[]

Slinger, Long Swordsman, Improved Bowman, Heavy Cavalry, Ballista, Centurion, Fishing Ship, Trireme, Catapult Trireme

Lac Viet AoE Lac Viet[]

Lac Viet emblem AoE

Focus[]

Archers

Architecture[]

East Asian

Civilization bonuses[]

Team bonus[]

Houses and Farms are built 50% faster.

Missing technologies[]

Aristocracy, Mysticism, Polytheism, Afterlife, Fanaticism, Monotheism, Chain Mail Infantry, Tower Shield, Siegecraft, Engineering, Urbanization

Missing units[]

Phalangite, Legionary, Camel Rider, Cataphract, Helepolis, Ballista Tower, Fire Galley, Juggernaut

Macedonians AoE Macedonians[]

Macedonian emblem AoE

Focus[]

Infantry

Architecture[]

Roman

Civilization bonuses[]

Team bonus[]

Houses have +50 hit points.

Missing technologies[]

Fortified Wall, Craftsmanship, Siegecraft, Nobility, Engineering, Conscription, Temple*

Missing units[]

Long Swordsman, Chariot Archer, Elephant Archer, Chariot, Camel Rider, Heavy Catapult, Helepolis, Juggernaut, Fire Galley, Priest*

Minoans AoE Minoans[]

Minoan emblem AoE

Focus[]

Archers, Navy

Architecture[]

Greek

Civilization bonuses[]

  • Ships cost -15%/-20%/-25%/-30% in the Stone/Tool/Bronze/Iron Age.
  • Improved Bowman-line +1/+2 range in the Bronze/Iron Age.
  • Farmers work 10% faster.*

Team bonus[]

Docks cost -20%.

Missing technologies[]

Fortified Wall, Guard Tower, Urbanization, Astrology, Mysticism, Afterlife, Monotheism, Fanaticism, Zealotry

Missing units[]

Legionary, Chariot Archer, Horse Archer, Elephant Archer, Chariot, Heavy Cavalry, War Elephant, Fire Galley

Palmyrans AoE Palmyrans[]

Palmyran emblem AoE

Focus[]

Camel units, Trade

Architecture[]

Roman

Civilization bonuses[]

Team bonus[]

Technologies researched 30% faster.

Missing technologies[]

Metallurgy, Tower Shield, Craftsmanship, Irrigation, Logistics, Aristocracy, Engineering, Mysticism, Polytheism, Monotheism, Medicine*

Missing units[]

Long Swordsman, Elephant Archer, Cataphract, Helepolis, Centurion, Catapult Trireme*

Persians AoE Persians[]

Persian emblem AoE

Focus[]

Elephant units, Navy

Architecture[]

Mesopotamian

Civilization bonuses[]

Team bonus[]

Stables work 20% faster.

Missing technologies[]

Academy, Ballista Tower, Craftsmanship, Siegecraft, Irrigation, City Watch, Aristocracy

Missing units[]

Chariot Archer, Chariot, Heavy Catapult, Ballista, Fire Galley

Phoenicians AoE Phoenicians[]

Phoenician emblem AoE

Focus[]

Elephant units, Navy

Architecture[]

Greek

Civilization bonuses[]

Team bonus[]

Archers have +2 line of sight.

Missing technologies[]

Metallurgy, Chain Mail Infantry, Chain Mail Archers, Chain Mail Cavalry, Siegecraft, Architecture, Urbanization

Missing units[]

Horse Archer, Heavy Cavalry, Catapult, Ballista, Fire Galley

Romans AoE Romans[]

Roman emblem AoE

Focus[]

Infantry

Architecture[]

Roman

Civilization bonuses[]

Team bonus[]

Priests +50% heal speed.

Missing technologies[]

Guard Tower, Irrigation, Alchemy, Conscription, Astrology, Afterlife

Missing units[]

Composite Bowman, Chariot Archer, Horse Archer, Elephant Archer, Heavy Cavalry, War Elephant, Camel Rider, Fire Galley

Shang AoE Shang[]

Shang emblem AoE

Focus[]

Economy, Cavalry

Architecture[]

East Asian

Civilization bonuses[]

Team bonus[]

Town Centers provide +4 population room.

Missing technologies[]

Ballista Tower, Siegecraft, Aristocracy, Alchemy, Engineering, Conscription*

Missing units[]

Long Swordsman, Elephant Archer, War Elephant, Heavy Catapult, Phalangite, Trireme, Catapult Trireme*

Sumerians AoE Sumerians[]

Sumerian emblem AoE

Focus[]

Economy, Siege

Architecture[]

Mesopotamian

Civilization bonuses[]

Team bonus[]

Town Centers cost -25%.

Missing technologies[]

Metallurgy, Iron Shield, Craftsmanship, Astrology, Afterlife, Monotheism, Fanaticism, Zealotry

Missing units[]

Legionary, Improved Bowman, Elephant Archer, Cavalry, Armored Elephant, Ballista, Catapult Trireme

Yamato AoE Yamato[]

Yamato emblem AoE

Focus[]

Cavalry, Navy

Architecture[]

East Asian

Civilization bonuses[]

Team bonus[]

Stables and Archery Ranges cost -33% wood.

Missing technologies[]

Fortified Wall, Guard Tower, Tower Shield, Conscription, Urbanization, Astrology, Mysticism, Monotheism, Fanaticism, Zealotry, Medicine

Missing units[]

Broad Swordsman, Chariot Archer, Elephant Archer, Chariot, Camel Rider, War Elephant, Catapult, Ballista, Fire Galley

Language[]

All units of all civilizations speak the same voice lines, which is not identified to any existing or historical language. Some of the decipherable words are:

  • Aissa
  • Aikhe
  • Alamas
  • Data ee
  • Epartada
  • Erectus
  • Glaa ray
  • Homus
  • Oklama
  • Papadackus
  • Plurbis
  • Roggan
  • Rudkin
  • Somas
  • Ungus
  • Uri
  • Wololo (Priest)
  • Yair winnie
  • Zokanta

Before Return of Rome, the lines that are spoken upon actions have no correlation with the tasks. Since its release, certain lines are spoken only for certain actions.

Gallery[]

Notes[]

  1. As of DE CU11, the bonus actually makes every second blow of Short Swordsmen line commence twice as fast, as if the rate of fire (RoF) was 0.75 seconds instead of 1.5 seconds like a generic Short Swordsman; however, every first attack's RoF is set to normal 1.5 sec. It also counts in the attack delay (AD) of a Short Swordsman (0.75 sec., unchanged for Romans), so the first two blows of the initial attack (after the AD) are dealt with RoF of 0.75 sec. Thus, Roman Short Swordsman, after reaching its target (the animation of the attack has just started), deals damage with the following cooldowns (every "→" means the damage is dealt): 0.75 sec. delay because of AD → 0.75 sec. delay due to increased RoF mitigating AD → 0.75 sec. because of increased RoF bonus → 1.5 sec. generic delay → 0.75 sec. → 1.5 sec. → 0.75 sec, which combines for 5.25 sec.; generic civilization would have 8.25 sec. instead. This lead to a slightly higher actual bonus RoF for the first blows.

Map[]

Civilizations on the world map with icons placed at (one of) their capital locations as mentioned in the game manuals, and Lac Viet at Cổ Loa.


External links[]

Civilizations in Age of Empires categorised by architecture set
East Asian architectureChoson AoE Choson · Lac Viet AoE Lac Viet · Shang AoE Shang · Yamato AoE Yamato
Egyptian architectureAssyrians AoE Assyrians · Egyptians AoE Egyptians · Hittites AoE Hittites
Greek architectureGreeks AoE Greeks · Minoans AoE Minoans · Phoenicians AoE Phoenicians
Mesopotamian architectureBabylonians AoE Babylonians · Persians AoE Persians · Sumerians AoE Sumerians
Roman architectureCarthaginians AoE Carthaginians · Macedonians AoE Macedonians · Palmyrans AoE Palmyrans · Romans AoE Romans
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