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Age of Empires Series Wiki
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Age of Empires Series Wiki

Civilian units are units which do not perform military duties. They mostly collect resources and contribute to economy. When referring to Civilian units, Land Civilian units are usually meant. Civilian ships are explicitly mentioned. Nonetheless, all civilian units in the series are mentioned below.

In Age of Empires II, the cost of Spies is the number of enemy civilian units x 200 gold, not just Villagers (which are the only ones mentioned in-game tooltip).

Age of Empires[]

  • Villager - collects all sorts of resources, builds and repairs structures; engages in combat occasionally
  • Trade Cart - trades with Markets of other players (mostly allies and neutral) to generate gold

Civilian ships[]

Age of Empires II[]

  • Villager - collects all sorts of resources, builds and repairs structures; engages in combat sometimes
  • Trade Cart - trades with Markets of other players (mostly allies and neutral) to generate gold
  • King - Must-survive unit in Regicide games, cannot attack or contribute to the economy

Civilian ships[]

  • Fishing Ship - collects food from Deep Sea Fish, Shore Fish and Fish Traps
  • Transport Ship - used to transport land units from one landmass to the other
  • Trade Cog - trades with Docks of other players (mostly allies and neutral) to generate gold

The cost of the technology Spies depends on the total number of enemy (and non-locked team allied) civilian units, except Kings. In the Definitive Edition, since update 81058, a new option is added to the settings under the Game tab, where the player can enable "Idle Pointers" which changes the sprites of idle civilian units (excluding Kings) by adding a glaring exclamation mark on top. This can be toggled on or off in active games.

Age of Mythology[]

Civilian ships[]

Age of Empires III[]

Main article: Template:Civilian units (Age of Empires III)

Age of Empires IV[]

Main article: Unit type (Age of Empires IV)#Workers

Gallery[]

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