This article is about the god power in the handheld video game. For the god power in the PC game, see Citadel. |
โ | Mighty is the Citadel, bastion of war. Ride into war confident that your kingdom is protected by Sekhmet! | โ |
—Sekhmet upon casting Citadel |
Citadel is an Egyptian god power in Age of Empires: Mythologies available to worshipers of Sekhmet. It converts a selected friendly Town Center into a mighty Citadel.
Strategy[]
Like its Age of Mythology counterpart, Citadel serves to reinforce a friendly Town Center, the most important building in Age of Empires: Mythologies. Players simply target a Town Center and it will grow in size, doubling its defense stat and resource income while also increasing its HP by 7.5%. Players may either cast it as early as Age II to benefit from the higher resource income or save it for when a second Town Center is built to make it more resilient to attacks especially if it is located closer to the enemy town.
Statistics[]
Trains[]
- Villager
Researches[]
Age I[]
- Blacksmith (50 food, 50 gold): All friendly human units gain +5% attack.
- Town Watch (75 food, 25 gold): All friendly Town Centers gain +2 sight.
Age II[]
- Marketplace (75 food, 75 gold): Allows the exchange of food and gold at the Town Center.
- Masonry (75 food, 75 gold): All friendly buildings gain +10% defense.
God bonuses and upgrades[]
- Set increases defense by 5%
- Sekhmet increases HP by 10%
- Horus enables Citadels to deal damage to enemy units that destroy it
- Animal Servants (Set): Enables the training of Hyenas of Set
- Necropolis (Anubis): Generates +10% favor
Trivia[]
- Unlike its Age of Mythology counterpart, this Citadel does not increase the player's population cap.