|This article is about the god power in Age of Mythology. For the campaign scenario in Age of Empires, see Acropolis (campaign). For the wall, see Citadel Wall.|
Citadel is an Egyptian Heroic Age god power in Age of Mythology that is available to worshipers of Sekhmet. When cast, it transforms a Town Center of the player's choice into a Citadel Center, with increased attributes as follows:
- Hit points +800
- Ranged attack +5 (15 x 3 projectiles instead of 20 x 2)
- Line of Sight +2
- Population room +10
In a certain type of random map (Sudden Death), the player starts off with a Citadel Center rather than a Town Center, which must be defended, for if it is destroyed, the player will lose the match.
Citadel can be used to bolster the defenses of a Town Center in a strategically important area. Alternatively, it can be used to help defend a forward base near the enemy, as the Citadel Center is quite durable and even stronger than a Migdol Stronghold. This makes it ideal in supporting an offensive near an enemy town. Citadel can also be used as part of a turtling strategy.
The improved Citadel Center also allows for extra population space. This can prove a crucial advantage, either economically in the form of extra villagers, or militarily in the form of extra soldiers or myth units. However, the Citadel is not invincible, and should be protected from attacks by enemy siege weapons.