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|Image = <gallery> |
|Image = <gallery> |
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church_aoe3de.png|Definitive |
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|Type = Economic |
|Type = Economic |
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|Intro = {{AoE3Icon|Vanilla}} ''[[Age of Empires III]]'' |
|Intro = {{AoE3Icon|Vanilla}} ''[[Age of Empires III]]'' |
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The '''Church''' is an economic [[Buildings (Age of Empires III)|building]] in ''[[Age of Empires III]]'' that is available once the [[Commerce Age]] is reached. It trains healers such as [[Priest (Age of Empires III)|Priests]] or [[Missionary (Age of Empires III)|Missionaries]], as well as [[Spy (Age of Empires III)|Spies]] in ''[[Age of Empires III: The WarChiefs|The WarChiefs]]'' expansion, and provides technologies for the player's colony as well as unique improvements for each civilization that requires a certain [[Home City Card]] (see below) to be sent. It also generates {{Resources|xp = 0.6}} per second. |
The '''Church''' is an economic [[Buildings (Age of Empires III)|building]] in ''[[Age of Empires III]]'' that is available once the [[Commerce Age]] is reached. It trains healers such as [[Priest (Age of Empires III)|Priests]] or [[Missionary (Age of Empires III)|Missionaries]], as well as [[Spy (Age of Empires III)|Spies]] in ''[[Age of Empires III: The WarChiefs|The WarChiefs]]'' expansion, and provides technologies for the player's colony as well as unique improvements for each civilization that requires a certain [[Home City Card]] (see below) to be sent. It also generates {{Resources|xp = 0.6}} per second. |
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− | The [[Ottomans]] have the [[Mosque (Age of Empires III)|Mosque]] instead of the Church, although both are identical in function. Native American and Asian civilizations lack an equivalent building to the Church. |
+ | The [[Ottomans]] have the [[Mosque (Age of Empires III)|Mosque]] instead of the Church, although both are identical in function. The [[United States]] have the [[Meeting House]] instead of the Church, while Native American and Asian civilizations lack an equivalent building to the Church. |
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== See also == |
== See also == |
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* [[Mosque (Age of Empires III)|Mosque]] – [[Ottomans|Ottoman]] equivalent |
* [[Mosque (Age of Empires III)|Mosque]] – [[Ottomans|Ottoman]] equivalent |
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+ | * [[Meeting House]] – [[United States]] equivalent |
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{{Buildings List (Age of Empires III)}} |
{{Buildings List (Age of Empires III)}} |
Revision as of 14:27, 23 April 2021
This article is about the building in Age of Empires III. For similar buildings, see Monastery or Temple. |
“ | Trains healers and provides colony improvements and unique improvements. | ” |
—In-game description |
The Church is an economic building in Age of Empires III that is available once the Commerce Age is reached. It trains healers such as Priests or Missionaries, as well as Spies in The WarChiefs expansion, and provides technologies for the player's colony as well as unique improvements for each civilization that requires a certain Home City Card (see below) to be sent. It also generates 0.6 XP per second.
The Ottomans have the Mosque instead of the Church, although both are identical in function. The United States have the Meeting House instead of the Church, while Native American and Asian civilizations lack an equivalent building to the Church.
Units
Age | Unit | Cost | Pop. | Limit |
---|---|---|---|---|
Priest | 150 coin | 1 | ∞ | |
Missionary | 50 wood 50 coin |
10 | ||
Surgeon | 300 coin | ∞ | ||
Spy* | 125 coin | 2 |
- Units with an asterisk (*) are added in The WarChiefs.
- The Missionary replaces the Priest for the Spanish.
- The Surgeon requires the Master Surgeon Home City Card to be trained at the Church.
Technologies
Age | Technology | Cost | Effect | Civ. |
---|---|---|---|---|
Bastion | 400 wood 600 coin |
Upgrades Walls into Bastions with +150% hit points | All | |
Mission Fervor | 200 food 200 wood |
Imams, Priests, Medicine Men, Missionaries, Surgeons, and Warrior Priests get +35% hit points and +15% speed | ||
Town Watch | 200 food | All units get +2 LOS | ||
Gas Lighting | 100 food | All buildings get +4 LOS | ||
Mercantilism | 1,500 coin | Gives 2,000 XP | ||
Thin Red Line | Free | Infantry get +20% hit points and -25% speed; requires The Glorious Revolution Home City Card | British | |
Coffee Trade | Bank build limit +2 but all military units get -10% speed; requires Religious Freedom Home City Card | Dutch | ||
Code Napoleon | Coureurs des Bois gather 10% faster but buildings cost +50%; requires Edict of Nantes Home City Card | French | ||
Tilly's Discipline | Infantry get +20% speed but costs +10%; requires Treaty of Westphalia Home City Card | Germans | ||
Encomienda Manor | Settlers gather 20% faster from Mills but 5% slower from anything else; requires Treaty of Tordesillas Home City Card | Portuguese | ||
Corselet | Heavy infantry get +25% hit points and -15% speed; requires Royal Decree to Claim the New World Home City Card | Spanish Knights of St. John | ||
Tax Burden | Ships 100 coin for every minute the game has lasted, up to 30 minutes, but Settlers get -40% hit points; requires Royal Decree to Claim the New World Home City Card | Knights of St. John | ||
Grand Encampment | Infantry get +25% hit points and -25% speed; requires Royal Decree to Claim the New World Home City Card | United States | ||
Push of Pike | Melee infantry speed +10%, train time +10%; requires Treaty of Roskilde Home City Card | Swedes | ||
Gustavian Guards | 1,500 food | Ships 16 Gustavian Guards (Veteran Halberdiers); requires Treaty of Roskilde Home City Card | ||
The Black Watch | 1,000 food | Ships 8 Black Watches (Highlanders); requires The Glorious Revolution Home City Card | British | |
Waardgelders | 1,000 coin | Ships 5 Waardgelders (Stradiots); requires Religious Freedom Home City Card | Dutch | |
Imperial Young Guard | 500 food | Ships 4 Young Guards (Veteran Grenadiers with Incendiary Grenades); requires Edict of Nantes Home City Card | French | |
Wallenstein's Contracts | 3,000 coin | Home City mercenary shipments (except TEAM Hire Hessians and TEAM 10 Cree Allies) are free; requires Treaty of Westphalia Home City Card | Germans | |
Besteiros | 2,000 wood | Ships 22 Besteiros (Veteran Crossbowmen with +30% hit points and attack) and upgrades Crossbowmen to Besteiros; requires Treaty of Tordesillas Home City Card | Portuguese | |
Westernization | 900 wood | Upgrades Strelets, Musketeers, Cossacks, and Grenadiers to Veteran (if not already); requires Reformist Tsar Home City Card | Russians | |
Kalmucks | 1,000 wood | Ships 9 Kalmucks (Guard Dragoons); requires Reformist Tsar Home City Card | ||
Royal Alabarderos | Ships 13 Guard Halberdiers; requires Royal Decree to Claim the New World Home City Card | Spanish | ||
High Crusade | Free | Ships 8 Hoop Throwers and Hoop Throwers get +25% hit points and +20% attack, but all other military units get -5% hit points; requires Royal Decree to Claim the New World Home City Card | Knights of St. John | |
Indian Friendship | 1,000 wood | Native warriors get +25% hit points; requires Royal Decree to Claim the New World Home City Card | John Black's Mercenaries | |
Customized Merc Weapons | Free | Mercenaries get +30% attack but buildings cost +30%; requires Royal Decree to Claim the New World Home City Card | ||
American Patriots | Ships 16 Minutemen; requires Royal Decree to Claim the New World Home City Card | United States | ||
Savolax Jaegers | 1,000 wood | Ships 6 Savolax Jaegers (Jaegers with +5% hit points and Stealth mode); Upgrades Jaegers to Savolax Jaegers; requires Treaty of Roskilde Home City Card | Swedes | |
Standing Army | 350 coin | Infantry train time -25% | All | |
Mass Cavalry | 750 coin | Cavalry train time -35% | ||
Roger's Rangers | 2,000 coin | Ships 26 Roger's Rangers (Guard Skirmishers); requires The Glorious Revolution Home City Card | British | |
Blue Guards | Ships 30 Blue Guards (Guard Musketeers); requires Religious Freedom Home City Card | Dutch | ||
Imperial Middle Guard | 1,000 food | Ships 8 Middle Guards (Guard Grenadiers with Incendiary Grenades) and upgrades Young Guards to Middle Guards; requires Imperial Young Guard and Edict of Nantes Home City Card | French | |
Imperial Old Guard | 2,000 food | Ships 15 Old Guards (Royal Guard Grenadiers) and upgrades Middle Guards to Old Guards; requires Imperial Middle Guard and Edict of Nantes Home City Card | ||
Zweihander | 2,000 coin | Ships 12 Doppelsoldner and Doppelsoldner gets +10% hit points; requires Treaty of Westphalia Home City Card | Germans | |
Order of the Tower and the Sword | 2,000 wood | Ships 11 Order Knights (Black Riders); requires Treaty of Tordesillas Home City Card | Portuguese | |
Petrine Reforms | 2,500 coin | Upgrades Strelets, Musketeers, Halberdiers, Cossacks, Cavalry Archers, Oprichniks, and Grenadiers to Guard/Royal Guard (if not already); requires Westernization and Reformist Tsar Home City Card | Russians | |
Bashkir Ponies | 2,000 coin | Ships 17 Bashkirs (Guard Hussars); requires Reformist Tsar Home City Card | ||
Wild Geese | 2,000 food | Ships 10 Wild Geese (Harquebusiers); requires Royal Decree to Claim the New World Home City Card | Spanish |
Civilization differences
- The Japanese can build one (and only one) Church by allying with the Dutch at the Consulate (requires a level 25 Home City), which provides the Church Wagon shipment that ships a namesake unit capable of building a Church for free.
Further statistics
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | Flying Buttress (+20%) |
Sight | Gas Lighting (+4) |
Construction cost | Cree Textile Craftsmanship (-25% wood) Tupi Forest Burning (-20% wood) |
Penalties | Code Napoleon (+50% cost, French only) Customized Merc Weapons (+30% cost, John Black's Mercenaries only) |
Home City Cards
Click for a list of Home City Cards related to the Church | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Green: TEAM Shipment that is sent to each player in a team British
Dutch
Europeans
French
Germans
Indians
Portuguese
Russians
Spanish
Campaign
|
Changelog
Age of Empires III
- Churches cost 100 wood and take 10 seconds to build.
Definitive Edition
- Churches cost 150 wood and take 25 seconds to build. They now provide a 0.6 XP/second trickle.
- With Update 20322, Churches take 20 seconds to build.
History
“ | Churches are places of worship for Christian colonists. Settlers in the New World built churches to provide a place for worship as well as for community events. Religion drove exploration and colonization as people like the Pilgrims left their homes, fleeing persecution, to find religious freedoms in the New World. | ” |
Gallery
See also
- Mosque – Ottoman equivalent
- Meeting House – United States equivalent