No edit summary |
|||
Line 1: | Line 1: | ||
⚫ | The Church (and Mosque) is a building in [[Age of Empires III]] where European colonies train their healing units, priests, imams or missionaries. It is also a source of many unique upgrades either provided by your civilization or unlocked in your Home City and shipped to the New World. Some civilizations, particularly the Ottomans, get a lot of benefit from the improvements here. |
||
− | == Age of Empires III == |
||
− | '''Availability''':[[Colonial Age]] |
||
− | '''Cost''': 200 [[Wood]] |
||
− | '''Hitpoints''': 3000 |
||
⚫ | The Church (and Mosque) |
||
− | + | Each colony may build only one church. |
|
− | ; |
+ | ; All civilizations you have the following improvements - |
{|border="1" cellpadding="2" |
{|border="1" cellpadding="2" |
||
Line 92: | Line 88: | ||
== Advanced Church == |
== Advanced Church == |
||
[[Image:Church_OTT_POR_RUS_SPA.jpg|right|100px]] |
[[Image:Church_OTT_POR_RUS_SPA.jpg|right|100px]] |
||
− | + | Each civilization can ship an advanced church (or Mosque) from the homecity. When the player reaches a level 10 Homecity, the advanced church (or Mosque) enables improvements unique to its civilization. |
|
=== Knights of St. John === |
=== Knights of St. John === |
Revision as of 01:44, 5 October 2010
The Church (and Mosque) is a building in Age of Empires III where European colonies train their healing units, priests, imams or missionaries. It is also a source of many unique upgrades either provided by your civilization or unlocked in your Home City and shipped to the New World. Some civilizations, particularly the Ottomans, get a lot of benefit from the improvements here.
Each colony may build only one church.
- All civilizations you have the following improvements -
Age | Improvement | Cost | Explanation |
---|---|---|---|
2 | Bastion | 400 wood, 600 coin | Wall hitpoints +150% |
2 | Mission Fervor | 200 wood, 200 coin | Healer speed +15%, healer hitpoints +35% |
2 | Town Watch | 200 food | L.O.S. +2 for all units |
2 | Gas Lighting | 100 food | L.O.S. +4 for all buildings |
2 | Mercantilism | 1500 coin | 2000xp with next shipment |
4 | Standing Army | 350 coin | Infantry train 25% faster |
4 | Mass Cavalry | 750 coin | Cavalry train 50% faster |
- Ottoman mosques feature these bonus upgrades -
Age | Improvement | Cost | Explanation |
---|---|---|---|
2 | Millet System | 300 | Training time villagers -8 points faster |
3 | Koprulu Viziers | 500 food | Training time villagers -4 points faster |
4 | Abbasid Market | 800 coin | Training time villagers -6 points faster |
2 | Galata Tower District | 400 coin | Villager population limit from 25 to 45 |
3 | Topkapi | 400 wood, 400 coin | Villager population limit from 45 to 70 |
4 | Tanzimat | 400 food, 400 wood, 400 coin | Villager population limit from 70 to 99 |
Advanced Church
Each civilization can ship an advanced church (or Mosque) from the homecity. When the player reaches a level 10 Homecity, the advanced church (or Mosque) enables improvements unique to its civilization.
Knights of St. John
Age | Improvement | Cost | Explanation |
---|---|---|---|
2 | Corselet | No cost | Heavy infantry hitpoints +25%, but speed -15% |
2 | Tax Burden | No cost | Villager hitpoints -40%, but you receive 1 crate of 100 gold for every minute the game has lasted (up to 30 minutes). Hp loss can be entirely offset by Market upgrades and the Pioneers card. |
3 | High Crusade | No cost | Shipment of 8 Hoop Throwers and boosts their attack by +20%, hitpoints by +25% but reduces all other military units hitpoints by -5%. |
British
Age | Improvement | Cost | Explanation |
---|---|---|---|
2 | Thin Red Line | No cost | Infantry hitpoints +20%, speed -25% |
3 | The Black Watch | 1000 food | Shipment of 8 Highlanders |
4 | Roger's Rangers | 2000 coin | Shipment of 26 Skirmishers |
Dutch
Age | Improvement | Cost | Explanation |
---|---|---|---|
2 | Coffee Trade | No cost | Bank limit +2, military speed -10% |
3 | Waardgelders | 1000 food | Shipment of 5 Stradiots |
4 | Stadhouders | 2000 coin | Shipment of 30 Musketeers |
French
Age | Improvement | Cost | Explanation |
---|---|---|---|
2 | Code Napoléon | No cost | Villagers work faster +10%, construction cost of buildings +50% |
2 | Garde Imperial I | 500 food | Shipment of 4 Grenadiers (young guard rank) |
3 | Garde Imperial II | 2000 coin | Shipment of 8 Grenadiers (middle guard rank, + promotion of young guard) |
4 | Garde Imperial III | 2000 coin | Shipment of 15 Grenadiers (old guard rank, + promotion of middle guard) |
German
Age | Improvement | Cost | Explanation |
---|---|---|---|
2 | Tilly's Discipline | No cost | Infantry speed +20%, Infantry training cost +10% |
3 | Wallenstein's Contracts | 4000 coin | Mercenaries are without cost |
4 | Zweihander | 2000 coin | Shipment of 12 Doppelsoldner, hitpoints all Doppelsoldner +10% |
Ottoman
Age | Improvement | Cost | Explanation |
---|---|---|---|
3 | Tufanci Corps | 1000 wood | Shipment of 15 Janissaries |
4 | Topcu Corps | 1500 food | Shipment of 3 great Bombards |
Portuguese
Age | Improvement | Cost | Explanation |
---|---|---|---|
2 | Encomienda Manor | No cost | Villagers work faster at mills +20%, but slower at everything else -5% |
3 | Besteiros | 2000 wood | Shipment of 22 crossbowman, crossbowman attack +30% |
4 | Order of the Tower and Sword | 2000 coin | Shipment of 11 Black Riders |
Russian
Age | Improvement | Cost | Explanation |
---|---|---|---|
2 | Westernization | No cost | Promotes all troops to veteran, if not already |
3 | Kalmucks | 1000 wood | Shipment of 9 dragoons |
4 | Bashkir Ponies | 2000 coin | Shipment of 17 Hussars |
Spanish
Age | Improvement | Cost | Explanation |
---|---|---|---|
2 | Corselet | No cost | Heavy infantry hitpoints +25%, but speed -15% |
3 | Quatrefage | 1000 wood | Shipment of 13 Halberdiers |
4 | Wild Geese | 2000 wood | Shipment of 10 Hackapell |