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This article is about the building in Age of Empires III. For similar buildings, see Monastery or Temple.

Trains healers and provides colony improvements and unique improvements.
—In-game description before the Definitive Edition
Trains healers, provides town improvements and trickles XP.
—In-game description in the Definitive Edition

The Church is an economic building in Age of Empires III that is available once the Commerce Age is reached. It trains healers such as Priests or Missionaries, as well as Spies in The WarChiefs expansion, and provides technologies for the player's colony as well as unique technologies for each civilization that requires a certain Home City Card (see below) to be sent. It also generates 0.7 XP per second.

Instead of the Church, the Ottomans, United States, Mexicans, and Italians have the Mosque, Meeting House, Cathedral, and Basilica, respectively, which are identical in function with the Church (with the latter two buildings having unique abilities to their respective civilizations). The African civilizations have the Mountain Monastery and University serving as its equivalent, respectively, with different technologies and technologies that are unique to their respective civilizations. However, they can both gain access to Churches and Mosques by allying with either the Jesuits for the Ethiopians or the Moroccans for the Hausa.

As for the Native American and Asian civilizations, they lack an equivalent building to the Church; although the Monastery is the Asian spiritual equivalent of the Church, it merely functions as a Tavern instead (however, it also provides an XP trickle, and can provide upgrades to improve Monks). The Japanese can build one Church through the Church Wagon shipment from the Consulate with Dutch relations.

Units[]

Age Unit Cost Pop. Limit
Missionary 50 wood
50 coin
0 10
Priest 100 coin 1 30
Surgeon 225 coin 30
Spy* 110 coin

Technologies[]

Age Technology Cost Effect Civ.
Bastion 600 wood
600 coin
Upgrades Walls into Bastions with +400% hit points but build time +50% All
Mission Fervor 125 food
125 wood
Healing units get +50% hit points, -50% train time, and +50% healing rate
Town Watch 150 food All units get +3 Line of Sight
Gas Lighting 75 food All buildings get +4 Line of Sight
Mercantilism 1,500 coin Gives 2,000 XP
Roger's Rangers 800 food Ships 5 Rangers; turns all Longbowmen into Rangers; requires The Glorious Revolution Home City Card British
Thin Red Line Free Musketeers* get +20% hit points and -10% speed; requires The Glorious Revolution Home City Card
Coffee Trade Bank build limit +2; Banks get -20% hit points; requires Religious Freedom Home City Card Dutch
Code Napoleon Villagers gather resources 10% faster; buildings cost +25%; requires Edict of Nantes Home City Card French
Young Guard 500 food Ships 4 Young Guards; Grenadiers can be trained at Barracks, Artillery Foundries, Forts, and Galleons; Grenadier unit upgrades can be researched at both Barracks and Artillery Foundries; Artillery Foundries can be built in the Commerce Age; requires Edict of Nantes Home City Card
Tilly's Discipline Free Infantry get +20% speed and +10% cost; requires Treaty of Westphalia Home City Card Germans
Tax Burden Ships Chests of 100 coin for every minute the game has lasted, up to 30 minutes; villagers get -40% hit points; requires Royal Decree to Claim the New World Home City Card Knights of St. John
Teutonic Knights Hospitallers get +25% attack and -20% speed; requires Papal Bull Home City Card Maltese
Crusader Knights 250 wood Sentinels and Hospitallers gain their benefits near enemy buildings (respectively Defensive Aura and Courage Aura)
Encomienda Manor Free Villagers gather 20% faster from Mills but 5% slower from anything else; requires Treaty of Tordesillas Home City Card Portuguese
Corselet Heavy infantry get +25% hit points and -15% speed; requires Royal Decree to Claim the New World Home City Card Spanish
Knights of St. John
Push of Pike Hand infantry get +10% speed and +10% train time; requires Treaty of Roskilde Home City Card Swedes
Gustavian Guards 1,500 food Ships 16 Gustavian Guards (Halberdiers); Halberdiers get +5% resistance and +0.25 speed; requires Treaty of Roskilde Home City Card
Grand Encampment Free Infantry get +25% hit points and -25% speed; requires Royal Decree to Claim the New World Home City Card United States (campaign)
The Black Watch 1,000 food Ships 8 Black Watches (Highlanders); Highlanders can be trained at the Tavern, get +3 Line of Sight, +1 range, and the Regeneration ability; requires The Glorious Revolution Home City Card British
Red Lancers 1,000 coin Ships 5 Red Lancers (Stradiots); Stradiots can be trained at the Tavern, get +0.2 hand attack multiplier against infantry, -10% against heavy infantry, and are tagged as Lance cavalry; requires Religious Freedom Home City Card Dutch
Middle Guard 1,000 food Ships 8 Young Guards and renames them to Middle Guards; researches Incendiary Grenades; requires Young Guard and Edict of Nantes Home City Card French
Wallenstein's Contracts 1,500 coin Mercenary cost -15% and train time -10%; Mercenary shipments cost -50% (except infinite and TEAM cards); requires Treaty of Westphalia Home City Card Germans
Indian Friendship 1,000 wood Native warriors get +25% hit points; requires Royal Decree to Claim the New World Home City Card John Black's Mercenaries
Customized Merc Weapons Free Mercenaries get +30% attack; buildings cost +30%; requires Royal Decree to Claim the New World Home City Card
High Crusade Ships 8 Hoop Throwers; Hoop Throwers get +25% hit points and +20% attack; other military units get -5% hit points; requires Royal Decree to Claim the New World Home City Card Knights of St. John
Knights of the Hospital 1,500 wood Ships 1 Hospitaller for each Hospital built (up to 25); Hospitallers can build Hospitals; requires the Papal Bull Home City Card Maltese
Westernization 400 wood, 400 coin Upgrades Streltsy, Rekruts*, Poruchiks*, Cossacks, and Grenadiers to Veteran (if not already); requires Reformist Tsar Home City Card Russians
St. Petersburg Dragoons 1,000 wood Ships 9 Counter Dragoons (Guard Dragoons); replaces Cavalry Archers from Home City shipments with Counter Dragoons
Royal Halberdiers Ships 13 Royal Halberdiers (Guard Halberdiers); Halberdiers get the Regeneration ability and Combat Promotions; requires Royal Decree to Claim the New World Home City Card Spanish
Wild Geese 1,500 food Ships 12 Wild Geese (Irish Brigadiers*); Irish Brigadiers can be trained at the Tavern, get -15% hand attack Rate of Fire and +0.25 speed; requires Royal Decree to Claim the New World Home City Card
Savolax Jaegers 1,500 wood Ships 6 Savolax Jaegers (Jaegers which cost 80 wood, 80 coin, have +5% hit points and Stealth mode); upgrades Jaegers to Savolax Jaegers and allows them to be trained at the Barracks; requires Treaty of Roskilde Home City Card Swedes
American Patriots Free Ships 16 Militiamen; requires Royal Decree to Claim the New World Home City Card United States (campaign)
Standing Army 350 coin Infantry train time -25% All
Mass Cavalry 750 coin Cavalry train time -35%
Queen's Rangers 2,000 coin Ships 30 Rangers; upgrades Rangers to Veteran; Rangers can be trained at Barracks, Forts, and Galleons, instead of Longbowmen; requires Roger's Rangers and The Glorious Revolution Home City Card British
Blue Guards 2,000 coin Ships 30 Blue Guards (Guard Musketeers); requires Religious Freedom Home City Card Dutch
Old Guard 2,000 food Ships 15 Young Guards and renames them to Old Guards (also changes their visual); Grenadiers and Old Guards get a Mortar attack and +2 Line of Sight; Old Guards get +100% hand attack and +10% hand, ranged and siege resistances; requires Middle Guard and Edict of Nantes Home City Card French
Zweihänder 1,800 coin Ships 12 Doppelsoldners; Doppelsoldners get +10% hit points and +1 hand attack range; requires Treaty of Westphalia Home City Card Germans
Ordenança 2,000 food Ordinance Rifleman and Pikeman train time -30%; upgrades Pikemen to Veteran and Royal Guard (if not already); turns all Crossbowmen into Ordinance Riflemen; Ordinance Riflemen can be trained at Barracks, Forts, and Galleons instead of Crossbowmen; requires Treaty of Tordesillas Home City Card Portuguese
Order of the Tower and the Sword 2,000 wood Ships 11 Order Knights (Black Riders); Black Riders can be trained at the Tavern, get +15% hit points and +30% hand attack; requires Treaty of Tordesillas Home City Card
Petrine Reforms 1,600 wood, 1,600 coin Upgrades Streltsy, Musketeers, Halberdiers, Cossacks, Oprichniks, Cavalry Archers, and Grenadiers to Guard/Royal Guard (if not already); requires Westernization and Reformist Tsar Home City Card Russians
Lifeguard Jaegers 2,000 coin Ships 23 Counter Jaegers (Schiavone-like infantry); replaces Oprichniks from Home City shipments with Counter Jaegers; requires Reformist Tsar Home City Card
Walloon Guards 2,000 coin Ships 14 Walloon Guards (Fusiliers); Fusiliers can be trained at the Tavern and get the Regeneration ability; requires Wild Geese and Royal Decree to Claim the New World Home City Card Spanish

Civilization differences[]

  • The Japanese can build one (and only one) Church by allying with the Dutch at the Consulate, which provides the Church Wagon shipment that ships the namesake unit capable of building a Church.
  • The Ethiopians can build one Church by allying with the Jesuits to advance into the Commerce Age or higher, which ships a Church Wagon. The Ethiopian Church can train Missionaries and Spies, has Mission Fervor, Town Watch, Gas Lighting, Mercantilism, Standing Army, Mass Cavalry, and City Walls available for cost in influence (see their pages' civilization differences for the exact values).

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
technologies
Hit points Flying Buttress (+20%)
Byzantine Legacy (+15%)
Line of Sight Gas Lighting (+4)
Build time Cree Textile Craftsmanship (-25%)
Cost Tupi Forest Burning (-20% wood)
Cree Textile Craftsmanship (-10%)
Other Church Wagon (ships 1 Church Wagon; Japanese only)
Penalties Customized Merc Weapons (+30% cost; John Black's Mercenaries only)
Code Napoleon (+25% cost; French only)

Home City Cards[]

Click for a list of Home City Cards related to the Church
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team

All[]

Card Description Age
Improved Buildings Buildings get +40% hit points
TEAM Improved Buildings Buildings get +25% hit points
  • "Improved Buildings" is available to Europeans (except the Maltese) and Japanese.
  • "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.

British[]

Card Description Age
The Glorious Revolution Provides the Church with the Thin Red Line, The Black Watch, Roger's Rangers, and Queen's Rangers technologies

Dutch[]

Card Description Age
Religious Freedom Provides the Church with the Coffee Trade, Red Lancers, and Blue Guards technologies

Ethiopians[]

Card Description Age
Gondarine Architecture Buildings get +25% hit points; Town Centers and Palaces get +50% hit points; Walls and Mountain Monasteries get +100% hit points

Europeans[]

Card Description Age
Master Surgeons Surgeons can be trained at the Church, Mosque, Field Hospitals, and Cathedral, and heal 50% faster
Bahia Ships 16 Conquistadors and 2 Church Wagons; Church build limit +2; upgrades Conquistadors to Veteran (if not already); costs 1,000 coin
Monumental Architecture Buildings get +30% hit points; Town Centers get +35% attack
  • "Master Surgeons" is not available to the British, Italians, Maltese, and Spanish.
  • "Bahia" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
  • "Monumental Architecture" is available to the Portuguese and Spanish upon revolting to Peru.

French[]

Card Description Age
TEAM Louvre Gives a trickle of 0.1 XP/sec.; Town Watch, Gas Lighting, Standing Army, Mass Cavalry, Medical Science, and Mission Fervor cost -50%; Kebra Nagast, Book of Axum, and Solomonic Dynasty cost -10%
Edict of Nantes Provides the Church with the Code Napoleon, Young Guard, Middle Guard, and Old Guard technologies

Germans[]

Card Description Age
Treaty of Westphalia Provides the Church with the Tilly's Discipline, Wallenstein's Contracts, and Zweihänder technologies
Witch Hammer Ships 3 Inquisitors; Inquisitors can be trained at Tavern/Mercenary Camps, Town Centers, Church and Outposts; outlaws take -2 population; +2 Uhlans

Japanese[]

Card Description Age
Land Reforms Villagers and rickshaws build buildings 50% faster; buildings grant +100% build bounty

Maltese[]

Card Description Age
Carmelite Churches Ships 2 Church Wagons; Church build limit +2 and can be build in the Exploration Age
Papal Bull Provides the Church with the Teutonic Knights, Crusader Knights, and Knights of the Hospital technologies

Portuguese[]

Card Description Age
Treaty of Tordesillas Provides the Church with the Encomienda Manor, Ordenança, and Order of the Tower and the Sword technologies

Russians[]

Card Description Age
Reformist Tsar Provides the Church with the Westernization, St. Petersburg Dragoons, Petrine Reforms, and Lifeguard Jaegers technologies

Spanish[]

Card Description Age
Royal Decree to Claim the New World Provides the Church with the Corselet, Royal Halberdiers, Wild Geese, and Walloon Guards technologies

Swedes[]

Card Description Age
Treaty of Roskilde Provides the Church with the Push of Pike, Gustavian Guards, and Savolax Jaegers technologies

All[]

Card Description Age HC level
Improved Buildings Buildings get +40% hit points
10
  • "Improved Buildings" is available to Europeans and Japanese.

British[]

Card Description Age HC level
The Glorious Revolution Provides the Church with the Thin Red Line, The Black Watch, and Roger's Rangers technologies
10

Dutch[]

Card Description Age HC level
Religious Freedom Provides the Church with the Coffee Trade, Waardgelders, and Stadholders technologies
10

Europeans[]

Card Description Age HC level
Master Surgeons Surgeons can be trained at the Church and Mosque, and heal 50% faster
10
  • "Master Surgeons" is not available to the British and Spanish.

French[]

Card Description Age HC level
TEAM Cheap Church Fire Pit cost free, Church and Mosque cost -80%, Field Hospitals cost -50%, Monastery cost -30%; Town Watch, Gas Lighting, Standing Army, and Mass Cavalry cost -50%
10
Edict of Nantes Provides the Church with the Code Napoleon, Young Guard, Middle Guard, and Old Guard technologies
10

Germans[]

Card Description Age HC level
Treaty of Westphalia Provides the Church with the Tilly's Discipline, Wallenstein's Contracts, and Zweihänder technologies
10

Indians[]

Card Description Age HC level
TEAM Improved Buildings Buildings get +25% hit points
10

Japanese[]

Card Description Age HC level
Land Reforms Villagers and Rickshaws build buildings 50% faster; buildings' build bounty +100%
10

Portuguese[]

Card Description Age HC level
Treaty of Tordesillas Provides the Church with the Encomienda Manor, Besteiros, and Order of the Tower and the Sword technologies
10

Russians[]

Card Description Age HC level
Reformist Tsar Provides the Church with the Westernization, Kalmucks, Petrine Reforms, and Bashkirs technologies
10

Spanish[]

Card Description Age HC level
Royal Decree to Claim the New World Provides the Church with the Corselet, Quatrefage and Wild Geese technologies
10

Knights of St. John[]

Card Description Age
Royal Decree to Claim the New World Ships 2 Surgeons; provides the Church with the Corselet, Tax Burden, and High Crusade technologies

John Black's Mercenaries[]

Card Description Age
Royal Decree to Claim the New World Ships 2 Surgeons; provides the Church with the Indian Friendship and Customized Merc Weapons technologies

United States (campaign)[]

Card Description Age
Royal Decree to Claim the New World Ships 2 Surgeons; provides the Church with the American Patriots and Grand Encampment technologies

Changelog[]

Age of Empires III[]

  • Churches cost 100 wood and take 10 seconds to build.

The Asian Dynasties[]

Definitive Edition[]

  • Churches cost 150 wood and take 25 seconds to build. They now provide a 0.6 XP/second trickle.
  • The Church built by the Japanese by allying with the Dutch at the Consulate now has the Dutch appearances through the Ages and can train Spies.
  • With update 20322, Churches take 20 seconds to build.

The African Royals[]

History[]

Churches are places of worship for Christian colonists. Settlers in the New World built churches to provide a place for worship as well as for community events. Religion drove exploration and colonization as people like the Pilgrims left their homes, fleeing persecution, to find religious freedoms in the New World.

Trivia[]

  • The Swedish Church in the Commerce/Fortress Age is based on Riddarholmen Church.
  • The Ethiopian Church is reskinned from the United States' Meeting House.
  • The Dutch Church is very similar to the real Dutch Dorpskerk Maarsbergen.

Gallery[]

See also[]

Buildings in Age of Empires III
Common
Dock · House · Livestock Pen · Market · Native Embassy · Stable · Town Center · Trading Post · Wall
Europeans Arsenal · Artillery Foundry · Barracks · Capitol · Church · Estate (formerly Plantation) · Fort · Mill · Outpost · Tavern
Native Americans Community Plaza · Corral · Estate (formerly Plantation) · Farm · Tribal Marketplace · War Hut · Fire Pit (removed)
Asians Barracks · Castle · Consulate · Monastery · Rice Paddy · Wonder
Federal Americans Arsenal · Artillery Foundry · Barracks · Capitol · Estate · Fort · Mill · Outpost · Saloon
Africans Arsenal · Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower
Unique
British Manor House
Dutch Bank
Germans Mercenary Camp
Ottomans Mosque
Russians Blockhouse
Aztecs Nobles' Hut
Haudenosaunee Longhouse · Siege Workshop
Lakota Teepee
Chinese Village · War Academy
Indians Caravanserai · Mango Grove · Sacred Field
Japanese Cherry Orchard · Dojo · Shrine
Inca Kallanka · Kancha House · Stronghold · Tambo
Swedes Torp
United States Meeting House · State Capitol
Ethiopians Mountain Monastery
Hausa University
Mexicans Cathedral · Hacienda
Italians Basilica · Lombard
Maltese Commandery · Depot · Fixed Gun · Hospital
Situational
American Citadel (formerly Maya Castle) · Athos Monastery · Battery Tower · Factory · Field Hospital · Regent's Castle
Scenario Editor/campaign only
A Mine of Unknown Origin · Cherokee War Hut · Command Post · Command Post · Fixed Gun · Fort Tower · Gunpowder Stores · Ossuary · The Fountain of Youth · Tower · Watch Tower
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