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This article is about the building in Age of Empires III. For similar buildings, see Monastery or Temple. |
“ | Trains healers and provides colony improvements and unique improvements. | ” |
—In-game description before the Definitive Edition |
“ | Trains healers, provides town improvements and trickles XP. | ” |
—In-game description in the Definitive Edition |
The Church is an economic building in Age of Empires III that is available once the Commerce Age is reached. It trains healers such as Priests or Missionaries, as well as Spies in The WarChiefs expansion, and provides technologies for the player's colony as well as unique technologies for each civilization that requires a certain Home City Card (see below) to be sent. It also generates 0.7 XP per second.
Instead of the Church, the Ottomans, United States, Mexicans, and Italians have the Mosque, Meeting House, Cathedral, and Basilica, respectively, which are identical in function with the Church (with the latter two buildings having unique abilities to their respective civilizations). The African civilizations have the Mountain Monastery and University serving as its equivalent, respectively, with different technologies and technologies that are unique to their respective civilizations. However, they can both gain access to Churches and Mosques by allying with either the Jesuits for the Ethiopians or the Moroccans for the Hausa.
As for the Native American and Asian civilizations, they lack an equivalent building to the Church; although the Monastery is the Asian spiritual equivalent of the Church, it merely functions as a Tavern instead (however, it also provides an XP trickle, and can provide upgrades to improve Monks). The Japanese can build one Church through the Church Wagon shipment from the Consulate with Dutch relations.
Units[]
Age | Unit | Cost | Pop. | Limit |
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50 wood 50 coin |
0 | 10 |
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100 coin | 1 | 30 | |
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225 coin | 30 | ||
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110 coin | ∞ |
- Units with an asterisk (*) are added in The WarChiefs.
- The Missionary replaces the Priest for the Spanish.
- The Surgeon requires the Master Surgeon Home City Card to be trained at the Church.
Technologies[]
Age | Technology | Cost | Effect | Civ. |
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600 wood 600 coin |
Upgrades Walls into Bastions with +400% hit points but build time +50% | All |
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125 food 125 wood |
Healing units get +50% hit points, -50% train time, and +50% healing rate | ||
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150 food | All units get +3 Line of Sight | ||
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75 food | All buildings get +4 Line of Sight | ||
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1,500 coin | Gives 2,000 XP | ||
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800 food | Ships 5 Rangers; turns all Longbowmen into Rangers; requires The Glorious Revolution Home City Card | British | |
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Free | Musketeers* get +20% hit points and -10% speed; requires The Glorious Revolution Home City Card | ||
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Bank build limit +2; Banks get -20% hit points; requires Religious Freedom Home City Card | Dutch | ||
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Villagers gather resources 10% faster; buildings cost +25%; requires Edict of Nantes Home City Card | French | ||
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500 food | Ships 4 Young Guards; Grenadiers can be trained at Barracks, Artillery Foundries, Forts, and Galleons; Grenadier unit upgrades can be researched at both Barracks and Artillery Foundries; Artillery Foundries can be built in the Commerce Age; requires Edict of Nantes Home City Card | ||
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Free | Infantry get +20% speed and +10% cost; requires Treaty of Westphalia Home City Card | Germans | |
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Ships Chests of 100 coin for every minute the game has lasted, up to 30 minutes; villagers get -40% hit points; requires Royal Decree to Claim the New World Home City Card | Knights of St. John | ||
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Hospitallers get +25% attack and -20% speed; requires Papal Bull Home City Card | Maltese | ||
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250 wood | Sentinels and Hospitallers gain their benefits near enemy buildings (respectively Defensive Aura and Courage Aura) | ||
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Free | Villagers gather 20% faster from Mills but 5% slower from anything else; requires Treaty of Tordesillas Home City Card | Portuguese | |
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Heavy infantry get +25% hit points and -15% speed; requires Royal Decree to Claim the New World Home City Card | Spanish Knights of St. John | ||
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Hand infantry get +10% speed and +10% train time; requires Treaty of Roskilde Home City Card | Swedes | ||
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1,500 food | Ships 16 Gustavian Guards (Halberdiers); Halberdiers get +5% resistance and +0.25 speed; requires Treaty of Roskilde Home City Card | ||
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Free | Infantry get +25% hit points and -25% speed; requires Royal Decree to Claim the New World Home City Card | United States (campaign) | |
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1,000 food | Ships 8 Black Watches (Highlanders); Highlanders can be trained at the Tavern, get +3 Line of Sight, +1 range, and the Regeneration ability; requires The Glorious Revolution Home City Card | British |
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1,000 coin | Ships 5 Red Lancers (Stradiots); Stradiots can be trained at the Tavern, get +0.2 hand attack multiplier against infantry, -10% against heavy infantry, and are tagged as Lance cavalry; requires Religious Freedom Home City Card | Dutch | |
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1,000 food | Ships 8 Young Guards and renames them to Middle Guards; researches Incendiary Grenades; requires Young Guard and Edict of Nantes Home City Card | French | |
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1,500 coin | Mercenary cost -15% and train time -10%; Mercenary shipments cost -50% (except infinite and TEAM cards); requires Treaty of Westphalia Home City Card | Germans | |
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1,000 wood | Native warriors get +25% hit points; requires Royal Decree to Claim the New World Home City Card | John Black's Mercenaries | |
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Free | Mercenaries get +30% attack; buildings cost +30%; requires Royal Decree to Claim the New World Home City Card | ||
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Ships 8 Hoop Throwers; Hoop Throwers get +25% hit points and +20% attack; other military units get -5% hit points; requires Royal Decree to Claim the New World Home City Card | Knights of St. John | ||
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1,500 wood | Ships 1 Hospitaller for each Hospital built (up to 25); Hospitallers can build Hospitals; requires the Papal Bull Home City Card | Maltese | |
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400 wood, 400 coin | Upgrades Streltsy, Rekruts*, Poruchiks*, Cossacks, and Grenadiers to Veteran (if not already); requires Reformist Tsar Home City Card | Russians | |
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1,000 wood | Ships 9 Counter Dragoons (Guard Dragoons); replaces Cavalry Archers from Home City shipments with Counter Dragoons | ||
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Ships 13 Royal Halberdiers (Guard Halberdiers); Halberdiers get the Regeneration ability and Combat Promotions; requires Royal Decree to Claim the New World Home City Card | Spanish | ||
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1,500 food | Ships 12 Wild Geese (Irish Brigadiers*); Irish Brigadiers can be trained at the Tavern, get -15% hand attack Rate of Fire and +0.25 speed; requires Royal Decree to Claim the New World Home City Card | ||
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1,500 wood | Ships 6 Savolax Jaegers (Jaegers which cost 80 wood, 80 coin, have +5% hit points and Stealth mode); upgrades Jaegers to Savolax Jaegers and allows them to be trained at the Barracks; requires Treaty of Roskilde Home City Card | Swedes | |
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Free | Ships 16 Militiamen; requires Royal Decree to Claim the New World Home City Card | United States (campaign) | |
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350 coin | Infantry train time -25% | All |
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750 coin | Cavalry train time -35% | ||
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2,000 coin | Ships 30 Rangers; upgrades Rangers to Veteran; Rangers can be trained at Barracks, Forts, and Galleons, instead of Longbowmen; requires Roger's Rangers and The Glorious Revolution Home City Card | British | |
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2,000 coin | Ships 30 Blue Guards (Guard Musketeers); requires Religious Freedom Home City Card | Dutch | |
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2,000 food | Ships 15 Young Guards and renames them to Old Guards (also changes their visual); Grenadiers and Old Guards get a Mortar attack and +2 Line of Sight; Old Guards get +100% hand attack and +10% hand, ranged and siege resistances; requires Middle Guard and Edict of Nantes Home City Card | French | |
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1,800 coin | Ships 12 Doppelsoldners; Doppelsoldners get +10% hit points and +1 hand attack range; requires Treaty of Westphalia Home City Card | Germans | |
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2,000 food | Ordinance Rifleman and Pikeman train time -30%; upgrades Pikemen to Veteran and Royal Guard (if not already); turns all Crossbowmen into Ordinance Riflemen; Ordinance Riflemen can be trained at Barracks, Forts, and Galleons instead of Crossbowmen; requires Treaty of Tordesillas Home City Card | Portuguese | |
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2,000 wood | Ships 11 Order Knights (Black Riders); Black Riders can be trained at the Tavern, get +15% hit points and +30% hand attack; requires Treaty of Tordesillas Home City Card | ||
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1,600 wood, 1,600 coin | Upgrades Streltsy, Musketeers, Halberdiers, Cossacks, Oprichniks, Cavalry Archers, and Grenadiers to Guard/Royal Guard (if not already); requires Westernization and Reformist Tsar Home City Card | Russians | |
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2,000 coin | Ships 23 Counter Jaegers (Schiavone-like infantry); replaces Oprichniks from Home City shipments with Counter Jaegers; requires Reformist Tsar Home City Card | ||
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2,000 coin | Ships 14 Walloon Guards (Fusiliers); Fusiliers can be trained at the Tavern and get the Regeneration ability; requires Wild Geese and Royal Decree to Claim the New World Home City Card | Spanish |
Civilization differences[]
- The Japanese can build one (and only one) Church by allying with the Dutch at the Consulate, which provides the Church Wagon shipment that ships the namesake unit capable of building a Church.
- The Ethiopians can build one Church by allying with the Jesuits to advance into the Commerce Age or higher, which ships a Church Wagon. The Ethiopian Church can train Missionaries and Spies, has Mission Fervor, Town Watch, Gas Lighting, Mercantilism, Standing Army, Mass Cavalry, and City Walls available for cost in influence (see their pages' civilization differences for the exact values).
Further statistics[]
Building strengths and weaknesses | |
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Strong vs. | Nothing |
Weak vs. | Everything |
technologies | |
Hit points | ![]() ![]() |
Line of Sight | ![]() |
Build time | ![]() |
Cost | ![]() ![]() |
Other | ![]() |
Penalties | ![]() ![]() |
Home City Cards[]
- Click for a list of Home City Cards related to the Church
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
All[]
Card | Description | Age |
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Buildings get +40% hit points | ![]() |
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Buildings get +25% hit points | ![]() |
- "Improved Buildings" is available to Europeans (except the Maltese) and Japanese.
- "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
British[]
Card | Description | Age |
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Provides the Church with the Thin Red Line, The Black Watch, Roger's Rangers, and Queen's Rangers technologies | ![]() |
Dutch[]
Card | Description | Age |
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Provides the Church with the Coffee Trade, Red Lancers, and Blue Guards technologies | ![]() |
Ethiopians[]
Card | Description | Age |
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Buildings get +25% hit points; Town Centers and Palaces get +50% hit points; Walls and Mountain Monasteries get +100% hit points | ![]() |
Europeans[]
Card | Description | Age |
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Surgeons can be trained at the Church, Mosque, Field Hospitals, and Cathedral, and heal 50% faster | ![]() |
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Ships 16 Conquistadors and 2 Church Wagons; Church build limit +2; upgrades Conquistadors to Veteran (if not already); costs 1,000 coin | ![]() |
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Buildings get +30% hit points; Town Centers get +35% attack | ![]() |
- "Master Surgeons" is not available to the British, Italians, Maltese, and Spanish.
- "Bahia" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
- "Monumental Architecture" is available to the Portuguese and Spanish upon revolting to Peru.
French[]
Card | Description | Age |
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Gives a trickle of 0.1 XP/sec.; Town Watch, Gas Lighting, Standing Army, Mass Cavalry, Medical Science, and Mission Fervor cost -50%; Kebra Nagast, Book of Axum, and Solomonic Dynasty cost -10% | ![]() |
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Provides the Church with the Code Napoleon, Young Guard, Middle Guard, and Old Guard technologies | ![]() |
Germans[]
Card | Description | Age |
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Provides the Church with the Tilly's Discipline, Wallenstein's Contracts, and Zweihänder technologies | ![]() |
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Ships 3 Inquisitors; Inquisitors can be trained at Tavern/Mercenary Camps, Town Centers, Church and Outposts; outlaws take -2 population; +2 Uhlans | ![]() |
Japanese[]
Card | Description | Age |
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Villagers and rickshaws build buildings 50% faster; buildings grant +100% build bounty | ![]() |
Maltese[]
Card | Description | Age |
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Ships 2 Church Wagons; Church build limit +2 and can be build in the Exploration Age | ![]() |
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Provides the Church with the Teutonic Knights, Crusader Knights, and Knights of the Hospital technologies | ![]() |
Portuguese[]
Card | Description | Age |
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Provides the Church with the Encomienda Manor, Ordenança, and Order of the Tower and the Sword technologies | ![]() |
Russians[]
Card | Description | Age |
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Provides the Church with the Westernization, St. Petersburg Dragoons, Petrine Reforms, and Lifeguard Jaegers technologies | ![]() |
Spanish[]
Card | Description | Age |
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Provides the Church with the Corselet, Royal Halberdiers, Wild Geese, and Walloon Guards technologies | ![]() |
Swedes[]
Card | Description | Age |
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Provides the Church with the Push of Pike, Gustavian Guards, and Savolax Jaegers technologies | ![]() |
All[]
Card | Description | Age | HC level |
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Buildings get +40% hit points | ![]() |
10 |
- "Improved Buildings" is available to Europeans and Japanese.
British[]
Card | Description | Age | HC level |
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Provides the Church with the Thin Red Line, The Black Watch, and Roger's Rangers technologies | ![]() |
10 |
Dutch[]
Card | Description | Age | HC level |
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Provides the Church with the Coffee Trade, Waardgelders, and Stadholders technologies | ![]() |
10 |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
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Surgeons can be trained at the Church and Mosque, and heal 50% faster | ![]() |
10 |
- "Master Surgeons" is not available to the British and Spanish.
French[]
Card | Description | Age | HC level |
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Fire Pit cost free, Church and Mosque cost -80%, Field Hospitals cost -50%, Monastery cost -30%; Town Watch, Gas Lighting, Standing Army, and Mass Cavalry cost -50% | ![]() |
10 |
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Provides the Church with the Code Napoleon, Young Guard, Middle Guard, and Old Guard technologies | ![]() |
10 |
Germans[]
Card | Description | Age | HC level |
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Provides the Church with the Tilly's Discipline, Wallenstein's Contracts, and Zweihänder technologies | ![]() |
10 |
Indians[]
Card | Description | Age | HC level |
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Buildings get +25% hit points | ![]() |
10 |
Japanese[]
Card | Description | Age | HC level |
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Villagers and Rickshaws build buildings 50% faster; buildings' build bounty +100% | ![]() |
10 |
Portuguese[]
Card | Description | Age | HC level |
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Provides the Church with the Encomienda Manor, Besteiros, and Order of the Tower and the Sword technologies | ![]() |
10 |
Russians[]
Card | Description | Age | HC level |
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Provides the Church with the Westernization, Kalmucks, Petrine Reforms, and Bashkirs technologies | ![]() |
10 |
Spanish[]
Card | Description | Age | HC level |
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Provides the Church with the Corselet, Quatrefage and Wild Geese technologies | ![]() |
10 |
Knights of St. John[]
Card | Description | Age |
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Ships 2 Surgeons; provides the Church with the Corselet, Tax Burden, and High Crusade technologies | ![]() |
John Black's Mercenaries[]
Card | Description | Age |
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Ships 2 Surgeons; provides the Church with the Indian Friendship and Customized Merc Weapons technologies | ![]() |
United States (campaign)[]
Card | Description | Age |
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Ships 2 Surgeons; provides the Church with the American Patriots and Grand Encampment technologies | ![]() |
Changelog[]
Age of Empires III[]
- Churches cost 100 wood and take 10 seconds to build.
The Asian Dynasties[]
- The Church built by the Japanese by allying with the Dutch at the Consulate has the British Church appearance in the Colonial/Fortress Age and cannot train Spies.
Definitive Edition[]
- Churches cost 150 wood and take 25 seconds to build. They now provide a 0.6 XP/second trickle.
- The Church built by the Japanese by allying with the Dutch at the Consulate now has the Dutch appearances through the Ages and can train Spies.
- With update 20322, Churches take 20 seconds to build.
The African Royals[]
- With update 38254, Churches provide a 0.7 XP/second trickle.
History[]
“ | Churches are places of worship for Christian colonists. Settlers in the New World built churches to provide a place for worship as well as for community events. Religion drove exploration and colonization as people like the Pilgrims left their homes, fleeing persecution, to find religious freedoms in the New World. | ” |
Trivia[]
- The Swedish Church in the Commerce/Fortress Age is based on Riddarholmen Church.
- The Ethiopian Church is reskinned from the United States' Meeting House.
- The Dutch Church is very similar to the real Dutch Dorpskerk Maarsbergen.
Gallery[]
See also[]
- Mosque – Ottoman and Hausa equivalent
- Meeting House – United States equivalent
- Cathedral – Mexican equivalent
- Basilica – Italian equivalent
- Mountain Monastery – Related Ethiopian building