This article is about the building in Age of Empires III. For similar buildings, see Monastery or Temple.

Trains healers and provides colony improvements and unique improvements.
—In-game description

The Church is an economic building in Age of Empires III that is available once the Commerce Age is reached. It trains healers such as Priests or Missionaries, as well as Spies in The WarChiefs expansion, and provides technologies for the player's colony as well as unique improvements for each civilization that requires a certain Home City Card (see below) to be sent.

The Ottomans have the Mosque instead of the Church, although both are identical in function. Native American and Asian civilizations lack an equivalent building to the Church.

Units[edit | edit source]

Age Unit Cost Pop. Limit
Ages colonial.jpg
Aoe3 priest icon.png Priest 150 coin 1
Aoe3 missionary icon.png Missionary 50 wood,
50 coin
10
Surgeon icon.png Surgeon 300 coin
Aoe3 spy icon.png Spy* 125 coin 2
Units with an asterisk (*) are added in The WarChiefs.
The Missionary replaces the Priest for the Spanish.
The Surgeon requires the Master Surgeon Home City Card to be trained at the Church.

Technologies[edit | edit source]

Age Technology Cost Effect Civ.
Ages colonial.jpg
Bastion.png Bastion 400 wood,
600 coin
Upgrades Walls into Bastions with +150% hit points All
Unction.png Mission Fervor 200 food,
200 wood
Imams, Priests, Medicine Men, Missionaries, Surgeons, and Warrior Priests get +35% hit points and +15% speed
Town Watch.png Town Watch 200 food All units get +2 LOS
Gas Lighting.png Gas Lighting 100 food All buildings get +4 LOS
Merchantilism.png Mercantilism 1,500 coin Gives 2,000 XP
Thin Red Line.png Thin Red Line Free Infantry get +20% hit points and -25% speed; requires The Glorious Revolution Home City Card British
Coffee Trade.png Coffee Trade Bank build limit +2 but all military units get -10% speed; requires Religious Freedom Home City Card Dutch
Code Napoleon.png Code Napoleon Coureurs des Bois gather 10% faster but buildings cost +50%; requires Edict of Nantes Home City Card French
Garde Imperial 1.png Garde Imperial 1 500 food Ships 4 Young Guards (Grenadiers); requires Edict of Nantes Home City Card
Tillys Discipline.png Tilly's Discipline Free Infantry get +20% speed but costs +10%; requires Treaty of Westphalia Home City Card Germans
Encomienda Manor.png Encomienda Manor Settlers gather 20% faster from Mills but 5% slower from anything else; requires Treaty of Tordesillas Home City Card Portuguese
Corselet.png Corselet Heavy infantry get +25% hit points and -15% speed; requires Royal Decree to Claim the New World Home City Card Spanish
Knights of St. John
Excessive Taxation.png Tax Burden Ships 100 coin for every minute the game has lasted, up to 30 minutes, but Settlers get -40% hit points; requires Royal Decree to Claim the New World Home City Card Knights of St. John
Grand Encampment.png Grand Encampment Infantry get +25% hit points and -25% speed; requires Royal Decree to Claim the New World Home City Card United States
Ages fortress.jpg
Black Watch.png The Black Watch 1,000 food Ships 8 Black Watches (Highlanders); requires The Glorious Revolution Home City Card British
Waardgelders.png Waardgelders 1,000 coin Ships 5 Waardgelders (Stradiots); requires Religious Freedom Home City Card Dutch
Garde Imperial 2.png Garde Imperial 2 1,000 food Ships 8 Middle Guards (Veteran Grenadiers with Incendiary Grenades) and upgrades Young Guards to Middle Guards; requires Garde Imperial 1 and Edict of Nantes Home City Card French
Wallensteins Contracts.png Wallenstein's Contracts 3,000 coin Home City mercenary shipments (except TEAM Hire Hessians and TEAM 10 Cree Allies) are free; requires Treaty of Westphalia Home City Card Germans
Besteiros.png Besteiros 2,000 wood Ships 22 Besteiros (Veteran Crossbowmen with +30% hit points and attack) and upgrades Crossbowmen to Besteiros; requires Treaty of Tordesillas Home City Card Portuguese
Westernization.png Westernization 900 wood Upgrades Strelets, Musketeers, Cossacks, and Grenadiers to Veteran (if not already); requires Reformist Tsar Home City Card Russians
Kalmucks.png Kalmucks 1,000 wood Ships 9 Kalmucks (Guard Dragoons); requires Reformist Tsar Home City Card
Quatrefage.png Quatrefage Ships 13 Guard Halberdiers; requires Royal Decree to Claim the New World Home City Card Spanish
High Crusade.png High Crusade Free Ships 8 Hoop Throwers and Hoop Throwers get +25% hit points and +20% attack, but all other military units get -5% hit points; requires Royal Decree to Claim the New World Home City Card Knights of St. John
Indian Friendship.png Indian Friendship 1,000 wood Native warriors get +25% hit points; requires Royal Decree to Claim the New World Home City Card John Black's Mercenaries
Counter Infantry Rifling.png Customized Merc Weapons Free Mercenaries get +30% attack but buildings cost +30%; requires Royal Decree to Claim the New World Home City Card
Levy Icon.png American Patriots Ships 16 Minutemen; requires Royal Decree to Claim the New World Home City Card United States
Ages industrial.jpg
Standing Army.png Standing Army 350 coin Infantry train time -25% All
Mass Cavalry.png Mass Cavalry 750 coin Cavalry train time -35%
Rogers Rangers.png Roger's Rangers 2,000 coin Ships 26 Roger's Rangers (Guard Skirmishers); requires The Glorious Revolution Home City Card British
Stadhouders.png Stadhouders Ships 30 Stadhouders (Guard Musketeers); requires Religious Freedom Home City Card Dutch
Garde Imperial 3.png Garde Imperial 3 2,000 food Ships 15 Old Guards (Guard Grenadiers with +10% hit points and attack) and upgrades Middle Guards to Old Guards; requires Garde Imperial 2 and Edict of Nantes Home City Card French
Zweihander.png Zweihander 2,000 coin Ships 12 Doppelsoldner and Doppelsoldner gets +10% hit points; requires Treaty of Westphalia Home City Card Germans
Order of the Tower and Sword.png Order of the Tower and the Sword 2,000 wood Ships 11 Tower and Sword Riders (Black Riders); requires Treaty of Tordesillas Home City Card Portuguese
Petrine Reforms.png Petrine Reforms 2,500 coin Upgrades Strelets, Musketeers, Halberdiers, Cossacks, Cavalry Archers, Oprichniks, and Grenadiers to Guard/Royal Guard (if not already); requires Westernization and Reformist Tsar Home City Card Russians
Bashkir Ponies.png Bashkir Ponies 2,000 coin Ships 17 Bashkirs (Guard Hussars); requires Reformist Tsar Home City Card
Wild Geese.png Wild Geese 2,000 food Ships 10 Wild Geese (Hackapells); requires Royal Decree to Claim the New World Home City Card Spanish

Civilization differences[edit | edit source]

Further statistics[edit | edit source]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress.png Flying Buttress (+20%)
Sight Gas Lighting.png Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship.png Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning.png Tupi Forest Burning (-20% wood)
Penalties Code Napoleon.png Code Napoleon (+50% cost, French only)
Counter Infantry Rifling.png Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards[edit | edit source]

Changelog[edit | edit source]

Age of Empires III[edit | edit source]

  • Churches cost 100 wood and take 10 seconds to build.

Definitive Edition[edit | edit source]

  • Churches cost 150 wood and take 25 seconds to build. They now provide a 0.6 XP/second trickle.

History[edit | edit source]

Churches are places of worship for Christian colonists. Settlers in the New World built churches to provide a place for worship as well as for community events. Religion drove exploration and colonization as people like the Pilgrims left their homes, fleeing persecution, to find religious freedoms in the New World.

Gallery[edit | edit source]

See also[edit | edit source]

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