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This article is about the building in Age of Empires III. For similar buildings, see Monastery or Temple.

"Trains healers and provides colony improvements and unique improvements."

In-game description

The Church is an economic building in Age of Empires III that is available once the Colonial Age is reached. It trains healers such as Priests or Missionaries, as well as Spies in The WarChiefs expansion, and provides improvements for the player's colony as well as unique improvements for each civilization that requires a certain Home City Card (see below) to be sent.

The Ottomans have the Mosque instead of the Church, although both are identical in function.

Units Edit

Age Unit Cost
Ages colonial
Aoe3 priest icon
Priest
200 coin,
1 Aoe3 population
Ages colonial
Surgeon icon
Surgeon
300 coin,
1 Aoe3 population
Ages colonial
Aoe3 spy icon
Spy*
125 coin,
2 Aoe3 population
Units with an asterisk (*) are added in The WarChiefs.
The Surgeon requires the Master Surgeon Home City Card to be trained at the Church.

Spanish Edit

Age Unit Cost
Ages colonial
Aoe3 missionary icon
Missionary
100 wood,
100 coin,
1 Aoe3 population,
limit 10
The Missionary replaces the Priest for the Spanish.

Improvements Edit

Age Improvement Cost Effect
Ages colonial
Bastion
Bastion
400 wood,
600 coin
Upgrades Walls into Bastions with +150% hit points
Ages colonial
Unction
Mission Fervor
200 food,
200 wood
Imams, Priests, Medicine Men, Missionaries, Surgeons, and Warrior Priests get +35% hit points and +15% speed
Ages colonial
Town Watch
Town Watch
200 food All units get +2 LOS
Ages colonial
Gas Lighting
Gas Lighting
100 food All buildings get +4 LOS
Ages colonial
Merchantilism
Mercantilism
1,500 coin Gives 2,000 XP
Ages industrial
Standing Army
Standing Army
350 coin Infantry train time -25%
Ages industrial
Mass Cavalry
Mass Cavalry
750 coin Cavalry train time -50%

British Edit

Age Improvement Cost Effect
Ages colonial
Thin Red Line
Thin Red Line
Free Infantry gets +20% hit points and -25% speed
Ages fortress
Black Watch
The Black Watch
1,000 food Ships 8 Black Watches (Highlanders)
Ages industrial
Rogers Rangers
Roger's Rangers
2,000 coin Ships 26 Roger's Rangers (Guard Skirmishers)

Dutch Edit

Age Improvement Cost Effect
Ages colonial
Coffee Trade
Coffee Trade
Free Bank build limit +2 but all military units get -10% speed
Ages fortress
Waardgelders
Waardgelders
1,000 food Ships 5 Waardgelders (Stradiots)
Ages industrial
Stadhouders
Stadhouders
2,000 coin Ships 30 Stadhouders (Guard Musketeers)

French Edit

Age Improvement Cost Effect
Ages colonial
Code Napoleon
Code Napoleon
Free Coureurs des Bois gather 10% faster but buildings cost +50%
Ages colonial
Garde Imperial 1
Garde Imperial 1
500 food Ships 4 Young Guards (Grenadiers)
Ages fortress
Garde Imperial 2
Garde Imperial 2
1,000 food Ships 8 Middle Guards (Veteran Grenadiers with Incendiary Grenades) and upgrades Young Guards to Middle Guards; requires Garde Imperial 1
Ages industrial
Garde Imperial 3
Garde Imperial 3
2,000 food Ships 15 Old Guards (Guard Grenadiers with +10% hit points and attack) and upgrades Middle Guards to Old Guards; requires Garde Imperial 2

Germans Edit

Age Improvement Cost Effect
Ages colonial
Tillys Discipline
Tilly's Discipline
Free Infantry gets +20% speed but costs +10%
Ages fortress
Wallensteins Contracts
Wallenstein's Contracts
4,000 coin Home City mercenary shipments (except TEAM Hire Hessians and TEAM 10 Cree Allies) are free
Ages industrial
Zweihander
Zweihander
2,000 coin Ships 12 Doppelsoldner and Doppelsoldner gets +10% hit points

John Black's Mercenaries (campaign) Edit

Age Improvement Cost Effect
Ages fortress
Indian Friendship
Indian Friendship
1,000 wood Native warriors get +25% hit points
Ages fortress
Counter Infantry Rifling
Customized Merc Weapons
Free Mercenaries get +30% attack but buildings cost +30%

Knights of St. John (campaign) Edit

Age Improvement Cost Effect
Ages colonial
Corselet
Corselet
Free Heavy infantry gets +25% hit points and -15% speed
Ages colonial
Excessive Taxation
Tax Burden
Free Ships 100 coin for every minute the game has lasted, up to 30 minutes, but Settlers get -40% hit points
Ages fortress
High Crusade
High Crusade
Free Ships 8 Hoop Throwers and Hoop Throwers get +25% hit points and +20% attack, but all other military units get -5% hit points

Portuguese Edit

Age Improvement Cost Effect
Ages colonial
Encomienda Manor
Encomienda Manor
Free Settlers gather 20% faster from Mills but 5% slower from anything else
Ages fortress
Besteiros
Besteiros
2,400 wood Ships 22 Besteiros (Veteran Crossbowmen with +30% hit points and attack) and upgrades Crossbowmen to Besteiros
Ages industrial
Order of the Tower and Sword
Order of the Tower and the Sword
2,000 wood Ships 11 Tower and Sword Riders (Black Riders)

Russians Edit

Age Improvement Cost Effect
Ages fortress
Westernization
Westernization
900 wood Upgrades Streltsy, Musketeers, Cossacks, and Grenadiers to Veteran (if not already)
Ages fortress
Kalmucks
Kalmucks
1,000 wood Ships 9 Kalmucks (Guard Dragoons)
Ages industrial
Petrine Reforms
Petrine Reforms
2,500 coin Upgrades Streltsy, Musketeers, Halberdiers, Cossacks, Cavalry Archers, Oprichniki, and Grenadiers to Guard/Royal Guard (if not already); requires Westernization
Ages industrial
Bashkir Ponies
Bashkir Ponies
2,000 coin Ships 17 Bashkirs (Guard Hussars)

Spanish Edit

Age Improvement Cost Effect
Ages colonial
Corselet
Corselet
Free Heavy infantry gets +25% hit points and -15% speed
Ages fortress
Quatrefage
Quatrefage
1,000 wood Ships 13 Guard Halberdiers
Ages industrial
Wild Geese
Wild Geese
2,000 food Ships 10 Wild Geese (Hackapells)

United States (campaign) Edit

Age Improvement Cost Effect
Ages colonial
Grand Encampment
Grand Encampment
Free Infantry gets +25% hit points and -25% speed
Ages fortress
Levy Icon
American Patriots
Free Ships 16 Minutemen

Civilization differences Edit

Further statistics Edit

As the Church can only be built by the European civilization except the Ottomans, only improvements available to them (including native improvements) are listed here.

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Sight Gas Lighting Gas Lighting (+4)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)
Penalties Code Napoleon Code Napoleon (+50% cost, French only)
Counter Infantry Rifling Customized Merc Weapons (+30% cost, John Black's Mercenaries only)

Home City Cards Edit

As the Church is exclusive to European civilizations except Ottomans, only other civilizations' TEAM cards that affects them are listed here.

History Edit

"Churches are places of worship for Christian colonists. Settlers in the New World built churches to provide a place for worship as well as for community events. Religion drove exploration and colonization as people like the Pilgrims left their homes, fleeing persecution, to find religious freedoms in the New World."

Gallery Edit

See also Edit

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