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{{Techbox |
{{Techbox |
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− | |Name=Chivalry |
+ | |Name = Chivalry |
− | |Image= |
+ | |Image = <tabber> |
+ | Definitive = [[File:CastleAgeUnique.png]] |
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− | |Intro=[[File:ForgottenIcon.png]] ''[[Age of Empires II HD: The Forgotten|The Forgotten]]'' |
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+ | |-|Original = [[File:Uniquetechcastle aoe2.png]]</tabber> |
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+ | |Intro = [[File:ForgottenIcon.png]] ''[[Age of Empires II HD: The Forgotten|The Forgotten]]'' |
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+ | |Building = [[File:Castle-logo.jpg|22px]] [[Castle (Age of Empires II)|Castle]] |
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}}'''Chivalry''' is a [[Technology (Age of Empires II)|technology]] in ''[[Age of Empires II: The Forgotten]]'' that is [[Unique technology|unique]] to the [[Franks]] and can be researched at the [[Castle (Age of Empires II)|Castle]]. Once researched, it increases the working speed of [[Stable (Age of Empires II)|Stables]] by +40%. |
}}'''Chivalry''' is a [[Technology (Age of Empires II)|technology]] in ''[[Age of Empires II: The Forgotten]]'' that is [[Unique technology|unique]] to the [[Franks]] and can be researched at the [[Castle (Age of Empires II)|Castle]]. Once researched, it increases the working speed of [[Stable (Age of Empires II)|Stables]] by +40%. |
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== Strategy == |
== Strategy == |
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− | As the vast majority of a Frankish army is [[Knight]]s and their upgrades, Chivalry helps a lot with making a large army in a short amount of time. It should be researched if the player already has a minimum of five Stables and optimally around nine of them. With the resources it takes to research Chivalry, over five Knights can be created, but if the player economy is thriving they should research this in order to gain an edge on military production by speeding up the creation of [[Knight]]s. It might also be useful if the player finds that they are being pressured and |
+ | As the vast majority of a Frankish army is [[Knight]]s and their upgrades, Chivalry helps a lot with making a large army in a short amount of time. It should be researched if the player already has a minimum of five Stables and optimally around nine of them. With the resources it takes to research Chivalry, over five Knights can be created, but if the player economy is thriving they should research this in order to gain an edge on military production by speeding up the creation of [[Knight]]s. It might also be useful if the player finds that they are being pressured and don't have the room to build extra Stables. |
== Team bonuses == |
== Team bonuses == |
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− | *A team containing [[Berbers]]: With [[Kasbah]] researched, researching Chivalry is 25% faster. |
+ | * A team containing [[Berbers]]: With [[Kasbah]] researched, researching Chivalry is 25% faster. |
− | {{- |
+ | {{-}} |
+ | {{unitech}} |
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[[Category:Age of Empires II]] |
[[Category:Age of Empires II]] |
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[[Category:Castle Age]] |
[[Category:Castle Age]] |
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[[Category:Building technologies]] |
[[Category:Building technologies]] |
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[[Category:Cavalry technologies]] |
[[Category:Cavalry technologies]] |
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− | [[Category:Castle (Age of Empires II)]] |
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[[Category:The Forgotten]] |
[[Category:The Forgotten]] |
Revision as of 12:30, 22 May 2020
Chivalry is a technology in Age of Empires II: The Forgotten that is unique to the Franks and can be researched at the Castle. Once researched, it increases the working speed of Stables by +40%.
Strategy
As the vast majority of a Frankish army is Knights and their upgrades, Chivalry helps a lot with making a large army in a short amount of time. It should be researched if the player already has a minimum of five Stables and optimally around nine of them. With the resources it takes to research Chivalry, over five Knights can be created, but if the player economy is thriving they should research this in order to gain an edge on military production by speeding up the creation of Knights. It might also be useful if the player finds that they are being pressured and don't have the room to build extra Stables.