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This page contains all Home City Cards available to the Chinese civilization in Age of Empires III: The Asian Dynasties.

  • Purple: Shipment that can be sent an INFINITE number of times
  • Green: TEAM Shipment that is sent to each player in a team

Chinese Home City 1
Card Description Age HC level
Chinese Home City 1 (Nothern Refugees) Northern Refugees Each Village and Town Center spawns 1 Villager
Ages discovery
1
Chinese Home City 1 (Western Refugees) Western Refugees Each Village and Town Center spawns 1 Villager
Ages fortress
1
Chinese Home City 1 (Great Migration) Great Migration Each Village and Town Center spawns 1 Villager and 1 Fattened Goat
Ages industrial
25
Spanish Home City 1 (300 Food) Crates of 300 Food Ships 300 food
Ages discovery
1
Spanish Home City 1 (600 Food) Crates of 600 Food Ships 600 food
Ages colonial
1
Spanish Home City 1 (700 Food) Crates of 700 Food Ships 700 food
Ages colonial
10
Spanish Home City 1 (1000 Food) Crates of 1000 Food Ships 1,000 food
Ages fortress
10
Spanish Home City 1 (1600 Food) Crates of 1600 Food Ships 1,600 food
Ages industrial
25
Spanish Home City 1 (300 Wood) Cords of 300 Wood Ships 300 wood
Ages discovery
1
Spanish Home City 1 (600 Wood) Cords of 600 Wood Ships 600 wood
Ages colonial
1
Spanish Home City 1 (700 Wood) Cords of 700 Wood Ships 700 wood
Ages colonial
10
Spanish Home City 1 (1000 Wood) Cords of 1000 Wood Ships 1,000 wood
Ages fortress
10
French Home City 1 (1600 Wood) Cords of 1600 Wood Ships 1,600 wood
Ages industrial
25
Spanish Home City 1 (300 Coin) Chests of 300 Coin Ships 300 coin
Ages discovery
1
Spanish Home City 1 (600 Coin) Chests of 600 Coin Ships 600 coin
Ages colonial
1
Spanish Home City 1 (700 Coin) Chests of 700 Coin Ships 700 coin
Ages colonial
10
British Home City 1 (1000 Coin) Chests of 1000 Coin Ships 1,000 coin
Ages fortress
10
Portuguese Home City 1 (1600 Coin) Chests of 1600 Coin Ships 1,600 coin
Ages industrial
25
Chinese Home City 1 (Year of the Goat) Year of the Goat Each Village and Town Center spawns 2 Goats
Ages discovery
1
Chinese Home City 1 (Year of the Ox) Year of the Ox Each Village and Town Center spawns 2 Water Buffaloes
Ages fortress
1
Chinese Home City 1 (Nomadic Settlement) Nomadic Settlement Ships 1 Village Rickshaw and Village build limit +1
Ages discovery
1
Chinese Home City 1 (Nomadic Expansion) Nomadic Expansion Ships 2 Village Rickshaws and Village build limit +1
Ages colonial
1
Chinese Home City 1 (Town Rickshaw) Town Rickshaw Ships 1 Town Rickshaw
Ages fortress
1
Chinese Home City 1 (Town Rickshaws + 5 Villagers) Town Rickshaw + 5 Villagers Ships 1 Town Rickshaw and 5 Villagers
Ages industrial
10
Chinese Home City 1 (Snatch the Pebble) Snatch the Pebble The Shaolin Master gets +50% hit points and attack, and can use Roundhouse Kick
Ages colonial
1
Chinese Home City 1 (5 Disciples) 5 Disciples Ships 5 Disciples
Ages discovery
10
Chinese Home City 1 (Walk the Rice Paper) Walk the Rice Paper Ships a second Shaolin Master and allows him to be retrained at Town Centers
Ages industrial
25
Chinese Home City 1 (TEAM 2 Mongol Scouts) TEAM 2 Mongol Scouts Ships 2 Mongol Scouts
Ages discovery
1

Chinese Home City 2
Card Description Age HC level
Chinese Home City 2 (8 Chu Ko Nus) 8 Chu Ko Nus Ships 8 Chu Ko Nu
Ages colonial
1
Chinese Home City 2 (13 Chu Ko Nus) 13 Chu Ko Nus Ships 13 Chu Ko Nu
Ages fortress
1
Chinese Home City 2 (21 Chu Ko Nus) 21 Chu Ko Nus Ships 21 Chu Ko Nu
Ages industrial
10
Chinese Home City 2 (Mandarin Duck Squad) Mandarin Duck Squad Ships 8 Chu Ko Nu and 1 Flamethrower; costs 500 food
Ages colonial
25
Standard army hitpoints Standard Army Hitpoints Chu Ko Nu and Steppe Riders get +15% hit points
Ages colonial
10
Chinese Home City 2 (New Army) New Army Turns all Chu Ko Nu into Arquebusiers and Qiang Pikemen into Changdao Swordsmen; costs 200 food
Ages fortress
40
Chinese Home City 2 (14 Qiang Pikemen) 14 Qiang Pikemen Ships 14 Qiang Pikemen
Ages fortress
1
Chinese Home City 2 (9 Qiang Pikemen) 9 Qiang Pikemen Ships 9 Qiang Pikemen
Ages colonial
1
Chinese Home City 2 (21 Qiang Pikemen) 21 Qiang Pikemen Ships 21 Qiang Pikemen
Ages industrial
19
Chinese Home City 2 (Old Han Reforms) Old Han Reforms Chu Ko Nu and Qiang Pikemen get +100% hit points and attack but Old Han Army and Standard Army costs +50%; costs 1,000 food
Ages industrial
40
Chinese Home City 2 (10 Arquebusiers) 10 Arquebusiers Ships 10 Arquebusiers
Ages fortress
1
Chinese Home City 2 (17 Arquebusiers) 17 Arquebusiers Ships 17 Arquebusiers
Ages industrial
1
Chinese Home City 2 (Emperor's Army) Emperor's Army Ships 22 Arquebusiers and 8 Hand Mortars; costs 1,500 food
Ages industrial
40
Repelling volley Repelling Volley Chu Ko Nu and Arquebusiers get +10% attack and +1.0x multiplier against heavy infantry and light cavalry
Ages fortress
10
Chinese Home City 2 (18 Changdao Swordsmen) 18 Changdao Swordsmen Ships 18 Changdao Swordsmen
Ages industrial
1
Chinese Home City 2 (11 Changdao Swordsmen) 11 Changdao Swordsmen Ships 11 Changdao Swordsmen
Ages fortress
10
Dutch Home City 2 (Infantry Combat) Territorial Army Combat Changdao Swordsmen and Arquebusiers get +15% hit points and attack
Ages fortress
25
Chinese Home City 2 (15 Keshiks) 15 Keshiks Ships 15 Keshiks
Ages industrial
1
Chinese Home City 2 (9 Keshiks) 9 Keshiks Ships 9 Keshiks
Ages fortress
10
Chinese Home City 2 (8 Keshiks) 8 Keshiks Ships 8 Keshiks
Ages fortress
25
Western reforms Western Reforms All units get +8% hit points and attack
Ages industrial
40
Chinese Home City 2 (10 Steppe Riders) 10 Steppe Riders Ships 10 Steppe Riders
Ages fortress
1
Chinese Home City 2 (7 Steppe Riders) 7 Steppe Riders Ships 7 Steppe Riders
Ages colonial
1
Chinese Home City 2 (16 Steppe Riders) 16 Steppe Riders Ships 16 Steppe Riders
Ages industrial
10
Mongolian scourge Mongolian Scourge Steppe Riders get +1.0x multiplier against villagers and +50% siege attack; Keshiks get +1.0x multiplier against heavy cavalry and light infantry; Iron Flails get +0.5x multiplier against infantry and heavy infantry
Ages colonial
25
Chinese Home City 2 (4 Iron Flails) 4 Iron Flails Ships 4 Iron Flails
Ages fortress
1
Chinese Home City 2 (7 Iron Flails) 7 Iron Flails Ships 7 Iron Flails
Ages industrial
10
Chinese Home City 2 (Beiyang Army) Beiyang Army Ships 8 Steppe Riders and 8 Keshiks, and upgrades them to Disciplined (if not already); costs 1,000 food
Ages fortress
25
Chinese Home City 2 (Ever Victorious Army) Ever Victorious Army Ships 8 Iron Flails and 3 Flying Crows; costs 2,000 food
Ages industrial
40
Double-faced armor Double-Faced Armor Iron Flails and Meteor Hammers get +15% hit points and +35% resistance
Ages fortress
25
Chinese Home City 2 (8 Meteor Hammers) 8 Meteor Hammers Ships 8 Meteor Hammers
Ages industrial
1
Chinese Home City 2 (5 Meteor Hammers) 5 Meteor Hammers Ships 5 Meteor Hammers
Ages fortress
10
Chinese Home City 2 (6 Meteor Hammers) 6 Meteor Hammers Ships 6 Meteor Hammers
Ages industrial
10
Manchu combat Manchu Combat Qiang Pikemen, Changdao Swordsmen, Keshiks, and Meteor Hammers get +15% hit points and attack
Ages industrial
25
Chinese Home City 2 (2 Flamethrowers) 2 Flamethrowers Ships 2 Flamethrowers
Ages fortress
1
Chinese Home City 2 (4 Flamethrowers) 4 Flamethrowers Ships 4 Flamethrowers
Ages industrial
1
Chinese Home City 2 (Iron Cap Princes' Army) Iron Cap Princes' Army Ships 12 Changdao Swordsmen and 2 Flamethrowers; costs 1,000 food
Ages fortress
10
Chinese Home City 2 (7 Hand Mortars) 7 Hand Mortars Ships 7 Hand Mortars
Ages fortress
1
Chinese Home City 2 (11 Hand Mortars) 11 Hand Mortars Ships 11 Hand Mortars
Ages fortress
25
Chinese Home City 2 (TEAM 4 Hand Mortars) TEAM 4 Hand Mortars Ships 4 Hand Mortars
Ages fortress
25
Chinese Home City 2 (2 Flying Crows) 2 Flying Crows Ships 2 Flying Crows
Ages industrial
1
Ottoman Home City 2 (Light Artillery Hitpoints) Siege Hitpoints Artillery gets +15% hit points; Flamethrowers get +20% hit points
Ages colonial
10
Ottoman Home City 2 (Artillery Attack) Siege Attack Artillery gets +15% attack; Flamethrowers get +20% attack
Ages colonial
10
Artillery Combat Siege Combat Artillery gets +15% hit points and attack; Flamethrowers get +20% hit points and attack
Ages colonial
25
Chinese Home City 2 (INFINITE 2 Flying Crows) 2 Flying Crows Ships 2 Flying Crows
Ages industrial
40

Chinese Home City 3
Card Description Age HC level
Japanese Home City 3 (Native Learning) Native Learning Native technologies cost -50%
Ages colonial
1
Native Warrior Hitpoints Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed
Ages fortress
10
Japanese Home City 3 (Native Warrior Attack) Native Warrior Attack Native warriors get +30% attack and train time -25%
Ages fortress
10
Japanese Home City 3 (Native Crafts) Native Crafts Each different allied native tribes sends a shipment of 300 export
Ages fortress
10
Japanese Home City 3 (Trade Empire) Trade Empire Ships 1 Trading Post Rickshaw and Trading Posts get +33% hit points and cost -25%
Ages discovery
25
Spanish Home City 3 (Pioneers) Pioneers Villagers get +65% hit points
Ages discovery
1
Chinese Home City 3 (Boxer Rebellion) Boxer Rebellion Town Centers get +50% attack and Irregulars and Sentries no longer lose hit points over time
Ages discovery
1
Improved buildings Improved Buildings Buildings get +40% hit points
Ages discovery
10
Team provincial administration TEAM Provincial Administration Houses and Longhouses get +50% hit points; Villages, Shrines, and Manors get +33% hit points; all of them supports +10 population
Ages discovery
1
Village defenses Village Defenses Villages can attack when garrisoned and use Rural Sentry Uprising and Rural Defense
Ages colonial
1
Water buffalo ranching Water Buffalo Ranching Villages can train Water Buffaloes
Ages discovery
1
Team art of war TEAM Art of War War Academies, Barracks, Stables, Corrals, and Caravanserais cost -30%; Blockhouses, Nobles' Huts, and War Huts cost -10%
Ages discovery
1
Acupuncture aoe3 Acupuncture Unit train time -20%
Ages fortress
10
Banner school Banner School Banner army train time -23%
Ages colonial
10
Team engineering school TEAM Engineering School Abus Gun, Grenadier, Falconet/Organ Gun, Culverin, Mortar, Horse Artillery, Petard, Ram, Mantlet, Light Cannon, Flamethrower, Hand Mortar, Siege Elephant, Flaming Arrow, and Morutaru train time -30%; Heavy Cannon, Rocket, Great Bombard, and Flying Crow train time -5%; Black Flag Army and Mongolian Army train time -15%
Ages colonial
25
Confucius gift Confucius' Gift Technologies are researched instantly and Home City shipments arrive 33% faster
Ages fortress
40
Japanese Home City 3 (1 Flatland Castle) 1 Flatland Castle Ships 1 Castle Rickshaw and Castles get +10% hit points and attack
Ages colonial
1
Spanish Home City 3 (Extensive Fortifications) Extensive Fortifications Castles get +25% hit points and +4 build limit
Ages colonial
10
Japanese Home City 3 (1 Hill Castle) 1 Hill Castle Ships 1 Castle Rickshaw and upgrades Castles to Hill Castles (if not already)
Ages fortress
10
Chinese Home City 3 (Great Wall) Great Wall Walls get +100% hit points and +500% build time
Ages fortress
10
Chinese Home City 3 (Commodities Market) Commodities Market Ships 1 Market Rickshaw and Markets get +30%/+5% buy/sell rates
Ages discovery
1
Japanese Home City 3 (Holy Refuge) Holy Refuge Ships 1 Monastery Rickshaw and Monastery technologies cost -50%
Ages discovery
1
Advanced rice paddy Advanced Rice Paddy Rice Paddies get +100% hit points and cost -50%
Ages discovery
10
British Home City 3 (Advanced Dock) Advanced Dock Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Ages discovery
10
Advanced wonders Advanced Wonders Wonders get +50% hit points and -25% build time
Ages discovery
1
Good faith agreements Good Faith Agreements Consulate armies' train time -50%; Consulate shipments/technologies cost -40% (-400 export for Brigades) and arrives/are researched twice as fast (except Brigades)
Ages discovery
1
Intervention Intervention The Consulate ally sends a shipment of their units
Ages fortress
10
Japanese Home City 3 (Diplomatic Intrigue) Diplomatic Intrigue Gives 300 export and Open Relations cost -75%
Ages colonial
10

Chinese Home City 4
Card Description Age HC level
Land reforms Land Reforms Villagers and Rickshaws build buildings 50% faster and buildings' build bounty doubled
Ages colonial
10
Land grab Land Grab Villages and Rice Paddies cost -30% to -40% and build time -75%
Ages discovery
25
Spanish Home City (Fish Market) Fish Market Fishing Boats and War Junks gather 25% faster
Ages discovery
1
Spanish Home City 4 (Rendering Plants) Rendering Plant Fishing Boats and War Junks gather 30% faster
Ages colonial
10
Japanese Home City 4 (East Indiamen) East Indiamen Ships 1 Dock Rickshaw and Fishing Boats cost -30%
Ages discovery
10
Spanish Home City Cards (Sawmills) Sawmills Villagers gather wood 15% faster
Ages discovery
10
Spanish Home City 4 (Exotic Hardwood) Exotic Hardwoods Villagers gather wood 20% faster
Ages discovery
25
Royal mint Royal Mint Villagers gather coin 25% faster
Ages fortress
10
Spanish Home City 4 (Silversmith) Silversmith Villagers gather coin from mines 20% faster
Ages colonial
25
Food silos Food Silos Villagers gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages discovery
1
Sustainable agriculture Sustainable Agriculture Villagers gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages colonial
10
Refrigeration Refrigeration Villagers gather food 20% faster
Ages fortress
25
Cigar roller Cigar Roller Villagers gather from Plantations and Rice Paddies (coin) 20% faster
Ages colonial
1
Textile mill Textile Mill Villagers gather from Plantations and Rice Paddies (coin) 25% faster
Ages fortress
10
Japanese Home City 4 (Sumptuary Laws) Sumptuary Laws Gives a trickle of 0.3 food, 0.3 wood, 0.3 coin, 0.15 export, and 0.15 XP
Ages discovery
25
Spanish Home City 4 (Sustainable Agriculture) Stockyards Livestocks fattens 30% faster when tasked to Livestock Pens, Farms, and Villages
Ages discovery
1
British Home City 4 (Fulling Mills) Fulling Mills Villagers gather from livestock 300% faster
Ages discovery
10
Spanish Home City 4 (Furrier) Furrier Villagers gather from huntable animals 15% faster and from Berry Bushes and Cherry Orchards 20% faster
Ages discovery
1
Spanish Home City 4 (Spice Trade) Spice Trade Villagers gather Food from huntable animals, Berry Bushes, and Cherry Orchards 20% faster
Ages colonial
10
Chinese Home City 4 (Saiga Herd) Saiga Herd Each Village and Town Center spawns 4 Saigas
Ages fortress
10
Chinese Home City 4 (Dowager Empress) Dowager Empress Exchanges all export for 1.6 times the coin
Ages discovery
40

Chinese Home City 5
Card Description Age HC level
Chinese Home City 5 (1 War Junk) 1 War Junk Ships 1 War Junk
Ages colonial
1
Chinese Home City 5 (2 Fire Junks) 2 Fire Junks Ships 2 Fire Junks
Ages colonial
10
Chinese Home City 5 (TEAM 3 Fire Junks) TEAM 3 Fire Junks Ships 3 Fire Junks
Ages fortress
10
Fire junk attack Fire Junk Attack Fire Junks get +50% attack
Ages fortress
25
Chinese Home City 5 (2 War Junks) 2 War Junks Ships 2 War Junks
Ages colonial
10
Chinese Home City 5 (1 Fuchuan) 1 Fuchuan Ships 1 Fuchuan; costs 200 coin
Ages fortress
10
Chinese Home City 5 (TEAM 1 Fuchuan) TEAM 1 Fuchuan Ships 1 Fuchuan
Ages industrial
10
Chinese Home City 5 (Chinese Imperial Navy) Chinese Imperial Navy Ships 1 Fire Junk and 1 Fuchuan
Ages industrial
25
Admiralty Admiralty Fire Junk train limit +5; War Junk train limit +4; Fuchuan and Monitor train limit +1
Ages colonial
1
Team improved warships TEAM Improved Warships Warships get +15% hit points and attack
Ages colonial
10
European cannons European Cannons Warships get +20% attack, +5 LOS, and +5 range
Ages colonial
40
Atonement Atonement The Monastery can train Iron Troopers and outlaws use -2 population
Ages discovery
10
Spanish Home City 5 (Mercenary Loyalty). Mercenary Loyalty Mercenary shipments cost -10% to -25%
Ages fortress
25
Russian Home City 5 (Hire Manchus) Hire Manchurian Cavalry Archers Ships 9 Manchu; costs 1,000 coin
Ages fortress
10
Chinese Home City 5 (Hire Mandarin Mercenary Army) Hire Mandarin Mercenary Army Ships 10 Manchu and 7 Iron Troopers; costs 2,000 coin
Ages industrial
25
Chinese Home City 5 (TEAM 5 Manchu) TEAM 5 Manchu Ships 5 Manchu; costs 1,000 coin
Ages fortress
25
Chinese Home City 5 (Hire Ming Iron Troops) Hire Ming Iron Troops Ships 9 Iron Troopers; costs 1,000 coin
Ages fortress
10
Chinese Home City 5 (Hire 10 Rattan Shields) Hire 10 Rattan Shields Ships 10 Rattan Shields; costs 500 coin
Ages colonial
10
Chinese Home City 5 (Hire 26 Rattan Shields) Hire 26 Rattan Shields Ships 26 Rattan Shields and upgrades them to Disciplined (if not already); costs 1,000 coin
Ages industrial
25
Chinese Home City 5 (Hire 30 Rattan Shields) Hire 30 Rattan Shields Ships 30 Rattan Shields and upgrades them to Disciplined (if not already); costs 2,000 coin
Ages industrial
40
Chinese Home City 5 (Recruit Wokou 3 Wokou Horseman) Recruit Wokou +3 Wokou Horsemen Ships a Wokou Junk with 3 Wokou Horsemen; costs 500 coin
Ages colonial
1
Chinese Home City 5 (Recruit Wokou 5 Horse Artillery) Recruit Wokou +5 Horse Artillery Ships a Wokou Junk with 5 Horse Artillery; costs 2,000 coin
Ages industrial
10
Chinese Home City 5 (Recruit Wokou 10 Petards) Recruit Wokou +10 Petards Ships a Wokou Junk with 10 Petards; costs 1,000 coin
Ages industrial
25

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