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This page contains all Home City Cards available to the Chinese civilization in Age of Empires III: The Asian Dynasties.

  • Purple: Shipment that can be sent an INFINITE number of times
  • Green: TEAM Shipment that is sent to each player in a team

Chinese Home City 1
Card Description Age Home City level
Chinese Home City 1 (Nothern Refugees)
Northern Refugees
Each Village and Town Center spawns 1 Villager
Ages discovery
1
Chinese Home City 1 (Western Refugees)
Western Refugees
Each Village and Town Center spawns 1 Villager
Ages fortress
1
Chinese Home City 1 (Great Migration)
Great Migration
Each Village and Town Center spawns 1 Villager and 1 Fattened Goat
Ages industrial
25
Spanish Home City 1 (300 Food)
Crates of 300 Food
Ships 300 food
Ages discovery
1
Spanish Home City 1 (600 Food)
Crates of 600 Food
Ships 600 food
Ages colonial
1
Spanish Home City 1 (700 Food)
Crates of 700 Food
Ships 700 food
Ages colonial
10
Spanish Home City 1 (1000 Food)
Crates of 1000 Food
Ships 1,000 food
Ages fortress
10
Spanish Home City 1 (1600 Food)
Crates of 1600 Food
Ships 1,600 food
Ages industrial
25
Spanish Home City 1 (300 Wood)
Cords of 300 Wood
Ships 300 wood
Ages discovery
1
Spanish Home City 1 (600 Wood)
Cords of 600 Wood
Ships 600 wood
Ages colonial
1
Spanish Home City 1 (700 Wood)
Cords of 700 Wood
Ships 700 wood
Ages colonial
10
Spanish Home City 1 (1000 Wood)
Cords of 1000 Wood
Ships 1,000 wood
Ages fortress
10
French Home City 1 (1600 Wood)
Cords of 1600 Wood
Ships 1,600 wood
Ages industrial
25
Spanish Home City 1 (300 Coin)
Chests of 300 Coin
Ships 300 coin
Ages discovery
1
Spanish Home City 1 (600 Coin)
Chests of 600 Coin
Ships 600 coin
Ages colonial
1
Spanish Home City 1 (700 Coin)
Chests of 700 Coin
Ships 700 coin
Ages colonial
10
British Home City 1 (1000 Coin)
Chests of 1000 Coin
Ships 1,000 coin
Ages fortress
10
Portuguese Home City 1 (1600 Coin)
Chests of 1600 Coin
Ships 1,600 coin
Ages industrial
25
Chinese Home City 1 (Year of the Goat)
Year of the Goat
Each Village and Town Center spawns 2 Goats
Ages discovery
1
Chinese Home City 1 (Year of the Ox)
Year of the Ox
Each Village and Town Center spawns 2 Water Buffaloes
Ages fortress
1
Chinese Home City 1 (Nomadic Settlement)
Nomadic Settlement
Ships 1 Village Rickshaw and Village build limit +1
Ages discovery
1
Chinese Home City 1 (Nomadic Expansion)
Nomadic Expansion
Ships 2 Village Rickshaws and Village build limit +1
Ages colonial
1
Chinese Home City 1 (Town Rickshaw)
Town Rickshaw
Ships 1 Covered Wagon
Ages fortress
1
Chinese Home City 1 (Town Rickshaws + 5 Villagers)
Town Rickshaw + 5 Villagers
Ships 1 Covered Wagon and 5 Villagers
Ages industrial
10
Chinese Home City 1 (Snatch the Pebble)
Snatch the Pebble
The Shaolin Master gets +50% hit points and attack, and can use the Roundhouse Kick ability
Ages colonial
1
Chinese Home City 1 (5 Disciples)
5 Disciples
Ships 5 Disciples
Ages discovery
10
Chinese Home City 1 (Walk the Rice Paper)
Walk the Rice Paper
Ships a second Shaolin Master and allows him to be retrained at Town Centers
Ages industrial
25
Chinese Home City 1 (TEAM 2 Mongol Scouts)
TEAM 2 Mongol Scouts
Ships 2 Mongol Scouts
Ages discovery
1

Chinese Home City 2
Card Description Age Home City level
Chinese Home City 2 (8 Chu Ko Nus)
8 Chu Ko Nus
Ships 8 Chu Ko Nu
Ages colonial
1
Chinese Home City 2 (13 Chu Ko Nus)
13 Chu Ko Nus
Ships 13 Chu Ko Nu
Ages fortress
1
Chinese Home City 2 (21 Chu Ko Nus)
21 Chu Ko Nus
Ships 21 Chu Ko Nu
Ages industrial
10
Chinese Home City 2 (Mandarin Duck Squad)
Mandarin Duck Squad
Ships 8 Chu Ko Nu and 1 Flamethrower; costs 500 food
Ages colonial
25
Standard army hitpoints
Standard Army Hitpoints
Chu Ko Nu and Steppe Riders get +15% hit points
Ages colonial
10
Chinese Home City 2 (New Army)
New Army
Turns all Chu Ko Nu into Arquebusiers and Qiang Pikemen into Changdao Swordsmen; costs 200 food
Ages fortress
40
Chinese Home City 2 (14 Qiang Pikemen)
14 Qiang Pikemen
Ships 14 Qiang Pikemen
Ages fortress
1
Chinese Home City 2 (9 Qiang Pikemen)
9 Qiang Pikemen
Ships 9 Qiang Pikemen
Ages colonial
1
Chinese Home City 2 (21 Qiang Pikemen)
21 Qiang Pikemen
Ships 21 Qiang Pikemen
Ages industrial
19
Chinese Home City 2 (Old Han Reforms)
Old Han Reforms
Chu Ko Nu and Qiang Pikemen get +100% hit points and attack but Old Han Army and Standard Army costs +50%; costs 1,000 food
Ages industrial
40
Chinese Home City 2 (10 Arquebusiers)
10 Arquebusiers
Ships 10 Arquebusiers
Ages fortress
1
Chinese Home City 2 (17 Arquebusiers)
17 Arquebusiers
Ships 17 Arquebusiers
Ages industrial
1
Chinese Home City 2 (Emperor's Army)
Emperor's Army
Ships 22 Arquebusiers and 8 Hand Mortars; costs 1,500 food
Ages industrial
40
Repelling volley
Repelling Volley
Chu Ko Nu and Arquebusiers get +10% attack and +1.0x multiplier against heavy infantry and light cavalry
Ages fortress
10
Chinese Home City 2 (18 Changdao Swordsmen)
18 Changdao Swordsmen
Ships 18 Changdao Swordsmen
Ages industrial
1
Chinese Home City 2 (11 Changdao Swordsmen)
11 Changdao Swordsmen
Ships 11 Changdao Swordsmen
Ages fortress
10
Dutch Home City 2 (Infantry Combat)
Territorial Army Combat
Arquebusiers and Changdao Sworsdmen get +15% hit points and attack
Ages fortress
25
Chinese Home City 2 (15 Keshiks)
15 Keshiks
Ships 15 Keshiks
Ages industrial
1
Chinese Home City 2 (9 Keshiks)
9 Keshiks
Ships 9 Keshiks
Ages fortress
10
Chinese Home City 2 (8 Keshiks)
8 Keshiks
Ships 8 Keshiks
Ages fortress
25
Western reforms
Western Reforms
All units get +8% hit points and attack
Ages industrial
40
Chinese Home City 2 (10 Steppe Riders)
10 Steppe Riders
Ships 10 Steppe Riders
Ages fortress
1
Chinese Home City 2 (7 Steppe Riders)
7 Steppe Riders
Ships 7 Steppe Riders
Ages colonial
1
Chinese Home City 2 (16 Steppe Riders)
16 Steppe Riders
Ships 16 Steppe Riders
Ages industrial
10
Mongolian scourge
Mongolian Scourge
Steppe Riders get +1.0x multiplier against villagers and +50% siege attack; Keshiks get +1.0x multiplier against heavy cavalry and light infantry; Iron Flails get +0.5x multiplier against infantry and heavy infantry
Ages colonial
25
Chinese Home City 2 (4 Iron Flails)
4 Iron Flails
Ships 4 Iron Flails
Ages fortress
1
Chinese Home City 2 (7 Iron Flails)
7 Iron Flails
Ships 7 Iron Flails
Ages industrial
10
Chinese Home City 2 (Beiyang Army)
Beiyang Army
Ships 8 Steppe Riders and 8 Keshiks, and upgrades them to Disciplined (if not already); costs 1,000 food
Ages fortress
25
Chinese Home City 2 (Ever Victorious Army)
Ever Victorious Army
Ships 8 Iron Flails and 3 Flying Crows; costs 2,000 food
Ages industrial
40
Double-faced armor
Double-Faced Armor
Iron Flails and Meteor Hammers get +15% hit points and +35% resistance
Ages fortress
25
Chinese Home City 2 (8 Meteor Hammers)
8 Meteor Hammers
Ships 8 Meteor Hammers
Ages industrial
1
Chinese Home City 2 (5 Meteor Hammers)
5 Meteor Hammers
Ships 5 Meteor Hammers
Ages fortress
10
Chinese Home City 2 (6 Meteor Hammers)
6 Meteor Hammers
Ships 6 Meteor Hammers
Ages industrial
10
Manchu combat
Manchu Combat
Qiang Pikemen, Changdao Swordsmen, Keshiks, and Meteor Hammers get +15% hit points and attack
Ages industrial
25
Chinese Home City 2 (2 Flamethrowers)
2 Flamethrowers
Ships 2 Flamethrowers
Ages fortress
1
Chinese Home City 2 (4 Flamethrowers)
4 Flamethrowers
Ships 4 Flamethrowers
Ages industrial
1
Chinese Home City 2 (Iron Cap Princes' Army)
Iron Cap Princes' Army
Ships 12 Changdao Swordsmen and 2 Flamethrowers; costs 1,000 food
Ages fortress
10
Chinese Home City 2 (7 Hand Mortars)
7 Hand Mortars
Ships 7 Hand Mortars
Ages fortress
1
Chinese Home City 2 (11 Hand Mortars)
11 Hand Mortars
Ships 11 Hand Mortars
Ages fortress
25
Chinese Home City 2 (TEAM 4 Hand Mortars)
TEAM 4 Hand Mortars
Ships 4 Hand Mortars
Ages fortress
25
Chinese Home City 2 (2 Flying Crows)
2 Flying Crows
Ships 2 Flying Crows
Ages industrial
1
Ottoman Home City 2 (Light Artillery Hitpoints)
Siege Hitpoints
Artillery gets +15% hit points; Flamethrowers get +20% hit points
Ages colonial
10
Ottoman Home City 2 (Artillery Attack)
Siege Attack
Artillery gets +15% attack; Flamethrowers get +20% attack
Ages colonial
10
Artillery Combat
Siege Combat
Artillery gets +15% hit points and attack; Flamethrowers get +20% hit points and attack
Ages colonial
25
Chinese Home City 2 (INFINITE 2 Flying Crows)
2 Flying Crows
Ships 2 Flying Crows
Ages industrial
40

Chinese Home City 3
Card Description Age Home City level
Japanese Home City 3 (Native Learning)
Native Learning
Native improvements cost -50%
Ages colonial
1
Native Warrior Hitpoints
Native Warrior Hitpoints
Native warriors get +30% hit points and +10% speed
Ages fortress
10
Japanese Home City 3 (Native Warrior Attack)
Native Warrior Attack
Native warriors get +30% attack and train time -25%
Ages fortress
10
Japanese Home City 3 (Native Crafts)
Native Crafts
Each different allied native tribes sends a shipment of 300 export
Ages fortress
10
Japanese Home City 3 (Trade Empire)
Trade Empire
Ships 1 Trading Post Rickshaw and Trading Posts get +33% hit points and cost -25%
Ages discovery
25
Spanish Home City 3 (Pioneers)
Pioneers
Villagers get +65% hit points
Ages discovery
1
Chinese Home City 3 (Boxer Rebellion)
Boxer Rebellion
Town Centers get +50% attack and Irregulars and Sentries no longer lose hit points over time
Ages discovery
1
Improved buildings
Improved Buildings
Buildings get +40% hit points
Ages discovery
10
Team provincial administration
TEAM Provincial Administration
Houses and Longhouses get +50% hit points; Villages, Shrines, and Manors get +33% hit points; all of them supports +10 population
Ages discovery
1
Village defenses
Village Defenses
Villages can attack when garrisoned and use Rural Sentry Uprising and Rural Defense
Ages colonial
1
Water buffalo ranching
Water Buffalo Ranching
Villages can train Water Buffaloes
Ages discovery
1
Team art of war
TEAM Art of War
War Academies, Barracks, Stables, Corrals, and Caravanserais cost -30%; Blockhouses, Nobles' Huts, and War Huts cost -10%
Ages discovery
1
Acupuncture aoe3
Acupuncture
Unit train time -20%
Ages fortress
10
Banner school
Banner School
Banner army train time -23%
Ages colonial
10
Team engineering school
TEAM Engineering School
Abus Gun, Grenadier, Falconet/Organ Gun, Culverin, Mortar, Horse Artillery, Petard, Ram, Mantlet, Light Cannon, Flamethrower, Hand Mortar, Siege Elephant, Flaming Arrow, and Morutaru train time -30%; Heavy Cannon, Rocket, Great Bombard, and Flying Crow train time -5%; Black Flag Army and Mongolian Army train time -15%
Ages colonial
25
Confucius gift
Confucius' Gift
Improvements are researched nearly instantaneously and Home City shipments arrive 33% faster
Ages fortress
40
Japanese Home City 3 (1 Flatland Castle)
1 Flatland Castle
Ships 1 Castle Rickshaw and Castles get +10% hit points and attack
Ages colonial
1
Spanish Home City 3 (Extensive Fortifications)
Extensive Fortifications
Castles get +25% hit points and +4 build limit
Ages colonial
10
Japanese Home City 3 (1 Hill Castle)
1 Hill Castle
Ships 1 Castle Rickshaw and upgrades Castles to Hill Castles (if not already)
Ages fortress
10
Chinese Home City 3 (Great Wall)
Great Wall
Walls get +100% hit points and +500% build time
Ages fortress
10
Chinese Home City 3 (Commodities Market)
Commodities Market
Ships 1 Market Rickshaw and Markets get +30%/+5% buy/sell rates
Ages discovery
1
Japanese Home City 3 (Holy Refuge)
Holy Refuge
Ships 1 Monastery Rickshaw and Monastery improvements cost -50%
Ages discovery
1
Advanced rice paddy
Advanced Rice Paddy
Rice Paddies get +100% hit points and cost -50%
Ages discovery
10
British Home City 3 (Advanced Dock)
Advanced Dock
Docks get +100% attack and heal ships 100% faster, and ship train time -33%
Ages discovery
10
Advanced wonders
Advanced Wonders
Wonders get +50% hit points and -25% build time
Ages discovery
1
Good faith agreements
Good Faith Agreements
Consulate armies train time -50%; Consulate shipments/improvements cost -40% (-400 export for Brigades) and arrives/are researched twice as fast (except Brigades)
Ages discovery
1
Intervention
Intervention
The Consulate ally sends a shipment of their units
Ages fortress
10
Japanese Home City 3 (Diplomatic Intrigue)
Diplomatic Intrigue
Gives 300 export and Open Relations cost -75%
Ages colonial
10

Chinese Home City 4
Card Description Age Home City level
Land reforms
Land Reforms
Villagers and Rickshaws build buildings 50% faster and buildings' build bounty doubled
Ages colonial
10
Land grab
Land Grab
Villages and Rice Paddies cost -30% to -40% and build time -75%
Ages discovery
25
Spanish Home City (Fish Market)
Fish Market
Fishing Boats and War Junks gather 25% faster
Ages discovery
1
Spanish Home City 4 (Rendering Plants)
Rendering Plant
Fishing Boats and War Junks gather 30% faster
Ages colonial
10
Japanese Home City 4 (East Indiamen)
East Indiamen
Ships 1 Dock Rickshaw and Fishing Boats cost -30%
Ages discovery
10
Spanish Home City Cards (Sawmills)
Sawmills
Villagers gather wood 15% faster
Ages discovery
10
Spanish Home City 4 (Exotic Hardwood)
Exotic Hardwoods
Villagers gather wood 20% faster
Ages discovery
25
Royal mint
Royal Mint
Villagers gather coin 25% faster
Ages fortress
10
Spanish Home City 4 (Silversmith)
Silversmith
Villagers gather coin from mines 20% faster
Ages colonial
25
Food silos
Food Silos
Villagers gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages discovery
1
Sustainable agriculture
Sustainable Agriculture
Villagers gather from Mills, Farms, and Rice Paddies (food) 15% faster
Ages colonial
10
Refrigeration
Refrigeration
Villagers gather food 20% faster
Ages fortress
25
Cigar roller
Cigar Roller
Villagers gather from Plantations and Rice Paddies (coin) 20% faster
Ages colonial
1
Textile mill
Textile Mill
Villagers gather from Plantations and Rice Paddies (coin) 25% faster
Ages fortress
10
Japanese Home City 4 (Sumptuary Laws)
Sumptuary Laws
Gives a trickle of 0.3 food, 0.3 wood, 0.3 coin, 0.15 export, and +0.15 XP
Ages discovery
25
Spanish Home City 4 (Sustainable Agriculture)
Stockyards
Livestocks fattens 30% faster when tasked to Livestock Pens, Farms, and Villages
Ages discovery
1
British Home City 4 (Fulling Mills)
Fulling Mills
Villagers gather from livestock 300% faster
Ages discovery
10
Spanish Home City 4 (Furrier)
Furrier
Villagers gather from huntable animals 15% faster and from Berry Bushes and Cherry Orchards 20% faster
Ages discovery
1
Spanish Home City 4 (Spice Trade)
Spice Trade
Villagers gather Food from huntable animals, Berry Bushes, and Cherry Orchards 20% faster
Ages colonial
10
Chinese Home City 4 (Saiga Herd)
Saiga Herd
Each Village and Town Center spawns 4 Saigas
Ages fortress
10
Chinese Home City 4 (Dowager Empress)
Dowager Empress
Exchanges all export for 1.6 times the coin
Ages discovery
40

Chinese Home City 5
Card Description Age Home City level
Chinese Home City 5 (1 War Junk)
1 War Junk
Ships 1 War Junk
Ages colonial
1
Chinese Home City 5 (2 Fire Junks)
2 Fire Junks
Ships 2 Fire Junks
Ages colonial
10
Chinese Home City 5 (TEAM 3 Fire Junks)
TEAM 3 Fire Junks
Ships 3 Fire Junks
Ages fortress
10
Fire junk attack
Fire Junk Attack
Fire Junks get +50% attack
Ages fortress
25
Chinese Home City 5 (2 War Junks)
2 War Junks
Ships 2 War Junks
Ages colonial
10
Chinese Home City 5 (1 Fuchuan)
1 Fuchuan
Ships 1 Fuchuan; costs 200 coin
Ages fortress
10
Chinese Home City 5 (TEAM 1 Fuchuan)
TEAM 1 Fuchuan
Ships 1 Fuchuan
Ages industrial
10
Chinese Home City 5 (Chinese Imperial Navy)
Chinese Imperial Navy
Ships 1 Fire Junk and 1 Fuchuan
Ages industrial
25
Admiralty
Admiralty
Fire Junk train limit +5; War Junk train limit +4; Fuchuan and Monitor train limit +1
Ages colonial
1
Team improved warships
TEAM Improved Warships
Warships get +15% hit points and attack
Ages colonial
10
European cannons
European Cannons
Warships get +20% attack, +5 LOS, and +5 range
Ages colonial
40
Atonement
Atonement
The Monastery can train Iron Troopers and outlaws use -2 population
Ages discovery
10
Spanish Home City 5 (Mercenary Loyalty).
Mercenary Loyalty
Mercenary shipments cost -10% to -25%
Ages fortress
25
Russian Home City 5 (Hire Manchus)
Hire Manchurian Cavalry Archers
Ships 9 Manchu; costs 1,000 coin
Ages fortress
10
Chinese Home City 5 (Hire Mandarin Mercenary Army)
Hire Mandarin Mercenary Army
Ships 10 Manchu and 7 Iron Troopers; costs 2,000 coin
Ages industrial
25
Chinese Home City 5 (TEAM 5 Manchu)
TEAM 5 Manchu
Ships 5 Manchu; costs 1,000 coin
Ages fortress
25
Chinese Home City 5 (Hire Ming Iron Troops)
Hire Ming Iron Troops
Ships 9 Iron Troopers; costs 1,000 coin
Ages fortress
10
Chinese Home City 5 (Hire 10 Rattan Shields)
Hire 10 Rattan Shields
Ships 10 Rattan Shields; costs 500 coin
Ages colonial
10
Chinese Home City 5 (Hire 26 Rattan Shields)
Hire 26 Rattan Shields
Ships 26 Rattan Shields and upgrades them to Disciplined (if not already); costs 1,000 coin
Ages industrial
25
Chinese Home City 5 (Hire 30 Rattan Shields)
Hire 30 Rattan Shields
Ships 30 Rattan Shields and upgrades them to Disciplined (if not already); costs 2,000 coin
Ages industrial
40
Chinese Home City 5 (Recruit Wokou 3 Wokou Horseman)
Recruit Wokou +3 Wokou Horsemen
Ships a Wokou Junk with 3 Wokou Horsemen; costs 500 coin
Ages colonial
1
Chinese Home City 5 (Recruit Wokou 5 Horse Artillery)
Recruit Wokou +5 Horse Artillery
Ships a Wokou Junk with 5 Horse Artillery; costs 2,000 coin
Ages industrial
10
Chinese Home City 5 (Recruit Wokou 10 Petards)
Recruit Wokou +10 Petards
Ships a Wokou Junk with 10 Petards; costs 1,000 coin
Ages industrial
25

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