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This article is about the civilization in Age of Mythology: Retold - Immortal Pillars. For the civilization in Age of Mythology: Tale of the Dragon, see Chinese (Tale of the Dragon). For other appearances of the Chinese in the series, see Chinese. |
“ | The Chinese excel at expansion, constructing magnificent cities across the map. Each building extends Favored Land, generating Favor and granting powerful bonuses based on the chosen God. The larger the empire, the more divinely powerful the Chinese become. Two worker types fuel this growth: the Peasant and the Kuafu. Peasants are less efficient than other cultures' Villagers but are supported by the Kuafu, powerful giants who excel at constructing buildings. Military Buildings can be enhanced with Towers or Training Yards, providing defensive or offensive advantages. While lacking early cavalry, China excels at siege with powerful Chu Ko Nu and siege weapons from the Machine Workshop. Each Town Center can also summon Terracotta Riders once for emergency defense. Chinese heroes are trained at the Imperial Academy. Pioneers scout and deploy Sky Lanterns, Sages are much stronger and can heal allies and charm enemies. At the peak are legendary demigod heroes, unique to each God, who possess devastating abilities. |
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—Official website |
The Chinese are a playable Asian civilization introduced in Age of Mythology: Retold - Immortal Pillars, based on ancient and early medieval China, ancient Chinese mythology, and with elements from Taoism and Chinese folk religion. They are extensively reworked from their previous iteration in Tale of the Dragon.
Overview[]
- Worker units: Peasant and Kuafu
- Peasants are 20% cheaper than Greek Villagers, but 15% and 20% less efficient at building and gathering resources respectively.
- Kuafus are very efficient (especially when building, repairing, and gathering wood and gold) and are effective in combat, but more expensive and contribute to the worker and population limits at three times the ratio.
- Resource drop-off site: Silo
- Start with two Peasants, one Kuafu, and a Pioneer.
- Starting resources: 200 food, 200 wood, 100 gold
- Generate favor by extending Favored Land out from the Town Center (or Village Center) by constructing buildings within the influence range. The influence range of each building is:
Town Center: 20
Village Center: 15
Citadel Center: 20
House: 6
Dock: 20
Temple: 12
Sentry Tower: 12
Armory: 12
Market: 12
Wonder: 25
Silo: 6
Machine Workshop: 12
Military Camp: 10
Imperial Academy: 12
Baolei: 25
Peach Blossom Spring: 15
Tent (campaign-exclusive): 6
- Each major god provides:
- Additional bonuses on their Favored Land.
- A Blessing which passively grants additional benefits over the course of the game.
- At least one unique demigod hero with powerful abilities.
- Individual Machine Workshops and Military Camps can be enhanced with a Training Yard or Tower.
Training Yard: Double production speed
Tower: Function like the Watch Tower line, sharing its build limit
- Each Town Center can summon Terracotta Riders for defense exactly once for a limited amount of time.
- Can unlock trading in the Classical Age with the Silk Road technology.
- Medium Cavalry is unavailable in the Classical Age, but is granted for free in the Heroic Age.
- Warships cost 1 less population than usual.
Major gods[]
Fuxi[]
- God Blessing:
Yin and Yang: Fuxi grants alternating bonuses, which swap every four minutes:
Yin: Peasants and Kuafus gather 10% faster.
Yang: Human soldiers and siege weapons +10% damage.
- On Favored Land: Buildings research 300% faster and Military Camp/Machine Workshop additions cost -50%.
- Gains access to Nezha in the Classical Age, an additional legendary hero that gets stronger each Age.
- Heroes
Nezha (Child) (Classical Age) ➞
Nezha (Youth) (Heroic Age) ➞
Nezha (Hero) (Mythic Age)
Yang Jian (Mythic Age)
Nüwa[]
- God Blessing:
Creator's Auspice: Nüwa reduces Peasant cost and improves building hit points as Favor is earned.
- On Favored Land: All building foundations, except Town Centers, walls, and Farms, automatically construct.[note 1]
- Buildings spread Favored Land +1 range further.
- Cavalry +10% hit points.
- Heroes
Shennong[]
- God Blessing:
Gift of Beasts: Shennong summons myth units from the next Age at your Temple for free as you earn Favor.
- On Favored Land: Myth units (land as well as naval and flying) recover 1.5/3/4.5/6 hit points per second in the Archaic/Classical/Heroic/Mythic Ages, respectively.
- Farms are available in the Archaic Age and are built automatically on Favored Land, near instantly.
- Plow, Irrigation, and Flood Control are researched instantly for free in their respective Ages.
- Hero
Minor gods[]
The minor gods available to the civilization, their focuses, and the major gods through which they can be accessed are:
Classical Age[]
Xuannü (Fuxi and Nüwa) - Healing and army production
Chiyou (Fuxi and Shennong) - Military and looting
Houtu (Nüwa and Shennong) - Economy and defense
Heroic Age[]
Goumang (Fuxi and Nüwa) - Cavalry and wood gathering
Nüba (Fuxi and Shennong) - Myth units and ranged soldiers
Rushou (Nüwa and Shennong) - Infantry and trade
Mythic Age[]
Gonggong (Fuxi and Nüwa) - Heroes and cavalry
Huangdi (Fuxi and Shennong) - Human soldiers
Zhurong (Nüwa and Shennong) - Myth units and farming
Units[]
The unique units available to all Chinese are:
Civilian units[]
Peasant: Less efficient than other cultures' workers
Kuafu: Powerful giant that excels at gathering wood and gold, and constructing buildings
Sky Lantern: Perishable scout unit created by the Pioneer
Human soldiers[]
Dao Swordsman: Slow and durable all-purpose melee infantry
Ge Halberdier: Infantry good only against cavalry
Wuzu Javelineer: Ranged soldier good against archers
Fire Archer: Ranged soldier good against infantry and buildings
Chu Ko Nu: Ranged soldier with a rapid-fire attack
White Horse Cavalry: Melee cavalry with a ranged special attack
Tiger Cavalry: Melee cavalry that transforms into an infantry unit when felled
Terracotta Rider: Decaying cavalry that can be summoned once from each Town Center
Siege weapons[]
Siege Crossbow: Extremely long range weapon firing a single projectile with a high attack
Axe Cart: Melee weapon with a crushing attack with a small Area of Effect
Heroes[]

All Chinese heroes (with final form of Nezha)
Chinese heroes are trained at the Imperial Academy:
Pioneer: Scout which can deploy Sky Lanterns
Sage: Strong hero which can heal allies and charm enemies to temporarily fight for the player
Jiang Ziya: Hero who reduces the attack of nearby enemy myth units
In addition to these three, they also get major god-specific demigod heroes with devastating abilities.
Ships[]
Chinese warships occupy 1 less population space compared to corresponding ships of other pantheons.

The Chinese Titan
Myth units[]
Dock:
Titan: The Chinese Titan is Xingtian, a headless divine warrior who defied death upon being decapitated by the god Huangdi and grew eyes and a mouth on his torso to continue his fight.
Technologies[]
The unique technologies available to all Chinese are:
Summon Terracotta Riders
Silk Road
Divine Light →
East Wind →
Sky Fire
Levy Baolei Soldiers →
Conscript Baolei Soldiers
In addition, Salt Amphora is renamed to Fish Basket.
Buildings[]
Military[]
Military Camp: Trains Chinese foot soldiers
Imperial Academy: Trains Chinese heroes
Machine Workshop: Trains Chinese advanced ranged soldiers and siege weapons
Baolei: Chinese fortress which trains cavalry
Economic[]
Silo: A drop site for food, wood, and gold
Defensive[]
Crossbow Tower: Unique upgrade of the Guard Tower
Great Wall: Unique upgrade of the Fortified Wall
Baolei: Chinese fortress which trains cavalry
Favor[]
The Chinese gain favor from their Favored Land, which is an area of influence around all their buildings. While only Town Centers produce this area of influence, other buildings whose aura intersects the Town Center's Favored Land aura will extend the player's total Favored Land.
Favored Land[]
Favored Land is increased by constructing more buildings so that the Favored Land aura chain-connects to the Town Center or Village Center. This promotes an expansion-based play style. When the player selects a building belonging to a Chinese player, their Favored Land is shown on the map. When playing as the Chinese, the Favored Land is also shown when placing a foundation of a building. Favored Land aura which is active is colored golden, while those which do not ultimately connect to any Town Center are colored white and do not yield the Favored Land benefits. Each major god also provides distinct bonuses on their Favored Land. Farms, Walls, and Titan Gates do not spread Favored Land. At the start of a standard game, the player's Town Center and the four Sentry Towers constitute the active Favored Land.
Generation rate[]
This section is most likely incomplete and may need expansion. You can help by adding to it. |
The favor generation seems to be proportional to the sum of integer number of unique tiles covered by each Favored Land aura. For the starting Town Center and four Sentry Towers, the favor generation rate is approximately 8.4 favor per minute.
Starting conditions[]
The Chinese start out with a Town Center, two Peasants, one Kuafu, and a Pioneer. The Pioneer is a hero scout unit, which cannot pick up Relics before researching Divine Light.
Resource gathering[]
The main resource gatherers are Peasants, which are analogous to the villagers available to other pantheons, but are less efficient. They also have access to Kuafus, which are more expensive than Peasants, but significantly tougher and more efficient, and it is ideal to switch to them when affordable. Peasants remain more population-efficient than Kuafus for farming, however, so the player's economy should have a good balance of both and not focus on Kuafus only. They build Silos to drop off all three basic resources.
Changelog[]
Immortal Pillars[]
- Initially, only Town Centers could generate Favored Land. With update 18.12962, Village Centers can generate Favored Land as well.
- Initially, all major god-specific demigod heroes can regenerate hit points at 0.25 per second. With update 18.12962, Nezha no longer has innate regeneration. With update 18.21333, none of the demigod heroes have innate regeneration.
Campaign appearances[]
The Chinese have the Pillars of the Gods campaign dedicated to them. In it, Cangjie guides Shennong's chosen, Yan Feifeng, and allies, to stop Huang Zhaowu from destroying all the Celestial Pillars and unraveling reality due to his anger at the loss of his beloved.
In-game dialogue[]
- Main article: /Dialogue lines
AI player names[]
- Diqiu (帝丘): One of the mythological capitals of ancient China, during the Three Sovereigns and Five Emperors (Sān huáng wǔ dì) period. Located in Puyang, Henan Province.
- Zhaoge (朝歌): The site of the last capital of the Shang Dynasty, later the capital of the state of Wei during the Zhou Dynasty. Located in Henan Province.
- Haojing (鎬京): The eastern half of one of the capital cities of the Western Zhou Dynasty, located in Xi'an, Shaanxi Province.
- Xiqi (西岐): The first core territory of the Zhou Clan, which later became the Western Zhou Dynasty, located in Baoji, Shaanxi Province.
- Fengyi (凤仪): The possible birthplace of Yu the Great, located in Aba Tibetan and Qiang Autonomous Prefecture, Sichuan Province.
- Luoyi (洛邑): One of the capital cities of the Western Zhou Dynasty, located in Luoyang, Henan Province.
- Qufu (曲阜): The birthplace of Confucius, located in Shandong Province.
- Pingyang (平阳): The site of Emperor Yao's capital, located in Linfen, Shanxi Province.
- Puban (蒲坂): The capital city of the realm ruled by Emperor Shun during the Sān huáng wǔ dì period, located in Yongji, Shanxi Province.
- Anyi (安邑): A capital of the Xia dynasty, located in Yuncheng, Shanxi Province.
- Guzhu (孤竹): A barbarian state that was a vassal of the Shang and Zhou Dynasties, located in Hebei Province at the far north of the Zhou Dynasty's territory.
Trivia[]
- The Chinese myth units feature both groups of the Four Auspicious Beasts and the Four Perils. Further details on the conceptualization of the myth units based on the Four Auspicious Beasts can be found here and on the Four Perils can be found here. Most myth units were inspired from the Han dynasty Chinese novel Shanhai Jing.
- The named Chinese heroes are all major characters of the Ming dynasty Chinese novel Fengshen Yanyi and were inspired by it. Several other aspects of the pantheon are inspired from Sānguó Yǎnyì and other Chinese novels and legends.
- Immortal Pillars is the first iteration of antiquity era Chinese that does not have access to a chariot unit. This is justified from a historical perspective, as many of the Chinese military units are based on the Warring States and Three Kingdoms periods, where chariot warfare was phased out in favor of a standing professional army and utilization of ranged and shock cavalry to combat nomadic tribes.
- Despite the adoption of mounted archery to combat nomadic tribes, the Chinese do not have access to a dedicated mounted archer unit. However, the White Horse Cavalry does technically function as a mounted archer, although it is a light cavalry melee unit that only uses a bow for its ranged special attack. This makes them the second iteration of the Chinese that does not have an access to a true mounted archer unit in a traditional sense (the first being their appearance in Age of Empires IV).
- Much like the previous iteration of the Chinese in Age of Mythology, the three major gods are considered benevolent deities in Chinese folklore. However, unlike the previous iteration, the Chinese have access to a minor god, Chiyou, who is presented as an "evil" god, in the Classical Age.
- Unlike the previous iteration of the Chinese in Tale of the Dragon, all of their Wonders are based on mythological locations in Chinese folklore and literature instead of real-life monuments like the Temple of Heaven. This is justified in historical context, as their real-life monuments depicted in Tale of the Dragon were built during the Middle Ages, whereas the Immortal Pillars depiction of the Chinese is based on Antiquity from the Warring States through the Three Kingdoms period.
- The Chinese are the second iteration to not have the Temple of Heaven as one of their Wonders, and one of the three civilizations (along with the Atlanteans and Norse) where none of their Wonders are based on real-life monuments or structures.
- The Chinese are the only civilization to have access to two different trade units (their generic Caravan, and the Pixiu obtainable from Rushou). They are the only civilization where neither of their trade units are a domesticated pack animal and are more mythological in nature (a Mechanical Ox Caravan and the aforementioned Pixiu).
- The choice of a Mechanical Ox over the Yak was most likely to reflect China's technological advancements during the Three Kingdoms period, more specifically, the wooden ox (木牛流馬) that was attributed to Zhuge Liang, who is also credited with inventing the repeating crossbow and sky lantern. Additionally, while the Chinese were familiar with the Yak as a domesticated animal since ancient times, it would not be geographically appropriate for the Central Plains and southern China in the Warring States and Three Kingdoms periods, where the warmer and temperate climate is not suitable for Yaks (as opposed to colder, more mountainous regions like Qinghai, the Himalayas, and the Tibetan Plateau).
- The Chinese have the longest in-game theme, with the theme lasting exactly 3 minutes and 12 seconds (as opposed to about a minute-long theme for the other civilizations).
- The rework of the Chinese is relatively similar to the rework for their Age of Empires II counterpart, as not only was the latter done for an expansion related to the Three Kingdoms period, but in both cases the Chinese were reworked to accurately reflect various military and technological innovations from their respective time periods. In the case of Immortal Pillars, the Chinese were reworked to highlight the adoption of a standing professional military, utilization of ranged and shock cavalry, and technological innovations from the Three Kingdoms period attributed to Zhuge Liang.
Gallery[]
Videos[]
Notes[]
- ↑ The bonus only applies to foundations initially placed on Favored Land. If a building foundation is placed outside Favored Land and subsequently the latter is extended over it, it will not construct automatically. Similarly, if the Favored Land influence is lost over the foundation, the automatic construction will be interrupted.
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