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Age of Empires Series Wiki
Age of Empires Series Wiki

This page contains all Home City Cards available to the Chinese civilization in Age of Empires III: The Asian Dynasties.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Card Description Age HC level
Tea Export Ships 1 Consulate Rickshaw, 100 export, and gives a trickle of 0.35 export/sec.
N/A
Northern Refugees Each Village and Town Center spawns 1 Villager
1
Western Refugees Each Village and Town Center spawns 1 Villager
1
Great Migration Each Village and Town Center spawns 1 Villager and 1 Fattened Goat
25
Crates of 300 Food Ships 300 food
1
Crates of 600 Food Ships 600 food
1
Crates of 700 Food Ships 700 food
10
Crates of 1000 Food Ships 1,000 food
10
Crates of 1600 Food Ships 1,600 food
25
Cords of 300 Wood Ships 300 wood
1
Cords of 600 Wood Ships 600 wood
1
Cords of 700 Wood Ships 700 wood
10
Cords of 1000 Wood Ships 1,000 wood
10
Cords of 1600 Wood Ships 1,600 wood
25
Chests of 300 Coin Ships 300 coin
1
Chests of 600 Coin Ships 600 coin
1
Chests of 700 Coin Ships 700 coin
10
Chests of 1000 Coin Ships 1,000 coin
10
Chests of 1600 Coin Ships 1,600 coin
25
Year of the Goat Each Village and Town Center spawns 2 Goats
1
Year of the Ox Each Village and Town Center spawns 2 Water Buffaloes
1
Nomadic Settlement Ships 1 Village Rickshaw; Village build limit +1
1
Nomadic Expansion Ships 2 Village Rickshaws; Village build limit +1
1
Town Rickshaw Ships 1 Town Rickshaw
1
Town Rickshaw + 5 Villagers Ships 1 Town Rickshaw and 5 Villagers
10
Snatch the Pebble Monks get +50% hit points and attack; Shaolin Masters can use Roundhouse Kick
10
Walk the Rice Paper Ships a second Shaolin Master and allows him to be retrained at Town Centers
1
5 Disciples Ships 5 Disciples
1
Year of the Tiger Ships 1 Pet White Tiger for every 2 Disciples lost before this card is sent (up to 12)
N/A
TEAM Ming Mongols Ships 2 Mongol Scouts
1
TEAM Yongle Infrastructure Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed
N/A

Card Description Age HC level
8 Chu Ko Nus Ships 8 Chu Ko Nus
1
13 Chu Ko Nus Ships 13 Chu Ko Nus
1
21 Chu Ko Nus Ships 21 Chu Ko Nus
10
Standard Army Hitpoints Chu Ko Nus and Steppe Riders get +20% hit points
10
Mandarin Duck Squad Ships 8 Chu Ko Nus and 1 Flamethrower; costs 500 food
25
New Army Turns all Chu Ko Nus into Arquebusiers, and Qiang Pikemen into Changdao Swordsmen; costs 400 food
40
14 Qiang Pikemen Ships 14 Qiang Pikemen
1
9 Qiang Pikemen Ships 9 Qiang Pikemen
1
21 Qiang Pikemen Ships 21 Qiang Pikemen
19
Old Han Reforms Chu Ko Nus, Qiang Pikemen, Keshiks, and Steppe Riders get +50% hit points and attack but Old Han Army, Standard Army, Ming Army, and Mongolian Army cost +25%
40
10 Arquebusiers Ships 10 Arquebusiers
1
17 Arquebusiers Ships 17 Arquebusiers
1
17 Changdao Swordsmen Ships 17 Changdao Swordsmen
1
10 Changdao Swordsmen Ships 10 Changdao Swordsmen
10
Territorial Army Combat Changdao Swordsmen and Arquebusiers get +15% hit points and attack
25
Repelling Volley Chu Ko Nus and Arquebusiers get +1.0 attack multiplier against heavy infantry, and +1.25 against light ranged cavalry and ranged shock infantry*
10
15 Keshiks Ships 15 Keshiks
1
10 Keshiks Ships 10 Keshiks
10
8 Keshiks Ships 8 Keshiks
25
10 Steppe Riders Ships 10 Steppe Riders
1
7 Steppe Riders Ships 7 Steppe Riders
1
16 Steppe Riders Ships 16 Steppe Riders
10
Mongolian Scourge Steppe Riders get +1.0 attack multiplier against villagers and +50% siege attack; Keshiks get +1.0 attack multiplier against heavy cavalry and shock infantry; Iron Flails get +0.5 attack multiplier against infantry and -0.17 attack multiplier against heavy infantry
25
4 Iron Flails Ships 4 Iron Flails
1
7 Iron Flails Ships 7 Iron Flails
10
Double-Faced Armor Iron Flails, Meteor Hammers, and Keshiks get +15% hit points and +5% ranged resistance
25
Beiyang Army Ships 8 Steppe Riders and 8 Keshiks; upgrades Steppe Riders and Keshiks to Disciplined (if not already); costs 800 food
25
Ever Victorious Army Ships 8 Iron Flails and 3 Flying Crows; costs 2,000 food
40
8 Meteor Hammers Ships 8 Meteor Hammers
1
5 Meteor Hammers Ships 5 Meteor Hammers
10
6 Meteor Hammers Ships 6 Meteor Hammers
10
Manchu Combat Qiang Pikemen, Changdao Swordsmen, Keshiks, and Meteor Hammers get +15% hit points and attack
25
1 Flamethrower + 1 Castle Rickshaw Ships 1 Flamethrower and 1 Castle Rickshaw
1
2 Flamethrowers + 1 Castle Rickshaw Ships 2 Flamethrowers and 1 Castle Rickshaw
1
Year of the Dragon Ships 1 Flamethrower for every Town Center built and 1 Pet Monitor Lizard for every Village built
N/A
4 Flamethrowers + 1 Castle Rickshaw Ships 4 Flamethrowers and 1 Castle Rickshaw
N/A
Iron Cap Princes' Army Ships 12 Changdao Swordsmen and 2 Flamethrowers; costs 800 food
10
7 Hand Mortars Ships 7 Hand Mortars
1
11 Hand Mortars Ships 11 Hand Mortars
25
TEAM Wankouchong Ships 4 Hand Mortars
25
Emperor's Army Ships 22 Arquebusiers and 8 Hand Mortars; costs 1,500 food
40
1 Flying Crow Ships 1 Flying Crow
N/A
Siege Hitpoints Artillery and Flamethrowers get +15% hit points; grenade troopers get +20% hit points
10
Siege Attack Artillery and Flamethrowers get +15% attack; grenade troopers get +20% attack
10
Siege Combat Artillery get +15% hit points and attack; Flamethrowers and grenade troopers get +20% hit points and attack
25
2 Flying Crows Ships 2 Flying Crows
40
Fire Dragon Manual Ships 1 Flying Crow and 2 Flamethrowers; upgrades Flamethrowers to Honored (if not already); Flying Crows and Flamethrowers get -10% Rate of Fire
N/A
Western Reforms All units get +8% hit points and attack
40

Card Description Age HC level
Native Learning Native technologies cost -50%
1
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed
10
Native Crafts Each different allied native tribes sends a shipment of 300 export
10
Native Warrior Attack Native warriors get +30% attack and -25% train time
10
Trade Empire Ships 1 Trading Post Rickshaw; Trading Posts get +33% hit points and -25% cost
1
Water Buffalo Ranching Villages can train Water Buffaloes
1
TEAM Art of War Barracks, War Academies, Caravanserais, Corrals, and Stables cost -30%; Blockhouses, War Huts, Nobles' Huts, and Kallankas cost -10%
1
Acupuncture All units' (except Shaolin Masters) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
10
Banner School Banner army train time -30%; Summer Palace banner army spawn time -7%
10
TEAM Engineering School Artillery, Fixed Gun, Siege Elephant, Flamethrower, Ram, Mantlet, and Haudenosaunee Mantlet train time -15%; Heavy Cannon, Great Bombard, Rocket, Flying Crow, and Gatling Camel train time -5% instead
25
Confucius' Gift Technologies' research time -99% (except Consulate technologies); Home City shipments' arrive time -75%
25
Pioneers Villagers get +65% hit points; units affected by villager upgrades get +20% hit points
1
Boxer Rebellion Town Centers get +50% attack; Irregulars and Sentries no longer lose hit points over time
10
TEAM Provincial Administration Huts, Houses, and Longhouses get +50% hit points; Torps, Villages, Kancha Houses, Shrines, and Manor Houses get +33% hit points; all of them support +10 population
1
Village Defenses Villages can attack when garrisoned and use Rural Sentry Uprising and Rural Defense
40
1 Flatland Castle Ships 1 Castle Rickshaw; Castles get +10% hit points and attack
1
Extensive Fortifications Castle build limit +100%; frontier fortifications, Walls, and Forts get +25% hit points; Blockhouse build limit +1
10
1 Hill Castle Ships 1 Castle Rickshaw; upgrades Castles to Hill Castles (if not already)
1
Improved Buildings Buildings get +40% hit points
10
Great Wall Walls get +600% hit points and +500% build time
10
Commodities Market Ships 1 Market Rickshaw; Markets get +30% buy and -5% sell factors
1
Holy Refuge Ships 1 Monastery Rickshaw; Monastery technologies cost -50%
1
Advanced Rice Paddy Ships 1 Rice Paddy Rickshaw; Rice Paddies get +100% hit points and -50% cost
10
Advanced Dock Docks get +100% attack and heal ships 85% faster; warship train time -33%
1
Good Faith Agreements Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades)
1
Intervention The Consulate ally sends a shipment of their units (see here for the exact numbers)
10
Diplomatic Intrigue Gives 300 export; Open Relations cost -75%
10
Advanced Wonders Wonders get +50% hit points and -25% build time
10

Card Description Age HC level
Land Reforms Villagers and Rickshaws build buildings 50% faster; buildings grant +100% build bounty
10
Land Grab Mill, Estate, Farm, Livestock Pen, Rice Paddy, Sacred Field, and Hacienda cost -40% and build time -75%; Village cost -30% and build time -60%; Homestead Wagon, Mill Wagon, and Estate Wagon cost -40%
25
Fish Market Fishing boats gather food from fishes 25% faster and coin from whales 20% faster
1
Rendering Plant Fishing boats gather food from fishes 30% faster and coin from whales 25% faster
10
East Indiamen Ships 1 Dock Rickshaw; Fishing Boats cost -20 wood
10
Sawmills Villagers gather wood from trees and Mango Groves 15% faster; trees and Mango Groves last 15% longer
10
Exotic Hardwoods Villagers gather wood from trees and Mango Groves 20% faster
25
Royal Mint Villagers gather coin from mines, Estates, Rice Paddy, Fields, Mountain Monasteries, and Haciendas 25% faster; Haciendas auto gather coin 25% faster
10
Silversmith Villagers gather coin from mines and Mountain Monasteries 20% faster; mines last 20% longer
25
Food Silos Villagers gather food from Mills, Farms, Rice Paddies, Fields, and Haciendas 15% faster; Haciendas auto gather food 15% faster
1
Sustainable Agriculture Villagers gather food from Mills, Farms, Rice Paddies, Fields, and Haciendas 15% faster; Haciendas auto gather food 15% faster
10
Refrigeration Villagers gather food 20% faster; Haciendas auto gather food 20% faster
25
Stockyards Herded animals fatten 30% faster when tasked to Livestock Pens, Farms, Villages, and Haciendas
1
Fulling Mills Villagers gather from herded animals 300% faster
10
Furrier Villagers gather food from hunted animals, Berry Bushes, and Cherry Orchards 15% faster; hunted animals, Berry Bushes, and Cherry Orchards last 7.5% longer
1
Spice Trade Villagers gather food from hunted animals, Berry Bushes, and Cherry Orchards 20% faster; hunted animals, Berry Bushes, and Cherry Orchards last 10% longer
10
Saiga Herd Each Village and Town Center spawns 4 Saigas
10
Cigar Roller Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 20% faster; Haciendas auto gather coin 20% faster
1
Textile Mill Villagers gather coin from Estates, Rice Paddies, Fields, and Haciendas 25% faster; Haciendas auto gather coin 25% faster
10
Dowager Empress Exchanges all export for 1.6 times the coin
40
Sumptuary Laws Gives a trickle of 0.35 food, 0.35 wood, 0.35 coin, 0.15 export, 0.15 XP/sec.
25

Card Description Age HC level
1 War Junk Ships 1 War Junk
1
2 Fire Junks Ships 2 Fire Junks
10
1 Fuchuan Ships 1 Fuchuan; costs 200 coin
25
2 War Junks Ships 2 War Junks
10
TEAM Burning Sea Ships 3 Fire Junks
10
TEAM Expeditionary Fuchuan Ships 1 Fuchuan
10
Chinese Imperial Navy Ships 1 Fire Junk and 1 Fuchuan
10
Fire Junk Attack Fire Junks get +50% attack
1
TEAM Improved Warships Warships get +10% hit points and attack
10
European Cannons Warships get +15% attack, +2 Line of Sight and range
25
Admiralty Dock warship technologies cost and research time -60%
10
Hire 10 Rattan Shields Ships 10 Rattan Shields; costs 500 coin
10
Hire 26 Rattan Shields Ships 26 Rattan Shields; upgrades Rattan Shields to Disciplined (if not already); costs 1,000 coin
25
Hire 10 Rattan Shields Ships 10 Rattan Shields; upgrades Rattan Shields to Disciplined and Honored (if not already); costs 1,000 coin
25
Hire Manchurian Cavalry Archers Ships 9 Manchu; costs 1,000 coin
10
Hire Mandarin Mercenary Army Ships 10 Manchu and 7 Iron Troops; costs 2,000 coin
25
Koxinga Ships 11 Iron Troops; Iron Troops get -20% ranged attack Rate of Fire; costs 1,000 coin
N/A
TEAM Imperial Manchu Vanguard Ships 5 Manchu; costs 1,000 coin
40
Atonement Iron Troops can be trained at the Monastery and available in the Commerce Age; outlaws take -2 population
25
Hire Ming Iron Troops Ships 9 Iron Troops; costs 1,000 coin
10
Mercenary Loyalty Mercenary shipments cost -25%; Industrial Age infinite mercenary and native warrior shipments cost -10%; the "Recruit Wokou +10 Petards" shipment cost -10%
40
Recruit Wokou +3 Wokou Horsemen Ships 1 Wokou Junk with 3 Wokou Horsemen in it; costs 500 coin
1
Recruit Wokou +5 Horse Artillery Ships 1 Wokou Junk with 5 Horse Artillery in it; costs 2,000 coin
10
Recruit Wokou +10 Petards Ships 1 Wokou Junk with 10 Petards in it; costs 1,000 coin
25

Changelog[]

Definitive Edition[]

  • "TEAM 2 Mongol Scouts" (I): renamed to "TEAM Ming Mongols".
  • "New Army" (III): shipment costs +200 food.
  • "2 Flamethrowers" (III), "4 Flamethrowers" (IV): Sends additional 1 Castle Rickshaw, names changed respectively
  • "Old Han Reforms" (IV): Hit points bonuses and cost penalties are halved, now affects Keshiks and Steppe Riders, shipment cost removed.
  • "TEAM Engineering School" (II): No more affects Black Flag Army and Mongolian Army (Since there is no artillery in the banner armies anymore)
  • "Great Wall" (III) : Hit points bonus increased to +400%.
  • "TEAM 3 Fire Junks" (III) : Name changed to "TEAM Burning Sea".
  • "TEAM 5 Manchu" (III) : Name changed to "TEAM Imperial Manchu Vanguard".
  • "TEAM 1 Fuchuan" (IV) : Name changed to "TEAM Expeditionary Fuchuan".
  • [NEW] "1 Flamethrowers + 1 Castle Rickshaw" (II): added.
  • [NEW] "Fire Dragon Manual" (IV): Ships 1 Flying Crow and 2 Flamethrowers, and upgrades Flamethrowers to Honored (if not already); Flying Crows and Flamethrowers get -10% ROF.
  • [NEW] "Year of the Dragon" (III): Ships 1 Flamethrower for every Town Center built and 1 Kermond the Pet Monitor Lizard for every Village built.
  • [NEW] "Tea Export" (I): Ships one Consulate Rickshaw and 100 export. Also grants an additional steady trickle of 0.40 export.
  • [NEW] "Year of the Tiger" (I): Ships 1 Axehilt the Tame Tiger for every 2 Disciples lost before this card is sent (max. 12).
  • [NEW] "Koxinga" (IV): Ships 11 Iron Troops; Iron Troops get -20% ROF costs 1,000 coin.

Knights of the Mediterranean[]

  • Originally, Tea Export (I) had 0.4 xp/s trickle. With update 13.38085, it has 0.35 xp/s trickle.
  • With update 13.58326, Double-Faced Armor (III): Now increases ranged resistance of Meteor Hammers and Iron Flails by +5% (down from 10.5%), Repelling Volley (III): Chu Ko Nu and Arquebusier damage no longer gets improved by this card. Both units now inflict +1.00x damage bonus against all Ranged Shock Infantry instead of only Eagle Runner Knights, Beiyang Army (III): This card sending 8 Steppe Riders and 8 Keshiks now costs 800f (up from 750f), Iron Cap Princes' Army (III): This card sending 12 Changdao Swordsmen and 2 Flamethrowers now costs 800 food (down from 1000 food), 16 Arquebusiers (IV): Now delivers 17 Arquebusiers. TEAM Engineering school no longer affects Grenadiers, Abus Gunners, and Cannoneers.
Home City Cards in Age of Empires III
Civilizations
African Ethiopians · Hausa
Asian Chinese · Indians · Japanese
European British · Dutch · French · Germans · Italians · Maltese · Ottomans · Portuguese · Russians · Spanish · Swedes
Federal American Mexicans · United States
Native American Aztecs · HaudenosauneeI · Inca · LakotaS
Campaign and Historical Battle civilizations
Barbary Pirates (Algiers) · Black Family Estate (Act I: Fire and Act II: Shadow) · Canadians (Battle of Queenston Heights) · John Black's Mercenaries (Act II: Ice) · Knights of St. John (Act I: Blood) · Moroccans (The Battle of the Three Kings) · United States (campaign) (Act III: Steel)
I formerly "Iroquois"; S formerly "Sioux"