
In-game, the Chinese are specified as an archer and gunpowder civilization.
Overview[]
Unique unit[]
Chu Ko Nu: Foot archer that fires multiple arrows.
Dragon Ship*: Unique upgrade to the Fire Ship, replacing the Fast Fire Ship.
Unique technologies[]
Great Wall: Increases the hit points of walls and towers by +30%.
Rocketry: Scorpions, Rocket Carts, Lou Chuans +25% attack. Lou Chuans fire rockets instead of arrows in their anti-unit attacks, which deal Area of Effect damage.
Civilization bonuses[]
- Start game with +3 Villagers, but with -200 food, -50 wood.
- Town Centers support 15 population (instead of 5) and have +7 Line of Sight.
- Technologies are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age, respectively.
- Fire Galley-line and Fire Lancers move 5%/10% faster in the Castle/Imperial Ages, respectively.
Team bonus[]
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Castle[]
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Dock[]
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Monastery[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
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Others[]
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Notes[]
- ↑ The bonus is applied after Farm technologies, so a Farm with Horse Collar researched starts with food.
| Technology trees in Age of Empires II | |
|---|---|
| African | |
| Central Asian | |
| Central European | |
| East Asian | |
| Eastern European | |
| Mediterranean | |
| Middle Eastern | |
| Native American | |
| South Asian/Indian | |
| Southeast Asian | |
| Western European | |






































































































































































