“ | Heavy cavalry armed with a lance for extra range. Good against skirmishers, and holds its own against cavalry. | ” |
—In-game description |
The Chinaco is a melee cavalry in Age of Empires III: Definitive Edition that is unique to the Mexicans. It is a lesser version of the Spanish Lancer that moves slightly faster, attacks from a short distance away, and is quite effective against heavy cavalry.
Overview[]
The Chinaco replaces the Hussar for the Mexicans. It is available starting in the Commerce Age, and like the Hussar, is effective against Light Infantry, but weak against heavy infantry and light ranged cavalry. Chinacos have lower hit points than Hussars, but unlike Hussars, have multipliers on their damage output - making them more of a hard counter than a soft counter to the units against whom Heavy Cavalry excel. They also have a slightly longer range than other melee cavalry units, making it easier for them to attack their targets.
While Chinacos are trained at the Stable, Fort, and the Steamer, they can also be spawned from the Hacienda after sending the "Charreada" Home City Card. Their spawn time can be reduced by assigning Settlers or herdable animals to work at the Hacienda.
Special abilities[]
- Zapata Maneuver (requires the "Zapata Maneuvers" Home City Card): For the next 15 seconds, all Chinacos will be in stealth mode with no speed penalty unless when attacking, in which case the Chinaco will re-enter stealth mode after 2 seconds. 90 seconds cooldown; shared across all Chinacos.
- Lance Charge (automatically activated when attacking with a cooldown of 15 seconds; requires the "Presidial Lancers" Home City Card): The Chinaco charges at the enemy with his lance, which has a range of 3.75 and an Area of Effect of 2.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Veteran Chinacos | 200 wood 200 coin |
Upgrades Chinacos to Veteran (+20% hit points and attack) | |
Charros | 850 wood 850 coin |
Upgrades Chinacos to Charros (+40% hit points and attack); requires Veteran Chinacos | |
Imperial Charros | 1,500 wood 1,500 coin |
Upgrades Charros to Imperial (+50% hit points and attack); requires Charros |
Civilization differences[]
- For the Spanish upon revolting to Mexico, Chinacos can be spawned from Haciendas through the "Charreada" Home City Card. Also, Mexico has the "Charros" card, which upgrade them to Veteran and Charros.
Further statistics[]
As Chinacos are unique to the Mexicans and the Mexico revolution, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Light infantry, heavy cavalry, artillery |
Weak vs. | Heavy infantry, light ranged cavalry, ranged shock infantry |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Yoga (+5%) Pillage (+25% siege attack multiplier vs. buildings) Wind Horses (-10% Rate of Fire) |
Resistance | Pancerni (+10% ranged resistance) Sudanese Quilted Armor (+10% hand resistance) |
Speed | Apache Endurance (+5%) Comanche Mustangs (+5%) Wind Horses (+0.5) |
Line of Sight | Town Watch (+3) |
Train time | Cheyenne Horse Trading (-40%) Mass Cavalry (-35%) Immigrants (-10%) Quechuan Diet (-10%) Shaman Drums (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Jagiellonian Legacy (delivers 4 Chinacos if the Chihuahua or Zacatecas Federal State was chosen for the Mexicans) Meritocracy (-20% upgrade cost) |
Home City Cards[]
As Chinacos are unique to the Mexicans and Mexico, only their cards, base Spanish cards, and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Chinaco
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
Cavalry Combat | Cavalry get +15% hit points and attack | |
Caballeros | Lance cavalry get +1 hand attack range and +1.0 hand attack multiplier against infantry | |
Liberation March | Infantry, Cavalry, and shock infantry get +5% speed and -35% train time | |
Charreada | Haciendas can automatically spawn Chinacos | |
Army of the Three Guarantees | Ships 15 Soldados, 10 Chinacos, and 2 Heavy Cannons; costs 3 shipments |
- "Cavalry Combat", "Caballeros" and "Liberation March" are available to the Mexicans and Spanish.
- "Charreada" is available to the Mexicans, and also the Spanish upon revolting to Mexico.
- "Army of the Three Guarantees" is available to the Mexicans upon selecting the Estado de México Federal State, and also the Spanish upon revolting to Mexico.
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% attack |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
3 Chinacos | Ships 3 Chinacos | |
4 Chinacos | Ships 4 Chinacos | |
5 Chinacos | Ships 5 Chinacos | |
8 Chinacos | Ships 8 Chinacos | |
San Blas Battallion | Ships 8 Chinacos and 1 Mortar | |
Leather Soldiers | Changes the coin cost of Soldados, Salteadores, Chinacos, and Dragoons to wood on the first time, and vice-versa on the second time | |
Presidial Lancers | Chinacos get +10% attack and the Lance Charge ability | |
Plan of Casa Mata | [Plan] Turns all Dragoons into Chinacos; hand cavalry get +5% speed; Costs 250 food, 250 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Seven Laws | All Mexican unique units and buildings' train/build bounty +50% as long as at least one of each had been trained at any point in the game | |
Colegio de San Nicolás | Ships 500 XP; units get +4 Line of Sight and buildings get +8; sees what enemies can see for 20 seconds | |
San Luis Patriots | Ships 1 Chinaco for each shipment sent so far this game including this one (maximum of 8); Chinaco train time -10% | |
National Servant | All units get +10% hit points; Padre healing speed increased by 200% | |
Lancers of California | Imperial Charros and Imperial Dragoons enabled and free; costs 4,000 wood, 4,000 coin | |
Central American Cavalry | Upgrades Chinacos to Veteran (if not already); Dragoons available at Stable; costs 500 wood, 500 coin | |
Zapata Maneuvers | Chinacos get the Zapata Maneuver ability which allows them to go into stealth without losing speed |
- "Leather Soldiers", "8 Chinacos", and "Presidial Lancers" are also available upon revolting to Rio Grande.
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "San Luis Patriots" is available upon selecting the San Luis Potosí Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Lancers of California" is available upon revolting to California.
- "Central American Cavalry" is available upon revolting to Central America.
- "Zapata Maneuvers" is available upon revolting to Rio Grande.
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
Hand Cavalry Attack | Hand cavalry get +15% attack | |
Hand Cavalry Hitpoints | Hand cavalry get +15% hit points | |
TEAM Spanish Inquisition | All units get +10 Line of Sight; +1 Inquisitor | |
Charros | Upgrades Chinacos to Veteran and Charros; costs 1,000 food |
- "Charros" is available upon revolting to Mexico.
Changelog[]
Definitive Edition[]
- Chinacos have a ×1.34 multiplier against all cavalry and no multiplier against hand shock infantry.
The African Royals[]
- With update 56860, Chinacos have a ×1.34 multiplier against hand cavalry and a ×1.2 multiplier against hand shock infantry.
Knights of the Mediterranean[]
- With update 13.27885, Chinacos' multiplier vs. hand cavalry was reduced to ×1.25.
- With update 14.43676, Chinacos' multiplier vs. hand shock infantry and hand cavalry were removed. Chinacos have a ×1.25 multiplier against heavy cavalry.
- With update 15.30007, Chinacos' multiplier vs. heavy cavalry was reduced to ×1.2.
- With patch 15.30007, Chinacos' multiplier vs. heavy cavalry was changed to ×1.25.
Trivia[]
- Chinaco is a term used during the 19th century to refer to the common people, usually the ones who join the insurgency during the Mexican War of Independence. Its origin is unknown, although it is said that originated from xinaca ("without clothes", in Nahuatl), which also comes from the translation of the term Sansculotte ("withouth breeches", in French)
- Although not entirely inaccurate, the term Chinaco referring specifically to irregular mounted troopers was not used until the Second French Intervention in Mexico. Before that, they were called Cuerudos (due to their use of leather clothing) and contrary to the in-game unit role as an outlaw, they were muleteers and landowners.
- While the Chinaco is meant to represent an irregular mounted trooper, historically the cavalry of the Mexican Army consisted of lancers between 1839 and 1878. It was formed by, among many other regiments, the Lancers of Jalisco, Durango, Oaxaca, Zacatecas, Michoacán, and the Presidial Lancers. These cavalry regiments were one of the main forces of the Mexican Army throughout their history, mostly in the Mexican-American War.
- These regiments made use of lances in combat due to their lack of firearms, and fought by charging against the enemy's infantry and cavalry formations.
- Possibly, the choice to include Chinacos as lancers was made to avoid confusion, as these regiments did not have a unique name, and could possibly overlap with European ones.
- The Chinaco National Guard name refers to the Charros.
- Prior to update 13.58326, Cuerudos could be upgraded to "Charros" with the namesake Home City Card available to Mexico, which also gave their hand attack a ×3.0 multiplayer against infantry and a melee range of 2.
- Historically, real-life Chinacos also used machetes, pistols, carbines, and lariats.
History[]
“ | During the 19th century, many Mexican military forces were irregular detachments that fought effectively despite a general lack of discipline and earned a formidable reputation. Doubling as cattle ranchers in times of peace, Chinacos were famous for their equestrian skills, martial spirit, and flamboyant attire. Respected by their peers and feared on the battlefield, these bold riders were a credit to any army they saw fit to join. | ” |