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Fast moving warrior armed with a mace. Can easily get out of fights. Good against skirmishers and artillery.
—In-game description

The Chimu Runner is a shock infantry in Age of Empires III: Definitive Edition that is unique to the Incas and can be trained at the War Hut and Stronghold. It is similar to the Aztec Coyote Runner, a fast-moving infantry that allows it to act as a substitute for cavalry.


Chimu Runners are cost-efficient shock infantry that excel at killing Shock Infantry and artillery when up close. One of their notable, unique attributes is that they are immune to snaring, but they are not capable of snaring either. In other words, they have the ability to escape from an unfavorable fight easily without getting caught by the enemy units. This makes them highly proficient from simple things like raiding and scouting to primary things like turning the course of battles. They are however, vulnerable to heavy infantry and light cavalry like their Aztec counterpart, due to their less hitpoints and low ranged resistance.

Chimu Runners cannot soak damage, and they are not good at sieging buildings. They also have an inability to snare, making it difficult to catch enemy units that are on retreat. However, It is possible to enable their snare ability by sending the Chimu Support card for 1,000 coin in the Fortress Age. Chimu Runners can counter artillery effectively due to the x1.5 multiplier. They can slip through enemy units that are trying to protect the artillery units and also perform a flank attack during a fight. Upon sending the Road Building card, they move faster than most heavy cavalry units. It is also possible to give them a stealth ability by sending the Cloud Warriors card.

Special ability[]

Chimu maneuver.png Chimu Maneuver: For the next 8 seconds, all Chimu Runners have their speed increased by 0.75 and cannot be snared, but cannot snare enemies. 90 seconds cooldown; shared across all Chimu Runners.


Age Upgrade Cost Effect
Age III tech tree aoe3.png
Elite infantry.png Elite Chimu Runners 200 wood,
100 coin
Upgrades Chimu Runners to Elite (+25% hit points and attack)
Age IV tech tree aoe 3.png
Champion infantry.png Champion Chimu Runners 400 wood,
200 coin
Upgrades Chimu Runners to Champion (+25% hit points and attack); requires Elite Chimu Runners
Imperial Age
Legendary infantry.png Legendary Chimu Runners 1,500 wood,
1,500 coin
Upgrades Chimu Runners to Legendary (+50% hit points and attack); requires Champion Chimu Runners

Further statistics[]

As the Chimu Runner is unique to the Incas, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Ranged infantry, artillery
Weak vs. Heavy infantry, light cavalry
Hit points Comanche Horse Breeding.png Comanche Horse Breeding (+10%)
Cree Tanning.png Cree Tanning (+5%)
Maya Cotton Armor.png Maya Cotton Armor (+20%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Carib Kasiri Beer.png Carib Kasiri Beer (+10%)
Mapuche Tactics.png Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead.png Zapotec Cult of the Dead (+20%)
Yoga.png Yoga (+5%)
Master Lessons.png Master Lessons (+10%)
Armor Hualcana.png Hualcana (+10% resistance)
Speed Apache Endurance.png Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers.png Quechuan Diet (-25%)
Cheyenne Horse Trading.png Cheyenne Horse Trading (-25%)
Other Merritocracy.png Meritocracy (-20% upgrade cost)

Home City Cards[]

As the Chimu Runner is unique to the Incas, only their cards and other civilizations' TEAM cards are shown in the following tables:


Definitive Edition[]

  • Originally, Chimu Runners had 21 attack and no multiplier. With update 3552, they have 20 attack and a x1.5 multiplier against artillery.
  • Originally, Chimu Runners cost 65 food, 35 wood. With update 6159, they cost 65 food, 40 gold.
  • Originally, Chimu Runners have a speed of 6.5. With Update 20322, they have a speed of 6.25.
  • Chimu Runners cannot be snared but its melee attack cannot snare enemies.

The African Royals[]

  • With update 47581, Chimu Runners cost 70 food, 35 coin, can be snared, its melee attack can snare enemies, and now have the Chimu Maneuver ability.


The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. Drawing on the resources of a vast empire, the Inca recruited warriors from numerous subordinate tribes with their own military traditions. The Chimu, inheritors of the ancient Moche culture were once bitter enemies of the Inca but, once subdued, provided the Inca with some of their most formidable and loyal troops. The Chimu were known for their use of maces and clubs in warfare. Some warriors carried a mace and a small shield, charging swiftly into battle during or after the initial projectile barrage. The speed and ferocity of these light troops made them a force not to be underestimated.
—In-game history section