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This article is about the herdable animal in Age of Empires II and the wild animal in Age of Mythology. For the Age of Empires II wild animal, see Wild Chicken. |
The Chicken is a herdable animal in Age of Empires II: Definitive Edition and a wild animal in Age of Mythology.
Age of Empires II[]
The Chicken was introduced in update 141935 of Age of Empires II: Definitive Edition. They can spawn in random maps in place of other herdables like Sheep. They contain much lower food than other herdables, but decay slower. They have three color variations. They are worse at scouting than other livestock due to having lower Line of Sight.
Age of Mythology[]
“ | Villagers can hunt wild animals for food. | ” |
—In-game description |
“ | This animal can be hunted. | ” |
—In-game description |
Chickens are animals in Age of Mythology that can be killed for food. With few hit points and no attack, they are easy to kill and a safe method of gathering food. Unlike most huntables, Chickens do not run away from villagers or when attacked, making them easier to keep near drop-off points.
In Retold, Chickens have the same gather rates as herdable animals.
Before Retold, it is better to gather, hunt, or herd animals first, as they have faster gather rates. Due to their use of the WildCrops unittype flag, they and Berry Bushes are gathered at the same rate, meaning Berry Bushes are a more efficient form of food, due to having 100 food versus the 75 food for the Chicken. In Tale of the Dragon, Fu Xi players can research Domestication to improve gathering from them.
Chickens appear on most maps close to the starting Town Center, as an early source of food, along with Berry Bushes. Additionally, three Chickens are spawned each time the Lure god power is invoked. Furthermore, the Asper Blood technology allows Lampades to transform enemy human units into Chickens.
History[]
“ | Scientific name -- Gallus gallus Size -- 5-6 lbs. Diet -- seeds and insects Chickens have been eaten for thousands of years. While the Romans developed the first distinctive breed of chickens, ancient records show Asian jungle fowl were raised in China as early as 1400 BC. Since that time, chickens have become the most widespread and abundant domestic animal on the planet and one of the least expensive sources of protein. In addition to their meat, chickens provide eggs. In some modern African countries, 90 percent of households own scavenging chickens. |
” |
—In-game help section |
Methane Chicken[]
“ | Stay back! | ” |
—In-game description |
Chicken Exploding (named Methane Chicken before Retold) is a cheat unit, groups of which are spawned by the Chicken Storm cheat god power, which can be obtained via the cheat code "BAWK BAWK BOOM". Once invoked, the Chickens stay for a while before self exploding, greatly damaging or destroying all units and buildings nearby. The attributes and appearance of Methane Chickens are identical to regular Chickens, but they cannot be attacked or harvested by workers. It can be attacked and killed by others, but doing so causes that Chicken to explode anyway.
The Methane Chicken cannot normally be found in the Scenario Editor.
Trivia[]
- Chickens eventually reappeared in Age of Empires IV, but only as static details for buildings.
- Even though chickens are farm animals, in Age of Mythology they are not herdable like livestock animals.
- Before Retold, a Chicken (or Duck) could not ordinarily belong to a player in the Scenario Editor using the units tool, because it would always belong to Gaia (Mother Nature), even if it is given to another team. It also could not be converted by a Priest while using Set as the main god. A Chicken could be converted or sided to a player only by using triggers or the cheat code "
SET ASCENDANT
".
Gallery[]
Animals in Age of Empires II | |
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Herdable animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Timid huntables | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aggressive huntables | ![]() ![]() ![]() ![]() ![]() |
Wild animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Marine animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Civilian animals | ![]() ![]() ![]() ![]() |
Military animals | ![]() ![]() ![]() |
Hero animals | ![]() ![]() |
Decorative animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Animals (non-myth units) in Age of Mythology | |
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Herdable animals | ![]() ![]() ![]() ![]() |
Timid huntables | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aggressive huntables | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Wild animals | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Military animals | Animal of Set · ![]() ![]() |
Fish | ![]() ![]() ![]() ![]() |
Decorative animals | Bird (![]() ![]() ![]() ![]() ![]() ![]() |
Scenario Editor-exclusive animals | ![]() ![]() ![]() ![]() ![]() |
Cheat animals | ![]() |
Cut animals | Anchovies · ![]() |