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Cheyenne horseman armed with a spear. Good against other Cavalry.
—In-game description

The Cheyenne Rider is a heavy cavalry native warrior in Age of Empires III: The WarChiefs that can be trained at a Trading Post built on a Cheyenne settlement which replaces the Lakota in the expansion, thus the Cheyenne Rider acts as a replacement to the Lakota Axe Rider.

Overview[]

The Cheyenne rider is less powerful than the Hussar, but more cost effective. It requires fewer total resources, and food and wood versus food and coin. With the Cheyenne Fury upgrade, the unit becomes better at countering enemy cavalry than the Hussar. In the Definitive Edition, They have multipliers against cavalry and shock infantry by default. This makes them the only heavy cavalry in the game with an attack bonus versus their adjacent units, which are cavalry and shock infantry. This bonus can be further increased by researching Cheyenne Fury.

Upgrades[]

Age Upgrade Cost Effect
Ages fortress.jpg
Native Warrior Societies.png Cheyenne Warrior Societies 200 wood,
150 coin
Upgrades Cheyenne Riders to Elite (+25% hit points and attack)
Ages industrial.jpg
Champion Natives.png Champion Cheyenne 400 wood,
300 coin
Upgrades Cheyenne Riders to Champion (+40% hit points and attack); requires Cheyenne Warrior Societies
Imperial Age
Legendary natives.png Legendary Native Warriors
Exalted natives.png Exalted Natives
1,500 food,
1,500 wood
Upgrades native warriors to Legendary/Exalted (+50% hit points and attack)
The Legendary Native Warriors improvement is available in the Capitol for European civilizations and in the Town Center for Native American and Asian (as Exalted Natives) civilizations.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Ranged infantry, light infantry, artillery, cavalry (with Cheyenne Fury)
Weak vs. Heavy infantry, light cavalry
Improvements
Hit points Cavalry Cuirass.png Cavalry Cuirass (+10%)
Horsemanship.png Horsemanship (+10%, Lakota only)
Comanche Horse Breeding.png Comanche Horse Breeding (+10%)
Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Pillage.png Pillage (+25% siege attack)
Bonepipe Armor.png Bonepipe Armor (+1.0x multiplier vs. artillery, Lakota only)
Cheyenne Fury.png Cheyenne Fury (+2.0x multiplier vs. cavalry)
Yoga.png Yoga (+5%)
Sight Town Watch.png Town Watch (+2)
Speed Cherokee War Dance.png Cherokee War Dance (+20%)
Comanche Mustangs.png Comanche Mustangs (+10%)
Apache Endurance.png Apache Endurance (+5%)
Creation speed Mass Cavalry.png Mass Cavalry (-50%)
Cheyenne Horse Trading.png Cheyenne Horse Trading (-25%)
Penalties Coffee Trade.png Coffee Trade (-10% speed, Dutch only)

Home City Cards[]

In-game dialogue[]

Main article: Cheyenne#In-game_dialogue

Changelog[]

The WarChiefs[]

  • The Cheyenne Rider costs 40 food, 110 wood, gives 15 XP when trained or killed, and trains in 30 seconds.

Definitive Edition[]

  • The Cheyenne Rider costs 95 food, 90 wood, gives 18 XP when trained or killed, and trains in 40 seconds. It has a ×1.5 multiplier vs cavalry and ×1.25 multiplier versus shock infantry.

History[]

To the Native peoples of the North American plains, the horse represented both freedom and power. Horses were prized possessions to the Cheyenne, and were significant spoils of war. When armed with a lance, a mounted Cheyenne warrior presented a fearsome foe.

Before Cheyenne warriors engaged in battle, their leaders carefully planned their raids in detail. To kill one’s enemy in battle was of course a good thing to the Cheyenne warrior. But of even greater importance was the act of touching a living, unhurt man and leave him unscathed, a practice known as “counting coup.” The bravest warriors were known to go into battle with only a coup stick, a twig or carved piece of wood, sometimes decorated with fur or feathers.

Gallery[]

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