This article is about the Inca unit. For the native technology, see Quechuan Diet. |
“ | Inca scout with a great deal of utility. Good against Treasure guardians and can construct various buildings. | ” |
—In-game description |
The Chasqui is an infantry in Age of Empires III: Definitive Edition that is unique to the Inca. It is a fast-moving scout unit that can collect treasures and is surprisingly effective against Treasure guardians. It can also build Town Centers and Tambos.
Overview[]
Chasquis are replacements for Native Scouts, only available for the Inca. The differences compared to the Native Scouts are that they are shock infantry rather than just infantry, effective against Treasure guardians, and they receive combat boosts when aging up, while Native Scouts only get increased hit points.
Every age-up ships 1 Chasqui, and the train limit of Chasquis is increased by 1.
Upgrades[]
The Chasqui is upgraded in every Age up starting from the Fortress Age.
- +25% hit points and +8 attack
- +25% hit points and +8 attack
- +50% hit points and +8 attack
Further statistics[]
As the Chasqui is unique to the Inca, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Treasure guardians, mercenaries |
Weak vs. | Ranged infantry and artillery |
Improvements | |
Hit points | Maya Cotton Armor (+20%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Zapotec Cult of the Dead (+20%) Carib Kasiri Beer (+10%) Master Lessons (+10%) Yoga (+5%) Mapuche Tactics (+50% siege attack) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) Hualcana (+5% resistance) |
Speed | Apache Endurance (+5%) |
Train time | Cheyenne Horse Trading (-40%) Quechuan Diet (-15%) Shaman Drums (-10%) |
Cost | Somali Oryx Hide Shields (-10%) Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Home City Cards[]
As the Chasqui is unique to the Inca, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Chasqui
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% attack |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Inca[]
Card | Description | Age |
---|---|---|
Quipi Kamayuks | Chasquis get +8 Line of Sight, +5% speed, and can claim treasures; Tambos get an aura that increases the hit points of nearby units by +10% | |
Road Building | Land military units get +10% speed | |
Couriers | Infantry, cavalry, and shock infantry train time -45% | |
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed | |
Aymara Support | Ships 7 Chasquis; Chasquis get +50% hit points, +9 attack, +15 train limit, and +3.5 attack multiplier against heroes; costs 500 coin |
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Changelog[]
Definitive Edition[]
- Originally, Chasquis could build Native Embassies. With update 13088, they can no longer do this.
- Originally, Chasquis were unable to build Town Centers and Trading Posts when acquired by an ally. With update 13088, this was fixed.
- Originally, Chasquis lost their negative multiplier against villagers upon reaching the Commerce Age. Although it is not listed in the patch notes, with update 13088, this negative multiplier is no longer removed upon reaching the Commerce Age.
- Chasquis can claim treasures by default.
The African Royals[]
- With update 61213, Chasquis no longer can claim treasures by default, and the "Quipi Kamayuks" Home City Card allows them to claim treasures.
Knights of the Mediterranean[]
- With update 14.43676, Chasquis have a ×5.0 multiplier against mercenaries.
- With update 15.30007, Chasqui damage improvement per age is changed from +10/15/15 to +8.
- With patch 15.30007, Chasqui cost changed from 40 wood and coin to 50, training time from 10 seconds to 15, and hit point gain in the Fortress and Industrial Ages changed from +30% and +40% to +25%.
Trivia[]
- When attacking, the Chasqui uses its quipu as a weapon. This is inaccurate, as Chasquis were armed with clubs or maces, and huaracas (slings).
History[]
“ | The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. Of central importance to the Inca military were the Chasquis, scouts and messengers who could swiftly relay orders and were capable of traveling across extremely long distances as a result of their peak physical condition and the existence of an extensive network of Tambos, inns situated alongside the vast roadways of the Inca Empire. Chasquis were formidable fighters as well as messengers and scouts, however, and their keen senses, speed, and agility made them a challenge for even the most experienced troops in an enemy force. | ” |
Gallery[]
See also[]
- Eagle Scout – Aztec counterpart