|“||Trains mansabdars that increase attack and hitpoints of your troops.||”|
The Charminar Gate is a wonder in Age of Empires III: The Asian Dynasties that is unique to the Indians and can be built to advance into the next Age. It sends a shipment of Sowars or Mahout Lancers when built and can train Mansabdar units which enhances units of the same type (see below).
Mansabdar units[edit | edit source]
The Charminar Gate trains Mansabdar units which are more stalwart than their corresponding units and they have a passive ability that increase the hit points and attack of all nearby similar units, somewhat similar to the Japanese Daimyo, but Mansabdars themselves cannot train units or receive Home City shipments. They are enabled with proper Age; the Mansabdar Mahout Lancer cannot be trained until the player enters the Fortress Age. They typically have decorative uniforms and equipment, making it easy to distinguish them from normal units. Every Mansabdar unit only affects identical units and do not affect other non-related units (e.g. the Mansabdar Gurkha inspires all other Gurkhas and the Mansabdar Flail Elephant inspires other Flail Elephants).
All Mansabdar units cost twice as much as regular ones, require more population and train a little bit slower than a simple unit, making the Mansabdar units only available for players who mixed a good and productive economy with a powerful and hard-to-beat army. The most expensive units that the Indians can train are the Mansabdar elephants: they cost more population than a singular unit, though the Home City elephant upgrades will help a little bit. However, the high cost of the Mansabdar units are compensated by their high combat stats and unique special abilities, helping the player achieve a conquest victory if the same player handles them very carefully and with intelligence.
The Mansabdar units are not upgradable to Disciplined, Honored or Exalted level, but they can receive some upgrades from arsenal technologies, Home City Cards shipments (such as TEAM cards from ally players) and some Native/Religious upgrades at the trading posts.
The Mansabdar units are also shipped from the Indian Home City with the Regiment cards. Those cards ship at the town center a group of units with a Mansabdar unit as the leader of the regiment. For example, the Sowar Regiment card will send a group of Sowars, and a Mansabdar Sowar, with an extra villager (due the Indian special civilization ability), getting ready to assault the enemies without the request of a Charminar Gate wonder if the player can’t get it, but the player must be careful with this, because if the Mansabdar unit gets killed in combat and the player doesn’t have a Charminar Gate wonder, the Mansabdar unit is gone for good.
- Note: Mansabdar Elephants do not lose 2 population with the Professional Handlers Home City Card, only 1.
|Mansabdar Rajput||200 food,
|Mansabdar Sepoy||180 food,|
|Mansabdar Gurkha||140 food,|
|Mansabdar Sowar||160 food,
|Mansabdar Zamburak||120 food,
|Mansabdar Flail Elephant||250 food,
|Mansabdar Mahout||800 food,
|Mansabdar Howdah||500 food,
|Mansabdar Siege Elephant||600 wood,
- Note: The Urumi has its Mansabdar variant included with the Urumi Swordsmen Regiment Home City Card, but cannot be retrained at the Charminar Gate should it die. This is fixed in the Definitive Edition.
Shipments[edit | edit source]
Further statistics[edit | edit source]
As the Charminar Gate is unique to the Indians, only technologies that they have access to are shown in the following table:
|Building strengths and weaknesses|
|Hit points||Flying Buttress (+20%)|
Home City Cards[edit | edit source]
As the Charminar Gate is unique to the Indians, only their cards and other civilizations' TEAM cards are shown in the following tables:
|Click for a list of Home City Cards related to the Charminar Gate|
Green: TEAM Shipment that is sent to each player in a team
Indians[edit | edit source]
History[edit | edit source]
|“||Located in the City of Hyderabad, a former capital city of India, the Charminar Gate was built in 1591 at the center of the city to commemorate the eradication of a plague. At the place where Emperor Muhammad Quli Qutb Shah prayed for an end to the plague, he vowed to erect a mosque if his prayer were granted. When the plague ended, he built the mosque. The structure became known as Charminar because of its four characteristic minarets (“char,” meaning four, and “minar,” meaning spires). Each minaret has four stories, each of which opens into a plaza. Four is a number of significance in Islam. In this case, each of the four pillars represents a different aspect of knowledge.
When India became a British colony, the gate served as a storage facility for liquor and opium. The domes at the top of the gate offer unobstructed views of the city - a city once offered up in hopeful prayer by a distraught emperor.
Gallery[edit | edit source]
|Wonders in Age of Empires III|
|The Asian Dynasties|
|Chinese||Confucian Academy · Porcelain Tower · Summer Palace · Temple of Heaven · White Pagoda|
|Indians||Agra Fort · Charminar Gate · Karni Mata · Taj Mahal · Tower of Victory|
|Japanese||Golden Pavilion · Great Buddha · Shogunate · Torii Gates · Toshogu Shrine|