Chaos is an Atlantean Heroic Age god power in Age of Mythology: The Titans that is available to the worshipers of Hyperion. When invoked, it causes enemy units in the area to temporarily attack all allied units nearby.
The duration of the god power is seconds, with being the number of affected units. For e.g., with 2 affected units, it is 27 seconds, with 10 affected units, it is 7 seconds, and with 25 affected units, it is merely 4 seconds.
Further statistics[]
Age bonuses[]
- Wonder Age: -75% recharge cooldown and recast favor cost.
Relic bonuses[]
- Hekate's Torches: -10% recharge cooldown and recast favor cost.
Strategy[]
Chaos can affect many units, even including heroes, so its general use is to harass or cause disorder to enemies. Unlike in the original game, Chaos can be safely used during a battle, as the affected units will attack each other, leaving them further open to being eliminated. The god power's duration is calculated as , where N represents the number of affected units. For example, if used on an army with 5 units, Chaos will last 12 seconds. Note that if it is used on a big army, it will yield diminishing returns and may result in none of the affected units dying in the process. Therefore, using it on seriously wounded armies with few units remaining is ideal, as they will soon find themselves dead from the ensuing infighting.
Chaos can be used on a small force to either help finish them off or to distract them to allow the player's units to escape danger, while using it on a larger army is best for quickly dealing some damage to a big enemy army before battle. Contrary to the original game, units affected by Chaos do not lose their upgrades, so this god power can be devastating when used on an army with several units that would normally be able to counter each other, such as ranged soldiers and cavalry together, or an army with strong units, especially those with highly damaging special abilities. Oranos players can worship Hekate in the Mythic Age to further supplement Chaos with hordes of Lampades - entire armies will suddenly begin damaging or even destroying themselves, forcing enemies to quickly scramble to make up for their heavy losses.
Chaos does not affect many units, only up to four human soldiers or ships and one myth unit (excluding Titans and Qilin), so its general use is to harass or to cause disorder to enemies. It should not be used in the middle of a battle as the units will attack everyone, even the player who used it. It should be used in conjunction with scouting units, who can look for groups of enemy soldiers to invoke Chaos on before retreating.
Chaos is most effective when used on an enemy myth unit with an instant kill special attack as they can kill a few of their former allies before being killed themselves. However, the greatest blessing of Chaos is that neutral units lose all their upgrades, making them easier to kill should they come in contact with the player's units. Oranos players can worship Hekate in the Mythic Age to further supplement Chaos with hordes of Lampades - entire armies will be lost to madness, forcing enemies to quickly scramble to make up for their heavy losses.Changelog[]
The Titans[]
- Chaos permanently turns enemy units in the target area neutral, but cannot be used against heroes.
- Chaos recharges in 240 seconds.
Tale of the Dragon[]
- With patch 2.0, Chaos charges increased from two to three.
- With patch 2.7, Chaos converts a minimum of 4 normal units and 1 myth unit instead of converting a random number from 3โ4 and 0โ1 respectively. It also no longer affects Fishing Ships.
- With patch 2.8, the Lampades' special attack and the Chaos god power no longer affects the Pegasus, Hippocampus, or Raven, but now affects the Hades Shade, Serpent, Sea Snake, and Sentinel.
Retold[]
- Chaos can be reused unlimited times, for a base cost of 50 favor and a ramping cost of +10 favor, after a cooldown of 150 seconds.
- The duration in seconds is , where N is the number of affected units.
- Chaos no longer permanently turns enemy units neutral, instead inflicting a temporary status effect on them that causes them to attack all allied units close by. Its duration depends on the number of units affected, with a base duration of 3 seconds.
- Chaos also now affects heroes.
- With update 17.30764, the base cost of Chaos is 60 favor, and its cooldown increased to 180 seconds.
- With update 17.36100, the ramping cost is +20 favor.
- With update 17.36100, the duration in seconds is reduced to seconds.
Trivia[]
- Chinese Monks can convert neutral units back onto their side. When that happens, the unit will gain the team's color but the orange auras that appeared when it became neutral will remain.
- This also happens with units that were turned neutral by a Lampades.
- The icon of Chaos in Retold features a Star of Chaos symbol from Elric of Melnibonรฉ on the Hoplite's armor.