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This article is about the unit in Age of Empires III: The Asian Dynasties. For the unit in Age of Empires II: Definitive Edition - Dynasties of India, see Chakram Thrower (Age of Empires II).

Sikhs that throw hoops, causing splash damage. Good against infantry and buildings.
—In-game description

The Chakram Thrower (simply Chakram before update 14.43676) is a ranged light infantry native warrior in Age of Empires III: The Asian Dynasties that can be trained at a Trading Post built on an Udasi Temple holy site. It is similar to Fire Throwers, in which it throws burning hoops that does area damage.

Overview[]

Chakram Throwers are one of the most powerful native units, as they have splash damage. They act like Grenadiers and Arsonists, but possess a ranged attack instead of a siege attack, have slightly higher range, and do bonus damage against Heavy Infantry. They are however, not as strong versus buildings, but can be decent against buildings with a ranged attack, such as Outposts, Castles, War Huts, Town Centers etc., due to the beastly 50% ranged resistance. This high resistance is also very useful while fighting against other ranged infantry units. If used properly, they can wipe out an entire army of infantry units.

Their range can be further increased by researching the Army of the Pure technology, making them even stronger in ranged combat.

Upgrades[]

Age Upgrade Cost Effect
Udasi Discipline Training 100 wood
75 coin
Upgrades Chakram Throwers to Disciplined (+25% hit points and attack)
Udasi Honor Training 400 wood
300 coin
Upgrades Chakram Throwers to Honored (+35% hit points and attack); requires Udasi Discipline Training
Imperial Age
Imperial Age
Legendary Native Warriors
Exalted Natives
1,500 food
1,500 wood
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and attack)

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy infantry, ranged infantry in groups
Weak vs. Heavy cavalry, hand shock infantry, artillery
Improvements
Hit points Cree Tanning (+5%)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Armatoloi (+5%)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Incendiary Grenades (+15% siege attack multiplier vs. buildings and +1 ranged attack Area of Effect)
Resistance Somali Oryx Hide Shields (+5% ranged resistance)
Hualcana (+5% resistance; Inca only)
Range Army of the Pure (+2 ranged and siege attack)
Line of Sight Town Watch (+3)
Army of the Pure (+2)
Speed Cherokee War Dance (+20%)
Tilly's Discipline (+20%; Germans only)
Military Drummers (+10%)
Quechuan Mountaineering (+10%)
Akan Fontomfrom (+5%)
Apache Endurance (+5%)
Train time Cree Kinship (-45%)
Standing Army (-25%)
Akan Fontomfrom (-20%)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Strangers' Quarters (-10%; Africans only)
Cost Philhellenism (-10%)
Other Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush)
Meritocracy (-20% upgrade cost)
Penalties Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Chakram Thrower
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
TEAM Senegalese Riflemen Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat Native warriors get +15% hit points and damage
TEAM Native Weapon Trade Native warrior train limit +20%
Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Fencing School Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Native Treaties" is available to Africans, Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 3 Chakram Throwers if the player had built a Trading Post on an Udasi Temple.
  • "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
  • "Native Warriors" is available to Europeans, the Lakota and Mexicans.
  • "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
  • "TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.

Africans[]

Card Description Age
Feudal Armies All units' train time -15%; hero respawn time -15%
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)

Asians[]

Card Description Age
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Hindu Villager for the Indians)
Native Warrior Attack Native warriors get +30% damage and -25% train time
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

British[]

Card Description Age
British Grenadiers Grenade troopers get +15% damage and +20% siege damage; Grenadiers get a Mortar attack and +2 Line of Sight; card plays a jingle upon arrival
TEAM Grenadier Guards Musket infantry and grenade troopers get +15% hit points

Chinese[]

Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed
Siege Hitpoints Artillery and Flamethrowers get +15% hit points; grenade troopers get +20% hit points
Siege Attack Artillery and Flamethrowers get +15% damage; grenade troopers get +20% damage
Siege Combat Artillery get +15% hit points and damage; Flamethrowers and grenade troopers get +20% hit points and damage
Western Reforms All units get +8% hit points and damage
Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.

Dutch[]

Card Description Age
TEAM Infantry Hitpoints Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead

Ethiopians[]

Card Description Age
TEAM Coffee Consumption Ranged infantry get +5% speed
Ignatian Spirituality All units get +5% hit points and regeneration capability even while in combat

Europeans[]

Card Description Age
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Sevites Maroons, native warriors, and villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points
Louverture Liberation Delivers 6 Citizens; Citizens can be trained at Town Centers for 70 coin; Fishing Boats can be trained at Docks; native warriors get +20% hit points and +5% speed
Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

Federal Americans[]

Card Description Age
Indian Friendship/Chimayo Genizarios Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
  • "Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
  • "Indian Friendship"/"Chimayo Genizarios" ships 7 Chakram Throwers if the player had built a Trading Post on a Udasi Temple.

French[]

Card Description Age
Wilderness Warfare Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points
TEAM French Auxiliaries Combat Native warriors get +10% hit points and damage
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster

Haudenosaunee[]

Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry get +8 Line of Sight
Conservative Tactics Infantry get +10% hit points and damage
Native Warrior Conscription Native warrior cost -25% and train limit +20%
Wampum Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead

Hausa[]

Card Description Age
Sahelian Kingdoms Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage

Inca[]

Card Description Age
Road Building Land military units get +10% speed
Couriers Infantry, cavalry, and shock infantry train time -45%
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.

Indians[]

Card Description Age
Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
TEAM Shivaji's Tactics All units get +5% hit points and damage
Zamindars Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one
Hire 7 Chakram Throwers Delivers 7 Chakram Throwers; costs 500 coin; +1 Hindu Villager
Hire 17 Chakram Throwers Delivers 17 Chakram Throwers; grants Udasi Discipline Training; costs 1,000 coin; +1 Hindu Villager
Hire 11 Chakram Throwers Delivers 11 Chakram Throwers; grants Udasi Discipline Training and Udasi Honor Training; costs 1,000 coin

Italians[]

Card Description Age
Infantry Hitpoints Infantry get +15% hit points
Schiavoni Swords Infantry, cavalry, and shock infantry get +15% all melee attack damage

Japanese[]

Card Description Age
Onin War Infantry get +33% siege attack damage
TEAM Sengoku Unit upgrades cost -20%
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead

Lakota[]

Card Description Age
Moccasins Infantry get +10% speed
Black Arrow Native warriors train time -85%
Winter Counts Training units grants +40% XP and constructing buildings grants +20% XP

Maltese[]

Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster

Mexicans[]

Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
National Servant All units get +10% hit points; Padre healing 200% faster
Imperial Age
Imperial Age
Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Pok Ta Pok Infantry get +10% speed and -10% train time
  • "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Bastimento" is available upon revolting to Rio Grande.
  • "Pok Ta Pok" is available upon revolting to the Maya.

Ottomans[]

Card Description Age
Kuleli School Janissaries, Azaps, Nizam Fusiliers, Abus Gunners, grenade troopers, and Bashibozuks get +15% hit points and damage
Cebeci Abus Gunners and grenade troopers get +20% hit points
Topçular Artillery, artillery troopers, and grenade troopers get +15% hit points and damage
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead

Portuguese[]

Card Description Age
Artillery Hitpoints Grenade troopers get +30% hit points; artillery get +15% hit points

Russians[]

Card Description Age
Ransack Infantry get +50% siege attack damage
Dueling School Infantry train time -25%

Spanish[]

Card Description Age
Peninsular Guerrillas Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic units get +10 Line of Sight

United States[]

Card Description Age
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.

All[]

Card Description Age HC level
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
1
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
10
Native Warrior Combat Native warriors get +25% hit points and damage
25
TEAM Native Warrior Societies Native warrior train limit +30%
25
Blood Brothers Upgrades native warriors to Elite/Disciplined and Champion/Honored (also +4 Uhlans for the Germans)
25
Fencing School Infantry (except Skull Knights) train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Native Treaties" is available to Europeans and Native Americans, and ships 3 Chakram Throwers if the player had built a Trading Post on an Udasi Temple.
  • "Native Warriors" is available to Europeans and Native Americans (except the Iroquois).
  • "Native Warrior Combat" is available to the French and Iroquois.
  • "TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
  • "Fencing School" is available to the Aztecs, Europeans (except the Ottomans), and Indians.

Asians[]

Card Description Age HC level
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Villager for the Indians)
1
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Villager for the Indians)
10
Native Warrior Attack Native warriors get +30% damage and -25% train time
10
  • "Native Alliance" is not available to the Chinese.
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

Chinese[]

Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10

Dutch[]

Card Description Age HC level
TEAM Infantry Hitpoints Infantry get +15% hit points
10

French[]

Card Description Age HC level
Wilderness Warfare Coureurs des Bois, native warriors, and Skirmishers get +20% hit points
25
TEAM Improved Native Warrior Combat Native warriors get +15% hit points and damage
1

Indians[]

Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25
Hire 7 Chakram Throwers Delivers 7 Chakram Throwers; costs 500 coin; +1 Villager
10
Hire 17 Chakram Throwers Delivers 17 Chakram Throwers; grants Udasi Discipline Training; costs 1,000 coin; +1 Villager
25
Hire 23 Chakram Throwers Delivers 23 Chakram Throwers; grants Udasi Discipline Training; costs 2,000 coin
40

Iroquois[]

Card Description Age HC level
Infantry Attack Infantry get +15% damage
10
Infantry Hitpoints Infantry get +15% hit points
10
Infantry Combat Infantry get +15% hit points and damage
25
TEAM Scout Infantry Infantry get +8 Line of Sight
10

Japanese[]

Card Description Age HC level
Onin War Infantry get +33% siege attack damage
40
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1

Russians[]

Card Description Age HC level
Ransack Infantry get +50% siege attack damage
25
TEAM Dueling School Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12%
25

Sioux[]

Card Description Age HC level
Wind Runner Infantry get +10% speed
10
Black Arrow Native warriors train time -85%
10

Spanish[]

Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

The Asian Dynasties[]

  • The unit is named Chakram.
  • Chakram Throwers have 10 range, are tagged as heavy infantry, have 15 siege damage, and a ×0.5 multiplier against cavalry and shock infantry.

Definitive Edition[]

  • Chakram Throwers have 14 range and no longer are tagged as heavy infantry.
  • Chakram Throwers are now tagged as grenade trooper.
  • Chakram Throwers are now affected by the Incendiary Grenades technology.

Knights of the Mediterranean[]

  • With update 13.58326, Chakram Throwers are tagged as Light Infantry, have 20 siege damage, and a ×0.6 multiplier against heavy cavalry and ×0.5 against hand shock infantry.
  • With update 14.43676, the unit is renamed to Chakram Thrower.

In-game dialogue[]

The Chakram Thrower speaks Modern Hindi, using the Tiger Claw's dialogue lines.

History[]

According to Sanskrit sources, the word "chakra" means circle or wheel. It is linked to the Hindu and Buddhist beliefs of chakra, which relate to centers of energy within the human body. The chakram, named for its resemblance to a wheel, is a circular metal weapon that ranges from 5 to 7 inches in diameter and is of varying thickness. In most cases, it has a sharpened outer edge, and a smooth inner edge by which it is handled. The chakram was usually thrown at its target from a range of 100 to150 feet, although it was also used as a close-combat melee weapon, spun and swung by hand. Soldiers could carry many chakram at one time, often hanging them along the length of their arms or even from a modified turban.

From the sixteenth century forward, the chakram was a weapon employed exclusively by Sikh soldiers, who threw them in large volleys like archers fire arrows. Following the Sepoy Mutiny of 1857, also known as the First Indian War of Independence, the English dismantled most Indian armories, and many antique weapons, including chakram, were destroyed and sold as scrap. The twentieth century brought reports of Sikh still using the weapon in battle, with as much skill and accuracy as when it was at its peak.
—In-game history section

Gallery[]

Native warriors in Age of Empires III
Age of Empires III
Aztecs Aztec Eagle Warrior · Aztec Jaguar Warrior
Carib Carib Blowgunner
Cherokee Cherokee Rifleman
Comanche Comanche Horse Archer
Cree Cree Tracker
Haudenosaunee Haudenosaunee Tomahawk · Haudenosaunee Mantlet
Lakota Lakota Axe Rider · Lakota Tokala Soldier
Maya Maya Holcan Spearman (former) · Maya Holcan Javelineer*
Nootka Nootka Clubman · Nootka War Chief
Quechua Quechua Huaminca · Quechua Bolas Warrior
Seminole Seminole Sharktooth Bowman
Tupi Tupi Blackwood Archer
The WarChiefs
Apache Apache Cavalry
Cheyenne Cheyenne Rider
Huron Huron Mantlet
Klamath Klamath Rifleman
Mapuche Mapuche Ironwood Clubman · Mapuche Bolas Rider*
Navajo Navajo Rifleman
Zapotec Zapotec Lightning Warrior
The Asian Dynasties
Bhakti Temple Tiger Claw · War Elephant**
Jesuit Mission Conquistador
Shaolin Temple Rattan Shield
Sufi Mosque Qizilbash*
Udasi Temple Chakram Thrower
Zen Temple Sohei Naginata
Definitive Edition
Lenape Lenape Warrior
Tengri Shrine Tatar Archer · Tengri Wolf
The African Royals
Akan Akan Ankobia · Akan Tufohen
Berbers Berber Camel Rider · Berber Sultan
Somalis Somali Issa Warrior · Somali Darood Militia
Sudanese Sudanese Dervish
Yoruba Yoruba Oyo Legionary · Yoruba Eso Rider
Knights of the Mediterranean
House of Bourbon Royal Musketeer · Royal Dragoon
House of Habsburg Mounted Infantry · Line Infantry
House of Hanover Totenkopf Hussar · Black Brunswicker · Drummer
House of Jagiellon Lipka Tatar · Shock Rider
House of Oldenburg Royal Huntsman · Northern Musketeer
House of Phanar Evzone · Boyar · Sacred Band Infantry
House of Vasa Royal Arquebusier · Winged Hussar
House of Wettin Trabant · Saxon Cuirassier
House of Wittelsbach Mountain Trooper · Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit