Chakram Throwers are one of the most powerful native units, as they have splash damage. They act like Grenadiers and Arsonists, but possess a ranged attack instead of a siege attack, have slightly higher range, and do bonus damage against Heavy Infantry. They are however, not as strong versus buildings, but can be decent against buildings with a ranged attack, such as Outposts, Castles, War Huts, Town Centers etc., due to the beastly 50% ranged resistance. This high resistance is also very useful while fighting against other ranged infantry units. If used properly, they can wipe out an entire army of infantry units.
Their range can be further increased by researching the Army of the Pure technology, making them even stronger in ranged combat.
Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead
Native Treaties
Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
Native Alliance
Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors
Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat
Native warriors get +15% hit points and damage
TEAM Native Weapon Trade
Native warrior train limit +20%
Blood Brothers
Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
"TEAM Senegalese Riflemen" is available to the French and Hausa.
"Native Treaties" is available to Africans, Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 3 Chakram Throwers if the player had built a Trading Post on an Udasi Temple.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans, the Lakota and Mexicans.
"Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
"TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
"Liberation March" is available to the Mexicans and Spanish.
"Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
"Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
"Indian Friendship"/"Chimayo Genizarios" ships 7 Chakram Throwers if the player had built a Trading Post on a Udasi Temple.
The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
"Native Treaties" is available to Europeans and Native Americans, and ships 3 Chakram Throwers if the player had built a Trading Post on an Udasi Temple.
"Native Warriors" is available to Europeans and Native Americans (except the Iroquois).
"Native Warrior Combat" is available to the French and Iroquois.
"TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
"Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
"Fencing School" is available to the Aztecs, Europeans (except the Ottomans), and Indians.
With update 13.58326, Chakram Throwers are tagged as Light Infantry, have 20 siege damage, and a ×0.6 multiplier against heavy cavalry and ×0.5 against hand shock infantry.
With update 14.43676, the unit is renamed to Chakram Thrower.
According to Sanskrit sources, the word "chakra" means circle or wheel. It is linked to the Hindu and Buddhist beliefs of chakra, which relate to centers of energy within the human body. The chakram, named for its resemblance to a wheel, is a circular metal weapon that ranges from 5 to 7 inches in diameter and is of varying thickness. In most cases, it has a sharpened outer edge, and a smooth inner edge by which it is handled. The chakram was usually thrown at its target from a range of 100 to150 feet, although it was also used as a close-combat melee weapon, spun and swung by hand. Soldiers could carry many chakram at one time, often hanging them along the length of their arms or even from a modified turban.
From the sixteenth century forward, the chakram was a weapon employed exclusively by Sikh soldiers, who threw them in large volleys like archers fire arrows. Following the Sepoy Mutiny of 1857, also known as the First Indian War of Independence, the English dismantled most Indian armories, and many antique weapons, including chakram, were destroyed and sold as scrap. The twentieth century brought reports of Sikh still using the weapon in battle, with as much skill and accuracy as when it was at its peak.
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—In-game history section
Gallery[]
An in-game Chakram Thrower
The Chakram Thrower's history portrait
The web version of the Chakram Thrower icon
Sikh warriors with Chakrams in 1844
In-game Chakram Thrower in the Definitive Edition
Chakram Thrower image from the Compendium section in the Definitive Edition