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This article is about the unit in Age of Empires. For other uses, see Centurion. |
“ | Upgrade of Phalanx. The Centurion is the ultimate elite infantry unit. It has more hit points, attack strength, and armor than the Phalanx. | ” |
—In-game description in the Definitive Edition |
The Centurion is a heavy infantry unit in Age of Empires that can be trained at the Academy as the final form of the Hoplite.
Availability chart[]
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- x indicates that the civilization can fully upgrade their Centurions' combat statistics, i.e. gets Metallurgy, Chain Mail Infantry and Tower Shield.
- - indicates that the civilization does not get Conscription.
- + indicates that the civilization has at least one civilization bonus that benefits the combat strength of their Centurions.
- ✝ indicates Centurions were previously available for this civilization.
Gameplay[]
The Centurion is the final and most powerful Academy unit, upgrading from the Phalangite. It is one of the game's elite upgrades, so costs an extremely expensive 1,800 food, 700 gold to research. Before Return of Rome, it also needed Aristocracy to be researched at the Government Center, which should still be researched, as it increases Academy units' low base speed, making them faster than any other foot units (with the exception of Villagers with Wheel researched).
The Centurion is the most lethal melee combatant in the game, and vies with the Fire Galley and Helepolis as the most damaging unit of any type against individual troops. In addition to its extreme damage output, it shrugs off extraordinary amounts of melee damage (including Stone Thrower-line projectiles) with its thick armor and high hit points. It is usually able to defeat the far more expensive Armored Elephant and Cataphract unless there is a significant disparity in damage/armor upgrades.
In addition to melee supremacy, Centurions are also useful for tearing down enemy fortifications. Only War Elephants and Fire Galleys do more damage to towers, plus Stone Throwers and Catapult Triremes against other building types.
Note that the Centurion's thick armor doesn't apply to the piercing damage of arrow or Ballista bolt attacks; resisting these will require shield upgrades or the Macedonians' civilization bonus.
Like all heavy infantry, the Centurion is vulnerable to ranged units, especially the Priest (which can convert them to the opposite side before the Centurion reaches combat range), the Helepolis (which inflicts massive piercing damage from a long distance), and the Horse Archer (which is agile enough to outmaneuver them between shots). However, the Centurion does have far higher hit points than its predecessors, making it more capable of surviving long enough to close the gap to melee range.
Of the civilizations able to train the Phalangite, only the Palmyrans and (since Return of Rome) Hittites are unable to further upgrade it to the Centurion. Centurions add +10 melee attack, +40 hit points, and +1 melee armor over the Phalangite, or +13 melee attack, +40 hit points and +3 melee armor over the Hoplite.
Comparison among civilizations[]
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Cost | 60 food, 40 gold | 48 food, 32 gold | ||||||
Hit Points | 200 | 160 | ||||||
Attack | 30+4 | 30+7 | 30+4 | |||||
Armor | 8+4/0+3 | 8+6/0+1 | 8+6/0+3 | 8+6/0+5 | 8+6/0+2 | 8+6/0+3 | ||
Movement Speed | 1.095 | 1.365 | ||||||
Training Time | 28.8 | 36 | ||||||
Extras | +2 Line of Sight 4x conversion resistance |
Further statistics[]
Strengths and weaknesses | |
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Strong vs. | Cavalry, infantry, buildings |
Weak vs. | Archers, Priests, siege weapons |
Upgrades | |
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Attack | ![]() ![]() ![]() |
Armor | ![]() ![]() ![]() ![]() ![]() ![]() |
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Creation speed | ![]() |
Civilization bonuses | |
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Armor | ![]() |
Conversion resistance | ![]() |
Line of Sight | ![]() |
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Resource cost | ![]() |
Team bonuses | |
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Creation speed | ![]() |
Team bonuses[]
Carthaginians: Researching Aristocracy and upgrading to Centurion is 20% faster.
Palmyrans: Researching technologies that benefit Centurions are 30% faster.
Changelog[]
Age of Empires[]
- Phalanxes can be upgraded to Centurions only if Aristocracy is researched.
- Centurions have 1.5 reload time.
- Greeks: Centurions have +33% speed.
- Centurions are visually identical to Phalanxes.
Definitive Edition[]
- Greeks: Centurions have +30% speed and cost -20%.
Return of Rome[]
- Researching Aristocracy is no longer required to upgrade Phalangites to Centurions.
- Centurions receive a unique model to visually differentiate them from Phalangites.
- Upon release, Centurions had 2.0 reload time. With update 87863, they have 1.5 reload time again.
Palmyrans (team bonus): Technologies benefiting Centurions are researched 30% faster.
Heroes[]
There is one hero in the game with the appearance of a Centurion:
History[]
“ | The smallest tactical unit in the Roman army trusted with independent maneuver was the century, standing 100 man strong (later 80 with the remaining 20 comprising administrative staff and hangers-on). Each century was commanded by a Centurion, a veteran promoted from the ranks after demonstrating bravery, skill, discipline, and leadership. The century was roughly equivalent to the modern infantry platoon and the Centurion was a combination of modern infantry platoon commander (usually a Lieutenant) and top sergeant. Centuries were further organised into cohorts - six centuries per cohort (480 men total) - with the most senior centurion taking overall command of the cohort, akin to a modern infantry company and infantry company commander (usually a Captain or Major). Centurions were the backbone of the legions that built and defended the Roman Empire. | ” |
—The Age of Empires manual |
Trivia[]
- The Centurion has the highest attack of all units outside of siege weapons, 30-37 depending on upgrades. Average damage per second is just behind the Fire Galley at 20-24.7 versus 24-30.
- With 8-14 melee armor, the Centurion has the highest melee armor of all units in the game.
- The Greek Centurion is the fastest foot soldier in the game, with 1.365 speed.
- All of the Mediterranean-styled civilizations have access to the Centurion while none of the Mesopotamian-styled ones had access to them. With Return of Rome, Sumerians and Hittites switched architecture sets, resulting in the Egyptian-styled civilizations completely lacking Centurions.
Gallery[]
Technology tree[]
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