This article is about the cavalry units in Age of Mythology. For cavalry units in other games of the series, see Cavalry. |

Cavalry units in Age of Mythology are mounted soldiers that fight in close combat with enemies, and are hence distinguished from infantry and archers. Cavalrymen are also human units, rather than the superhuman heroes or monstrous myth units. Counter-cavalry units gain a bonus against all the cavalry listed below. There are also a few units that are mounted but not considered cavalry for game purposes.
Greeks[]
Apart from the Hetairoi unit, which is also available at the Fortress, all cavalry units are available at the Stable.
Egyptians[]
Camelry and Elephants are available at the Migdol Stronghold, whereas Mercenary Cavalry are "fast response" units, available at the Town Center.
Mercenary Cavalry (lifespan: 40 s, or 70 s with Medjay)
Camelry
War Elephant
Norse[]
Raiding Cavalry are available at the Longhouse, whereas Jarls are trained at the Hill Fort.
Atlanteans[]
Contarii are available at the Military Barracks.
Contarius and
Contarius Hero (dual-classed; both a hero and a cavalry unit.)
Chinese[]
Scout Cavalry, Mounted Archers, and Cataphracts are available at the Stable, whereas Generals and War Chariots can be trained at the Castle. The Chinese have the broadest variety of cavalry units in the game.
Scout Cavalry
Mounted Archer (dual-classed; both an archer and a cavalry unit.)
Cataphract
General (special human unit, build limit of 3)
War Chariot
Mounted non-cavalry units[]
Kataskopos (Scout) (considered a Scout, originally a Light Cavalry unit)
Chariot Archer (on horseback but considered an archer)
Turma (same as Chariot Archer) and
Turma Hero (dual-classed; both a hero and an archer unit.)
Cut units[]
Units that were cut, and or removed before release, along with a couple of existing, but non-trainable cavalry units:
- Cataphract (Greek Cataphracts, Hades unique unit)
- Egyptian Chariot (Anti-Cavalry)
- Norse Heavy Cavalry and Light Cavalry (Heavy anti-archer cavalry, and light anti-cavalry cavalry units respectively.)
Brief comparison table[]
Name | Age | Civ | Food | Gold | Pop | H.Dmg | HP | H.Armor | P.Armor | Spd |
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Greek | 40 | 80 | 3 | 10 | 150 | 10% | 25% | 5.5 m/s |
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Greek | 70 | 40 | 3 | 6 | 120 | 20% | 10% | 6.0 m/s |
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Greek
* |
50 | 81 | 3 | 8 | 110 | 10% | 40% | 4.8 m/s |
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Egyptian | 50 | 70 | 3 | 8 | 125 | 15% | 30% | 6.0 m/s |
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Egyptian | 180 | 70 | 5 | 14 | 450 | 25% | 40% | 2.9 m/s |
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Egyptian | 0 | 120 | 0 | 8 | 190 | 40% | 45% | 5.3 m/s |
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Norse | 40 | 50 | 2 | 8 | 105 | 15% | 35% | 6.0 m/s |
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Norse | 50 | 80 | 3 | 9 | 180 | 20% | 35% | 4.8 m/s |
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Atlantean | 70 | 40 | 3 | 10 | 130 | 15% | 15% | 5.75 m/s |
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Chinese | 30 | 40 | 1 | 6 | 90 | 15% | 30% | 5.75 m/s |
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Chinese | 70 | 50 | 2 | 7 | 110 | 35% | 15% | 5.0 m/s |
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Chinese | 200 | 200 | 3 | 10 | 300 | 30% | 45% | 5.5 m/s |
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Chinese | 100 | 100 | 3 | 13 | 190 | 30% | 40% | 5.0 m/s |
Some details worth mentioning:
- Hippikon, Raiding Cavalry, Contarius: ×1.25 against archers
- Raiding Cavalry upgradable to: ×3.25 against archers and ×3.75 against Throwing Axeman (Baldr)
- Prodromos: ×3 against cavalry
- Camelry: ×1.75 against cavalry
- Cataphract: ×3 against infantry
- General does not benefit from Castle units upgrades and has a build limit of 3.
Beneficial gods for cavalry[]
Greeks[]
- Poseidon (Lord of Horses, cavalry cost 10% less, Stables cost 15% less)
- Hermes (Spirited Charge)
- Dionysus (Thracian Horses)
Egyptians[]
- Ra (+12% HP and +10% speed for Camelry)
- Hathor (Medjay)
- Thoth (Tusks of Apedemak, Valley of the Kings)
- Osiris (Desert Wind)