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This article is about the cavalry units in Age of Mythology. For cavalry units in other games of the series, see Cavalry.

Aom cavalry prev.png

Cavalry units in Age of Mythology are mounted soldiers that fight in close combat with enemies, and are hence distinguished from infantry and archers. Cavalrymen are also human units, rather than the superhuman heroes or monstrous myth units. Counter-cavalry units gain a bonus against all the cavalry listed below. There are also a few units that are mounted but not considered cavalry for game purposes.

Greeks[edit | edit source]

Apart from the Hetairoi unit, which is also available at the Fortress, all cavalry units are available at the Stable.

Egyptians[edit | edit source]

Camelry and Elephants are available at the Migdol Stronghold, whereas Mercenary Cavalry are "fast response" units, available at the Town Center.

Norse[edit | edit source]

Raiding Cavalry are available at the Longhouse, whereas Jarls are trained at the Hill Fort.

Atlanteans[edit | edit source]

Contarii are available at the Military Barracks.

Chinese[edit | edit source]

Scout Cavalry, Mounted Archers, and Cataphracts are available at the Stable, whereas Generals and War Chariots can be trained at the Castle. The Chinese have the broadest variety of cavalry units in the game.

Mounted non-cavalry units[edit | edit source]

  • Kataskoposicon.jpg Kataskopos (Scout) (considered a Scout, originally a Light Cavalry unit)
  • AoMChariotArcherIcon.png Chariot Archer (on horseback but considered an archer)
  • Turmaicon.jpg Turma (same as Chariot Archer) and Turma Hero Icon.png Turma Hero (dual-classed; both a hero and an archer unit.)

Cut units[edit | edit source]

Units that were cut, and or removed before release, along with a couple of existing, but non-trainable cavalry units:

  • Cataphract (Greek Cataphracts, Hades unique unit)
  • Egyptian Chariot (Anti-Cavalry)
  • Norse Heavy Cavalry and Light Cavalry (Heavy anti-archer cavalry, and light anti-cavalry cavalry units respectively.)

Brief comparison table[edit | edit source]

Name Age Civ Food Gold Pop H.Dmg HP H.Armor P.Armor Spd
Hippikonicon.jpg Hippikon ClassicalAge.png Greek 40 80 3 10 150 10% 25% 5.5 m/s
AoMProdromosIcon.png Prodromos HeroicAge.png Greek 70 40 3 6 120 20% 10% 6.0 m/s
HetairoiIcon.png Hetairoi MythicAge.png Greek

*

50 81 3 8 110 10% 40% 4.8 m/s
AoMCamelryIcon.png Camelry HeroicAge.png Egyptian 50 70 3 8 125 15% 30% 6.0 m/s
Aomwarelephanticon.jpg War Elephant HeroicAge.png Egyptian 180 70 5 14 450 25% 40% 2.9 m/s
AoMMercenaryCavalryIcon.png Mercenary Cavalry HeroicAge.png Egyptian 0 120 0 8 190 40% 45% 5.3 m/s
AoMRaidingCavalryIcon.png Raiding Cavalry ClassicalAge.png Norse 40 50 2 8 105 15% 35% 6.0 m/s
Jarlicon.jpg Jarl HeroicAge.png Norse 50 80 3 9 180 20% 35% 4.8 m/s
Contarius icon.png Contarius HeroicAge.png Atlantean 70 40 3 10 130 15% 15% 5.75 m/s
Scout Cavalry Icon.png Scout Cavalry ArchaicAge.png Chinese 30 40 1 7 90 15% 30% 6.0 m/s
CataphractIcon.png Cataphract HeroicAge.png Chinese 70 50 2 7 120 35% 20% 5.0 m/s
General Icon.png General HeroicAge.png Chinese 200 200 3 10 300 30% 45% 5.5 m/s
War Chariot Icon.png War Chariot MythicAge.png Chinese 100 100 3 12 190 30% 40% 5.0 m/s

Some details worth mentioning:

  • Hippikon, Raiding Cavalry, Contarius: ×1.25 against archers
  • Raiding Cavalry upgradable to: ×3.25 against archers and ×3.75 against Throwing Axeman (Baldr)
  • Prodromos: ×3 against cavalry
  • Camelry: ×1.75 against cavalry
  • Cataphract: ×3 against infantry
  • General does not benefit from Castle units upgrades and has a build limit of 3.

Beneficial gods for cavalry[edit | edit source]

Greeks[edit | edit source]

Egyptians[edit | edit source]

Norse[edit | edit source]

Atlanteans[edit | edit source]

Chinese[edit | edit source]

Gallery[edit | edit source]

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