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This article is about the cavalry units in Age of Empires II. For the armor class, see Armor class: Cavalry. For cavalry units in other games of the series, see Cavalry.
Horse.png

Cavalry in Age of Empires II is one of the four combat forces on land, the other ones being archers, infantry, and siege weapons.

General information[]

Knight runanim aoe2.gif

As understood by the game, cavalry units are mounted melee units with high speed, attack, HP, and armor. They have no range (except Mamelukes and Steppe Lancers, but these are short) and are expensive. In direct combat, cavalry easily overpower archer, infantry, and siege units.

Other mounted units, such as Cavalry Archers, Ballista Elephants, Flaming Camels, and Missionaries, despite being mounted, are not counted as cavalry proper because they are not upgraded like cavalry. Armored and Siege Elephants benefit from upgrades like regular cavalry, so they are included.

Cavalry taking out enemy infantry.

Common cavalry units are trained at the Stable and first become available in the Feudal Age. Unique cavalry units are trained at the Castle with some exceptions:

Excluding the melee Ratha, Scout Cavalry line and Magyar Huszars with Corvinian Army, among which the latter two cost only food, all cavalry units cost food and gold. The Ratha is trained and upgraded (except for attack) as a Mounted Archer, hence costs wood and gold.

All cavalry units have either Cavalry armor class or Camel armor class (the latter only for camels).

Despite the many advantages of the cavalry branch, there are a few drawbacks that should be considered. Like archers, they have their own common, cheap, and easy to mass counter unit: the Pikeman. Every player frequently using cavalry is bound to meet them sooner or later. Also, cavalry units are expensive, especially in terms of gold, and a strong reliance on them can lose the game if gold runs out or supplies are cut off. And on narrow maps with lots of obstacles like cliffs or woods, cavalry units can fall prey to ranged units that can exploit their range.

Camel Riders, Mamelukes, Flaming Camels, Kamayuks, and Genoese Crossbowmen also have bonus attack against cavalry units.

Still, since every unit only takes up exactly one population space (excluding Karambit Warriors), cavalry units fill these spaces effectively, especially if the population cap is set to a low value.

The Native American civilizations cannot build Stables and normally cannot train cavalry units. As a replacement, they can train Eagle Warriors at their Barracks. If given a Stable in the Scenario Editor or if they convert one (not possible for Mayans, who do not have Redemption), they can train Xolotl Warriors, which are identical in stats with Knights. However, as Native Americans still have no access to Stable or cavalry armor technologies, they remain of little use besides the surprise.

List of cavalry units[]

Marked with yellow background are unique units. Since Native American civilizations lack all cavalry entirely, the following list does not count them in the total. Native American civilizations are only counted for the Xolotl Warrior.

Cavalry unit B A HP At Ar PA Ra ROF LOS Sp F G TT Ci
Scoutcavalry aoe2DE.png Scout Cavalry Stable
Feudal Age
45 5 0 2 0 2 6 1.55 80 0 30 All
Lightcavalry aoe2DE.png Light Cavalry Stable
Castle Age
60 7 0 2 0 2 8 1.5 80 0 30 All except CivIcon-Teutons.png Teutons
Hussar aoe2DE.png Hussar Stable
Imperial Age
75 7 0 2 0 1.9 10 1.5 80 0 30 23
Winged Hussar.png Winged Hussar Stable
Imperial Age
80 9 1 2 0 1.9 10 1.5 80 0 30 CivIcon-Lithuanians.png Lithuanians and Poles Icon.png Poles
Xolotlicon.png Xolotl Warrior Stable
Castle Age
100 10 2 2 0 1.8 4 1.35 60 75 30 Native American only
Xolotlicon.png Elite Xolotl Warrior Stable
Imperial Age
130 12 4 4 0 1.8 4 1.35 60 75 30 Native American only
Knight aoe2DE.png Knight Stable
Castle Age
100 10 2 2 0 1.8 4 1.35 60 75 30 35
Cavalier aoe2DE.png Cavalier Stable
Imperial Age
120 12 2 2 0 1.8 4 1.35 60 75 30 34
Paladin aoe2DE.png Paladin Stable
Imperial Age
160 14 2 3 0 1.9 5 1.35 60 75 30 11
Aoe2de camel scout.png Camel Scout Stable
Feudal Age
70 4 0 0 0 2 5 1.45 55 60 38.4 Civ Icon Gurjaras.png Gurjaras
Camelrider aoe2DE.png Camel Rider Stable
Castle Age
100 6 0 0 0 2 5 1.45 55 60 22 13
Aoe2 heavycamelriderDE.png Heavy Camel Rider Stable
Imperial Age
120 7 0 0 0 2 5 1.45 55 60 22 12
ImperialCamelRiderIcon-DE.png Imperial Camel Rider Stable
Imperial Age
140 9 0 0 0 2 5 1.45 55 60 20 CivIcon-Hindustanis.png Hindustanis
Battle elephant aoe2DE.png Battle Elephant Stable
Castle Age
250 12 1 2 0 2 4 0.85 120 70 24 6
Elite battle elephant aoe2DE.png Elite Battle Elephant Stable
Imperial Age
300 14 1 3 0 2 5 0.85 120 70 24 5
Steppelancericon.png Steppe Lancer Stable
Castle Age
60 9 0 1 1 2.0 5 1.45 70 40 24 3
Elitesteppelancericon.png Elite Steppe Lancer Stable
Imperial Age
80 11 0 1 1 2.0 5 1.45 70 40 20 3
AoE2DE Armored Elephant icon.png Armored Elephant Siege Workshop
Castle Age
200 4 -2 140 0 3 4 0.6 130 95 36 4
AoE2DE Siege Elephant icon.png Siege Elephant Siege Workshop
Imperial Age
250 4 -2 150 0 3 4 0.6 130 95 36 4
Aoe2de shrivamsha rider.png Shrivamsha Rider Stable
Castle Age
55 8 0 1 0 1.75 5 1.6 70 20 20 Civ Icon Gurjaras.png Gurjaras
Aoe2de shrivamsha rider.png Elite Shrivamsha Rider Stable
Imperial Age
70 11 0 1 0 1.75 6 1.6 70 20 20 Civ Icon Gurjaras.png Gurjaras
CataphractIcon-DE.png Cataphract Castle
Castle Age
110 9 2 1 0 1.8 4 1.35 70 75 20 CivIcon-Byzantines.png Byzantines
CataphractIcon-DE.png Elite Cataphract Castle
Imperial Age
150 12 2 1 0 1.7 5 1.35 70 75 20 CivIcon-Byzantines.png Byzantines
WarElephantIcon-DE.png War Elephant Castle
Castle Age
450 15 1 2 0 2 4 0.6 170 85 25 CivIcon-Persians.png Persians
WarElephantIcon-DE.png Elite War Elephant Castle
Imperial Age
600 20 1 3 0 2 5 0.6 170 85 25 CivIcon-Persians.png Persians
MamelukeIcon-DE.png Mameluke Castle
Castle Age
65 8 0 0 3 2 5 1.4 55 85 23 CivIcon-Saracens.png Saracens
MamelukeIcon-DE.png Elite Mameluke Castle
Imperial Age
80 10 1 0 3 2 5 1.4 55 85 23 CivIcon-Saracens.png Saracens
TarkanIcon-DE.png Tarkan Castle / Stable
Castle Age
100 8 1 3 0 2.1 5 1.35 60 60 14/26 CivIcon-Huns.png Huns
TarkanIcon-DE.png Elite Tarkan Castle / Stable
Imperial Age
150 11 1 4 0 2.1 7 1.35 60 60 14/24 CivIcon-Huns.png Huns
MagyarHuszarIcon-DE.png Magyar Huszar Castle
Castle Age
70 9 0 2 0 1.8 5 1.5 80 10 16 CivIcon-Magyars.png Magyars
MagyarHuszarIcon-DE.png Elite Magyar Huszar Castle
Imperial Age
85 10 0 2 0 1.8 6 1.5 80 10 16 CivIcon-Magyars.png Magyars
BoyarIcon-DE.png Boyar Castle
Castle Age
100 12 4 2 0 1.9 5 1.3 50 80 15 CivIcon-Slavs.png Slavs
BoyarIcon-DE.png Elite Boyar Castle
Imperial Age
130 14 8 3 0 1.9 5 1.3 50 80 15 CivIcon-Slavs.png Slavs
Konnikicon.png Konnik Castle / Krepost
Castle Age
100 12 2 1 0 2.4 5 1.35 60 70 19 CivIcon-Bulgarians.png Bulgarians
Konnikicon.png Elite Konnik Castle / Krepost
Imperial Age
120 14 2 2 0 2.4 5 1.35 60 70 19 CivIcon-Bulgarians.png Bulgarians
Leitisicon.png Leitis Castle
Castle Age
100 13 1 1 0 1.9 5 1.4 70 50 20 CivIcon-Lithuanians.png Lithuanians
Leitisicon.png Elite Leitis Castle
Imperial Age
130 16 2 1 0 1.9 5 1.4 70 50 18 CivIcon-Lithuanians.png Lithuanians
Keshikicon.png Keshik Castle
Castle Age
110 9 1 2 0 1.9 5 1.4 60 40 16 CivIcon-Tatars.png Tatars
Keshikicon.png Elite Keshik Castle
Imperial Age
140 11 1 3 0 1.9 5 1.4 60 40 14 CivIcon-Tatars.png Tatars
Aoe2-icon-coustillier.png Coustillier Castle
Castle Age
115 8 2 2 0 1.9 5 1.35 55 55 15 Menu techtree burgundians.png Burgundians
Aoe2-icon-coustillier.png Elite Coustillier Castle
Imperial Age
145 11 2 2 0 1.9 5 1.35 55 55 14