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This article is about the cavalry units in Age of Empires II. For the armor class, see Armor class: Cavalry. For cavalry units in other games of the series, see Cavalry.
Horse

Cavalry in Age of Empires II is one of the four combat forces on land, the other ones being archers, infantry, and siege weapons.

General information Edit

Knight runanim aoe2
As understood by the game, cavalry units are mounted melee units with high speed, attack, HP, and armor. They have no range (except Mamelukes and Steppe Lancers, but these are short) and are expensive. In direct combat, cavalry easily overpower archer, infantry, and siege units.

Other mounted units, such as Cavalry Archers, Ballista Elephants, and Missionaries, take bonus damage from anti-cavalry attacks and profit from some cavalry technologies like Bloodlines and Husbandry, but they are not counted as cavalry proper because they do not deal melee damage and are not subject to the same tactics as a result.

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Cavalry taking out enemy infantry.

Common cavalry units are trained at the Stable and first become available in the Feudal Age. Unique cavalry units are trained at the Castle with only two exceptions: Tarkans, which can also be trained in the Stable after Marauders is researched, and Imperial Camel Riders, which are available at the Stable only. Excluding the Scout Cavalry line and Magyar Huszars with Corvinian Army, which cost only food, all cavalry units cost food and gold.

Despite the many advantages of the cavalry branch, there are a few drawbacks that should be considered. Like archers, they have their own common, cheap, and easy to mass counter unit: the Pikeman. Every player frequently using cavalry is bound to meet them sooner or later. Also, cavalry units are expensive, especially in terms of gold, and a strong reliance on them can lose the game if gold runs out or supplies are cut off. And on narrow maps with lots of obstacles like cliffs or woods, cavalry units can fall prey to ranged units that can exploit their range.

Camel Riders, Mamelukes, Flaming Camels, Kamayuks, and Genoese Crossbowmen also have bonus attack against cavalry units.

Still, since every unit only takes up exactly one population space (excluding Karambit Warriors), cavalry units fill these spaces effectively, especially if the population cap is set to a low value.

The Native American civilizations cannot build Stables and normally cannot train cavalry units. As a replacement, they can train Eagle Warriors at their Barracks. If given a Stable in the Scenario Editor or if they convert one (not possible to Mayans, who don't have Redemption), they can train Xolotl Warriors, which are identical in stats with Knights (Definitive Edition only). However, as Native Americans still have no access to Stable or cavalry armor technologies, they remain of little use besides the surprise.

List of cavalry units Edit

Marked with yellow background are unique units.

Cavalry unit Building A HP At Ar PA Ra ROF LOS Sp F G TT Ci
ScoutCavalryIcon Scout Cavalry Stable
FeudalageDE
45 5 0 2 0 2 6 1.55 80 0 30 32
LightCavalryIcon Light Cavalry Stable
CastleageDE
60 7 0 2 0 2 8 1.5 80 0 30 31
HussarIcon Hussar Stable
ImperialageDE
75 7 0 2 0 1.9 10 1.5 80 0 30 22
Xolotlicon Xolotl Warrior Stable
CastleageDE
100 10 2 2 0 1.8 4 1.35 60 75 30 2
KnightIcon Knight Stable
CastleageDE
100 10 2 2 0 1.8 4 1.35 60 75 30 31
CavalierIcon Cavalier Stable
ImperialageDE
120 12 2 2 0 1.8 4 1.35 60 75 30 30
PaladinIcon Paladin Stable
ImperialageDE
160 14 2 3 0 1.9 5 1.35 60 75 30 10
CamelIcon Camel Rider Stable
CastleageDE
100 6 0 0 0 2 4 1.45 55 60 22 12
HeavyCamelIcon Heavy Camel Rider Stable
ImperialageDE
120 7 0 0 0 2 5 1.45 55 60 22 11
ImperialCamelIcon Imperial Camel Rider Stable
ImperialageDE
140 9 0 0 0 2 5 1.45 55 60 20 1
Battleelephanticon Battle Elephant Stable
CastleageDE
250 12 1 2 0 2 4 0.85 120 70 24 4
Battleelephanticon Elite Battle Elephant Stable
ImperialageDE
300 14 1 3 0 2 5 0.85 120 70 24 4
Steppelancericon Steppe Lancer Stable
CastleageDE
60 9 0 1 1 2.3 5 1.45 70 45 24 3
Elitesteppelancericon Elite Steppe Lancer Stable
ImperialageDE
80 11 0 1 1 2.3 5 1.45 70 45 20 3
Centurion aoe2DE Centurion N/A N/A 150 12 2 1 0 1.7 5 1.35 N/A N/A N/A 0
CataphractIcon Cataphract Castle
CastleageDE
110 9 2 1 0 1.8 4 1.35 70 75 20 1
CataphractIcon Elite Cataphract Castle
ImperialageDE
150 12 2 1 0 1.7 5 1.35 70 75 20 1
WarElephantIcon War Elephant Castle
CastleageDE
450 15 1 2 0 2 4 0.6 200 75 31 1
WarElephantIcon Elite War Elephant Castle
ImperialageDE
600 20 1 3 0 2 5 0.6 200 75 31 1
Saracenmamluk icon Mameluke Castle
CastleageDE
65 8 0 0 3 2 5 1.4 55 85 23 1
Saracenmamluk icon Elite Mameluke Castle
ImperialageDE
80 10 1 0 3 2 5 1.4 55 85 23 1
TarkanIcon Tarkan Castle / Stable
CastleageDE
100 8 1 3 0 2.1 5 1.35 60 60 14/26 1
TarkanIcon Elite Tarkan Castle / Stable
ImperialageDE
150 11 1 4 0 2.1 7 1.35 60 60 14/24 1
Magyar Huszar icon Magyar Huszar Castle
CastleageDE
70 9 0 2 0 1.8 5 1.5 80 10 16 1
Magyar Huszar icon Elite Magyar Huszar Castle
ImperialageDE
85 10 0 2 0 1.8 6 1.5 80 10 16 1
New Boyar Boyar Castle
CastleageDE
100 12 4 1 0 1.9 5 1.4 50 80 15 1
New Boyar Elite Boyar Castle
ImperialageDE
130 14 6 2 0 1.9 5 1.4 50 80 15 1
Konnikicon Konnik Castle / Krepost
CastleageDE
100 12 2 1 0 2.4 5 1.35 60 70 19 1
Konnikicon Elite Konnik Castle / Krepost
ImperialageDE
120 14 2 2 0 2.4 5 1.35 60 70 19 1
Leitisicon Leitis Castle
CastleageDE
100 12 1 2 0 1.9 5 1.4 70 50 23 1
Leitisicon Elite Leitis Castle
ImperialageDE
130 14 2 2 0 1.9 5 1.4 70 50 20 1
Keshikicon Keshik Castle
CastleageDE
110 9 1 2 0 1.9 5 1.4 50 40 23 1
Keshikicon Elite Keshik Castle
ImperialageDE
140 11 1 3 0 1.9 5 1.4 50 40 20 1
Average N/A N/A 150 11 1.1 1.8 0.55 2.02 5.3 1.29 76.2 58.9 23.24 N/A

Technologies Edit

Listed below are all technologies that benefit cavalry units. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Bloodlines Bloodlines Stable II 24 Increases HP by +20
Husbandry Husbandry Stable III 29 Increases speed by +10%
Forging Forging Blacksmith II All Increases attack by +1
Ironcasting Iron Casting Blacksmith III All Increases attack by +1
Blastfurnace Blast Furnace Blacksmith IV 31 Increases attack by +2
Scalebardingarmor Scale Barding Armor Blacksmith II 32 Increases armor by +1/+1
Chainbardingarmor Chain Barding Armor Blacksmith III 31 Increases armor by +1/+1
Platebardingarmor Plate Barding Armor Blacksmith IV 24 Increases armor by +1/+2
Heresy Heresy Monastery III 22 Converted units die instead of changing color
Faith Faith Monastery IV 32 Increases conversion resistance
Conscription Conscription Castle IV All Increases creation speed by +33%
CastleAgeUnique Kasbah Castle III Berbers Castle production and research speed increased by +25%
Unique-tech-imperial Maghrabi Camels Castle IV Berbers Camel Rider line regenerates (0.25 HP/s)
CastleAgeUnique Howdah Castle III Burmese Increases Battle Elephant armor by +1/+1
Unique-tech-imperial Manipur Cavalry Castle IV Burmese Increases attack against buildings and standard buildings by +3
Unique-tech-imperial Logistica Castle IV Byzantines Gives Cataphracts trample damage and +6 attack bonus against infantry
CastleAgeUnique Chivalry Castle III Franks Stables work faster by +40%
CastleAgeUnique Marauders Castle III Huns Tarkans can be trained at Stables
CastleAgeUnique Tusk Swords Castle III Khmer Increases Battle Elephant attack by +3
CastleAgeUnique Corvinian Army Castle III Magyars Magyar Huszar gold cost removed
Unique-tech-imperial Farimba Castle IV Malians Increases attack by +5
Unique-tech-imperial Mahouts Castle IV Persians Increases War Elephant speed by +30%
Unique-tech-imperial Zealotry Castle IV Saracens Mameluke and Camel Rider hit points increased by +30
CastleAgeUnique Chatras Castle III Vietnamese Increases Battle Elephant hit points by +50
CastleAgeUnique Stirrups Castle III Bulgarians Scout Cavalry line, Knight line*, and Konniks attack 33% faster
CastleAgeUnique Silk Armor Castle III Tatars Scout Cavalry line and Steppe Lancer line +1 pierce armor
CastleAgeUnique Steppe Husbandry Castle III Cumans Scout Cavalry line and Steppe Lancer line created 100% faster

Civilizations Edit

The Berbers, BulgariansCumansFranks, Huns, Lithuanians, Magyars, Persians, and Spanish all are very good cavalry civilizations and rely on cavalry units. The Burmese, Indians, Malians, Mongols, SlavsTatars, and Teutons are also great cavalry civilizations, though much less reliant than the above.

If the Battle Elephant (which is exclusive to the South East Asian civilizations) and the Steppe Lancer (which is exclusive to the Cumans, Mongols and Tatars) are not taken into account, the Persians are the only civilization to have access to all cavalry units and technologies.

Civilization bonuses Edit

The following civilizations have bonuses that benefit cavalry units:

Team bonuses Edit

The following civilizations have bonuses that benefit cavalry units:

Gallery Edit

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