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This article is about the cavalry units in Age of Empires II. For the armor class, see Armor class: Cavalry. For cavalry units in other games of the series, see Cavalry.
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Cavalry in Age of Empires II is one of the four combat forces on land, the other ones being archers, infantry, and siege weapons.

General information[edit | edit source]

Knight runanim aoe2.gif

As understood by the game, cavalry units are mounted melee units with high speed, attack, HP, and armor. They have no range (except Mamelukes and Steppe Lancers, but these are short) and are expensive. In direct combat, cavalry easily overpower archer, infantry, and siege units.

Other mounted units, such as Cavalry Archers, Ballista Elephants, and Missionaries, take bonus damage from anti-cavalry attacks and profit from some cavalry technologies like Bloodlines and Husbandry, but they are not counted as cavalry proper because they do not deal melee damage and are not subject to the same tactics as a result.

Cavalry taking out enemy infantry.

Common cavalry units are trained at the Stable and first become available in the Feudal Age. Unique cavalry units are trained at the Castle with only two exceptions: Tarkans, which can also be trained in the Stable after Marauders is researched, and Imperial Camel Riders, which are available at the Stable only. Excluding the Scout Cavalry line and Magyar Huszars with Corvinian Army, which cost only food, all cavalry units cost food and gold.

Despite the many advantages of the cavalry branch, there are a few drawbacks that should be considered. Like archers, they have their own common, cheap, and easy to mass counter unit: the Pikeman. Every player frequently using cavalry is bound to meet them sooner or later. Also, cavalry units are expensive, especially in terms of gold, and a strong reliance on them can lose the game if gold runs out or supplies are cut off. And on narrow maps with lots of obstacles like cliffs or woods, cavalry units can fall prey to ranged units that can exploit their range.

Camel Riders, Mamelukes, Flaming Camels, Kamayuks, and Genoese Crossbowmen also have bonus attack against cavalry units.

Still, since every unit only takes up exactly one population space (excluding Karambit Warriors), cavalry units fill these spaces effectively, especially if the population cap is set to a low value.

The Native American civilizations cannot build Stables and normally cannot train cavalry units. As a replacement, they can train Eagle Warriors at their Barracks. If given a Stable in the Scenario Editor or if they convert one (not possible to Mayans, who don't have Redemption), they can train Xolotl Warriors, which are identical in stats with Knights (Definitive Edition only). However, as Native Americans still have no access to Stable or cavalry armor technologies, they remain of little use besides the surprise.

List of cavalry units[edit | edit source]

Marked with yellow background are unique units.

Cavalry unit Building A HP At Ar PA Ra ROF LOS Sp F G TT Ci
ScoutCavalryIcon.jpg Scout Cavalry Stable
FeudalageDE.png
45 5 0 2 0 2 6 1.55 80 0 30 32
LightCavalryIcon.jpg Light Cavalry Stable
CastleageDE.png
60 7 0 2 0 2 8 1.5 80 0 30 31
HussarIcon.jpg Hussar Stable
Imperial Age
75 7 0 2 0 1.9 10 1.5 80 0 30 22
Xolotlicon.png Xolotl Warrior Stable
CastleageDE.png
100 10 2 2 0 1.8 4 1.35 60 75 30 2
KnightIcon.jpg Knight Stable
CastleageDE.png
100 10 2 2 0 1.8 4 1.35 60 75 30 31
CavalierIcon.jpg Cavalier Stable
Imperial Age
120 12 2 2 0 1.8 4 1.35 60 75 30 30
PaladinIcon.jpg Paladin Stable
Imperial Age
160 14 2 3 0 1.9 5 1.35 60 75 30 10
CamelIcon.jpg Camel Rider Stable
CastleageDE.png
100 6 0 0 0 2 4 1.45 55 60 22 12
HeavyCamelIcon.jpg Heavy Camel Rider Stable
Imperial Age
120 7 0 0 0 2 5 1.45 55 60 22 11
ImperialCamelIcon.jpg Imperial Camel Rider Stable
Imperial Age
140 9 0 0 0 2 5 1.45 55 60 20 1
Battleelephanticon.png Battle Elephant Stable
CastleageDE.png
250 12 1 2 0 2 4 0.85 120 70 24 4
Elitebattleelephanticon.png Elite Battle Elephant Stable
Imperial Age
300 14 1 3 0 2 5 0.85 120 70 24 4
Steppelancericon.png Steppe Lancer Stable
CastleageDE.png
60 9 0 1 1 2.3 5 1.45 70 45 24 3
Elitesteppelancericon.png Elite Steppe Lancer Stable
Imperial Age
80 11 0 1 1 2.3 5 1.45 70 45 20 3
Centurion aoe2DE.png Centurion N/A N/A 150 12 2 1 0 1.7 5 1.35 N/A N/A N/A 0
CataphractIcon.jpg Cataphract Castle
CastleageDE.png
110 9 2 1 0 1.8 4 1.35 70 75 20 1
CataphractIcon.jpg Elite Cataphract Castle
Imperial Age
150 12 2 1 0 1.7 5 1.35 70 75 20 1
WarElephantIcon.jpg War Elephant Castle
CastleageDE.png
450 15 1 2 0 2 4 0.6 200 75 31 1
WarElephantIcon.jpg Elite War Elephant Castle
Imperial Age
600 20 1 3 0 2 5 0.6 200 75 31 1
Saracenmamluk icon.png Mameluke Castle
CastleageDE.png
65 8 0 0 3 2 5 1.4 55 85 23 1
Saracenmamluk icon.png Elite Mameluke Castle
Imperial Age
80 10 1 0 3 2 5 1.4 55 85 23 1
TarkanIcon.jpg Tarkan Castle / Stable
CastleageDE.png
100 8 1 3 0 2.1 5 1.35 60 60 14/26 1
TarkanIcon.jpg Elite Tarkan Castle / Stable
Imperial Age
150 11 1 4 0 2.1 7 1.35 60 60 14/24 1
Magyar Huszar icon.jpg Magyar Huszar Castle
CastleageDE.png
70 9 0 2 0 1.8 5 1.5 80 10 16 1
Magyar Huszar icon.jpg Elite Magyar Huszar Castle
Imperial Age
85 10 0 2 0 1.8 6 1.5 80 10 16 1
New Boyar.png Boyar Castle
CastleageDE.png
100 12 4 1 0 1.9 5 1.4 50 80 15 1
New Boyar.png Elite Boyar Castle
Imperial Age
130 14 6 2 0 1.9 5 1.4 50 80 15 1
Konnikicon.png Konnik Castle / Krepost
CastleageDE.png
100 12 2 1 0 2.4 5 1.35 60 70 19 1
Konnikicon.png Elite Konnik Castle / Krepost
Imperial Age
120 14 2 2 0 2.4 5 1.35 60 70 19 1
Leitisicon.png Leitis Castle
CastleageDE.png
100 12 1 2 0 1.9 5 1.4 70 50 23 1
Leitisicon.png Elite Leitis Castle
Imperial Age
130 14 2 2 0 1.9 5 1.4 70 50 20 1
Keshikicon.png Keshik Castle
CastleageDE.png
110 9 1 2 0 1.9 5 1.4 50 40 23 1
Keshikicon.png Elite Keshik Castle
Imperial Age
140 11 1 3 0 1.9 5 1.4 50 40 20 1
Average N/A N/A 150 11 1.1 1.8 0.55 2.02 5.3 1.29 76.2 58.9 23.24 N/A

Technologies[edit | edit source]

Listed below are all technologies that benefit cavalry units. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Bloodlines.png Bloodlines Stable II 24 Increases HP by +20
Husbandry.jpg Husbandry Stable III 29 Increases speed by +10%
Forging.jpg Forging Blacksmith II All Increases attack by +1
Ironcasting.jpg Iron Casting Blacksmith III All Increases attack by +1
Blastfurnace.jpg Blast Furnace Blacksmith IV 31 Increases attack by +2
Scalebardingarmor.jpg Scale Barding Armor Blacksmith II 32 Increases armor by +1/+1
Chainbardingarmor.jpg Chain Barding Armor Blacksmith III 31 Increases armor by +1/+1
Platebardingarmor.jpg Plate Barding Armor Blacksmith IV 24 Increases armor by +1/+2
Heresy.png Heresy Monastery III 22 Converted units die instead of changing color
Faith.jpg Faith Monastery IV 32 Increases conversion resistance
Conscription.jpg Conscription Castle IV All Increases creation speed by +33%
CastleAgeUnique.png Kasbah Castle III Berbers Castle production and research speed increased by +25%
Unique-tech-imperial.jpg Maghrabi Camels Castle IV Berbers Camel Rider line regenerates (0.25 HP/s)
CastleAgeUnique.png Howdah Castle III Burmese Increases Battle Elephant armor by +1/+1
Unique-tech-imperial.jpg Manipur Cavalry Castle IV Burmese Increases attack against buildings and standard buildings by +3
Unique-tech-imperial.jpg Logistica Castle IV Byzantines Gives Cataphracts trample damage and +6 attack bonus against infantry
CastleAgeUnique.png Chivalry Castle III Franks Stables work faster by +40%
CastleAgeUnique.png Marauders Castle III Huns Tarkans can be trained at Stables
CastleAgeUnique.png Tusk Swords Castle III Khmer Increases Battle Elephant attack by +3
CastleAgeUnique.png Corvinian Army Castle III Magyars Magyar Huszar gold cost removed
Unique-tech-imperial.jpg Farimba Castle IV Malians Increases attack by +5
Unique-tech-imperial.jpg Mahouts Castle IV Persians Increases War Elephant speed by +30%
Unique-tech-imperial.jpg Zealotry Castle IV Saracens Mameluke and Camel Rider hit points increased by +30
CastleAgeUnique.png Chatras Castle III Vietnamese Increases Battle Elephant hit points by +50
CastleAgeUnique.png Stirrups Castle III Bulgarians Scout Cavalry line, Knight line*, and Konniks attack 33% faster
CastleAgeUnique.png Silk Armor Castle III Tatars Scout Cavalry line and Steppe Lancer line +1 pierce armor
CastleAgeUnique.png Steppe Husbandry Castle III Cumans Scout Cavalry line and Steppe Lancer line created 100% faster

Civilizations[edit | edit source]

The Berbers, BulgariansCumansFranks, Huns, Lithuanians, Magyars, Persians, and Spanish all are very good cavalry civilizations and rely on cavalry units. The Burmese, Indians, Malians, Mongols, SlavsTatars, Teutons, and Turks are also great cavalry civilizations, though much less reliant than the above.

If the Battle Elephant (which is exclusive to the South East Asian civilizations) and the Steppe Lancer (which is exclusive to the Cumans, Mongols and Tatars) are not taken into account, the Persians are the only civilization to have access to all cavalry units and technologies.

Civilization bonuses[edit | edit source]

The following civilizations have bonuses that benefit cavalry units:

Team bonuses[edit | edit source]

The following civilizations have bonuses that benefit cavalry units:

Gallery[edit | edit source]

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