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This article is about the cavalry units in Age of Empires II. For the armor class, see Armor class: Cavalry. For cavalry units in other games of the series, see Cavalry.
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Cavalry in Age of Empires II is one of the four combat forces on land, the other ones being archers, infantry, and siege weapons.

General information[edit | edit source]

Knight runanim aoe2.gif

As understood by the game, cavalry units are mounted melee units with high speed, attack, HP, and armor. They have no range (except Mamelukes and Steppe Lancers, but these are short) and are expensive. In direct combat, cavalry easily overpower archer, infantry, and siege units.

Other mounted units, such as Cavalry Archers, Ballista Elephants, and Missionaries, take bonus damage from anti-cavalry attacks and profit from some cavalry technologies like Bloodlines and Husbandry, but they are not counted as cavalry proper because they do not deal melee damage and are not subject to the same tactics as a result.

Cavalry taking out enemy infantry.

Common cavalry units are trained at the Stable and first become available in the Feudal Age. Unique cavalry units are trained at the Castle with only two exceptions: Tarkans, which can also be trained in the Stable after Marauders is researched, and Imperial Camel Riders, which are available at the Stable only. Excluding the Scout Cavalry line and Magyar Huszars with Corvinian Army, which cost only food, all cavalry units cost food and gold.

Despite the many advantages of the cavalry branch, there are a few drawbacks that should be considered. Like archers, they have their own common, cheap, and easy to mass counter unit: the Pikeman. Every player frequently using cavalry is bound to meet them sooner or later. Also, cavalry units are expensive, especially in terms of gold, and a strong reliance on them can lose the game if gold runs out or supplies are cut off. And on narrow maps with lots of obstacles like cliffs or woods, cavalry units can fall prey to ranged units that can exploit their range.

Camel Riders, Mamelukes, Flaming Camels, Kamayuks, and Genoese Crossbowmen also have bonus attack against cavalry units.

Still, since every unit only takes up exactly one population space (excluding Karambit Warriors), cavalry units fill these spaces effectively, especially if the population cap is set to a low value.

The Native American civilizations cannot build Stables and normally cannot train cavalry units. As a replacement, they can train Eagle Warriors at their Barracks. If given a Stable in the Scenario Editor or if they convert one (not possible to Mayans, who don't have Redemption), they can train Xolotl Warriors, which are identical in stats with Knights (Definitive Edition only). However, as Native Americans still have no access to Stable or cavalry armor technologies, they remain of little use besides the surprise.

List of cavalry units[edit | edit source]

Marked with yellow background are unique units.

Cavalry unit Building A HP At Ar PA Ra ROF LOS Sp F G TT Ci
Scoutcavalry aoe2DE.png Scout Cavalry Stable
FeudalageDE.png
45 5 0 2 0 2 6 1.55 80 0 30 34
Lightcavalry aoe2DE.png Light Cavalry Stable
CastleageDE.png
60 7 0 2 0 2 8 1.5 80 0 30 33
Hussar aoe2DE.png Hussar Stable
Imperial Age
75 7 0 2 0 1.9 10 1.5 80 0 30 23
Xolotlicon.png Xolotl Warrior Stable
CastleageDE.png
100 10 2 2 0 1.8 4 1.35 60 75 30 2
Knight aoe2DE.png Knight Stable
CastleageDE.png
100 10 2 2 0 1.8 4 1.35 60 75 30 33
Cavalier aoe2DE.png Cavalier Stable
Imperial Age
120 12 2 2 0 1.8 4 1.35 60 75 30 32
Paladin aoe2DE.png Paladin Stable
Imperial Age
160 14 2 3 0 1.9 5 1.35 60 75 30 11
Camelrider aoe2DE.png Camel Rider Stable
CastleageDE.png
100 6 0 0 0 2 4 1.45 55 60 22 12
Aoe2 heavycamelriderDE.png Heavy Camel Rider Stable
Imperial Age
120 7 0 0 0 2 5 1.45 55 60 22 11
ImperialCamelRiderIcon-DE.png Imperial Camel Rider Stable
Imperial Age
140 9 0 0 0 2 5 1.45 55 60 20 1
Battle elephant aoe2DE.png Battle Elephant Stable
CastleageDE.png
250 12 1 2 0 2 4 0.85 120 70 24 4
Elite battle elephant aoe2DE.png Elite Battle Elephant Stable
Imperial Age
300 14 1 3 0 2 5 0.85 120 70 24 4
Steppelancericon.png Steppe Lancer Stable
CastleageDE.png
60 9 0 1 1 2.3 5 1.45 70 40 24 3
Elitesteppelancericon.png Elite Steppe Lancer Stable
Imperial Age
80 11 0 1 1 2.3 5 1.45 70 40 20 3
Centurion aoe2DE.png Centurion N/A N/A 150 12 2 1 0 1.7 5 1.35 N/A N/A N/A 0
CataphractIcon-DE.png Cataphract Castle
CastleageDE.png
110 9 2 1 0 1.8 4 1.35 70 75 20 1
CataphractIcon-DE.png Elite Cataphract Castle
Imperial Age
150 12 2 1 0 1.7 5 1.35 70 75 20 1
WarElephantIcon-DE.png War Elephant Castle
CastleageDE.png
450 15 1 2 0 2 4 0.6 200 75 31 1
WarElephantIcon-DE.png Elite War Elephant Castle
Imperial Age
600 20 1 3 0 2 5 0.6 200 75 31 1
MamelukeIcon-DE.png Mameluke Castle
CastleageDE.png
65 8 0 0 3 2 5 1.4 55 85 23 1
MamelukeIcon-DE.png Elite Mameluke Castle
Imperial Age
80 10 1 0 3 2 5 1.4 55 85 23 1
TarkanIcon-DE.png Tarkan Castle / Stable
CastleageDE.png
100 8 1 3 0 2.1 5 1.35 60 60 14/26 1
TarkanIcon-DE.png Elite Tarkan Castle / Stable
Imperial Age
150 11 1 4 0 2.1 7 1.35 60 60 14/24 1
MagyarHuszarIcon-DE.png Magyar Huszar Castle
CastleageDE.png
70 9 0 2 0 1.8 5 1.5 80 10 16 1
MagyarHuszarIcon-DE.png Elite Magyar Huszar Castle
Imperial Age
85 10 0 2 0 1.8 6 1.5 80 10 16 1
BoyarIcon-DE.png Boyar Castle
CastleageDE.png
100 12 4 2 0 1.9 5 1.3 50 80 15 1
BoyarIcon-DE.png Elite Boyar Castle
Imperial Age
130 14 6 3 0 1.9 5 1.3 50 80 15 1
Konnikicon.png Konnik Castle / Krepost
CastleageDE.png
100 12 2 1 0 2.4 5 1.35 60 70 19 1
Konnikicon.png Elite Konnik Castle / Krepost
Imperial Age
120 14 2 2 0 2.4 5 1.35 60 70 19 1
Leitisicon.png Leitis Castle
CastleageDE.png
100 12 1 1 0 1.9 5 1.4 70 50 20 1
Leitisicon.png Elite Leitis Castle
Imperial Age
130 14 2 1 0 1.9 5 1.4 70 50 18 1
Keshikicon.png Keshik Castle
CastleageDE.png
110 9 1 2 0 1.9 5 1.4 60 40 16 1
Keshikicon.png Elite Keshik Castle
Imperial Age
140 11 1 3 0 1.9 5 1.4 60 40 14 1
Aoe2-icon-coustillier.png Coustillier Castle
CastleageDE.png
115 8 2 2 0 1.9 5 1.35 55 55 15 1
Aoe2-icon-coustillier.png Elite Coustillier Castle
Imperial Age
145 11 2 2 0 1.9 5 1.35 55 55 14 1
Average N/A N/A 150 11 1.1 1.8 0.55 2.02 5.3 1.29 76.2 58.9 23.24 N/A

Technologies[edit | edit source]

Listed below are all technologies that benefit cavalry units. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
BloodlinesDE.png Bloodlines Stable II 25 Increases HP by +20
HusbandryDE.png Husbandry Stable III 31 Increases speed by +10%
Forging aoe2de.png Forging Blacksmith II All Increases attack by +1
IronCastingDE.png Iron Casting Blacksmith III All Increases attack by +1
BlastFurnaceDE.png Blast Furnace Blacksmith IV 33 Increases attack by +2
ScaleBardingArmorDE.png Scale Barding Armor Blacksmith II 34 Increases armor by +1/+1
ChainBardingDE.png Chain Barding Armor Blacksmith III 33 Increases armor by +1/+1
PlateBardingArmorDE.png Plate Barding Armor Blacksmith IV 26 Increases armor by +1/+2
HeresyDE.png Heresy Monastery III 22 Converted units die instead of changing color
FaithDE.png Faith Monastery IV 34 Increases conversion resistance
ConscriptionDE.png Conscription Castle IV All Increases creation speed by +33%
CastleAgeUnique.png Kasbah Castle III Berbers Castle production and research speed increased by +25%
Unique-tech-imperial.jpg Maghrabi Camels Castle IV Berbers Camel Rider line regenerates (0.25 HP/s)
CastleAgeUnique.png Stirrups Castle III Bulgarians Scout Cavalry line, Knight line*, and Konniks attack 33% faster
CastleAgeUnique.png Howdah Castle III Burmese Increases Battle Elephant armor by +1/+1
Unique-tech-imperial.jpg Manipur Cavalry Castle IV Burmese Increases attack against standard buildings by +6
Unique-tech-imperial.jpg Logistica Castle IV Byzantines Gives Cataphracts trample damage and +6 attack bonus against infantry
CastleAgeUnique.png Steppe Husbandry Castle III Cumans Scout Cavalry line and Steppe Lancer line created 100% faster
CastleAgeUnique.png Chivalry Castle III Franks Stables work faster by +40%
CastleAgeUnique.png Marauders Castle III Huns Tarkans can be trained at Stables
CastleAgeUnique.png Tusk Swords Castle III Khmer Increases Battle Elephant attack by +3
CastleAgeUnique.png Corvinian Army Castle III Magyars Magyar Huszar gold cost removed
Unique-tech-imperial.jpg Farimba Castle IV Malians Increases attack by +5
Unique-tech-imperial.jpg Mahouts Castle IV Persians Increases War Elephant speed by +30%
Unique-tech-imperial.jpg Zealotry Castle IV Saracens Mameluke and Camel Rider hit points increased by +20
Unique-tech-imperial.jpg Scutage Castle IV Sicilians Pays 15 Gold to every team member for every cavalry unit owned by the player
CastleAgeUnique.png Silk Armor Castle III Tatars Scout Cavalry line and Steppe Lancer line get +1/+1 armor
CastleAgeUnique.png Chatras Castle III Vietnamese Increases Battle Elephant hit points by +50

Civilizations[edit | edit source]

The Berbers, BulgariansBurgundians, CumansFranks, Huns, Lithuanians, Magyars, Persians, and Spanish all are very good cavalry civilizations and rely on cavalry units. The Burmese, Byzantines, Indians, Khmer, Malians, Mongols, SlavsTatars, Teutons, and Turks are also great cavalry civilizations, though much less reliant than the above.

On the other hand, the Vikings and Malay have the weakest cavalry as they lack several upgrades.

If the Battle Elephant (which is exclusive to the South East Asian civilizations) and the Steppe Lancer (which is exclusive to the Cumans, Mongols and Tatars) are not taken into account, the Persians are the only civilization to have access to all cavalry units and technologies.

Civilization bonuses[edit | edit source]

The following civilizations have bonuses that benefit cavalry units:

Team bonuses[edit | edit source]

The following civilizations have bonuses that benefit cavalry units:

Gallery[edit | edit source]

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