This article is about the cavalry units in Chronicles. For the armor class, see Armor class: Cavalry. For cavalry units in other games of the series, see cavalry. |
Cavalry in Chronicles are one of the general types of military units, the others being infantry, archers, siege weapons, and ships.
Cavalry deal melee damage at melee range. Their high bulk (hit points and/or armor) as well as high mobility makes them particularly dangerous to enemy siege weapons and archers, especially foot archers, in general. Their speed can be utilised to easily dispatch enemy Villagers or Trade Carts if they can find a way into the enemy's base, thus making cavalry units highly desirable for raids. Heavy cavalry is also highly preferable in frontline combat as they can catch up to vulnerable targets and disengage from unfavorable fights easily. While better than infantry in almost every way, cavalry units are also costlier. While they can resist arrowfire from enemy defenses better, they are slower at taking down buildings. They also have large hitboxes than other non-siege unit types, which has several repurcussions in combat and pathfinding.
Mounted archers like Cavalry Archers are also considered cavalry units for the purposes of armor classes (such as bonus damage received from Spearmen), as well as effects of technologies which affect all cavalry in general, except for Blacksmith technologies, where they benefit from archer technologies instead of cavalry ones. Despite this, they are generally considered archer units instead of cavalry, hence they are not listed below.
List of cavalry units[]
Unit | Building | Age | Civilizations | Trait |
---|---|---|---|---|
Scout Cavalry | Stable | All | Scout unit Anti-Priestess unit | |
Light Cavalry | All | |||
Raider | Achaemenids | |||
Lancer | All | |||
Shock Cavalry | Achaemenids Athenians | |||
Imperial Cavalry | Achaemenids | |||
War Chariot | Achaemenids | Deals trample damage Anti-infantry unit | ||
Elite War Chariot |
Scenario Editor[]
The following cavalry units are only available in the Scenario Editor:
Unit | Trait |
---|---|
Camel Raider | Anti-cavalry unit Camel unit |
Greek Noble Cavalry | Charged attack |
Scythian Axe Cavalry | Charged attack |
Technologies[]
Listed below are all technologies that benefit cavalry units, with unique technologies marked with a yellow background. This list does not contain unit upgrades.
Technology | Researched at | Age | Civilization | Effect |
---|---|---|---|---|
Bloodlines | Stable | All | +20 hit points | |
Husbandry | Achaemenids Spartans |
+10% speed | ||
Forging | Blacksmith | All | +1 attack | |
Iron Casting | All | +1 attack | ||
Blast Furnace | All | +2 attack | ||
Scale Barding Armor | All | +1/+1 armor | ||
Chain Barding Armor | All | +1/+1 armor | ||
Plate Barding Armor | Achaemenids Spartans |
+1/+2 armor | ||
Herbal Medicine | Temple | Achaemenids Athenians |
6× healing when garrisoned | |
Hemlock | Athenians Spartans |
Die instead of getting converted | ||
Exorcism | All | Increased conversion resistance | ||
Conscription | Fort | All | +33% training speed | |
Scythed Chariots | Achaemenids | War Chariots +60% trample radius |
Civilizations[]
The Achaemenids are the exemplar cavalry civilization. The others lack units and/or technologies, while also not having any particular bonuses or unique technologies which may benefit their cavalry. Despite this, the versatility of the Lancer results in a Classical Age Lancer rush being a viable option for all civilizations.
Availability grid[]
= Available | |
= Unavailable |
Civilization | |||||||||
---|---|---|---|---|---|---|---|---|---|
Achaemenids | |||||||||
Athenians | |||||||||
Spartans |
Civilization bonuses[]
- Achaemenids: Stable technologies research 50% faster (-33% time taken).