Cavalry units in Age of Empires IV are one of the three main combat unit types on land, the other ones being infantry and siege engines. Cavalry in Age of Empires IV refers to all mounted units, not just those on horses, and includes non-combat units as well.
General information[]
Cavalry units are typically characterized by their higher speed, hit points, attack, and cost, compared to their infantry counterparts. They can be classified into two main types:
Each of these types has significantly different purposes, strengths, and weaknesses but they do share some common features. Their speed makes them ideal for raiding enemy economies and choosing their engagements. There are also no units that have attack bonuses specifically against either melee or ranged cavalry - only the generic cavalry unit type, unlike with infantry. Cavalry are especially susceptible to Spearmen and their equivalent unique units if caught, so they typically require some micromanagement to be used effectively. Cavalry cannot climb on top of Stone Walls or garrison inside siege engines like infantry can, but they can garrison inside any other building. Melee cavalry are created at Stables and ranged cavalry are created at Archery Ranges. Some civilizations can train cavalry at landmarks or other buildings as well. The cavalry unit type includes all mounted units, including Camels and Elephants.
Support cavalry[]
Unlike with infantry, various support (non-combat) units also have the cavalry unit type. These units, while weak against most other military units, still take additional damage from Spearmen and other cavalry counters.
Name | Building | Cost | TT | Age | HP | MA | RA | Speed | Civilizations |
---|---|---|---|---|---|---|---|---|---|
Dervish | Monastery | 60 food, 140 gold | 40 | 120 | 0 | 0 | 1.62 | Ayyubids | |
Mehter | Stable | 100 food, 80 gold | 28 | 160 180 200 |
0 | 0 | 1.88 | Ottomans | |
Military School | Free | 133 |
Although they are technically melee cavalry, Scouts can also be considered support units because their main purpose is scouting, not combat, and their damage is extremely low. They are uniquely available at economic buildings like Town Centers and Hunting Cabins. Similarly, Warrior Monks can also be considered support units despite being classified as melee cavalry, since they have poor stats for their cost, and serve more to buff surrounding units.
Further statistics[]
The following boosts benefit cavalry except the Scout, which is not affected by some of the boosts. The full set of bonuses affecting the Scout can be found on its unit page
Technologies | |
---|---|
Hit points | Biology (+25%, except French and Jeanne d'Arc) Biology Improved (+35%, Mongols) Royal Bloodlines (+35%, French and Jeanne d'Arc) Boyar's Fortitude (+20 Rus) |
Armor | Fitted Leatherwork (+1 melee) Insulated Helm (+1 melee) Master Smiths (+1 melee) Iron Undermesh (+1 ranged) Wedge Rivets (+1 ranged) Angled Surfaces (+1 ranged) |
Attack speed | Dali Horses (+20%, Zhu Xi's Legacy) |
Creation speed | Military Academy (+33%); Improved: (+53%, Mongols) |
Ability | Miltary Wing - Reinforcement (Can build Battering Rams, Siege Towers, Springalds, and Mangonels, Ayyubids) |
Civilization bonuses | |
---|---|
Hit points | Chinese (+15% in Ming Dynasty) |
Movement speed | Chinese (+15% in Yuan Dynasty) |
Resource cost | Zhu Xi's Legacy (-10% in Yuan Dynasty) |
Creation speed | French (+20% with School of Cavalry) |
Trivia[]
- The Tower Elephant is the only ranged unit that is neither light nor heavy - whether cavalry or infantry.
- Camel Riders and Scouts have an attack bonus against themselves.
- The Mongols are the only civilization with more than 1 ranged cavalry unit, for a total of 4 (Khan, Mangudai, Khan's Hunter, Elite Horse Archers).
- The Rus and Ayyubids have access to three different types of cavalry: melee, ranged, and religious.