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This article is about the unit in Age of Empires III. For the similar unit in Age of Empires II, see Cavalry Archer (Age of Empires II).

Ranged cavalry. Good against cavalry.
—In-game description

The Cavalry Archer is a mounted archer in Age of Empires III that replaces the Dragoon for the Ottomans and Russians. It can be trained at the Stable, Fort, and Galleon upon reaching the Fortress Age.

Overview[]

Cavalry Archers are a cheaper version of Dragoons, costing far less coin, and only slightly more food. They deal only slightly more than half the damage of a Dragoon per shot, but fire twice as fast, making their damage per second higher, despite their lower cost. They also move slower than a Dragoon and have a 0.61 second animation delay compared to the 0.43 of a Dragoon, meaning they are significantly less effective at hit-and-run tactics. They resist 30% melee damage as well as having more hit points, so they are more capable of fighting against some hand infantry and can take some of them down with them, though it is still not recommended to attack any hand infantry with them. The higher DPS and hit points, and high melee resist, also mean that they are much better at tanking hand cavalry attacks. They have multipliers against artillery, as well as heavy cavalry, and paired with their high hit points, they can easily take down artillery. Normally ranged cavalry do half damage to villagers, but the Ottomans' Irregulars Home City Card allow them to gain an attack bonus against villagers instead, making them an effective unit for slowing down the enemy's economy. They can also be used to lure enemies into a trap using guerilla tactics.

Upgrades[]

The Cavalry Archer starts at the Veteran level, giving them +20% hit points and attack.

If they are made available in the Commerce Age with the "TEAM Early Dragoons" Home City Card, Cavalry Archers will be automatically upgraded to Veteran once the player reaches the Fortress Age.

Age Upgrade Cost Effect Civ.
Age IV tech tree aoe 3.png
Guard cavalry.png Guard Cavalry Archers 600 wood,
600 coin
Upgrade Cavalry Archers to Guard (+30% hit points and attack)
Flag OttomanDE.png
Guard cavalry.png Tatar Loyalists 1,000 wood,
1,000 coin
Upgrade Cavalry Archers to Tatar Cavalry Archers (Guard Cavalry Archer with +10% hit points and attack)
Flag RussianDE.png
Imperial Age
Imperial cavalry.png Imperial Cavalry Archers 1,500 wood,
1,500 coin
Upgrade Cavalry Archers to Imperial (+50% hit points and attack); requires Guard Cavalry Archers
Flag OttomanDE.png
Imperial cavalry.png Imperial Tatar Loyalists Upgrade Tatar Cavalry Archers to Imperial Tatars (+50% hit points and attack); requires Tatar Loyalists
Flag RussianDE.png

Civilization differences[]

  • As seen above, the Russians can upgrade Cavalry Archers to Royal Guard and Imperial Guard.

Wallachian Horse Archer[]

The Wallachian Horse Archer is a variant of the Cavalry Archer unique to Romania, which fires 33% faster and have 10% more speed, but has 33% less hit points.

Wallachian Horse Archers can be obtained by sending the namesake Home City Card after revolting to Romania, where a Wallachian Horse spawns on every Outpost or Blockhouse that had been built by the player and all existing Cavalry Archers will be upgraded to Wallachian Horse Archers.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy cavalry, Shock Infantry, artillery
Weak vs. Heavy infantry, ranged infantry, light cavalry
Improvements
Hit points Comanche Horse Breeding.png Comanche Horse Breeding (+10%)
Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Ranged Cavalry Caracole.png Ranged Cavalry Caracole (+10%)
Carib Kasiri Beer.png Carib Kasiri Beer (+10%)
Carib Garifuna Drums.png Carib Garifuna Drums (+1.0x multiplier vs. villagers)
Seminole Bowyer.png Seminole Bowyer (+15%)
Tupi Poison Arrow Frogs.png Tupi Poison Arrow Frogs (+10%)
Yoga.png Yoga (+5%)
Somali jile daggers.png Somali Jile Daggers (-35% melee attack ROF)
Armor Sudanese quilted armor.png Sudanese Quilted Armor (+10% melee resistance)
Range Ranged Cavalry Caracole.png Ranged Cavalry Caracole (+2)
Sight Town Watch.png Town Watch (+2)
Ranged Cavalry Caracole.png Ranged Cavalry Caracole (+2)
Speed Comanche Mustangs.png Comanche Mustangs (+10%)
Apache Endurance.png Apache Endurance (+5%)
Creation speed Mass Cavalry.png Mass Cavalry (-35%)
Cheyenne Horse Trading.png Cheyenne Horse Trading (-25%)
Inca Chaquis Messengers.png Quechuan Diet (-25%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)
Other Westernization.png Westernization (grants Veteran upgrade; Russians only)
Petrine Reforms.png Petrine Reforms (grants Royal Guard upgrade; Russians only)
Merritocracy.png Meritocracy (-20% upgrade cost)

Home City Cards[]

Click for a list of Home City Cards related to the Cavalry Archer
  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

Europeans[]

Card Description Age HC level
Russian Home City 2 (5 Cavalry Archers).png 5 Cavalry Archers Ships 5 Cavalry Archers
Age III tech tree aoe3.png
1
Russian Home City 2 (8 Cavalry Archers).png 8 Cavalry Archers Ships 8 Cavalry Archers
Age IV tech tree aoe 3.png
1
Russian Home City 2 (9 Cavalry Archers).png 9 Cavalry Archers Ships 9 Cavalry Archers
Age IV tech tree aoe 3.png
10
British Home City 2 (Cavalry Combat).png Cavalry Combat Cavalry get +15% hit points and attack
Age III tech tree aoe3.png
10
Spanish Home City 3 (Riding School).png Riding School Cavalry train time -40%
Age II tech tree aoe3.png
10
Since the Cavalry Archer is only available to Ottomans and Russians, all of the cards shown above are only relevant to them.

Germans[]

Card Description Age HC level
German Home City 2 (Cavalry Attack).png TEAM Cavalry Attack Heavy Cavalry, Light Cavalry, and Shock Infantry get +15% attack
Age II tech tree aoe3.png
10

Indians[]

Card Description Age HC level
Shivajis tactics.png TEAM Shivaji's Tactics All units get +5% hit points and attack
Age IV tech tree aoe 3.png
25

Japanese[]

Card Description Age HC level
Japanese Home City 3 (Cheaper Unit Upgrades).png TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
Age IV tech tree aoe 3.png
1

Ottomans[]

Card Description Age HC level
Ottoman Home City 2 (Irregular).png Irregulars Light Cavalry get +1.0× multiplier against Villager
Age III tech tree aoe3.png
25

Portuguese[]

Card Description Age HC level
Portuguese Home City 2 (Early Dragoons).png TEAM Early Dragoons Dragoons, Cavalry Archers, Ruyters, Musket Riders, Rifle Riders, Yabusame, and Carbine Cavalry available from the Commerce Age; Eagle Runner Knight, Zamburak, Ming Army, Bolas Warrior, and Black Rider train time -15%; Mongolian Army train time -7%
Age I tech tree aoe3.png
1

Romania[]

Card Description
Romania Home City (Wallachian Horse Archers).png Wallachian Horse Archers Each Outpost/Blockhouse spawns a Wallachian Horse Archer (Cavalry Archer with +33% ROF and +10% speed but -33% hit points); +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1

Russians[]

Card Description Age HC level
Russian Home City 2 (7 Cavalry Archers).png 7 Cavalry Archers Ships 7 Cavalry Archers
Age IV tech tree aoe 3.png
10
Russian Home City 2 (Cavalry Scout).png TEAM Cavalry Scouts Cavalry and Shock Infantry get +10% hit points and +4 LOS
Age I tech tree aoe3.png
1

Spanish[]

Card Description Age HC level
Spanish Home City 3 (Inquisition).png TEAM Inquisition All units get +10 LOS
Age I tech tree aoe3.png
10

Swedes[]

Card Description Age
Swedish Home City 2 (Ranged Cavalry Combat).png TEAM Ranged Cavalry Combat Ranged Cavalry and Eagle Runner Knights get +5% speed and +1 LOS and range
Age III tech tree aoe3.png

Changelog[]

Age of Empires III[]

  • Cavalry Archers have a ×1.75 ranged multiplier against Coyote Runners.

Definitive Edition[]

  • Cavalry Archers have a ×2.25 ranged multiplier against Coyote Runners.

The African Royals[]

  • With update 43871, the Cavalry Archer portrait has been updated to align with his in-game appearance.

Trivia[]

  • Cavalry Archers originally cost less population than Dragoons. This can be seen in this unit's History menu section.
  • Russian Royal Guard Cavalry Archers are named after the Tatars who are renowned for their fierce horse archers.
    • Before the Definitive Edition, they are named after the European exonym Tartar.
    • The Loyalist part of their upgrade's name refers to the so-called serving Tatars, a class of ethnically Tatar state servants in Muscovy and Russia in the 14th-18th centuries.

History[]

Nomadic cavalry archers roamed with their herds in eastern and southern Russia. They raided, traveled, and conquered into what would become Russia and eastern Europe. The Europeans called these fierce cavalrymen the Tartars, though the Tartars were only one of a conglomeration of many distinct nomadic tribes and people. Their colorful tents earned them a more poetic name, the "Golden Horde." The Golden Horde, united under Tokhtamysh, sacked Moscow, but was soon wracked by a civil war that splintered the Horde into several Khanates. The new Russian nation of Tsar Ivan the Terrible, allied with some of the splinter groups, while the Ottoman Empire under Mehmed II allied with others.

Cavalry Archers wore light clothes - baggy pants, vests, long coats, and furred hats. Blue and red were popular colors, and embroidery a popular decoration to garments. Soldiers carried a variety of arms, primarily bows, but also swords, spears, and later, firearms. Though the Tartars are most commonly thought of as cavalry, they were competent infantry as well.

Gallery[]

See also[]

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