This article is about the unit in Age of Empires II. For the armor class, see Armor class: Cavalry archer. For the unit in Age of Empires III, see Cavalry Archer (Age of Empires III).

Fast, with ranged attack. Ideal for hit-and-run attacks.
Age of Empires II description

The Cavalry Archer is a mounted archer unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. Its high speed and ranged attack make it an excellent harasser, hit-and-runner, and a good counter for infantry units. With enough micromanagement, a small force of Cavalry Archers can take out whole contingents of foot-soldiers. However, they are hindered somewhat by their high frame delay. Their armor gets upgraded through the archer line but in terms of attack bonus against them they count as both archers and cavalry.

Cavalry Archers are available to all civilizations except for the Aztecs, Incas, and Mayans.

Tactics[edit | edit source]

Cavalry Archers are one of the best harassers of the game. When attacking with Cavalry Archers the player must always micromanage them properly in order to maintain distance from the enemy targets. Tactics that employ these units require a large amount of resources since these units work way better if used in large numbers. Cavalry Archers are an excellent way to deal with slow moving melee units like most infantry.

The most popular pairing involving Cavalry Archers is with Hussars, which is the preferred combination for the CumansMongols, Huns, Saracens, Magyars, Tatars, and Turks. While a few other cavalry and/or archer based civilizations can utilize this as well, it is not as effective for them. In addition to the excellent Mongolian Hussars, their Cavalry Archers fire faster. Magyars have cheaper Hussars and a unique technology benefitting Cavalry Archers, while the Tatars have a Unique Technology affecting both Hussars and Cavalry Archers as well both dealing 25% more damage from higher ground. Likewise, the Huns have cheaper Cavalry Archers and their Hussars are created quicker, and Cumans have the fastest Hussars and Cavalry Archers, and also have a unique technology affecting both. Since the Cavalry Archers cost wood and gold, the food can be invested in Hussars which can make melee support for the Cavalry Archer army in order to create a mobile yet devastating force. As a substitute to the Hussar, the Knight can be used if enough gold is available. That is rather uncommon, however, since the gold is usually just spent on the Cavalry Archers as Knights slow down the army a little.

Further statistics[edit | edit source]

Unit strengths and weaknesses
Strong vs. Slow and non-ranged units
Weak vs. Kamayuks, Genoese Crossbowmen, Huskarls, Skirmishers, Eagle Warriors, Mangonels, Scorpions, camel units, Rattan Archers
Hit points Bloodlines.png Bloodlines (+20)
CastleAgeUnique.png Sipahi (+20, Turks only)
Attack Fletching.jpg Fletching (+1)
Bodkinarrow.jpg Bodkin Arrow (+1)
Bracer.jpg Bracer (+1)
Chemistry.jpg Chemistry (+1)
Parthian-Tactics.jpg Parthian Tactics (+4 attack against Spearmen)
Unique-tech-imperial.jpg Recurve Bow (+1, Magyars only since patch 5.5)
Range Fletching.jpg Fletching (+1)
Bodkinarrow.jpg Bodkin Arrow (+1)
Bracer.jpg Bracer (+1)
Unique-tech-imperial.jpg Recurve Bow (+1, Magyars only)
Firing rate Thumb Ring.png Thumb Ring (+11%)
Accuracy Thumb Ring.png Thumb Ring (increases accuracy to 100%)
Ballistics.jpg Ballistics (hit moving targets)
Armor Paddedarcherarmor.jpg Padded Archer Armor (+1/+1)
Leatherarcherarmor.jpg Leather Archer Armor (+1/+1)
Ringarcherarmor.jpg Ring Archer Armor (+1/+2)
Parthian-Tactics.jpg Parthian Tactics (+1/+2)
CastleAgeUnique.png Silk Armor (+1 pierce armor, Tatars only)
Speed Husbandry.jpg Husbandry (+10%)
Conversion defense Faith.jpg Faith
Heresy.png Heresy
Creation speed Conscription.jpg Conscription (+33%)
CastleAgeUnique.png Steppe Husbandry (+50% Cumans only)
Upgrades Heavy-cavalry-archer-resear.jpg Heavy Cavalry Archer

Civilization bonuses[edit | edit source]

Team bonuses[edit | edit source]

Changelog[edit | edit source]

The Age of Kings[edit | edit source]

  • Cavalry Archers cost 40 wood and 70 gold.
  • Cavalry Archers move at a speed of 1.43.
  • Cavalry Archers have a range of 3.
  • Saracens: Cavalry Archers have +4 attack against standard buildings.

The Conquerors[edit | edit source]

  • Cavalry Archers now move at a speed of 1.4.
  • Cavalry Archers now have a range of 4.
  • Cavalry Archers receive an attack bonus of +2 against Spearmen.
  • Bloodlines introduced.
  • Thumb Ring introduced.
  • Heresy introduced.
  • Parthian Tactics introduced.
  • Huns: Cavalry Archers are 25%/30% cheaper in the Castle/Imperial Age.

The Forgotten[edit | edit source]

  • Cavalry Archers now cost 40 wood and 65 gold.
  • Huns: Cavalry Archers are now 15%/25% cheaper in the Castle/Imperial Age.
  • Magyars: Recurve Bow gives +1 range to Cavalry Archers.
  • Turks: Sipahi introduced.

The African Kingdoms[edit | edit source]

  • Cavalry Archers now cost 40 wood and 60 gold.
  • Franks: Cavalry Archers now have 20% more HP.
  • Huns: Cavalry Archers are now 10%/20% cheaper in the Castle/Imperial Age.
  • Portuguese: Cavalry Archers cost 15% less gold.

Rise of the Rajas[edit | edit source]

  • Magyars: With patch 5.5, Recurve Bow now gives +1 range and attack to Cavalry Archers.
  • Vietnamese: Initially, Cavalry Archers have +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP.

Definitive Edition[edit | edit source]

  • Koreans: Cavalry Archers cost 15% less wood. With update 39284, they cost 20% less wood.
  • Portuguese: With update 39284, Cavalry Archers cost 20% less gold.
  • Saracens: Cavalry Archers now deal +3 bonus damage against buildings (reduced from +4)

History[edit | edit source]

Archers mounted on horses originated in ancient times on the great plains of Asia and continued to make up the bulk of the armies from this region throughout the Middle Ages. The Mongol armies that conquered most of Asia, the Middle East, and much of Europe were predominately cavalry archers. For the time they were a unique combination of firepower and speed. They could cross almost any kind of terrain quickly, strike unexpectedly, and withdraw if necessary before heavy cavalry or infantry units could react. The Mongols especially mastered the tactics of hitting, running, and ambushing, avoiding hand-to-hand fighting until the enemy was completely demoralized. Cavalry archers were most effective on open ground with plenty of maneuvering room. They were least effective against fortified positions that could not be starved out and required a hand-to-hand assault.

Gallery[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.