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This article is about the unit in Age of Empires II. For the armor class, see Armor class: Cavalry archer. For other uses, see Cavalry Archer.

Fast, with ranged attack. Ideal for hit-and-run attacks.
Age of Empires II original description

The Cavalry Archer is a mounted archer unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. Its high speed and ranged attack make it an excellent harasser, hit-and-runner, and a good counter for infantry units. With enough micromanagement, a small force of Cavalry Archers can take out whole contingents of foot-soldiers. However, they are hindered somewhat by their high attack delay. Their armor gets upgraded through the archer line but in terms of attack bonus against them they count as both archers and cavalry.

Availability chart[]

Available Unavailable
x means that the civilization gets Bloodlines and Thumb Ring, so it can fully upgrade its Cavalry Archers in the Castle Age.
+ means that the civilization has a civilization bonus or team bonus or a unique technology that benefits the combat strength of the Cavalry Archer.

Tactics[]

Cavalry Archers are one of the best harassers in the game. When attacking with Cavalry Archers the player must always micromanage them properly to maintain distance from the enemy targets. Tactics that employ these units require a lot of resources since these units work way better if used in large numbers. Cavalry Archers are an excellent way to deal with slow-moving melee units like most infantry. They also possess very solid stats all-around, so they fare well even when caught in battle.

However, Cavalry Archers require many technologies to be researched to make them effective, meaning it is difficult to get a group of them out in a reasonable timeframe without them being weak. Additionally, they are countered very cost-effectively by Elite Skirmishers, which Cavalry Archers generally cannot outrange, as these can soak up the damage from Cavalry Archers, and deal drastic bonus damage to them. Mangonels and Scorpions can also be devastating to a group of Cavalry Archers if they don't avoid their projectiles, while rams or Armored Elephants can be used as a very effective damage sponge against them.

Various unique units are strong against Cavalry Archers, whether through dealing bonus damage to them (i.e. Camel Archers) and/or having too much pierce armor for the Cavalry Archers to handle (e.g. War Wagons). Huskarls, Ghulams, and Eagle Warriors are very deadly to Cavalry Archers due to their high pierce armor, bonus damage, and having enough speed to catch them (or at least enough so the Cavalry Archers cannot effectively kite them). Shrivamsha Riders are also a very effective counter for the Gurjaras; despite not dealing bonus damage or having high pierce armor, the Shrivamsha Riders' unrivaled movement speed and projectile-dodging mechanic make them a menacing foe to Cavalry Archers.

Further statistics[]

Strengths and weaknesses
Strong vs. Most infantry, most foot archers with all armor technologies
Weak vs. Genoese Crossbowmen, Huskarls, Elite Skirmishers, Genitours, Eagle Warriors, Mangonels, Scorpions, camel units, Rattan Archers, Camel Archers, Elephant Archers, War Wagons, Hussite Wagons, Shrivamsha Riders, Ghulams
Technologies
Hit points Bloodlines (+20)
Sipahi (+20, Turks only)
Attack Fletching (+1)
Bodkin Arrow (+1)
Bracer (+1)
Chemistry (+1)
Parthian Tactics (+2 vs. Spearmen)
Recurve Bow (+1, Magyars only)
Range Fletching (+1)
Bodkin Arrow (+1)
Bracer (+1)
Recurve Bow (+1, Magyars only)
Accuracy Thumb Ring (increases accuracy to 100%)
Ballistics (hit moving targets)
Armor Padded Archer Armor (+1/+1)
Leather Archer Armor (+1/+1)
Ring Archer Armor (+1/+2)
Parthian Tactics (+1/+2)
Silk Armor (+1/+1, Tatars only)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted)
First Crusade (+4 min, +4 max, Sicilians only)
Attack speed Thumb Ring (+11%)
Movement speed Husbandry (+10%)
Creation speed Conscription (+33%)
Steppe Husbandry (+100%, Cumans only)
Other Aznauri Cavalry (-15% population space, Georgians only)
Civilization bonuses
Hit points Franks (+20%)
Vietnamese (+20%)
Regeneration Georgians (10/15 hit points per minute in the Castle/Imperial Age)
Attack Japanese (+2 vs. archers, except Skirmishers)
Tatars (+20% from elevation)
Damage resistance Georgians (+20% from elevation)
Sicilians (-33% bonus damage)
Attack speed Mongols (+25%)
Jurchens (+20%)
Movement speed Cumans (+10%/15% in the Castle/Imperial Age)
Resource cost Huns (-15%/-20% in the Castle/Imperial Age)
Koreans (-50% wood)
Portuguese (-20% gold)
Upgrading Chinese (-15% cost)
Khitans (-50% cost; available in the Castle Age)
Team bonuses
Conversion resistance Teutons (+3 min, +1 max)
Line of Sight Tatars (+2)
Creation speed Britons (+10%)
Magyars (+25%)
Other Britons (upgrade to Heavy Cavalry Archer is 10% faster)
Portuguese (upgrade to Heavy Cavalry Archer is 25% faster)

Civilization bonuses[]

Team bonuses[]

Changelog[]

The Age of Kings[]

The Conquerors[]

  • Cavalry Archers move at a speed of 1.4.
  • Cavalry Archers deal an attack bonus of +1 against Spearmen. With patch 1.0b, it is increased to +2.
  • Cavalry Archers receive extra attack bonus (+2) from Elite Skirmishers.
  • Bloodlines introduced.
  • Thumb Ring introduced.
  • Heresy introduced.
  • Parthian Tactics introduced. With patch 1.0b, it also gives Cavalry Archers +4 attack bonus vs. Spearmen.
  • With patch 1.0b, Cavalry Archers have a range of 4.
  • Huns: Cavalry Archers are 25%/30% cheaper in the Castle/Imperial Age.

The Forgotten[]

  • Cavalry Archers cost 40 wood, 65 gold.
  • Huns: Cavalry Archers are 15%/25% cheaper in the Castle/Imperial Age.
  • Magyars: Recurve Bow introduced, it gives +1 range to Cavalry Archers.
  • Turks: Sipahi introduced.

The African Kingdoms[]

Rise of the Rajas[]

  • Magyars: With patch 5.5, Recurve Bow gives +1 range and attack to Cavalry Archers.
  • Vietnamese: Initially, Cavalry Archers have +15%/+20% hit points in the Castle/Imperial Age. With patch 5.8, they have +20% HP.

Definitive Edition[]

  • Bulgarians: With update 42848, Blacksmith technologies that benefit Cavalry Archers cost -50% food.
  • Bulgarians: Initially, the Team Bonus gave the Blacksmith a 50% work rate boost. With update 42848, this was changed to a 80% work rate boost.
  • Cumans: Initially, Cavalry Archers move 10% faster. With update 34055, the bonus was staggered to 10%/15% in the Castle/Imperial Age and Cumans lost access to Husbandry.
  • Koreans: Cavalry Archers cost -15% wood. With update 39284, they cost -20% wood.
  • Koreans: With update 42848, Archer armor technologies are free.
  • Portuguese: With update 39284, Cavalry Archers cost -20% gold. With update 42848, all technologies are researched 30% faster as a civilization bonus.
  • Saracens: Initially, Cavalry Archers have +3 attack bonus against buildings. With update 34055, Cavalry Archers have +2/+3 attack bonus against buildings in the Castle/Imperial Age.

Lords of the West[]

  • With update 44725, the attack animation duration of Cavalry Archers has been reduced from 1.3 to 1.15, reducing the overall attack delay by 11.5%.
  • With update 50292, the attack animation duration of Cavalry Archers has been increased from 1.15 to 1.17.
  • Saracens: With update 44725, Cavalry Archers no longer gain bonus attack against standard buildings.

Dynasties of India[]

  • With update 73855:
    • The bonus damage against the Spearman line of Parthian Tactics for Cavalry Archers was reduced to 2.
    • Portuguese: All technologies are researched 25% faster as a team bonus.

Return of Rome[]

  • With update 87863:
    • The Magyar team bonus was changed from foot archers +2 Line of Sight to Cavalry Archers trained 25% faster.
    • Chinese: Technologies that benefit Cavalry Archers are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age.
    • Koreans: Cavalry Archers cost -50% wood.

The Mountain Royals[]

Chronicles: Battle for Greece[]

  • With update 141935, Cavalry Archer train time increased from 34 seconds to 37 seconds.

History[]

Archers mounted on horses originated in ancient times on the great plains of Asia and continued to make up the bulk of the armies from this region throughout the Middle Ages. The Mongol armies that conquered most of Asia, the Middle East, and much of Europe were predominately cavalry archers. For the time they were a unique combination of firepower and speed. They could cross almost any kind of terrain quickly, strike unexpectedly, and withdraw if necessary before heavy cavalry or infantry units could react. The Mongols especially mastered the tactics of hitting, running, and ambushing, avoiding hand-to-hand fighting until the enemy was completely demoralized. Cavalry archers were most effective on open ground with plenty of maneuvering room. They were least effective against fortified positions that could not be starved out and required a hand-to-hand assault.
Age of Empires II manual

Gallery[]

Units in Age of Empires II
Civilian Villager · Trade Cart · Fishing Ship · Trade Cog · King
Miscellaneous Transport Ship · Monk · Petard
Infantry Militia Man-at-Arms Long Swordsman Two-Handed Swordsman Champion
Spearman Pikeman Halberdier
Archer Archer Crossbowman Arbalester
Skirmisher Elite Skirmisher
Hand Cannoneer
Cavalry Archer Heavy Cavalry Archer
Cavalry Scout Cavalry Light Cavalry Hussar
Knight Cavalier Paladin
Siege weapon Battering Ram Capped Ram Siege Ram
Mangonel Onager Siege Onager
Scorpion Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley War Galley Galleon
Fire Galley Fire Ship Fast Fire Ship
Demolition Raft Demolition Ship Heavy Demolition Ship
Cannon Galleon Elite Cannon Galleon
Regional
Infantry Eagle Scout Eagle Warrior Elite Eagle Warrior
Fire Lancer Elite Fire Lancer
Archer Elephant Archer Elite Elephant Archer
Cavalry Camel Rider Heavy Camel Rider
Battle Elephant Elite Battle Elephant
Steppe Lancer Elite Steppe Lancer
Xolotl Warrior
Armored Elephant Siege Elephant
Hei Guang Cavalry Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary · Warrior Priest
Infantry Berserk · Chakram Thrower · Condottiero · Flemish Militia · Gbeto · Ghulam · Huskarl · Jaguar Warrior · Jian Swordsman · Kamayuk · Karambit Warrior · Legionary · Liao Dao · Obuch · Samurai · Serjeant · Shotel Warrior · Teutonic Knight · Throwing Axeman · Urumi Swordsman · Warrior Priest · White Feather Guard · Woad Raider
Archer Arambai · Camel Archer · Chu Ko Nu · Composite Bowman · Conquistador · Genitour · Genoese Crossbowman · Grenadier · Fire Archer · Imperial Skirmisher · Janissary · Kipchak · Longbowman · Mangudai · Plumed Archer · Ranged Ratha · Rattan Archer · Slinger · Xianbei Raider · War Wagon
Cavalry Ballista Elephant · Boyar · Camel Scout · Cataphract · Centurion · Coustillier · Imperial Camel Rider · Iron Pagoda · Keshik · Konnik · Leitis · Magyar Huszar · Mameluke · Monaspa · Melee Ratha · Mounted Trebuchet · Savar · Shrivamsha Rider · Tarkan · Tiger Cavalry · War Chariot · War Elephant · Winged Hussar
Siege weapon Houfnice · Hussite Wagon · Organ Gun
War ship Caravel · Dragon Ship · Longboat · Thirisadai · Turtle Ship
Hero Cao Cao · Liu Bei · Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).