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{{for|unit in [[Age of Empires]]|the unit class|Cavalry}}
 
{{for|unit in [[Age of Empires]]|the unit class|Cavalry}}
{{Infobox unit
+
{{Infobox AoE2 unit
 
|Name = Cavalry
 
|Name = Cavalry
 
|Intro = {{1icons|Age of Empires}}
|Age = [[File:BronzeAgeIcon.jpg|22px]] [[Bronze Age]]
 
  +
|Age = {{1icons|Bronze Age}}
|Building = [[File:Stableiconaoe1.png|22px]] [[Stable (Age of Empires)|Stable]]
 
  +
|Building = {{1icons|Stable}}
|Type = [[Cavalry]]
 
  +
|Type = [[Cavalry unit (Age of Empires)|Cavalry]]
 
|Food = 70
 
|Food = 70
 
|Gold = 80
 
|Gold = 80
 
|HP = 150
 
|HP = 150
|Attack = 8
+
|MAttack = 8
 
|Armor = 0
 
|Armor = 0
|PierceArmor = {{tt|1|0 before the Definitive Edition}}
+
|PierceArmor = {{tt|1|0 before U9}}
  +
|ROF = {{tt|1.5|1.3 before update 87863, 1.5 before Return of Rome}}
|ROF = 1.5
 
 
|LOS = 4
 
|LOS = 4
|Speed = 2
+
|Speed = {{tt|1.66|2 before Return of Rome}}
|TrainTime = 40 seconds
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|Time = 40 seconds
|UpTo={{1icons|Heavy Cavalry}}
+
|UpTo = '''{{1icons|Heavy Cavalry}}'''
  +
|UpCost = [[File:Returnofrome heavy cavalry upgrade icon.png|22px]] {{resources|food = 350|gold = 125}}
|UpCost=
 
  +
|UpTime = 90 seconds
|Image = <tabber>Definitive= [[File:Cavalry111.png]]|-|Original= [[File:CavalryIconAoE1.gif|45px]]</tabber>
 
  +
|Image = <gallery>
|Civilization=all except [[Egyptians (Age of Empires)|Egyptians]] and [[Sumerians]]|AttackBonus=+5 vs infantry}}The '''Cavalry''' is a heavy [[cavalry]] unit in ''[[Age of Empires]]''. Available in the [[Bronze Age]], it is the go-to unit for countering [[siege unit]]s and [[infantry]].
 
  +
Cavalry111.png|Definitive
  +
CavalryIconAoE1.gif|Original
  +
</gallery>
 
|Civilization = All except [[Egyptians (Age of Empires)|Egyptians]] and [[Sumerians]]
  +
|AttackBonus = +5 vs. {{1class|Infantry}}
 
|Class = {{1class|Cavalry}}
  +
}}
  +
{{quote|Horseman armed with a sword. Inflicts extra damage against infantry.|In-game description in the ''Definitive Edition''}}
  +
The '''Cavalry''' is a heavy [[Cavalry unit (Age of Empires)|cavalry]] unit in ''[[Age of Empires]]'' available in the [[Bronze Age]] at the [[Stable (Age of Empires)|Stable]]. It is available to all civilizations except the [[Egyptians (Age of Empires)|Egyptians]] and [[Sumerians]].
   
  +
Cavalry can be upgraded in the [[Iron Age]] to [[Heavy Cavalry (Age of Empires)|Heavy Cavalry]] and later to [[Cataphract (Age of Empires)|Cataphract]].
== Overview ==
 
The stats can be upgraded from the technologies found in the [[Storage Pit (Age of Empires)|Storage Pit]] and they also benefit from the [[nobility]] upgrade, which increases the hit points from 150 to 172.
 
   
 
== Gameplay ==
All Cavalry deals a +5 damage bonus against all melee infantry units except for [[Academy]] units. It can be upgraded in the [[Iron Age]] to [[Heavy Cavalry (Age of Empires)|Heavy Cavalry]] and [[Cataphract (Age of Empires)|Cataphract]]. This unit is available to most civilizations, with the exception of the Egyptians and the Sumerians. They are a good base for an early raiding army, but quickly become obsolete with Iron Age technologies.
 
 
The stats can be upgraded from the technologies found in the [[Storage Pit (Age of Empires)|Storage Pit]] and they also benefit from the [[Nobility]] upgrade, which increases the hit points from 150 to 172.
   
  +
Cavalry deal +5 damage against {{1class|Infantry}}. Their fast speed, good pierce armor, and high hit points let them chase [[Villager (Age of Empires)|Villagers]], [[Archer unit (Age of Empires)|archers]], [[Stone Thrower]]s, and [[Slinger (Age of Empires)|Slingers]]. Hence, they are a good base for an early raiding army, and the go-to units for countering ranged units. Despite their bonus against the [[Short Swordsman]] line, they are not cost effective against them due to being three times more expensive. However, they are quite effective in terms of population space, in particular if the enemy has not researched [[Logistics]] yet.
== Civilizations ==
 
The Cavalry is available to all civilizations except [[Egyptians (Age of Empires)|Egyptians]] and [[Sumerians]].
 
   
  +
Cavalry quickly become obsolete with Iron Age technologies, and do not deal attack bonus against [[Academy]] units, being countered by them instead.
== Upgrades ==
 
=== Tool Age ===
 
* {{1icons|Toolworking}}: increases attack by 2
 
* {{1icons|Leather Armor Cavalry}}: increases armor by 2
 
   
=== Bronze Age ===
+
== Further statistics ==
  +
{| class="wikitable" style="font-size:89%; width: 100%;"
* {{1icons|Nobility}}: increases HP by 15%
 
  +
|-
* {{1icons|Metalworking}}: increases attack by 2
 
  +
! colspan="2" style="font-size:110%; padding:1em;" |Unit strengths and weaknesses
* {{1icons|Scale Armor Cavalry}}: increases armor by 2
 
  +
|-
 
  +
| width="25%" |'''Strong vs.'''
=== Iron Age ===
 
  +
| width="75%" |[[Archer unit (Age of Empires)|Archers]], [[Siege weapon (Age of Empires)|siege units]], [[Slinger (Age of Empires)|Slingers]]
* {{1icons|Metallurgy}}: increases attack by 3
 
  +
|-
* {{1icons|Chain Mail Cavalry}}: increases armor by 2
 
  +
|'''Weak vs.'''
  +
|[[Infantry unit (Age of Empires)|Infantry]], [[War Elephant (Age of Empires)|War Elephants]], [[Camel Rider (Age of Empires)|Camel Riders]], [[Priest (Age of Empires)|Priests]]
  +
|-
  +
! colspan="2" style="font-size:110%; padding:1em;" |Upgrades
  +
|-
  +
| width="25%" |'''Hit points'''
 
| width="75%" |{{1icons|Nobility}} (+15%)
  +
|-
  +
|'''Attack'''
  +
|{{1icons|Toolworking}} (+2)<br />{{1icons|Metalworking}} (+2)<br />{{1icons|Metallurgy}} (+3)
  +
|-
  +
|'''Armor'''
  +
|{{1icons|Leather Armor Cavalry}} (+2/+0)<br />{{1icons|Scale Armor Cavalry}} (+2/+0)<br />{{1icons|Chain Mail Cavalry}} (+2/+0)
  +
|-
  +
|'''Creation speed'''
  +
|{{1icons|Conscription}} (+25%)
  +
|-
 
|'''Upgrades'''
  +
|[[File:Returnofrome heavy cavalry upgrade icon.png|22px]] [[Heavy Cavalry (Age of Empires)|Heavy Cavalry]]
  +
|}
   
 
== Civilization bonuses ==
 
== Civilization bonuses ==
  +
* {{1icons|Lac Viet}}: Cavalry are trained 25% faster.
* [[Macedonians]]: Cavalry have +2 line of sight and are four times more resistant to conversion.
+
* {{1icons|Macedonians}}: Cavalry have +2 Line of Sight and are four times more resistant to [[conversion]].
* [[Yamato]]: Cavalry are {{tt|15%|30% before The Rise of Rome, 25% in the Rise of Rome, 20% before update 38862}} cheaper.
 
  +
* {{1icons|Shang}}: Cavalry attack 10% faster.{{tt|*|Since Return of Rome}}
 
* {{1icons|Yamato}}: Cavalry cost {{tt|-15%|-30% before The Rise of Rome, -25% in the Rise of Rome, -20% before update 38862}}. Upgrading Cavalry to Heavy Cavalry costs -30%.{{tt|*|The latter since Return of Rome}}
  +
  +
== Team bonuses ==
  +
* {{1icons|Palmyrans}}: Heavy Cavalry upgrade and technologies that benefit Cavalry are researched 30% faster.
  +
* {{1icons|Persians}}: Cavalry are created 20% faster.
   
 
== Changelog ==
 
== Changelog ==
=== ''Definitive Edition'' ===
+
=== {{1icons}} ===
  +
* Cavalry have 1.5 reload time.
* With [[Update 9 (Age of Empires: Definitive Edition)|CU9]], Cavalry get +1 pierce armor.
 
  +
  +
=== {{1icons|DE}} ===
 
* With [[update 9]], Cavalry get +1 pierce armor.
  +
  +
=== {{1icons|RoR}} ===
  +
* Upon release, Cavalry had 1.3 reload time. With [[update 87863]], they have 1.5 reload time again.
  +
* Shang: Cavalry attack 10% faster.
  +
* Yamato: Upgrading Cavalry to Heavy Cavalry costs -30%.
  +
* Team bonuses added:
  +
** Palmyrans: Technologies benefiting Cavalry are researched 30% faster.
  +
** Persians: Cavalry are trained 20% faster.
   
 
== History ==
 
== History ==
Line 55: Line 98:
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
  +
returnofrome cavalry line.png|The Cavalry unit line in ''Return of Rome'', with the Cavalry on the left
Aoe_Cavalry.png|A group of Cavalry
+
Aoe Cavalry.png|A group of Cavalry in the original game
 
AOE1 CAVALRY.jpg|Cavalry in the ''[[Age of Empires: Definitive Edition|Definitive Edition]]''
 
AOE1 CAVALRY.jpg|Cavalry in the ''[[Age of Empires: Definitive Edition|Definitive Edition]]''
  +
Cavalry unlock.png|Unused icon, possibly for an unlocking technology
 
</gallery>
 
</gallery>
   
  +
== Video ==
  +
<gallery>
  +
CAVALRY vs EVERY UNIT - Age of Empires- Definitive Edition
  +
</gallery>
  +
 
== Tech tree ==
  +
{{Stable Tech Tree (Age of Empires)}}
 
{{-}}
 
{{-}}
 
{{Units List (Age of Empires)}}
 
{{Units List (Age of Empires)}}
  +
[[Category:Age of Empires]]
 
 
[[Category:Bronze Age]]
 
[[Category:Bronze Age]]
 
[[Category:Cavalry]]
 
[[Category:Cavalry]]

Latest revision as of 17:31, 12 March 2024

Info icon
This article is about the unit in Age of Empires. For the unit class, see Cavalry.

Horseman armed with a sword. Inflicts extra damage against infantry.
—In-game description in the Definitive Edition

The Cavalry is a heavy cavalry unit in Age of Empires available in the Bronze Age at the Stable. It is available to all civilizations except the Egyptians and Sumerians.

Cavalry can be upgraded in the Iron Age to Heavy Cavalry and later to Cataphract.

Gameplay[]

The stats can be upgraded from the technologies found in the Storage Pit and they also benefit from the Nobility upgrade, which increases the hit points from 150 to 172.

Cavalry deal +5 damage against Light infantry. Their fast speed, good pierce armor, and high hit points let them chase Villagers, archers, Stone Throwers, and Slingers. Hence, they are a good base for an early raiding army, and the go-to units for countering ranged units. Despite their bonus against the Short Swordsman line, they are not cost effective against them due to being three times more expensive. However, they are quite effective in terms of population space, in particular if the enemy has not researched Logistics yet.

Cavalry quickly become obsolete with Iron Age technologies, and do not deal attack bonus against Academy units, being countered by them instead.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Archers, siege units, Slingers
Weak vs. Infantry, War Elephants, Camel Riders, Priests
Upgrades
Hit points NobilityIcon Nobility (+15%)
Attack Toolworking Toolworking (+2)
Metalworkingicon Metalworking (+2)
Metallurgyicon Metallurgy (+3)
Armor Leatherarmorcavalryicon Leather Armor Cavalry (+2/+0)
Scalearmorcavalryicon Scale Armor Cavalry (+2/+0)
Chainmailcavalryicon Chain Mail Cavalry (+2/+0)
Creation speed RoR Conscription Conscription (+25%)
Upgrades Returnofrome heavy cavalry upgrade icon Heavy Cavalry

Civilization bonuses[]

  • Lac Viet AOE DE ROR icon Lac Viet: Cavalry are trained 25% faster.
  • Macedonian AOE DE ROR icon Macedonians: Cavalry have +2 Line of Sight and are four times more resistant to conversion.
  • Shang AOE DE ROR icon Shang: Cavalry attack 10% faster.*
  • Yamato AOE DE ROR icon Yamato: Cavalry cost -15%. Upgrading Cavalry to Heavy Cavalry costs -30%.*

Team bonuses[]

  • Palmyran AOE DE ROR icon Palmyrans: Heavy Cavalry upgrade and technologies that benefit Cavalry are researched 30% faster.
  • Persian AOE DE ROR icon Persians: Cavalry are created 20% faster.

Changelog[]

ReturnRome-AoEIcon Age of Empires[]

  • Cavalry have 1.5 reload time.

Age of Empires Definitive Edition icon Definitive Edition[]

  • With update 9, Cavalry get +1 pierce armor.

AoE2Icon-ReturnRome Return of Rome[]

  • Upon release, Cavalry had 1.3 reload time. With update 87863, they have 1.5 reload time again.
  • Shang: Cavalry attack 10% faster.
  • Yamato: Upgrading Cavalry to Heavy Cavalry costs -30%.
  • Team bonuses added:
    • Palmyrans: Technologies benefiting Cavalry are researched 30% faster.
    • Persians: Cavalry are trained 20% faster.

History[]

Horses were domesticated around 4000 BC for use as work animals. They first appeared in the Middle East around 2000 BC but were kept only as expensive pets. Gradually they were found useful in the civilized world as draft animals, but were rarely ridden. The concept of cavalry was introduced to the Assyrians from the plains of Russia during the dark age that followed the catastrophe of 1200 BC. The Assyrians added cavalry to their armies in order to fight the barbarians on the plains to their north. Israelite king Solomon was renowned for his large cavalry force. It eventually became clear that cavalry was more efficient than chariots. Two men, each on his own horse, were more useful than two men in a chariot that could be disabled with increasing ease. Cavalry was cheaper to maintain than chariotry and could enter more difficult terrain, but was no less fast and intimidating to infantry.

Gallery[]

Video[]

Tech tree[]

Stable
Requires
AOEDE Barracks icon Barracks
Stone Age Icon (DE)
Tool Age Icon (DE)
Bronze Age Icon (DE)
Iron Age Icon (DE)
Scout Chariot
Requires
Wheelicon Wheel
Aoede scythe chariot available
Cavalry
Heavy Cavalry
Cataphract
Camel Rider War Elephant
Armored Elephant
Units in Age of Empires
CivilianReturnofrome female villager icon Villager · Returnofrome trade cart icon Trade Cart
OtherAoE2 DE priest icon Priest · Slinger-0 Slinger · Returnofrome artifact icon Artifact
Civilian ship1 Fishing Boat Fishing Boat · 2 Fishing Ship Fishing Ship
3 Trade Boat Trade Boat · 4 Merchant Ship Merchant Ship
InfantryClubman Clubman · AxemanAoEDE Axeman
Short Swordsman Short Swordsman · Broad Swordsman Broad Swordsman · AoE nuRoR Long Swordsman icon Long Swordsmen · Returnofrome legionary icon Legionary
HopliteDE Hoplite · AoE nuRoR Phalangite icon Phalangite · Returnofrome centurion icon Centurion
ArcherBowman aoe1de Bowman
Improved Bowman22 Improved Bowman · Composite Bowman Composite Bowman
Chariot Archer111 Chariot Archer
Horse Archer Horse Archer · Returnofrome heavy horse archer icon Heavy Horse Archer
EAICON DE Elephant Archer
CavalryScout-0 Scout
ChariotDE Chariot · ScytheDE Scythe Chariot
Cavalry111 Cavalry · Returnofrome heavy cavalry icon Heavy Cavalry · Returnofrome cataphract icon Cataphract
War ElephantDE War Elephant · Returnofrome armored elephant icon Armored Elephant
Camel RiderDE Camel Rider
SiegeStone ThrowerDE Stone Thrower · CatapultDE Catapult · Returnofrome heavy catapult icon Heavy Catapult
BallistaDE Ballista · Returnofrome helepolis icon Helepolis
War Ship7 Scout Ship Scout Ship · 8 War Galley War Galley · 9 Trireme Trireme
Catapult Trireme Catapult Trireme · Returnofrome juggernaut icon Juggernaut
10 Fire Galley Fire Galley
5 Light Transport Light Transport · 6 Heavy Transport Heavy Transport
Scenario Editor-only units
Short Swordsman Chieftain · Donkey caravan aoe2DE Donkey · Clubman Explorer · Returnofrome heavy cavalry icon General · AoE2 DE priest icon High Priest · Returnofrome horse icon Horse · HeavyCavalryDE Mercenary (removed) · Penguin aoe2DE Penguin · AoE2 DE priest icon Pharaoh · 5 Light Transport Raft · Returnofrome artifact icon War Chest