This article is about the unit type of mounted soldiers. For the unit in Age of Empires, see Cavalry (Age of Empires).

A Knight, a standard cavalry unit in Age of Empires II.

Cavalry is a basic unit type consisting of a soldier riding on an animal, usually a horse. In some cases, these units are also referred to as mounted infantry. Cavalry in general are faster and have more hit points than foot soldiers, but have much greater costs and take up more population space (the latter in Age of Mythology and Age of Empires III only).

Age of Empires[edit | edit source]

Main article: Cavalry units (Age of Empires)

Age of Empires II[edit | edit source]

Main article: Cavalry units (Age of Empires II)

Age of Mythology[edit | edit source]

In Age of Mythology, all civilizations have unique cavalry units. They are generally strong against archers and siege weapons but weak against infantry.

Main article: Cavalry units (Age of Mythology)

Age of Empires III[edit | edit source]

The cavalry branch in Age of Empires III is divided in melee cavalry and ranged cavalry.

Melee cavalry[edit | edit source]

Hussars, European cavalry from Age of Empires III

All melee cavalry are heavy cavalry on the area of multipliers, but still some cavalry are often called light cavalry, like the Hussar because of their low health compared to heavier units like the Cuirassier. Both light cavalry and heavy cavalry are no different from each other with the exception of their statistics since both can counter artillery and light infantry.

Main article: Heavy cavalry (Age of Empires III)

Ranged cavalry[edit | edit source]

Ranged cavalry or light cavalry, like the Dragoon, can quickly respond to enemy cavalry attacks and are generally used in guerilla warfare.

Main article: Light cavalry

Mercenaries[edit | edit source]

There are also mercenary cavalry units, such as the Hackapell, although these act as improved versions of the above cavalry types.

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