"Stronger than Knight. Fast and heavy cavalry."
Age of Empires II description

The Cavalier is a heavy cavalry unit in Age of Empires II that can be trained at the Stable once the Imperial Age is reached. The Cavalier builds on the strengths of its predecessor, the Knight, with a 20% increase in both attack and hit points.

Cavaliers are available to all civilizations except for the Aztecs, Incas, Indians, Mayans, and Saracens.


Cavaliers are a powerful and versatile addition to almost any army composition. Their high attack and speed make them great for raiding and flanking, coupled with high hit points and damage resistance to provide a perfect meatshield for ranged units and siege on the frontline.

Also suffering from the same pitfalls as the Knight, Cavaliers are hard-countered by Halberdiers and Camel Riders, vulnerable to conversion by Monks and can be overwhelmed by massed archers (if used in small numbers).

Although some civilizations can upgrade to Paladins, the Cavalier is often a more cost effective choice; especially in 1v1 matches where the supply of gold is limited. If the player's army composition is not weighted towards heavy cavalry, Cavaliers with Bloodlines should suffice. Some civilizations that lack the Paladin upgrade have either a civilization bonus or unique technology that improves the combat strength or cost effectiveness: the Berber Cavalier is 20% cheaper, which helps create a large number of them; the Burmese Cavalier gets extra 3 attack against buildings by researching Manipur Cavalry, making them a strong choice to raid and destroy towns easily; the Malian Cavalier gets +5 attack by researching Farimba, which puts them at the second strongest Cavalier (they get one more attack than a fully upgraded generic Paladin) and has the fourth highest attack of any land unit; and Bulgarians have the strongest Cavalier in the game, thanks to Stirrups, which increases their attack speed by 33%, giving them the highest potential damage per second among the cavalry units in the game (excluding elephants), even outperforming Lithuanian Paladins with 4 Relics collected (~11.85 damage per second vs 11.6). Both Malian and Bulgarian Cavaliers perform similar in battle to generic Paladins while being cheaper to upgrade.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Infantry, archers, Villagers, siege weapons, Cavalry Archers, Light Cavalry
Weak vs. Boyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camel Riders, Monks, War Elephants
Hit points Bloodlines Bloodlines (+20)
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Unique-tech-imperial Farimba (+5, Malians only)
Unique-tech-imperial Manipur Cavalry (+6 against standard buildings. , Burmese only),
CastleAgeUnique Stirrups (increases attack speed, Bulgarians only)
Armor Scalebardingarmor Scale Barding Armor (+1/+1)
Chainbardingarmor Chain Barding Armor (+1/+1)
Platebardingarmor Plate Barding Armor (+1/+2)
Speed Husbandry Husbandry (+10%)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
CastleAgeUnique Chivalry (+40%, Franks only)
Upgrades Paladin-research Paladin

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Conquerors Edit

The Forgotten Edit

Rise of the Rajas Edit

Definitive Edition Edit

  • Bulgarians: With update 36906, Cavaliers benefit from Stirrups.
  • Teutons: With update 36906, Stable units get +1 melee armor in the Castle Age and +1 in the Imperial Age (+2 in total).

Trivia Edit

  • The Knight line is one of only four units in the game without any attack bonus (the other being the Militia, the Boyar, and the Turtle Ship).
  • In terms of attack (19), the Malian Cavalier outclasses ordinary Paladins and is the fourth highest attack of all cavalry units, being only surprassed by the Khmer Elite Battle Elephant (21), the Lithuanian Paladin and the Elite Leitis with all 4 Relics collected (22) and the Elite War Elephant (24).
  • The Bulgarian Cavalier has the fastest attack of all cavalry, as well of all melee units in the game, with a reload time of 1.35.
  • Historically, cavalier (or chevalier) was a generic Gallo-Romance term for all knights.
    • For historical accuracy's sake, the in-game Knight may be termed "Knight Bachelor" (who fights under a higher-ranking noble's banner), while the in-game Cavalier may be termed, more appropriately, "Knight Banneret" (who fights under his own banner).
    • Ironically, the English term "Cavalier" is rarely used to describe the armoured knight and the term is generally remembered to describe the Royalists in the English Civil War.
  • Although first available in the Imperial Age, the Cavalier's shield resembles more the Castle Age's icon and the shield of the Castle Age's Long Swordsman.
  • Before the Definitive EditionCavaliers used to hold their sword with one hand when running (depending on the direction they are facing) but when during their idle or attacking animation, they held it with the other hand.
  • In the Definitive Edition, the Cavalier's and Paladin's mounts possess bushy legs, possibly influenced by modern heavy-weight horses; however, even the strongest Medieval warhorses, the destriers, were drawn with short lower-leg-hair.

History Edit

"There was a hierarchy among knights based on feudal rank and fighting prowess. A lowly knight might achieve great social standing through battlefield commendation, tournament victory, or marriage. Elite knights were made members of important orders, like the Order of the Garter or of the Golden Fleece. Such elite men were known as chevaliers or cavaliers. The first cavaliers were selected for their political power and fighting prowess. As the centuries passed, the orders became more of a social elite."

Gallery Edit

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