|This article is about the unit in Age of Empires II. For the unit in Age of Empires, see Cataphract (Age of Empires).|
|“||Byzantine unique unit. Heavily armored cavalry.||”|
|—Age of Empires II description|
Cataphracts can be upgraded to Elite Cataphracts in the Imperial Age.
Tactics[edit | edit source]
Due to its trample damage, overall good statistics, and attack bonus against infantry, the Cataphract is probably the unit with the fewest weaknesses. Particularly Elite Cataphracts are effective against almost all units which have an attack bonus against mounted units, such as Camel Riders or Mamelukes, since they have an innate resistance (+12/+16 (Elite) armor) to anti-cavalry attack bonuses. The attack bonus of Mamelukes (9, 12 for Elite) is nullified, as well the one of the Camels (9), only Heavy and Imperial Camel Riders (18) are left with a small bonus. Halberdiers, however, are still a threat to them and much more cost effective, even though their immense attack bonus of 32 against cavalry is halved.
Even a fully upgraded Cataphract only has moderate attack (14), not even more than a Malian Light Cavalry, but their +18 attack bonus against infantry and resistance against bonus damage make it a very potent combatant. Since they also do trample damage and attack very fast, they can even compete with heavy cavalry in mass battles, although that should be avoided. Players should do their utmost to avoid unnecessary casualties with Cataphracts, as they are expensive to produce and their upgrades are extremely costly as well.
Counters[edit | edit source]
Halberdiers[edit | edit source]
Though Halberdiers do not deal as much bonus damage to Cataphracts as they do to other cavalry, they are still a moderately good choice to counter Cataphracts. It is always advisable to send large groups of Halberdiers, since Cataphracts have a very high damage bonus against all kinds of infantry and will easily win in one on one combat. The groups of Halberdiers should be managed carefully since sending them into battle sporadically and sparsely will lead to little or no effect. While dueling, each hit of a Cataphract deals a damage of as much as 29 HP to a Halberdier if both units are fully upgraded, which is very fortunate for the Halberdiers, since it allows them to survive the second hit with 2 HP and strike a second time themselves.
Civilizations that lack Plate Mail Armor (like the Goths), however, struggle even more against Cataphracts, since they have one less armor and die with the second hit already. That means, in one-on-one combat, a fully upgraded Cataphract survives with 129/150 hit points left.
Kamayuks fare poorly against Cataphracts, dealing only 7 damage per hit and losing even more distinctly. In one-on-one combat, the Cataphract wins with 136 hit points left. Even in mass battles, despite being able to use their range, Kamayuks do not stand a chance.
Heavy cavalry[edit | edit source]
This is probably one of the best tactics to engage Cataphracts, if enough food and gold is available. Since the Byzantines do not have Blast Furnace and Bloodlines for their Cataphracts, Paladins can tackle a Cataphract army and even go on the offensive without too much trouble. Even though Cataphracts deal trample damage, the Paladins are superior even in mass battles. Fully upgraded Paladins have 18 attack and 180 HP against 14 attack and 150 HP on the Cataphract's side. Even fully upgraded Cavaliers (such as the ones of the Berbers, Chinese, or Turks) defeat Cataphracts in one-on-one battle, but lose in mass battles due to the trample damage.
Naturally, the other unique heavy cavalry units, War Elephants, Leitis, Coustilliers,and Boyars, as well as Battle Elephants, do not have too much trouble facing Cataphracts, though Cataphracts can easily run away from any Elephant units.
Ranged units[edit | edit source]
Groups of Arbalesters, Heavy Scorpions, Heavy Cavalry Archers, or other unique archer units usually kill Cataphracts without too many casualties when they are properly managed. Even Elite Skirmishers deal 2 damage and can be used when gold is scarce.
However, Cataphracts still possess the speed, health, and attack to threaten these units, so they should be massed (ideally in groups of at least 40) and/or protected with aforementioned heavy cavalry or Halberdiers before being sent to face the Cataphracts.
Monks[edit | edit source]
Due to the high cost and value on the battlefield of Cataphracts, they are likely to become a prime target for enemy Monks. Converting Cataphracts can be devastating if several are converted at once. It is also unlikely that a Byzantine player is able to afford Heresy or Faith easily due to the extremely high gold costs of Logistica, the Elite Cataphract upgrade, and the Cataphracts themselves. Cataphracts also require at least four strikes to kill a Monk with Sanctity, making it unlikely a lone Cataphract can take out a lone Monk before being converted.
Further statistics[edit | edit source]
As Cataphracts are unique to the Byzantines, only technologies that are available to them are shown in the following table:
|Unit strengths and weaknesses|
|Strong vs.||Skirmishers, infantry, siege weapons, Light Cavalry, Heavy Camel Riders, Mamelukes|
|Weak vs.||War Elephants, massed archers, heavy cavalry, massed Halberdiers|
|Attack|| Forging (+1)|
Iron Casting (+1)
Logistica (adds trample damage and )
|Armor|| Scale Barding Armor (+1/+1)|
Chain Barding Armor (+1/+1)
Plate Barding Armor (+1/+2)
|Conversion defense|| Faith|
|Creation speed||Conscription (+33%)|
Team bonuses[edit | edit source]
- A team containing Berbers: With Kasbah researched, Cataphracts are created and upgraded 25% faster, and Conscription and Logistica are researched 25% faster.
- A team containing Bulgarians: Blacksmith upgrades are researched faster.
- A team containing Huns: Researching Husbandry is 20% faster.
- A team containing Lithuanians: Faith and Heresy are researched 20% faster.
- A team containing Teutons: Cataphracts are more resistant to conversion.
Changelog[edit | edit source]
The Age of Kings[edit | edit source]
- Cataphracts train in 23 seconds.
- Cataphracts have a Rate of Fire of 2.0.
- The Elite Cataphract upgrade costs 1,600 food and 800 gold.
The Conquerors[edit | edit source]
- Cataphracts train in 20 seconds.
- Cataphracts have a Rate of Fire of 1.8 (1.7 for Elite).
- Cataphracts receive +12 (+16 for Elite) bonus defense against anti-cavalry attacks.
- Heresy introduced.
- Logistica introduced. It costs 1,000 food and 600 gold.
Definitive Edition[edit | edit source]
- With update 39284, the Elite Cataphract upgrade costs 1,200 food and 800 gold, and Logistica costs 800 food and 600 gold.
Trivia[edit | edit source]
- Having few weaknesses compared to other unique units, the Cataphract serves as a good introduction to the unique unit concept of the game to new players, similar to the civilization owning them.
- The Cataphract's beta model was modified and used for the Boyar in the Forgotten Empires mod.
- With 1.7 seconds reload time, Elite Cataphracts are the third fastest attacking cavalry in game, being only beaten by Bulgarian Hussars and Cavaliers with Stirrups with a reload time of 1.43 and 1.35 respectively.
- The original Cataphract model, with mostly plate-armored rider and horse, was actually based on the late-Medieval Western European heavy cavalrymen (e.g. French gendarmes).
- In real life, heavy cavalry like Cataphracts were not ideally suited in combat against light cavalry, for lightly armored, more mobile riders possessed superior mobility and could easily run from while shooting at better armored yet slower riders. This could explain why the Cataphract in-game have low base pierce armor
- Nevertheless, victories by heavy cavalry over light cavalry were possible with shrewd tactics. For example, at Lechfeld, German king Otto I decisively defeated the more mobile Magyar cavalry by only engaging them in melee combat, wherein the heavier-armoured German cavalrymen excelled over the lighter-armoured Magyars, not breaking ranks to chase Magyars (whether retreat-feinting or truly fleeing), and cutting off the Magyars' escape routes.
- Cataphracts, along with Burgundian Coustilliers, are the only two unique cavalry units without Bloodlines.
History[edit | edit source]
|“||The Byzantine army carried on many of the military traditions of the old Roman Empire into the Middle Ages. This was a professional force that was well trained and well led. Officers studied tactics and command. The army was organized into formal units that maintained their own traditions for centuries. The best units in the Byzantine army were partially armored cavalrymen called cataphracts. They fought with several weapons, including the bow and sword. With plains to the east and north of their empire, the cataphract was ideally suited for combat against the unarmored cavalry of their enemies. The Byzantine army went into decline partially because it lost the plains of Asia Minor from which it had drawn both horses and cavalrymen for service as cataphracts.||”|
|—Age of Empires II manual|