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The Castle Age is the third Age in Age of Empires II. Upon reaching this Age, more buildings become available, including the Castle. Some of these buildings are related to the choice of new and powerful units, including three new unit types: siege units, unique units, and Monks. In addition, Age-related civilization bonuses also increase in effect, reinforcing the civilizations' unique tactics. A variety of both economic and military strategies are possible during this Age. The Castle Age is preceded by the Feudal Age and followed by the Imperial Age.

Note: The list below is not cumulative, and only shows new units, buildings, and technologies that are activated when a player advances to the Castle Age.

Strategy

Age to castle aoe2de

Moving to Castle Age.

The Castle Age is rather influential on the game. Compared to advancing to the Feudal Age, this Age also requires a small amount of gold. As mentioned, strategic options begin to open up and deepen with increased numbers of buildings, technologies (notably for resources), and unit types. Other options become available, such as multiple Town Centers. Therefore, reaching the Castle Age can prove to be an important point in a match either economically or militarily.

Most notable among the new military units is the Knight, a powerful cavalry unit that can be immediately trained from Stables. There are whole new classes of units which have their own buildings: for example siege units, which can be chosen to adapt to the composition of the enemy army come from a Siege Workshop; Monks, which can convert enemy units, draining the enemy's army while also forcing them to fight their former comrades, come from a Monastery; and unique units, which come from the Castle. These four units can have significant influence on Castle Age strategy.

As a result of the new choices available, the battle on the map intensifies and sieges become possible. Stone starts to become more important in constructing defensive walls and Castles, as does gold used for an increasing number of technologies, including 800 gold to age up to the Imperial Age.

Available buildings

CastleageDE

The Castle Age symbol

Civilian buildings

  1. The Town Center is also a defensive structure.

Military buildings

  1. The Castle and the Krepost are also defensive structures.

Defensive structures

  1. The Guard Tower and the Fortified Wall have to be researched at the University.
  2. The Harbor is also a military and a civilian building. Requires Thalassocracy.

Available units

Civilian units

Civcastle

A civilization in the Castle Age

At the Monastery

Military units

At the Barracks

At the Archery Range

At the Stable

At the Castle

  • Elite-unique-research Unique unit - a special unit only one civilization can train
  • PetardIcon Petard - self-destructive anti-building unit

At the Siege Workshop

At the Dock

Available technologies

Economic technologies

At the Town Center

At the Mill

At the Lumber Camp

At the Mining Camp

At the Market

At the Dock

At the University

Military technologies

At the Barracks

  • Squires Squires - increases infantry speed by +10%
  • Arson Arson - increases infantry attack +2 against buildings

At the Archery Range

  • Thumb Ring Thumb Ring - increases archer accuracy to 100% and rate of fire

At the Stable

At the Dock

At the Blacksmith

At the University

  • Ballistics Ballistics - increases accuracy when projectiles are fired at moving targets
  • Murderholes Murder Holes - removes minimum range of Castles and Towers
  • Heatedshot Heated Shot - increases Castle and Tower attack against ships

At the Castle

  1. Not all unique technologies are military technologies.

Religious technologies

At the Monastery

Civilization bonuses

  • Ethiopians: Receive 100 food and 100 gold when they reach the Castle Age.
  • Italians: Advancing to the Castle Age is 15% cheaper.
  • Khmer: No buildings are required to advance to the Castle Age.
  • Malay: Advancing to the Castle Age is 80% faster.
  • Persians: Researching the Castle Age is 10% faster.

History

ā€œCastles began appearing across the landscape of Europe in the ninth century as local lords sought to solidify their power. Castles protected them from neighbors and provided a safe haven from which mounted warriors could ride out and control the nearby country. Typical of the Castle Age was the conquest of Wales by Edward I of England. By placing a series of massive castles at strategic points throughout Wales, Edward accomplished his conquest with a minimum of fighting. The castles were impregnable to the scattered warriors of Wales. English soldiers inside could ride out at their leisure and control the conduct of trade, gathering of crops, and collection of taxes. The Castle Age witnessed a rise in population, economic growth, increased trade, the Crusades to the Holy Land, a new interest in the arts, the rise of knights, and the formation of great kingdoms.ā€
Age of Empires II manual

Template:Ages (Age of Empires II)

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