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This article is about the building in Age of Empires III. For the building in other games of the series, see Castle.

A powerful defensive building that can also train and upgrade artillery.
—In-game description

The Castle is a military/defensive building in Age of Empires III: The Asian Dynasties that is unique to the Asian civilizations (Chinese, Indians, and Japanese). A combination of the Outpost and Artillery Foundry, it attacks nearby enemies, trains and upgrades artillery, and serves as a drop-off point for Home City shipments.

Tactics[]

This section is most likely incomplete and may need expansion. You can help by adding to it.

Units[]

Age Unit Cost Pop. Civ.
Flamethrower 170 wood
170 coin
3
Chinese
Chinese
Flail Elephant 125 food
125 coin
Indians
Indians
Hand Mortar 50 food
90 wood
1
Chinese
Chinese
Flaming Arrow 100 wood
300 coin
4
Japanese
Japanese
Siege Elephant 300 wood
350 coin
7
Indians
Indians
Morutaru 100 wood
300 coin
3
Japanese
Japanese

[]

The Chinese also train two of their banner armies at the Castle: the Black Flag Army and the Mongolian Army.

Upgrades[]

Age Upgrade Cost Effect
Hill Castle 400 wood
200 coin
Upgrades Castles into Hill Castles (+50% ranged attack damage)
Mountain Castle 800 wood
400 coin
Upgrades Castles into Mountain Castles (+50% hit points, +100% anti-ship attack damage, and get a bombard attack); requires Hill Castle

Further statistics[]

Building strengths and weaknesses
Strong vs. Infantry, cavalry, shock infantry, ships
Weak vs. Siege units, artillery
Improvements
Hit points Flying Buttress (+20%)
Byzantine Legacy (+15%)
Attack Heated Shot (+50% multiplier vs. ships)
Line of Sight Somali Lighthouses (+10)
Gas Lighting (+4)
Build time Cree Textile Craftsmanship (-25%)
Cost Tupi Forest Burning (-20% wood)
Cree Textile Craftsmanship (-10%)
Other Öresund Customs (generates 0.5 coin/sec.)
Somali Ajuran Engineers (build limit +4)
Clan Offerings (each Castle spawns 1 Samurai after 45 seconds; Japanese only)

Home City Cards[]

Click for a list of Home City Cards related to the Castle
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age HC level
TEAM Natural Lookouts Outposts, Outpost Wagons, Blockhouses, War Huts, Castles and Watch Towers cost -30% wood; Nobles' Huts and Palaces cost -15% wood and coin
1
TEAM Improved Buildings Buildings get +25% hit points
10
TEAM Coastal Defenses Buildings get +0.8 multiplier against ships
25
  • "TEAM Natural Lookouts" is available to the Haudenosaunee and Portuguese.
  • "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
  • "TEAM Coastal Defenses" is available to Europeans and Federal Americans.

Asians[]

Card Description Age HC level
Improved Buildings Buildings get +40% hit points
10
1 Flatland Castle Ships 1 Castle Rickshaw; Castles get +10% hit points and attack (also +1 Villager for the Indians)
10
1 Hill Castle Ships 1 Castle Rickshaw; upgrades Castles to Hill Castles, if not already (also +1 Hindu Villager for the Indians)
1
Land Reforms Villagers and rickshaws build buildings 50% faster; buildings' build bounty +100% (also +1 Hindu Villager for the Indians)
25
  • "Improved Buildings" is not available to the Indians.

Chinese[]

Card Description Age HC level
1 Flamethrower + 1 Castle Rickshaw Ships 1 Flamethrower and 1 Castle Rickshaw
1
2 Flamethrowers + 1 Castle Rickshaw Ships 2 Flamethrowers and 1 Castle Rickshaw
1
4 Flamethrowers + 1 Castle Rickshaw Ships 4 Flamethrowers and 1 Castle Rickshaw
N/A
Extensive Fortifications Frontier fortifications, Walls, and Fort get +25% hit points; Castle build limit +100%; Blockhouse build limit +1
10

Indians[]

Card Description Age HC level
Rocketeers Upgrades Arsonists into Rocketeers that attack units with rockets at longer range; Arsonists can be trained at Castles; +1 Hindu Villager
N/A
Mughal Architecture Buildings cost -20% wood and build time -30%; wonders' build time -16% instead; +1 Hindu Villager
40
Extensive Fortifications Frontier fortifications, Walls, and Agra Fort get +25% hit points; Castle build limit +100%; +1 Hindu Villager
1
Battlefield Construction Sepoys can build Barracks, Caravanserai, and Castles; +1 Hindu Villager
25

Japanese[]

Card Description Age HC level
Extensive Fortifications Frontier fortifications and Walls get +25% hit points; Castle build limit +100%
1
Yamashiro Castles get +6 Line of Sight and range
40
2 Mountain Castles Ships 2 Castle Rickshaws; upgrades Castles to Mountain Castles, if not already
25
TEAM Ashikaga Castle Ships 1 Castle Rickshaw/Outpost Wagon/War Hut Travois/Camp Builder
25
TEAM 2 Azuchi Momoyama Castles Ships 2 Castle Rickshaws/Outpost Wagons/War Hut Travois or 1 Palace Builder
1
Forty Seven Ronin Turns all villagers and Shrines into Masterless Samurai, Castles into Wokou Ronins, wonders and Town Centers into Ronin; costs 1,000 food, 1,000 wood, 1,000 coin
N/A

Mexicans[]

Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed

Ottomans[]

Card Description Age HC level
TEAM Military Wagons Ships 2 Military Wagons
25

United States[]

Card Description Age
TEAM Westward Expedition Ships 4 Military Wagons

Changelog[]

The Asian Dynasties[]

  • Castles cost 250 wood, 100 coin, take 60 seconds to build, and give 72 XP when built and 144 XP when destroyed.
  • Castles cannot reveal stealth enemies and have a ×1.5 ranged multiplier against shock infantry (except Mountain Castles).

Definitive Edition[]

  • Castles cost 250 wood, 50 coin, take 55 seconds to build, and give 60 XP when built and 120 XP when destroyed.
  • Castles can reveal stealth enemies, are tagged as Frontier fortification, and Mountain Castles have a ×1.5 ranged multiplier against shock infantry.
  • The Hill Castle and Mountain Castle technologies now also upgrade Blockhouses built by the Chinese by allying with the Russians at the Consulate into Frontier Blockhouses and into Fortified Blockhouses, respectively.
  • With update 13088, Castles have a ×1.3 ranged multiplier against shock infantry.

History[]

The fortification of towns had been in practice since ancient times, exhibited in the high-walled cities of Rome and the palaces of Byzantium; but in the ninth century, the feudal lords of Europe began to experiment with the castle, or fortified residence. These began as an elevated patch of terrain surrounded by a primitive ditch. Throughout medieval times, as siege technology developed and the threat of war constantly loomed, European rulers began to raise the walls of their fortresses higher and higher, and thicker walls were topped with towers and parapets.

By the thirteenth century, castles had become highly sophisticated, and the integral spine to any kingdom. First, a strategic location was chosen, such as on a high cliff or at the bend in a river. Then a moat was dug, restricting access to a narrow point that was often blocked by a retractable drawbridge. The keep, or innermost part of the castle, was protected by a series of walls that had to be breached in order to enter, defeat the survivors, and claim victory.

The earliest Japanese castle was the yamashiro, a deforested hill carved into a series of walls and courtyards. Each of the horizontal baileys gave defenders an open view of the battlefield. Because it had the same primarily defensive purpose as the European castle, the yamashiro shared many of the same features, with its squat, angular walls surrounding ditches. Also, both structures housed barracks and training facilities for a standing army led by the elite warrior class (the samurai, in the case of the Japanese).

Gallery[]

Buildings in Age of Empires III
Common
Dock · House · Livestock Pen · Market · Native Embassy · Stable · Town Center · Trading Post · Wall
Europeans Arsenal · Artillery Foundry · Barracks · Capitol · Church · Estate (formerly Plantation) · Fort · Mill · Outpost · Tavern
Native Americans Community Plaza · Corral · Estate (formerly Plantation) · Farm · Tribal Marketplace · War Hut · Fire Pit (removed)
Asians Barracks · Castle · Consulate · Monastery · Rice Paddy · Wonder
Federal Americans Arsenal · Artillery Foundry · Barracks · Capitol · Estate · Fort · Mill · Outpost · Saloon
Africans Arsenal · Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower
Unique
British Manor House
Dutch Bank
Germans Mercenary Camp
Ottomans Mosque
Russians Blockhouse
Aztecs Nobles' Hut
Haudenosaunee Longhouse · Siege Workshop
Lakota Teepee
Chinese Village · War Academy
Indians Caravanserai · Mango Grove · Sacred Field
Japanese Cherry Orchard · Dojo · Shrine
Inca Kallanka · Kancha House · Stronghold · Tambo
Swedes Torp
United States Meeting House · State Capitol
Ethiopians Mountain Monastery
Hausa University
Mexicans Cathedral · Hacienda
Italians Basilica · Lombard
Maltese Commandery · Depot · Fixed Gun · Hospital
Situational
American Citadel (formerly Maya Castle) · Athos Monastery · Battery Tower · Factory · Field Hospital · Regent's Castle
Scenario Editor/campaign only
A Mine of Unknown Origin · Cherokee War Hut · Command Post · Command Post · Fixed Gun · Fort Tower · Gunpowder Stores · Ossuary · The Fountain of Youth · Tower · Watch Tower
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