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This article is about the building in Age of Empires III. For the building in other games of the series, see Castle. |
“ | A powerful defensive building that can also train and upgrade artillery. | ” |
—In-game description |
The Castle is a military/defensive building in Age of Empires III: The Asian Dynasties that is unique to the Asian civilizations (Chinese, Indians, and Japanese). A combination of the Outpost and Artillery Foundry, it attacks nearby enemies, trains and upgrades artillery, and serves as a drop-off point for Home City shipments.
Tactics[]
This section is most likely incomplete and may need expansion. You can help by adding to it. |
Units[]
Age | Unit | Cost | Pop. | Civ. |
---|---|---|---|---|
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170 wood 170 coin |
3 | |
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125 food 125 coin |
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50 food 90 wood |
1 | |
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100 wood 300 coin |
4 | ||
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300 wood 350 coin |
7 | ||
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100 wood 300 coin |
3 |
Banner armies[]
The Chinese also train two of their banner armies at the Castle: the Black Flag Army and the Mongolian Army.
Age | Army | Cost | Pop. | Consists of |
---|---|---|---|---|
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230 food 170 coin |
4 | 2 Keshiks 2 Steppe Riders |
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380 food 360 coin |
8 | 4 Changdao Swordsmen 2 Meteor Hammers |
Age | Army | Cost | Pop. | Consists of |
---|---|---|---|---|
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495 food 270 wood |
6 | 3 Keshiks 3 Hand Mortars |
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170 wood 425 coin |
7 | 3 Arquebusiers 1 Flamethrower |
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
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400 wood 200 coin |
Upgrades Castles into Hill Castles (+50% ranged attack damage) |
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800 wood 400 coin |
Upgrades Castles into Mountain Castles (+50% hit points, +100% anti-ship attack damage, and get a bombard attack); requires Hill Castle |
Further statistics[]
Building strengths and weaknesses | |
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Strong vs. | Infantry, cavalry, shock infantry, ships |
Weak vs. | Siege units, artillery |
Improvements | |
Hit points | ![]() ![]() |
Attack | ![]() |
Line of Sight | ![]() ![]() |
Build time | ![]() |
Cost | ![]() ![]() |
Other | ![]() ![]() ![]() |
Home City Cards[]
- Click for a list of Home City Cards related to the Castle
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age | HC level |
---|---|---|---|
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Outposts, Outpost Wagons, Blockhouses, War Huts, Castles and Watch Towers cost -30% wood; Nobles' Huts and Palaces cost -15% wood and coin | ![]() |
1 |
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Buildings get +25% hit points | ![]() |
10 |
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Buildings get +0.8 multiplier against ships | ![]() |
25 |
- "TEAM Natural Lookouts" is available to the Haudenosaunee and Portuguese.
- "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
- "TEAM Coastal Defenses" is available to Europeans and Federal Americans.
Asians[]
Card | Description | Age | HC level |
---|---|---|---|
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Buildings get +40% hit points | ![]() |
10 |
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Ships 1 Castle Rickshaw; Castles get +10% hit points and attack (also +1 Villager for the Indians) | ![]() |
10 |
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Ships 1 Castle Rickshaw; upgrades Castles to Hill Castles, if not already (also +1 Hindu Villager for the Indians) | ![]() |
1 |
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Villagers and rickshaws build buildings 50% faster; buildings' build bounty +100% (also +1 Hindu Villager for the Indians) | ![]() |
25 |
- "Improved Buildings" is not available to the Indians.
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
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Ships 1 Flamethrower and 1 Castle Rickshaw | ![]() |
1 |
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Ships 2 Flamethrowers and 1 Castle Rickshaw | ![]() |
1 |
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Ships 4 Flamethrowers and 1 Castle Rickshaw | ![]() |
N/A |
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Frontier fortifications, Walls, and Fort get +25% hit points; Castle build limit +100%; Blockhouse build limit +1 | ![]() |
10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
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Upgrades Arsonists into Rocketeers that attack units with rockets at longer range; Arsonists can be trained at Castles; +1 Hindu Villager | ![]() |
N/A |
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Buildings cost -20% wood and build time -30%; wonders' build time -16% instead; +1 Hindu Villager | ![]() |
40 |
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Frontier fortifications, Walls, and Agra Fort get +25% hit points; Castle build limit +100%; +1 Hindu Villager | ![]() |
1 |
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Sepoys can build Barracks, Caravanserai, and Castles; +1 Hindu Villager | ![]() |
25 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
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Frontier fortifications and Walls get +25% hit points; Castle build limit +100% | ![]() |
1 |
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Castles get +6 Line of Sight and range | ![]() |
40 |
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Ships 2 Castle Rickshaws; upgrades Castles to Mountain Castles, if not already | ![]() |
25 |
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Ships 1 Castle Rickshaw/Outpost Wagon/War Hut Travois/Camp Builder | ![]() |
25 |
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Ships 2 Castle Rickshaws/Outpost Wagons/War Hut Travois or 1 Palace Builder | ![]() |
1 |
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Turns all villagers and Shrines into Masterless Samurai, Castles into Wokou Ronins, wonders and Town Centers into Ronin; costs 1,000 food, 1,000 wood, 1,000 coin | ![]() |
N/A |
Mexicans[]
Card | Description | Age |
---|---|---|
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For the next 30 seconds, military buildings work 400% faster and units get +10% speed | ![]() |
Ottomans[]
Card | Description | Age | HC level |
---|---|---|---|
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Ships 2 Military Wagons | ![]() |
25 |
United States[]
Card | Description | Age |
---|---|---|
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Ships 4 Military Wagons | ![]() |
Changelog[]
The Asian Dynasties[]
- Castles cost 250 wood, 100 coin, take 60 seconds to build, and give 72 XP when built and 144 XP when destroyed.
- Castles cannot reveal stealth enemies and have a ×1.5 ranged multiplier against shock infantry (except Mountain Castles).
Definitive Edition[]
- Castles cost 250 wood, 50 coin, take 55 seconds to build, and give 60 XP when built and 120 XP when destroyed.
- Castles can reveal stealth enemies, are tagged as Frontier fortification, and Mountain Castles have a ×1.5 ranged multiplier against shock infantry.
- The Hill Castle and Mountain Castle technologies now also upgrade Blockhouses built by the Chinese by allying with the Russians at the Consulate into Frontier Blockhouses and into Fortified Blockhouses, respectively.
- With update 13088, Castles have a ×1.3 ranged multiplier against shock infantry.
History[]
“ | The fortification of towns had been in practice since ancient times, exhibited in the high-walled cities of Rome and the palaces of Byzantium; but in the ninth century, the feudal lords of Europe began to experiment with the castle, or fortified residence. These began as an elevated patch of terrain surrounded by a primitive ditch. Throughout medieval times, as siege technology developed and the threat of war constantly loomed, European rulers began to raise the walls of their fortresses higher and higher, and thicker walls were topped with towers and parapets. By the thirteenth century, castles had become highly sophisticated, and the integral spine to any kingdom. First, a strategic location was chosen, such as on a high cliff or at the bend in a river. Then a moat was dug, restricting access to a narrow point that was often blocked by a retractable drawbridge. The keep, or innermost part of the castle, was protected by a series of walls that had to be breached in order to enter, defeat the survivors, and claim victory. The earliest Japanese castle was the yamashiro, a deforested hill carved into a series of walls and courtyards. Each of the horizontal baileys gave defenders an open view of the battlefield. Because it had the same primarily defensive purpose as the European castle, the yamashiro shared many of the same features, with its squat, angular walls surrounding ditches. Also, both structures housed barracks and training facilities for a standing army led by the elite warrior class (the samurai, in the case of the Japanese). |
” |