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This article is about the building in Age of Empires III. For the building in other games of the series, see Castle.

"A powerful defensive building that can also train and upgrade artillery."

In-game description

The Castle is a military/defensive building in Age of Empires III: The Asian Dynasties that is unique to the Asian civilizations (Chinese, Indians, and Japanese). It acts as a combination of an Outpost and an Artillery Foundry by attacking nearby enemies, training and upgrading artillery, and serving as a drop-off point for Home City shipments.

Units Edit

Chinese Edit

Age Unit Cost
Ages colonial
AoE3 Flamethrower icon
Flamethrower
170 wood,
170 coin,
4 Aoe3 population
Ages fortress
Hand Mortar icon
Hand Mortar
50 food,
90 wood,
1 Aoe3 population

Edit

Age Army Cost Consists of
Ages fortress
MongolianArmy
Mongolian Army
495 food,
270 coin,
6 Aoe3 population
3 Keshiks
3 Hand Mortars
Ages fortress
BlackFlagArmy
Black Flag Army
170 wood,
425 coin,
7 Aoe3 population
3 Arquebusiers
1 Flamethrower

Indians Edit

Age Unit Cost
Ages colonial
Flail Elephant icon
Flail Elephant
125 food,
125 coin,
4 Aoe3 population
Ages industrial
Siege Elephant icon
Siege Elephant
300 wood,
400 coin,
7 Aoe3 population

Japanese Edit

Age Unit Cost
Ages fortress
Flaming Arrow icon
Flaming Arrow
100 wood,
300 coin,
4 Aoe3 population
Ages industrial
Morutaru icon
Morutaru
100 wood,
300 coin,
3 Aoe3 population

Improvements Edit

Age Improvement Cost Effect
Ages fortress
Hill castle
Hill Castle
400 wood,
200 coin
Upgrades Castles into Hill Castles (+50% attack)
Ages industrial
Mountain castle
Mountain Castle
800 wood,
400 coin
Upgrades Castles into Mountain Castles (+50% hit points, +50% attack, +100% anti-ship attack and a bombard attack with splash damage radius of 3); requires Hill Castle

Further statistics Edit

Building strengths and weaknesses
Strong vs. Ships, infantry, cavalry
Weak vs. Artillery, siege infantry
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Attack Heated Shot Heated Shot (+1.5x multiplier vs. ships)
Sight Gas Lighting Gas Lighting (+4, Europeans only)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)

Home City Cards Edit

As the Castle can only be built by Asian civilizations, only other civilizations' TEAM cards that affects them are listed here.

History Edit

"The fortification of towns had been in practice since ancient times, exhibited in the high-walled cities of Rome and the palaces of Byzantium; but in the ninth century, the feudal lords of Europe began to experiment with the castle, or fortified residence. These began as an elevated patch of terrain surrounded by a primitive ditch. Throughout medieval times, as siege technology developed and the threat of war constantly loomed, European rulers began to raise the walls of their fortresses higher and higher, and thicker walls were topped with towers and parapets.

By the thirteenth century, castles had become highly sophisticated, and the integral spine to any kingdom. First, a strategic location was chosen, such as on a high cliff or at the bend in a river. Then a moat was dug, restricting access to a narrow point that was often blocked by a retractable drawbridge. The keep, or innermost part of the castle, was protected by a series of walls that had to be breached in order to enter, defeat the survivors, and claim victory.

The earliest Japanese castle was the yamashiro, a deforested hill carved into a series of walls and courtyards. Each of the horizontal baileys gave defenders an open view of the battlefield. Because it had the same primarily defensive purpose as the European castle, the yamashiro shared many of the same features, with its squat, angular walls surrounding ditches. Also, both structures housed barracks and training facilities for a standing army led by the elite warrior class (the samurai, in the case of the Japanese).
"

Gallery Edit

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