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Swedish Musketeer that fires quickly and counters Cavalry from range instead of at melee distance. Can charge quickly with his sword equipped. Good in melee combat.
—In-game description

The Carolean is a heavy infantry unit in Age of Empires III: Definitive Edition that is unique to the Swedes and can be trained at the Barracks, Fort, and Galleon. It is a rapid-firing Musketeer which moves faster and has a stronger attack while in Melee Mode.

Overview[]

Caroleans have a lower base damage on their ranged attack, but a quicker rate of fire, which makes them do the same amount of damage per second as the European Musketeer. They have a stronger melee attack when compared to most of Musketeer-type units, even Janissaries and Sepoys, but their melee attack does not have a multiplier against cavalry or shock infantry. Instead, Caroleans have a multiplier against heavy cavalry and shock infantry on their ranged attack. They cost less food and more coin compared to regular Musketeers, and also move slightly faster.

Caroleans become very effective upon reaching the Fortress Age and Industrial Age, due to the availability of upgrades through Home City Cards. They can get 15 range through the Snaplock card, which is the highest range for a Musketeer-type unit, beating the Regular (14 range) and Tomahawk (gets 14 range through Lacrosse). They also gain more attack bonus against heavy cavalry and shock infantry through the Platoon Fire card. The Svea Lifeguard card provides 15% hit points and also converts the melee resistance to ranged resistance. With all of the upgrade cards and Arsenal upgrades combined, they become one of the strongest late-game Musketeer units in the game, similar to the Ashigaru Musketeer.

They have a unique Carolean Charge ability that increases their speed for a limited time and locks them on melee mode, which can be used to perform a surprise attack, especially against light infantry, or to catch units that are trying to flee or to retreat from an unfavorable fight.

Special ability[]

Ability carolean charge lrg.png Carolean Charge: For the next 8 seconds, all Caroleans have their speed increased by 1 but are locked into Melee Mode. 90 seconds cooldown; shared across all Caroleans.

Upgrades[]

Age Upgrade Cost Effect
Age III tech tree aoe3.png
Veteran infantry.png Veteran Caroleans 200 wood,
200 coin
Upgrades Caroleans to Veteran (+20% hit points and attack)
Age IV tech tree aoe 3.png
Guard infantry.png Guard Caroleans 600 wood,
600 coin
Upgrades Caroleans to Guard (+30% hit points and attack); requires Veteran Caroleans
Imperial Age
Imperial infantry.png Imperial Caroleans 1,500 wood,
1,500 coin
Upgrades Caroleans to Imperial (+50% hit points and attack); requires Guard Caroleans

Further statistics[]

As Caroleans are unique to the Swedes, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Cavalry, infantry
Weak vs. Skirmishers, archers, artillery
Improvements
Hit points Flint lock.png Flint Lock (+10%)
Cree Tanning.png Cree Tanning (+5%)
Navajo Weaving.png Navajo Weaving (+5%)
Attack Socket Bayonet.png Socket Bayonet (+20% melee attack)
Paper cartridge.png Paper Cartridge (+15%)
Yoga.png Yoga (+5%)
Smokeless Powder.png Smokeless Powder (+30% siege attack)
Clenched Fist.png Clenched Fist (+10% melee attack)
Speed Military Drummers.png Military Drummers (+10%)
Inca Road-building.png Quechuan Mountaineering (+20%)
Apache Endurance.png Apache Endurance (+5%)
Sight Town Watch.png Town Watch (+2)
Creation speed Standing Army.png Standing Army (-25%)
Inca Chaquis Messengers.png Quechuan Diet (-25%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy.png Meritocracy (-20% upgrade cost)

Home City Cards[]

As Caroleans are unique to the Swedes, only their cards and other civilizations' TEAM cards are shown in the following tables:

Changelog[]

Definitive Edition[]

  • Originally, Caroleans had 20 melee damage. With update 5208, they have 19 melee damage.
  • Originally, Caroleans gained additional speed when switching to their melee mode. Update 5208 introduced the Carolean Charge ability, which grants all Caroleans +1 speed and locks them into melee mode for 8 seconds. The ability has a 90 second global cooldown.
  • Originally, Caroleans had 14 ranged damage and a 2.0 ranged Rate of Fire. With update 3552, Caroleans have 19 ranged damage and a 2.5 ranged Rate of Fire.
  • Originally, Caroleans had a ×1.5 ranged attack multiplier against cavalry. With update 3552, they have a ×1.5 ranged attack multiplier against heavy cavalry and light cavalry. With update 13088, they no longer have a multiplier against light cavalry.
  • Originally, Caroleans had a ×1.3 ranged attack multiplier against Shock Infantry. With update 3552, they have a ×1.3 ranged attack multiplier against Coyote Runners.
  • Originally, Caroleans had no multipliers against Eagle Runner Knights. With update 3552, they have a ×1.3 ranged attack multiplier against Eagle Runner Knights. With update 5208, they have a ×1.5 ranged attack multiplier against Eagle Runner Knights. With update 13088, they no longer have a multiplier against Eagle Runner Knights.
  • Originally, Caroleans had 10 range, gained +1 range from Veteran, Guard, and Imperial upgrades, gained +4 range from the Snaplock card, and gained a +1.0x multiplier against heavy cavalry from the Platoon Fire card. With update 13088, they have 12 range, gain no range from Veteran, Guard, and Imperial upgrades, gain +3 range from the Snaplock card, gain a +0.7x multiplier against heavy cavalry from the Platoon Fire card.
  • Originally, Caroleans had 15 LOS. With update 20322, they have 16 LOS.
  • Caroleans have 30% melee resistance.

The African Royals[]

  • With update 38254, Caroleans have 20 melee damage and 20% melee resistance.

Trivia[]

  • The Carolean is based on the Gustavus Adolphus period Swedish Army, particularly as seen in the artwork for "Swedish Infantry" miniatures by Revell.

History[]

Under Charles XI and Charles XII, the army of the Swedish Empire underwent a series of reforms geared towards creating a more effective military to compete with neighboring rivals with greater populations and more productive land. The result of this quality-over-quantity approach was the creation of the Caroleans, an elite force known for their iconic blue and yellow uniforms. Carolean infantry were primarily musketeers, but were also equipped with a variety of additional weapons such as pikes, swords, bayonets, and even grenades. This made them exceedingly versatile military units, and, combined with their aggressive disposition, won them many victories. Although exceedingly effective and capable of overcoming numerical disadvantages, the small size of the Carolean army made it vulnerable in wars of attrition.
—In-game history section

Gallery[]

See also[]

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