“ | Spawns a giant plant that pulls humans and ships in and devours them. | ” |
—In-game description |
“ | Spawns a giant man-eating plant. | ” |
—In-game description |
Carnivora is an Atlantean Classical Age god power in Age of Mythology: The Titans that is available to worshipers of Oceanus. When invoked, it summons a Carnivora plant.
Prior to Retold, Carnivora could be used three times in a game.
Further statistics[]
- Age bonuses
Wonder Age: -75% recharge cooldown and recast favor cost.
- Relic bonuses
Hekate's Torches: -10% recharge cooldown and recast favor cost.
Carnivora[]
“ | This living plant can sink ships or swallow soldiers. | ” |
—In-game description |
“ | This living plant can sink ships or throw[sic] soldiers. | ” |
—In-game description |
The Carnivora (plural Carnivorae) is an immobile man-eating plant myth unit.
Special ability[]
Devour (Charged): Picks up and devours a human unit (except Atlantean Citizens), killing the target. The original description of the unit wrongly stated that it throws the target. Recharge time: 5 seconds.
Entrap (Active): Has 3 longer arms that act independently from the main body. Each arm deals 1
hack damage at range 10 (0.25× vs. villagers and heroes). Attacks can pull human soldiers, villagers, myth units, and ships (except heroes and Titans) closer to the Carnivora, making them easier to devour. (Since Retold)
Further statistics[]
God bonuses[]
Oranos: +4 Line of Sight.
Myth technologies[]
Mythic Rejuvenation (Hekate): +2 regeneration rate.
Celerity (Hekate): -25% Rate of Fire. (Since Retold)
Eyes of Atlas (Atlas): +9 Line of Sight. (Before Retold)
Age bonuses[]
Heroic Age: +20% hit points, +20% damage.
Mythic Age: +20% hit points, +20% damage.
Wonder Age: +100% hit points, +100% damage.
Relic bonuses[]
Pelt of Argus: +6 Line of Sight.
Scales of a Catoblepas: -15%
pierce vulnerability.
Tail of Cerberus: -25% ability recharge time.
The upgrades section may also list more Relics related to production, which are irrelevant for this unit's procurement.
Strategy[]
This section is most likely incomplete and may need expansion. You can help by adding to it. |
The god power, as most of the Atlantean god powers, can be used several times (3 times). When invoked, a giant Carnivora plant will emerge from the Earth. Carnivorae have a special attack that allows them to automatically devour any human unit (including a War Elephant) that passes near them. Heroes, myth units, and workers are immune to this, making them a good way to get rid of the plant without any losses, especially considering their damage bonuses against it. A Citizen Hero is even more powerful in this regard. Also, Carnivorae cannot move, so ranged units have an advantage over it. As such, they are not effective in sealing off an area from attacks. Instead, they are best invoked in the middle of a battle to help thin out enemy forces. Carnivorae can be healed by Mythic Rejuvenation, the Healing Spring, and the Restoration god power, but not by healer units.
Unlike many other god-power-summoned myth units like Earth Dragon or Sentinel, the Carnivora can be affected by the special attacks of Medusai, Mummies, and the hero Perseus. Even the aquatic Carnivora can be affected by the Mummy's special attack, which results in a Minion being spawned under the water, unable to move.Mythology[]
“ | Scientific name – Aldrovanda ampelos subsp. xiros Size – About 9' tall Diet – Carnivore, rodents, occasionally humans Carnivorae catch and kill quickly, but must digest before snaring more prey. Heroes and ranged units can avoid a Carnivora's vines. The Titan Oceanus gave several of his sacred Carnivorae to the Titaness Gaia as a gift. Carnivorae on land were easy to avoid if seen, but often, because they blended so well with their surroundings, unsuspecting prey blundered into them quite unawares and were ensnared to be digested gruesomely over the course of a week or more. |
” |
Water Carnivora[]
“ | This living plant can sink ships or swallow soldiers. | ” |
—In-game description |
“ | This living plant can sink ships or throw[sic] soldiers. | ” |
—In-game description |
The Water Carnivora (named Carnivora (Water) before Retold) is an immobile naval myth unit with the charged ability to sink ships instantly.
Special ability[]
Entrap (Active): Has 3 longer arms that act independently from the main body. Each arm deals 1
hack damage at range 20 (0.25× vs. villagers and heroes). Attacks can pull human soldiers, villagers, myth units, and ships (except heroes and Titans) closer to the Carnivora, making them easier to devour. (Since Retold)
Sink (Charged): Instantly destroys an enemy ship. Recharge time: 10 seconds. (Removed in update 17.30764)
Further statistics[]
God bonuses[]
Oranos: +4 Line of Sight.
Myth technologies[]
Mythic Rejuvenation (Hekate): +2 regeneration rate.
Celerity (Hekate): -25% Rate of Fire. (Since Retold)
Eyes of Atlas (Atlas): +9 Line of Sight. (Before Retold)
Age bonuses[]
Heroic Age: +20% hit points, +20% damage.
Mythic Age: +20% hit points, +20% damage.
Wonder Age: +100% hit points, +100% damage.
Relic bonuses[]
Pelt of Argus: +6 Line of Sight.
Scales of a Catoblepas: -15%
pierce vulnerability.
Tail of Cerberus: -25% ability recharge time. (Relevant before update 17.30764)
The upgrades section may also list more Relics related to production, which are irrelevant for this unit's procurement. Unlike other naval myth units, the aquatic Carnivora is not affected by Shen of Nekhbet.
Strategy[]
If invoked on water, an aquatic version of the Carnivora will be summoned. Its special attack enables it to or sink a ship using tentacles that expand greatly in size. Although slightly bulkier than their terrestrial counterparts, naval Carnivorae are more difficult to use as most ships, with the exception of the Greek, Egyptian and Norse ramming ships, have a ranged attack and can easily avoid it. It is best to invoke it directly in the middle of a major naval battle to catch enemy ships by surprise. It can also be used to disrupt fishing ships but the plant will require immediate backup as the enemy will quickly send its navy to take it out.
Mythology[]
“ | Scientific name – Aldrovanda ampelos Size – About 9' tall Diet – Carnivore, fish, occasionally sailors Carnivorae catch and kill quickly, but must digest before snaring more prey. Heroes and ranged units can avoid a Carnivora's vines. Sacred to the Titan Oceanus, the carnivorous aquatic plant guarded his palace. Also called the Fangs of Charybdis, this plant was responsible for the disappearances of more vessels than the sirens and Charybdis combined. Many aquatic Carnivorae were cultivated in the bays of Atlantis and along shipping channels to protect Atlantean trade. It was a punishable offense to sail into one of these scared plants though very few who ventured that close to a Carnivora survived to face punishment. |
” |
Changelog[]
The Titans[]
- Carnivora has a 120 seconds cooldown.
- Carnivora can be used thrice.
- Originally, Carnivorae have 400 hit points. With patch 1.02, they have 500 hit points. Carnivorae have 0.5× bonus multiplier vs. villagers, while Water Carnivorae have 0.75×.
- Their special attack recharges in 12 seconds.
- Carnivorae have 15 hack attack, 10 crush attack, 4 range, and 15 Line of Sight. Water Carnivorae have 20% pierce armor and 80% crush armor.
Tale of the Dragon[]
- With patch 2.7, Carnivorae have 600 hit points, and their special attack recharges in 10 seconds.
Retold[]
- Carnivora can be reused unlimited times, for a Favor cost.
- Carnivorae have 20 hack attack, no crush attack, 3 range, 16 Line of Sight, and their special attack recharges in 5 seconds. Water Carnivorae have 30% crush armor and their special attack recharges in 10 seconds.
- Carnivorae and Water Carnivorae have an additional Entrap ability in which they use 3 longer arms to attack enemies and pull them to their devouring attack. The Entrap ability has a 0.5× multiplier against villagers and heroes, and can pull enemies within a range of 10.
- Carnivorae and Water Carnivorae gain +20% hit points and attack each in the Heroic and Mythic Ages. They further gain +100% hit points, +100% attack, and +20% speed in the Wonder Age.
- With update 17.27932, Water Carnivorae have 30 hack attack, the bonus attack of the Carnivora and Water Carnivora against villagers is reduced to 0.25×.
- With update 17.30764, Carnivorae and Water Carnivorae have 16 Line of Sight, their Entrap ability can also pull ships and has a 0.25× multiplier against villagers and heroes. Water Carnivorae also have 30% pierce armor, their attacks has a 0.25× multiplier vs. heroes, and their Entrap ability can pull enemies whithin a range of 20. The Sink ability of Water Carnivorae is also removed.
- With update 17.43876, Carnivora has a 180 seconds cooldown.
Trivia[]
- Prior to Retold, the in-game description erroneously stated that the Carnivora throws soldiers, when in fact it eats them.
- They are called Audrey by the game files, which is a reference to the man-eating, alien plant Audrey II from the horror comedy rock musical Little Shop of Horrors.
- The Carnivora is represented as being part of the Waterwheel plant's genus, despite resembling a Dionaea muscipula (Venus flytrap).
Gallery[]
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