- Carib Blowgunner: Ranged infantry with high hit points and good attack. Up to 15 may be trained per settlement.
- Carib Ambusher: A variant of the Blowgunner that can be quickly trained by the Explorer/War Chief/Monks. Up to 12 may be trained at a time.
Carib upgrades focus on boosting archer damage versus villagers, infantry attack, Carib damage upgrades and allowing an Explorer to train an ambush party.
|Carib Kasiri Beer||250 food, 250 coin||Infantry and archers get +10% attack|
|Carib Garifuna Drums||150 food, 150 coin||Archers get +1.0x bonus attack vs. Settlers/Villagers|
|Carib Ambush Party||200 wood, 200 coin||Explorer/War Chief/Monks can train Carib Ambushers|
|Carib Warrior Societies||200 wood, 150 coin||Upgrades Carib Blowgunners and Ambushers to Elite|
|Champion Carib||400 wood, 300 coin||Upgrades Carib Blowgunners and Ambushers to Champion|
|Carib Ceremonial Feast||400 wood, 400 coin||Upgrades Carib Blowgunners and Ambushers to Feast Warriors with +50% hit points|
- Getting the Carib Garifuna Drums early can be the difference between a successful raid and a failed one.
- Japanese monks are considered archers, therefore they gain the bonus damage versus villagers. When combined with the Mountain Warrior card, it allows the Japanese monks to hit enemy villagers for 20.8 damage in the Colonial Age and 50+ damage in the Industrial Age.
- Obviously, the upgrade also affect cavalry archer types.
- Asian civilizations with two monks will not be able to train two Ambusher armies, as they both share the 12 unit cap.
In-game dialogue (Taíno language) Edit
Caribs historically spoke their own language, but because the Carib language is now extinct, the closely related Taíno/Arawak language was used instead.
- Guaiba ("go", "leave"; or gwama "chief of a tribe")
- Boria ("work")
- Guazabara ("warrior" or "war")
- Han ("yes")
- Bara! ("kill!" or "death!")
- Ri ("valiant, valor, brave spirit")
"The Carib people are believed to have migrated from the rainforests of modern Venezuela to several of the more eastern and southern islands in the Caribbean, which takes its name from this tribe. They were skilled dugout canoe builders and had the use of sails. They were the fiercest warriors in the area, adept with the blowgun and bow and arrow. Unlike the more peaceful neighboring tribes they displaced, the Carib culture valued the exploits of warriors most highly. The Spanish tended to avoid Carib-controlled islands after a number of early skirmishes.
Carib cannibalism was reported by Columbus and other Spanish explorers, and may have been part of their religious rituals and war practice. In 1503 Queen Isabella of Spain ruled that cannibals could be taken legally for slaves, providing an incentive to identify potential laborers as such.
By the seventeenth century other European nations wanted the Carib islands for sugar plantations and the local population was almost annihilated. In 1796 the British deported most of the remaining 5,000 Caribs to an island off Honduras. They spread from there into the mainland and survive today in Guatemala and on a reservation in Dominica. Words of Carib origin that remain in common use today include hammock, iguana, and hurricane."
|Civilizations in Age of Empires III|
|European||British · Dutch · French · Germans · Ottomans · Portuguese · Russians · Spanish|
|Native American*||Aztecs · Iroquois · Sioux|
|Asian**||Chinese · Indians · Japanese|
|Native Americans||Apache* · Carib · Cherokee · Cheyenne* · Comanche · Cree · Huron* · Incas · Klamath* · Mapuche* · Maya · Navajo* · Nootka · Seminole · Tupi · Zapotec* (Former: Aztecs · Iroquois · Lakota)|
|Religious communities**||Bhakti Temple · Jesuit Mission · Shaolin Temple · Sufi Mosque · Udasi Temple · Zen Temple|
|Knights of St. John · Circle of Ossus · Black Family Estate · United States|
|* = The Warchiefs ** = The Asian Dynasties|