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“ | Ranged light cavalry equipped with a carbine repeater. Good against Heavy Cavalry and Artillery. | ” |
—In-game description |
The Carbine Cavalry is a gunpowder light cavalry in Age of Empires III: Definitive Edition that is unique to the United States and can be trained at the Stable, Fort and Steamer, replacing the Dragoon. It is armed with a repeating carbine that allows them to fire two shots in a quick succession.
Overview[]
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Upgrades[]
The Carbine Cavalry starts at the Veteran level, giving them +20% hit points and attack.
Age | Upgrade | Cost | Effect |
---|---|---|---|
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600 wood, 600 coin |
Upgrades Carbine Cavalry to Guard (+30% hit points and attack) +1 range | |
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1,500 wood, 1,500 coin |
Upgrades Carbine Cavalry to Imperial (+50% hit points and attack); requires Guard Carbine Cavalry |
Further statistics[]
As Carbine Cavalry are unique to the United States, only technologies that they have access to are shown in the following tables:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Heavy cavalry, Shock Infantry, artillery |
Weak vs. | Heavy infantry, ranged infantry, light cavalry |
Improvements | |
Hit points | ![]() ![]() ![]() |
Attack | ![]() ![]() ![]() |
Range | ![]() |
Sight | ![]() ![]() |
Speed | ![]() ![]() |
Creation speed | ![]() ![]() ![]() |
Train cost | ![]() |
Other | ![]() |
Home City Cards[]
As Carbine Cavalry are unique to the United States, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Carbine Cavalry
- Green: TEAM Shipment that is sent to each player in a team
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
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Heavy cavalry, light cavalry, and Shock Infantry get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
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All units get +5% hit points and attack | 25 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
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Unit upgrades cost -20% | 1 |
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
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Dragoons, Cavalry Archers, Ruyters, Musket Riders, Rifle Riders, and Yabusame can be trained in the Commerce Age; Zamburak train time -15%; Ming Army and Mongolian Army train time -7% | 1 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
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Cavalry and Shock Infantry get +10% hit points and +4 LOS | 1 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
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All units get +10 LOS | 10 |
Changelog[]
Definitive Edition[]
- Carbine Cavalry have 12 range and 2.50 ranged Rate of Fire.
The African Royals[]
- With update 50830, Carbine Cavalry have 14 range and 2.25 ranged Rate of Fire.
Trivia[]
- In its unit portrait, the Carabine Cavalry is armed with what appears to be a Spencer carbine.
History[]
“ | As early modern warfare transitioned into an age where firearms dominated the battlefield, cavalry units felt the need to adapt in kind. While long, muzzle-loading rifles could not be used effectively from horseback, a variant –– the carbine –– soon developed. Carbines were shorter and easier to reload than rifles, making them far more practical, and were adopted with enthusiasm by the US Cavalry. This weapon was far more effective than the pistols used by European dragoons and highly useful for the open terrains on which they were usually used. During the late 19th century, more advanced carbines were developed, such as Spencers and Winchesters, whose breech-loading and lever-action mechanisms allowed quick reloading and rapid firing, a deadly combination. | ” |