The Caravel is one of the first military ships available in the game other than the Galleon or Fluyt. Although it is one of the weakest warships in the game, it is relatively inexpensive, costing only 300 wood and 100 coin and can be built in a short amount of time. The Caravel is very useful at exploring uncharted waters because it is not big as other large ships so it can move faster and can store troops inside it and transport them faster. The Caravel is also one of the only warships that can harvest from fish and Whales just like Fishing Boats, with a gather rate of 0.67 and 0.5.
Caravels are one of the easier ships to repair at a Dock due to their low hit points, this means a player can withdraw a damaged vessel and have it back in the fight in a relatively short period of time.
Most civilizations can ship Privateers during the Colonial Age. Though they lack a Caravel's speed and ability to gather resources, they are tougher and possess greater line of sight than most ships in that Age.
Caravels were developed by Portuguese shipwrights in the fourteenth century, and were initially used to explore the coast of Africa. They had two masts with square sails and one forward triangular, or lateen, sail. They were relatively small ships and wide for their length, giving them a shallow draft and the ability to sail safely in shallow waters. These two factors made them extremely popular with explorers until the Spanish Galleon took over about 200 years later.