|This article is about the unit in Age of Empires III. For the similar unit in Age of Empires II, see Caravel (Age of Empires II).|
|“||Caravel. Good at exploring, fishing or transport.||”|
The Caravel is one of the first military ships available in the game other than the Galleon or Fluyt. Although it is one of the weakest warships in the game in terms of survivability, it is fast, versatile, relatively cheap and yet has surprisingly heavy firepower and high DPS for its cost and small size. It costs only 300 wood and 100 coin and can be built in a short amount of time. The Caravel is very useful at exploring uncharted waters because it is not big as other large ships so it can move faster and can store troops inside it and transport them faster. It can also be used to clear out weak coastal enemy positions at beaches as well as harassing enemy Fishing Boats. However, it is most effective combined with the heavier Galleons and Frigates to take the heat while the Caravels exploit their high DPS. Moreover, care should be taken when near Outposts and Town Centers that can easily destroy one in just a few shots. The Caravel is also one of the only warships that can harvest from fish and Whales just like Fishing Boats, with a gather rate of 0.67 and 0.5.
Caravels are one of the easier ships to repair at a Dock due to their low hit points, this means a player can withdraw a damaged vessel and have it back in the fight in a relatively short period of time.
Most civilizations can ship Privateers during the Commerce Age. Though they lack a Caravel's speed and ability to gather resources, they are tougher and possess greater line of sight than most ships in that Age.
- Broadside Attack: Fires a volley of cannon shots at an enemy ship within attack range, with each shot doing 100 siege damage. 60 seconds cooldown.
- Asian civilizations which can ally with the Portuguese at the Consulate will be able to research the Exploration Fleet technology, which ships one Caravel with three Petards.
|Unit strengths and weaknesses|
|Strong vs.||Ships, infantry close to shore|
|Weak vs.||Artillery especially Culverins, defensive structures|
|Hit points||Armor Plating (+50%)|
|Attack|| Carronade (+25%)|
Percussion Lock (+50% Broadside Attack damage)
|Sight||Town Watch (+2)|
|Speed||Apache Endurance (+5%)|
|Gather rate|| Gill Nets (+15%)|
Long Lines (+30%)
Excessive Taxation (+50% from whales)
Huron Fish Wedding (+20%)
Navajo Craftsmanship (+20% from whales)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Penalties|| Coffee Trade (-10% speed, Dutch only)|
High Crusade (-5% hit points, Knights of St. John only)
Home City Cards
|Click for a list of Home City Cards related to the Caravel|
Green: TEAM Shipment that is sent to each player in a team
- The Caravel uses a low-pitch version of the voice clips of the Musketeer (depending on their language).
- The model for the Caravel is actually based on a carrack. The real caravel doesn't have a forecastle, and the caravel's sails are triangular lateen sails.
- The Spanish Caravel may have the random names of Nina, Pinta and Santa Maria, making reference to the Christopher Columbus's ships of his first voyage to the Americas.
|“||Caravels were developed by Portuguese shipwrights in the fourteenth century, and were initially used to explore the coast of Africa. They had two masts with square sails and one forward triangular, or lateen, sail. They were relatively small ships and wide for their length, giving them a shallow draft and the ability to sail safely in shallow waters. These two factors made them extremely popular with explorers until the Spanish Galleon took over about 200 years later.
Approximate weight: 80 tons. Length: 50 feet.
- Galley – Ottoman equivalent
- War Junk – Chinese equivalent
- Fune – Japanese equivalent
- Sloop – United States equivalent