The Caravel is one of the first military ships available in the game other than the Galleon or Fluyt. Although it is one of the weakest warships in the game in terms of survivability, it is fast, versatile, relatively cheap and yet has surprisingly heavy firepower and high DPS for its cost and small size. It costs only 300 wood, 100 coin and can be built in a short amount of time. The Caravel is very useful at exploring uncharted waters because it is not big as other large ships, therefore being more agile and maneuverable. Moreover, it can transport and ferry troops from within across bodies of water, able to carry up to 50 units. It can also be used to clear out weak coastal enemy positions at beaches as well as harassing enemy Fishing Boats. However, it is most effective combined with the heavier Galleons and Frigates to take the heat while the Caravels exploit their high DPS. Moreover, care should be taken when near Outposts and Town Centers that can easily destroy one in just a few shots. The Caravel is also one of the only warships that can harvest from fish and Whales just like Fishing Boats.
Caravels are one of the easier ships to repair at a Dock due to their low hit points, this means a player can withdraw a damaged vessel and have it back in the fight in a relatively short period of time.
The Spanish may want to use Galleons and Privateers instead, due to the "Spanish Galleons" and "TEAM Inquisition" cards.
Most civilizations can ship Privateers during the Commerce Age. Though they lack a Caravel's speed and ability to gather resources, they are tougher and possess greater Line of Sight than most ships in that Age.
The Admiral of the Ocean Sea is a politician that gives a Caravel to the player when picking him for aging up to the Fortress Age (except for the Ottomans and Maltese, which receive Galleys or Order Galleys, respectively).
Special abilities[]
Broadside Attack: Fires a volley of cannon shots at an enemy within attack range, with each shot doing 50×2 siege damage in an Area of Effect of 1 with a ×2.0 multiplier against ships. 60 seconds cooldown.
Long-range Bombardment Attack (available to Finland after sending the "Gunboats" Home City Card): Fires a single mortar shell to the target from a range of 40, which deals 100 siege damage in an Area of Effect of 4, with a ×6.0 multiplier against buildings, ×0.5 multiplier against artillery, and ×0.2 multiplier against villagers. Can only target buildings. 90 seconds cooldown.
Civilization differences[]
Asian civilizations which can ally with the Portuguese at the Consulate will be able to research the Exploration Fleet technology, which ships one Caravel with three Petards.
Villager and fishing boat gather work rate for coin sources +20%; Abun gather work rate for Mountain Monastery +20%; Mountain Monastery auto gather work rate +20%; Hacienda auto gather work rate for coin +20%
Land of the Sea
The Ras increases the attack of war ships he is garrisoned in by +35% (stacks if multiple Rases are garrisoned in one ship)
Delivers 10 State Militia and 5 Militiamen; Caravels, Galleons/Fluyts, Frigates, and Ironclads get +10% ranged attack damage per garrisoned State Militia and/or Militiaman (up to +60%); fully replaces Crossbowmen/Longbowmen, Pikemen, and Halberdiers with State Militia at Barracks, Forts, and on the map; grants Veteran State Militia; enables Guard State Militia
"Economic Theory" is not available to the British, Dutch, Spanish, and Swedes.
"Naval Gunners" is available for the British, French, Italians, Russians, and Swedes.
"Gunboats" is available to the Russians and Swedes upon revolting to Finland.
"Lantakas" is available to the Dutch and Portuguese upon revolting to Indonesia.
"Rhode Island Militia" is available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Adds 0.75 to export trickle rate; banner army export cost -15%; Indian unit cost +2.5% (Hindu Villager, Fishing Boat, and Sacred Cow cost +5% instead), +1 Hindu Villager
Bombay Marine
Ship train time -30%, train bounty +30%; +1 Hindu Villager
Villager and fishing boat gather work rate for all resources (except hunts) +8%; Abun gather work rate for Mountain Monastery +8%; Hacienda auto gather work rate +8%
Enables Caravels to train Crossbowmen, Ordinance Riflemen (if available), Pikemen, and Halberdiers; Monitors and Ironclads to train Musketeers, Cassadores, and Grenadiers (if available); Frigates to train all Barracks units; Battleships to train all Barracks units and Grenadiers; Caravels, Frigates, Monitors, Ironclads, and Battleships now tagged as recruiting ships
War ship hit points +20%, Line of Sight +2; enables Caravels to train Barracks units; Frigates to train Stable and Artillery Foundry units; Monitors to train Mortars; Battleships to train Barracks, Stable, and Artillery Foundry units
Trivia[]
The Caravel uses a low-pitch version of the voice clips of the Musketeer (depending on their language).
The model for the Caravel is actually based on a carrack. The real caravel doesn't have a forecastle, and the caravel's sails are triangular lateen sails.
Caravels were developed by Portuguese shipwrights in the fourteenth century, and were initially used to explore the coast of Africa. They had two masts with square sails and one forward triangular, or lateen, sail. They were relatively small ships and wide for their length, giving them a shallow draft and the ability to sail safely in shallow waters. These two factors made them extremely popular with explorers until the Spanish Galleon took over about 200 years later.
Approximate weight: 80 tons. Length: 50 feet.
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Gallery[]
A stationary Caravel
A Caravel in a heated debate over the salvage rights on a nearby wreck