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This article is about the unit in Age of Empires III. For the similar unit in Age of Empires II, see Caravel (Age of Empires II).
"Caravel. Good at exploring, fishing or transport."
In-game description

The Caravel is a military naval vessel in Age of Empires III that can be trained at the Dock once the Colonial Age is reached. It can transport land units and gather from fishes and whales.

Caravels are available to European civilizations except the Ottomans (who have Galleys instead), and the Indians.

Overview Edit

The Caravel is one of the first military ships available in the game other than the Galleon or Fluyt. Although it is one of the weakest warships in the game, it is relatively inexpensive, costing only 300 wood and 100 coin and can be built in a short amount of time. The Caravel is very useful at exploring uncharted waters because it is not big as other large ships so it can move faster and can store troops inside it and transport them faster. The Caravel is also one of the only warships that can harvest from fish and Whales just like Fishing Boats, with a gather rate of 0.67 and 0.5.

Caravels are one of the easier ships to repair at a Dock due to their low hit points, this means a player can withdraw a damaged vessel and have it back in the fight in a relatively short period of time.

The Spanish may want to use Galleons and Privateers instead, due to the Spanish Galleons and TEAM Inquisition cards.

Most civilizations can ship Privateers during the Colonial Age. Though they lack a Caravel's speed and ability to gather resources, they are tougher and possess greater line of sight than most ships in that Age.

Abilities Edit

Ability Effect
Broadside attack Broadside Attack Fires a volley of cannon shots at an enemy ship within attack range, with each shot doing 100 siege damage. 60 seconds cooldown.

Civilization differences Edit

Further statistics Edit

As the Caravel is unique to European civilizations except Ottomans and the Indians, only technologies available to them that are shown in the following table.

Unit strengths and weaknesses
Strong vs. Ships, infantry close to shore
Weak vs. Artillery especially Culverins, defensive structures
Improvements
Hit points Armor Plating Armor Plating (+50%)
Attack Carronade Carronade (+25%)
Percussion Lock Percussion Lock (+50% Broadside Attack damage)
Sight Town Watch Town Watch (+2)
Speed Apache Endurance Apache Endurance (+5%)
Gather rate Gill Nets Gill Nets (+15%)
Long Lines Long Lines (+30%)
Excessive Taxation Excessive Taxation (+50% from whales)
Huron Fish Wedding Huron Fish Wedding (+20%)
Navajo Craftsmanship Navajo Craftsmanship (+20% from whales)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Penalties Coffee Trade Coffee Trade (-10% speed, Dutch only)
High Crusade High Crusade (-5% hit points, Knights of St. John only)

Home City Cards Edit

As the Caravel is unique to European civilizations except Ottomans and the Indians, only other civilizations' TEAM cards that affect them are shown in the following tables.

Trivia Edit

  • The Caravel uses a low-pitch version of the voice clips of the Musketeer (depending on their language).

History Edit

"Caravels were developed by Portuguese shipwrights in the fourteenth century, and were initially used to explore the coast of Africa. They had two masts with square sails and one forward triangular, or lateen, sail. They were relatively small ships and wide for their length, giving them a shallow draft and the ability to sail safely in shallow waters. These two factors made them extremely popular with explorers until the Spanish Galleon took over about 200 years later.

Approximate weight: 80 tons. Length: 50 feet.
"

Gallery Edit

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