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Armored cannoneer mercenary from Portugal who fires a heavy musket inflicting siege damage.
—In-game description

The Cannoneer is a mercenary ranged infantry unit in Age of Empires III: Definitive Edition - The African Royals. It is similar to the Ottoman Abus Gunner but takes only one population space.

Overview[]

The Cannoneer is a ranged light infantry unit, based on the Abus Gunner, that is effective against all infantry due to their ranged attack, that causes siege damage. In comparison, Cannoneers have lesser ranged and siege attack, multipliers, resistance, and cost only coin, but are trained five seconds faster, have a slightly increased hand attack, range in siege combat and take only one population space.

They are cheaper compared with most of mercenaries and are available in the Commerce Age, making them a serious threat if players manage to mass Cannoneers to raid enemy settlements. However, like all light infantry units, they can be taken down by heavy cavalry like Hussars; counter-skirmishers can defeat Cannoneers due to their multipliers against light infantry, but considering that they are also infantry, they will be vulnerable against the Cannoneers' siege damage. Spies will be especially effective to counter Cannoneers due to their high multipliers against mercenaries, as long as they are not taken down by them. In any case, it is recommended to combine Spies or counter-skirmishers with heavy cavalry to handle Cannoneers.

Civilization differences[]

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy infantry, light ranged cavalry, ranged shock infantry, ships
Weak vs. Heavy cavalry, hand shock infantry, counter-skirmishers, artillery, MercType2
Improvements
Hit points Flint Lock (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Paper Cartridge (+15%)
Smokeless Powder (+10%)
Armatoloi (+5%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Clenched Fist (+25% hand attack)
Somali Jile Daggers (-35% hand attack Rate of Fire)
Counter Infantry Rifling (+1.0 multiplier vs. heavy infantry)
Kalthoff Repeaters (+0.1 multiplier vs. light infantry)
Resistance Hualcana (+5%; Inca only)
Somali Oryx Hide Shields (+5% ranged resistance)
Range Schützenfest (+1)
Line of Sight Town Watch (+3)
Schützenfest (+1)
Speed Military Drummers (+10%)
Tilly's Discipline (+20%; Germans only)
Quechuan Mountaineering (+10%)
Apache Endurance (+5%)
Akan Fontomfrom (+5%)
Train time Standing Army (-25%)
Akan Fontomfrom (-20%)
Blue Nile Ties (-15%; Ethiopians only)
Quechuan Diet (-15%)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Strangers' Quarters (-10%; Africans only)
Wallenstein's Contracts (-10%; Germans only)
Cost Blue Nile Ties (-15%; Ethiopians only)
Wallenstein's Contracts (-15%; Germans only)
Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Yemeni Relations (exchanges cost for 50% coin, 50% influence; Ethiopians only)
Other Multinationalism (ships 8 random European mercenaries)
Penalties Tilly's Discipline (+10% cost; Germans only)

Home City Cards[]

Click for a list of Home City Cards related to the Cannoneer
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
TEAM Senegalese Riflemen Ranged infantry get +10% damage; French and Hausa-only ranged infantry get +15% damage instead
Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Fencing School Infantry (except Warrior Priests and Skull Knights) and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
Outlaw Combat Outlaws and mercenaries get +15% hit points and damage (costs 500 coin for Baja California)
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to the Europeans (except the French, Maltese, Ottomans, and Spanish) and Indians.
  • "Outlaw Combat" is available to the Mexicans upon revolting to Baja California and Europeans upon revolting to the Barbary States, Hungary, and Mexico.

Africans[]

Card Description Age
Feudal Armies All units' train time -15%; hero respawn time -15%
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)
Hire Cannoneers Delivers 12 Cannoneers; cost 1,000 influence

Chinese[]

Card Description Age
TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed
Western Reforms All units get +8% hit points and damage
Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.

Dutch[]

Card Description Age
TEAM Infantry Hitpoints Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead
Dutch States Army Mercenary train time -15% and shipments arrive time -20%; mercenaries (except Napoleon Guns and Li'l Bombards) get +7% speed; Highlanders can be trained at Barracks, Royal Horsemen at Stables, and both at the Tavern; Pikemen, Halberdiers, Skirmishers, Hussars, and Ruyters cost +10%

Ethiopians[]

Card Description Age
TEAM Coffee Consumption Ranged infantry get +5% speed
Temenyas Gunpowder trooper get +5% damage; Neftenya can be trained in the Commerce Age
Ignatian Spirituality All units get +5% hit points and regeneration capability even while in combat
Hire Band of Cannoneer Mercenaries Delivers 7 Cannoneers; cost 500 influence

Europeans[]

Card Description Age
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

French[]

Card Description Age
Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster

Germans[]

Card Description Age
Improved Mercenaries Mercenaries get +15% hit points and damage
Adler von Lübeck Delivers 1 Battleship and 1 Privateer; Battleships can train mercenaries; costs 900 food, 900 wood, 900 coin

Haudenosaunee[]

Card Description Age
TEAM Scout Infantry Delivers 1 Native Scout; infantry get +8 Line of Sight
Conservative Tactics Infantry get +10% hit points and damage

Hausa[]

Card Description Age
Sahelian Kingdoms Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage

Inca[]

Card Description Age
Road Building Land military units get +10% speed
TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.

Indians[]

Card Description Age
Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
TEAM Shivaji's Tactics All units get +5% hit points and damage
Zamindars Infantry train time -20%; delivers 2 Sepoys instead of 1 Hindu Villager with each Home City shipment, including this one

Italians[]

Card Description Age
Infantry Hitpoints Infantry get +15% hit points
Schiavoni Swords Infantry, cavalry, and shock infantry get +15% all melee attack damage

Japanese[]

Card Description Age
Onin War Infantry get +33% siege attack damage
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead

Lakota[]

Card Description Age
Moccasins Infantry get +10% speed

Maltese[]

Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster

Mexicans[]

Card Description Age
Guerrilla Tactics Rifle infantry get +15% hit points and damage; Salteadores get the Guerrilla Tactics ability
Plan of Miramare Turns all Salteadores into Voltigeurs; rifle infantry get +2 Line of Sight and range (including ability range); costs 750 food, 750 wood
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
National Servant All units get +10% hit points; Padre healing 200% faster
Imperial Age
Imperial Age
Bastimento Villager train time -20%; infantry train time -25%, Revolutionary train time -50% instead
Pok Ta Pok Infantry get +10% speed and -10% train time
  • "Guerrilla Tactics" is also available upon revolting to Yucatán.
  • "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.
  • "Bastimento" is available upon revolting to Rio Grande.
  • "Pok Ta Pok" is available upon revolting to the Maya.

Ottomans[]

Card Description Age
Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Topçular Artillery, artillery troopers, and grenade troopers get +15% hit points and damage

Portuguese[]

Card Description Age
TEAM Gunpowder Infantry Hitpoints Gunpowder trooper get +15% hit points
Hire Band of Cannoneer Mercenaries Delivers 7 Cannoneers; cost 500 coin
  • "Mercenary Loyalty" reduces cost of "Hire Band of Cannoneer Mercenaries" by 25%.

Russians[]

Card Description Age
Ransack Infantry get +50% siege attack damage
Dueling School Infantry train time -25%

Spanish[]

Card Description Age
Peninsular Guerrillas Ranged infantry get +20% damage, musket infantry get +10% damage instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic units get +10 Line of Sight

Swedes[]

Card Description Age
TEAM House of Bernadotte Heavy infantry get +15% hit points
German Mercenary Contracts Mercenaries get +20% hit points and damage; Jaegers and Landsknechts can be trained at Barracks, Blockhouses, Taverns, and Galleons; Black Riders can be trained at Stables and Galleons

United States[]

Card Description Age
Continental Rangers Rifle infantry get +15% hit points and damage
Poker Delivers 13 random mercenaries; adds up to 3 random mercenaries to training at the Saloon; costs 3,500 coin
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
Hamilton's Own Delivers 4 Napoleon Guns and 2 Li'l Bombards; mercenary get +25% hit points and damage; costs 2,500 coin
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Hamilton's Own" is available upon selecting the New York Federal State.

Changelog[]

The African Royals[]

  • Originally, Cannoneers had 30 ranged damage. With update 43871, Cannoneers have 28 ranged damage.
  • Cannoneers have ×1.5 melee vs. light cavalry and ranged shock infantry, ×0.5 vs. cavalry and shock infantry, ×1.5 ranged vs. light cavalry and ranged shock infantry, ×0.5 vs. cavalry and shock infantry.

Knights of the Mediterranean[]

  • With update 13.9057, the Cannoneer is tagged as Light Infantry.
  • With update 13.58326, Cannoneers have ×0.5 melee multiplier vs. heavy cavalry and hand shock infantry and ×2.5 ranged vs. light cavalry and ranged shock infantry.

In-game dialogue[]

The Cannoneer speaks Portuguese using the Portuguese Halberdier's dialogue files.

Trivia[]

  • The Cannoneer was based on the Napoleonic Era mod Hand Cannoneer unit that, in turn, was based on the unit of the same name in Age of Empires II: The Age of Kings. One of the developers of the mod worked on The African Royals.
  • It is the first mercenary unit that can be hired from Taverns and similar buildings in the Commerce Age, with the Irish Brigadier being the second one.
  • The Cannoneer and the Irish Brigadier are the only two mercenary units to take one population space.
  • The Cannoneer is tagged as rifle infantry, but it does not wield a rifle. This is probably due to balance reasons, as Cannoneers are based on the Abus Gunners, which are also considered Rifle infantry.
    • Instead, the Cannoneer is armed with a heavy musket (that is fired from a hook gun), as stated in the History section. Essentially, the heavy musket is a wall gun, a scaled-up version of the army's standard infantry musket used in the 16th through 19th centuries by defending forces to break the advance of enemy troops.

History[]

It was not at all uncommon for European adventurers and soldiers of fortune to pledge themselves to foreign rulers in exchange for vast sums of money. Cannoneers represent the vast number of European mercenaries who used advanced weaponry such as early muskets to carve out a niche in foreign lands, such as the Kongolese Kingdom, where military technology was not yet quite as advanced.

Gallery[]

Mercenary and outlaw units in Age of Empires III
Mercenaries
Infantry Armored Pistoleer · Arsonist · Askari · Barbary Corsair · Cannoneer · Dahomey Amazon · Fusilier · Giant Grenadier · Highlander · Irish Brigadier · Iron Troop · Jaeger · Landsknecht · Ninja · Pandour · Ronin · Swiss Pikeman · Zouave
Cavalry Black Rider · Bosniak · Elmetto · Gatling Camel · Hackapell · Harquebusier · Jat Lancer · Kanuri Guard · Mameluke · Manchu · Mounted Rifleman · Royal Horseman · Sennar Horseman · Stradiot · Yojimbo · Zenata Rider
Artillery Li'l Bombard · Napoleon Gun · Gatling Camel
Ship Battleship · Privateer · War Dhow · Wokou Junk · Xebec
Outlaws
Infantry African Vagabond · Colonial Looter · Corsair Marksman · Cossack Daredevil · Desert Archer · Desert Warrior · Hajduk · Highwayman · Inquisitor · Marathan Dacoit · Marathan Thuggee · Pistolero · Renegado · Wokou Monk · Wokou Ronin
Shock infantry Pirate · Wokou Pirate
Cavalry Comanchero · Cossack Daredevil · Crabat · Desert Raider · Highwayman · Wokou Horseman
Artillery Captured Mortar
Ship Marathan Catamaran
Federal Americans Desperado · Cuatrero · Bandido · Gunslinger · Cowboy · Owlhoot