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This article is about the unit. For the technology, see Cannon Galleon (technology).

Long-range warship used to attack targets on shore to establish beachhead.
Age of Empires II description

The Cannon Galleon is a naval vessel in Age of Empires II that can be trained at the Dock in the Imperial Age once Chemistry is researched. Prior to update 47820, the Cannon Galleon technology must have been researched before Cannon Galleons could be trained.

Cannon Galleons are available to all civilizations except for the Aztecs, Huns, Incas, Mayans, and Cumans.


Cannon Galleons have an exceptionally long range and deal very large bonus damage against buildings. They can outrange Castles and Bombard Towers, so they are almost the sea-going equivalent to Bombard Cannons, only being slightly faster. They deal decent damage, but their slow Rate of Fire, slow projectile speed, and minimum range make them weak and ineffective against ships, particularly Fire Ships.

Cannon Galleons should always be deployed with an escort, most likely Fire Ships and Galleons. As they outrange Towers and Castles, Cannon Galleons should be used for safely dealing with such structures that deal bonus damage against ships.

Cannon Galleons have the same range as fully upgraded Turkish Bombard Towers, Korean Keeps, or Teutonic Castles.

Generally speaking, Cannon Galleons should be used primarily to clear the shoreline of enemy buildings, and occasionally to harass land units at range. They should not be used against enemy ships, and ships are in fact the best way to deal with them, provided sea control has not been lost completely.

Spanish Cannon Galleons are significantly better than the ones of all other civilizations, because their projectiles are much faster (7 tiles/second instead of 3 tiles/s) and hit moving targets with Ballistics-like behavior. The Ballistics research is not required, however. They also fire 18% faster since update 42848.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Buildings
Weak vs. Ships, Bombard Cannons, Monks
Range Unique-tech-imperial.jpg Artillery (+2, Turks only)
Accuracy Unique-tech-imperial.jpg Arquebus (hit moving targets, Portuguese only)
Armor CareeningDE.png Careening (+0/+1)
CastleAgeUnique.png Carrack (+1/+1, Portuguese only)
Speed DryDockDE.png Dry Dock (+15%)
UniqueTechCastle-DE.png Wagenburg Tactics (+15%, Bohemians only)
Conversion defense FaithDE.png Faith
HeresyDE.png Heresy
Creation speed ShipwrightDE.png Shipwright (+54%)
Train cost ShipwrightDE.png Shipwright (-20% wood)
Upgrades Elite-cannon-galleon-resear.jpg Elite Cannon Galleon

Civilization bonuses[]

  • Berbers: Cannon Galleons move 10% faster.
  • Burgundians: Cannon Galleons have +25% attack.
  • Burmese: Researching Faith is 50% cheaper.
  • Celts: Cannon Galleons can convert herdables even if enemy units are next to them.
  • Chinese: Technologies that benefit Cannon Galleons are 20% cheaper.
  • Hindustanis: Cannon Galleons have +1/+1 armor.
  • Italians: Cannon Galleons are 20% cheaper. Researching Chemistry, Careening, Dry Dock, and Shipwright is 33% cheaper. Upgrading to Elite Cannon Galleon is 33% cheaper.
  • Persians: Cannon Galleons are created 20% faster. Careening, Dry Dock, and the upgrade to the Elite Cannon Galleon are researched 20% faster.
  • Portuguese: Cannon Galleons have +10% HP and cost -20% gold. Upgrades that benefit Cannon Galleons are researched 30% faster.
  • Spanish: Cannon Galleons fire 18% faster, and have Ballistics-like accuracy and faster missiles.
  • Tatars: Cannon Galleons deal +25% bonus damage from cliffs and elevations.
  • Turks: Cannon Galleons have +25% HP. Upgrading to Elite Cannon Galleon is 50% cheaper. Chemistry is free.
  • Vikings: Cannon Galleons are 20% cheaper.
  • Koreans: Cannon Galleons cost -20% wood.

Team bonuses[]


The Age of Kings[]

The Conquerors[]

  • With patch 1.0b, Shipwright also decreases train time by 35% now.
  • Heresy introduced.
  • Huns: Can build Cannon Galleons.
  • Spanish: Cannon Galleon's projectiles are affected by the technology Ballistics and are 4× faster.
  • Turks: Artillery introduced. Cannon Galleons now have +25% HP.

The Forgotten[]

  • Britons: Cannon Galleon added to the technology tree.
  • Huns: Cannon Galleon removed from the technology tree.
  • Italians: Cannon Galleons are 15% cheaper.
  • Spanish: Cannon Galleons fire with Ballistics-like accuracy (without need for the technology itself) and their cannonballs move at 7 tiles/s (~3.6× faster).

The African Kingdoms[]

Definitive Edition[]

Lords of the West[]

Dawn of the Dukes[]

  • With update 54480, Cannon Galleons' projectile speed is increased from 1.95 to 3.

Dynasties of India[]

  • With update 61321, siege units and ships are now resistant to armor-ignoring attacks similarly to buildings.


  • Cannon Galleons are the only non-unique gunpowder units that can be upgraded.
  • Before the Definitive Edition, the Cannon Galleon and the Elite Cannon Galleon were the only non-unique units that shared their icon and sprite. This original appearance is retained by the Cannon Galleon while the Elite Cannon Galleon gets a new one.


Primitive cannon were first mounted on ships in the fourteenth century. These were mounted in the stern or bow for firing forward or aft. Small weapons were mounted on the rails for use against enemy crews in close action. The first ship built specifically for carrying cannon appeared in 1406. Effectively mounting a large number of cannons on a ship took many years to work out. It required new designs to compensate for the enormous weight of the guns high on the ship’s sides. Tackle had to be designed to allow the guns to be fired and reloaded safely. Safe procedures were also needed for storing and accessing powder. Useful cannon galleons did not appear until late in the Middle Ages.