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This article is about the revolutionary civilization. For the civilization in Battle of Queenston Heights, see Canadians.

Canada is one of the revolutionary nations in Age of Empires III: Definitive Edition, available to the British and French.


Home City Cards[]

  • Purple: Shipment that can be sent an INFINITE number of times
  • Green: TEAM Shipment that is sent to each player in a team
Card Description
Canada Home City (Grizzlies).png 7 Grizzlies Ships 7 Honcho the Pet Grizzly Bears
Canada Home City (Elk).png 15 Elk Ships 15 Elks
Canada Home City (Great Buffalo Hunt).png Great Buffalo Hunt Ships 10 Bison; Villagers gather from huntable animals 10% faster
Gran Colombia Home City (Ironclads).png 2 Ironclads Ships 2 Ironclad
Mexico Home City (Fort Wagon).png 1 Fort Wagon Ships 1 Fort Wagon; Fort build limit +1
Canada Home City (Blackwatch Highlanders).png 14 Blackwatch Highlanders Ships 14 Black Watches (Highlanders); costs 1,000 coin
Canada Home City (Métis Pathfinders).png 12 Métis Pathfinder Ships 12 Métis Pathfinders (British only)
Canada Home City (Métis Voyageurs).png 10 Métis Voyageur Ships 10 Métis Voyageurs (French only)
Canada Home City (Native American Allies).png Native American Allies Ships 3 Native Embassy Travois, allows Cherokee Riflemen, Cree Trackers, Cree Coureur des Bois, Huron Mantlets, and Nootka Clubmen to be trained in Native Embassies, and upgrades them to Elite (if not already); the player is considered to be allied with Cherokee, Cree, Huron, and Nootka for Native Treaties


Unlike other revolutionary nations, which are made for a massive attack at the expense of economy, Canada instead improves Settlers' or Coureurs des Bois' attack. Instead of becoming Revolutionaries or other military units, Settlers become Métis Pathfinders, and Coureurs des Bois become Métis Voyageurs, although this change is purely esthetical, as the other stats, aside from their ranged attack, remain the same. This enables the player to keep growing their economy, but with the advantage that their villagers have a better chance of defending themselves or support the army if needed. Canada also offers The "Great Buffalo Hunt" and and infinite "15 Elk" shipments, which are specially helpful for team games, as the animals shipped can be shared to the teammates and "Great Buffalo Hunt" increases the gathering rate from huntable animals to all the villagers on the team. This makes Canada a good option if playing in team games, as they can become the "board" on Springboard tactics by focusing on shipping Elks and increasing the economy fast without having to worry too much if an opponent raids the player's town.

Picking Canada may be preferred if the player previously focused on native units, since they have the "Native American Allies" card that ships 3 Native Embassy travois and allows the player to train Cherokee Riflemen, Cree Trackers, Cree Coureur des Bois, Huron Mantlets, and Nootka Clubmen. Canada also offers Blackwatch (which are a variant of the Highlander) and Grizzly Bears, and these Cards also makes them a good option if the player opted for mercenary units before revolting.

Since Coureur des Bois and Settlers have different base stats, picking Canada with the French is substantially different than if playing with British, as Coureurs des Bois are already better at fighting than Settlers, but their creation limit is much lower. However, the British can muster up their Settlers faster due to their Manor bonus and cards like "Estates".

Recommended cards[]

British and French
  • Native Warriors: Makes Native units cheaper.
  • Fencing School: Cree Trackers, Cherokee Riflemen, Nootka Clubmen and Huron Mantlets are considered infantry.
  • Advanced Arsenal: improvements enabled benefit Blackwatch and the Native units from "Native American Allies"
  • Pioneers: increases the hit points of Métis Pathfinders and Métis Voyageurs
  • Stonemasons: Villagers and Wagons build buildings faster. This also applies to Métis Pathfinders and Métis Voyageurs.
  • 1 Covered Wagon: It helps to spam villagers faster.
  • Any Economic cards, as this benefits Métis Pathfinders'/Voyageurs' gathering rates (exclusivities seen in British and French sections), especially Spice Trade.
  • Mercenary Loyalty: It reduces the cost of the Blackwatch Shipment.
For British
  • Settler Shipments cards
  • TEAM Fast-building Houses: As Settlers are spawned from Manors, this is useful for revolting with Canada.
  • Virginia Company: Reduces the cost of Manors, which spawn Settlers
  • Estates: Manors are able to train Settlers, which become Métis Pathfinders with Canada.
  • The Glorious Revolution: Enables the Thin Red Line technology at the Church, which applies to the Blackwatch and infantry units provided with the "Native American Allies" card.
  • Medicine: Settlers are created faster. This also applies to Métis Pathfinders.
  • Establish Ironmonger.
  • Fulling Mills
  • TEAM Rum Distillery
For French
  • Coureurs des Bois shipments.
  • Northwest Passage: Increases Coureurs des Bois' movement speed and attack against Treasure Guardians. This will also apply to the Métis Voyageur and Cree Coureur des Bois.
  • TEAM Ranged Infantry Attack: Increases the attack of ranged infantry, which applies to Blackwatch, Cherokee Riflemen, Huron Mantlets and Cree Trackers.
  • Native Warrior Combat and TEAM Improved Native Warriors: Increases the attack and Hit points of native warriors, including those provided by the "Native American Allies" card.
  • Wilderness Warfare: increases the hit points of Métis Voyageurs and the native units provided by the "Native American Allies" card.
  • Edict of Nantes: Enables the Code Napoleon technology at the Church, which improves Coureur des Bois' and Métis Voyageurs' gathering rates, but buildings cost more.
  • Blood Brothers: American Allies only provides Elite upgrades, so upgrading them to Champion is impossible unless the natives are already present on the map. The Champion upgrade helps make all native units more viable, both from the alliances and any local minor civilizations on the map.
  • TEAM Sawmills.
  • Food Silos.
  • Furrier
  • Economic Theory

Recommended politicians[]

Commerce Age

  • The Logistician (French and British): In both cases, this politician may help for improving the Blackwatch Highlanders.
  • The Naturalist (French and British): She gives an early economic boost that may be used for a fast Revolution strategy. Also, since Canada just makes Settlers better instead of transforming them into a military unit, this synergizes well, especially for the French, as the Settlers do not count against the Coureur des Bois creation limit.
  • The Philosopher Prince (French and British): Like The Naturalist, he can make for a fast age advancement.

Fortress Age

  • The Bishop (French and British): The Covered Wagon provided helps to reach the Revolution while also improving economy.
  • The Exiled Prince (French): His fast aging-up bonus may help to save time and get the Revolution earlier.
  • The Adventurer (British), The Marksman (French): This revolution is more focused on economy, so the player may need some additional troops.
  • The Mohawk Statesman (French and British): Given Canada has some shipments focused on native units, it makes it likely the player may have a base deck that focuses on native units, so this politician synergizes nicely.

Industrial Age

  • The Cavalry Marshal (French), The King's Musketeer (French and British), The Engineer (French and British): This revolution is more focused on economy, so the player may need some additional troops.
  • The Viceroy (British), The Tycoon (French): Both politicians may help to get an early revolution. The British will have two extra Settlers that will be improved with Canada. The French coin crates may help to pay for one Blackwatch Highlanders shipment.


Definitive Edition[]

  • Originally, the "7 Grizzlies" card featured the Lazerbear. Since a later patch, the card features a Grizzly Bear.


  • Canada's flag is based on early versions of the Canadian Red Ensign.
  • Canada's availability to both the British and the French reflects the fact that Canada was a French colony until it was ceded to the British in 1763.
  • Canada did not revolt against Britain, rather it gained independence through various acts of Parliament between 1867 and 1982. 1867, the year of Confederation, is considered the year when modern Canada was born.
v  d  e
Revolutionary leaders and nations in Age of Empires III
WarchiefsIcon.png The WarChiefs
Bernardo O'Higgins · Francisco de Paula Santander · George Washington · José Bonifácio de Andrada e Silva · José de San Martín · Miguel Hidalgo · Simón Bolívar · Toussaint L'Ouverture
Age3DE Icon.png Definitive Edition
EuropeanArgentina · Barbary States · Brazil · Canada · Chile · Egypt · Finland · Gran Colombia · Haiti · Hungary · Indonesia · Mexico · Peru · Romania · South Africa · United States
MexicanBaja California · California · Central America · Maya · Rio Grande · Texas · Yucatán