- Still needs to support population.
- Villagers get +13 ranged attack.
- Settlers/Coureurs des Bois become Métis Pathfinders/Métis Voyageurs (which are purely aesthetic) instead of becoming Revolutionaries.
Home City Cards
- Purple: Shipment that can be sent an INFINITE number of times
- Green: TEAM Shipment that is sent to each player in a team
|2 Ironclads||Ships 2 Ironclad|
|1 Fort Wagon||Ships 1 Fort Wagon|
|7 Grizzlies||Ships 7 Honcho the Pet Grizzly Bears|
|15 Elk||Ships 15 Elks|
|14 Blackwatch||Ships 14 Blackwatch (Highlanders); costs 1,000 coin|
|12 Métis Pathfinder||Ships 12 Métis Pathfinders (British only)|
|10 Métis Voyageur||Ships 10 Métis Voyageurs (French only)|
|Native American Allies||Ships 3 Native Embassy Travois, allows Cherokee Riflemen, Cree Trackers, Cree Coureur des Bois, Huron Mantlets, and Nootka Clubmen to be trained in Native Embassies, and upgrades them to Elite (if not already); the player is considered to be allied with Cherokee, Cree, Huron, and Nootka for Native Treaties|
|Great Buffalo Hunt||Ships 10 Bison; Villagers gather from huntable animals 10% faster|
Unlike other revolutionary nations, which are made for a massive attack at the expense of economy, Canada instead improves Settlers' or Coureurs des Bois' attack. Instead of becoming Revolutionaries or other military units, Settlers become Métis Pathfinders, and Coureurs des Bois become Métis Voyageurs, although this change is purely esthetical, as the other stats, aside from their ranged attack, remain the same. This enables the player to keep growing their economy, but with the advantage that their villagers have a better chance of defending themselves or support the army if needed. Canada also offers The "Great Buffalo Hunt" and and infinite "15 Elk" shipment cards, which are specially helpful for team games, as the animals shipped can be shared to the teammates and "Great Buffalo Hunt" increases the gathering rate from huntable animals to all the villagers on the team. This makes Canada a good option if playing in team games, as they can become the "board" on Springboard tactics by focusing on shipping Elks and increasing the economy fast without having to worry too much if an opponent raids the player's town.
Picking Canada may be preferred if the player previously focused on native units, since they have the "Native American Allies" card that ships 3 Native Embassy travois and allows the player to train Cherokee Riflemen, Cree Trackers, Cree Coureur des Bois, Huron Mantlets, and Nootka Clubmen. Canada also offers Blackwatch (which are a variant of the Highlander) and Grizzly Bears, and these Cards also makes them a good option if the player opted for mercenary units before revolting.
Since Coureur des Bois and Settlers have different base stats, picking Canada with the French is substantially different than if playing with British, as Coureurs des Bois are already better at fighting than Settlers, but their creation limit is much lower. However, the British can muster up their Settlers faster due to their Manor bonus and cards like "Estates".
- British and French
- Native Warriors: Makes Native units cheaper.
- Fencing School: Cree Trackers, Cherokee Riflemen, Nootka Clubmen and Huron Mantlets are considered infantry.
- Advanced Arsenal: improvements enabled benefit Blackwatch and the Native units from "Native American Allies"
- Pioneers: increases the hit points of Métis Pathfinders and Métis Voyageurs
- Stonemasons: Villagers and Wagons build buildings faster. This also applies to Métis Pathfinders and Métis Voyageurs.
- 1 Covered Wagon: It helps to spam villagers faster.
- Any Economic cards, as this benefits Métis Pathfinders'/Voyageurs' gathering rates (exclusivities seen in British and French sections), especially Spice Trade.
- Dance Hall: The Black Watch is considered a mercenary, so this reduces its population space.
- Mercenary Loyalty: It reduces the cost of the Blackwatch Shipment.
- For British
- Settler Shipments cards
- TEAM Fast-building Houses: As Settlers are spawned from Manors, this is useful for revolting with Canada.
- Virginia Company: Reduces the cost of Manors, which spawn Settlers
- Estates: Manors are able to train Settlers, which become Métis Pathfinders with Canada.
- The Glorious Revolution: Enables the Thin Red Line technology at the Church, which applies to the Blackwatch and infantry units provided with the "Native American Allies" card.
- Medicine: Settlers are created faster. This also applies to Métis Pathfinders.
- Establish Ironmonger.
- Fulling Mills
- TEAM Rum Distillery
- For French
- Coureurs des Bois shipment cards.
- Northwest Passage: Increases Coureurs des Bois' movement speed and attack against Treasure Guardians. This will also apply to the Métis Voyageur and Cree Coureur des Bois.
- TEAM Ranged Infantry Attack: Increases the attack of ranged infantry, which applies to Blackwatch, Cherokee Riflemen, Huron Mantlets and Cree Trackers.
- Native Warrior Combat and TEAM Improved Native Warriors: Increases the attack and Hit points of native warriors, including those provided by the "Native American Allies" card.
- Wilderness Warfare: increases the hit points of Métis Voyageurs and the native units provided by the "Native American Allies" card.
- Edict of Nantes: Enables the Code Napoleon technology at the Church, which improves Coureur des Bois' and Métis Voyageurs' gathering rates, but buildings cost more.
- TEAM Sawmills.
- Food Silos.
- Economic Theory
- Canada's flag is based on early versions of the Canadian Red Ensign.
- Canada's availability to both the British and the French reflects the fact that Canada was a French colony until it was ceded to the British in 1763.
- Canada did not revolt against Britain, rather it gained independence through various acts of Parliament between 1867 and 1982. 1867, the year of Confederation, is considered the year when modern Canada was born.
|Revolutionary leaders and nations in Age of Empires III|
|Bernardo O'Higgins · Francisco de Paula Santander · George Washington · José Bonifácio de Andrada e Silva · José de San Martín · Miguel Hidalgo · Simón Bolívar · Toussaint L'Ouverture|
|Argentina · Barbary States · Brazil · Canada · Chile · Egypt · Finland · Gran Colombia · Haiti · Hungary · Indonesia · Mexico · Peru · Romania · South Africa · United States|