Info icon.png
This article is about the military units riding camels. For the animal, see Camel (Gaia).

Zamburaks and Sowars, the two trainable camel units in Age of Empires III.

Camel units are mounted units riding a camel instead of a horse. They appear in every game of the Age of Empires series.

Overview[edit | edit source]

Excluding Age of Empires III (where camel units are identical to horse mounted units other than in appearance), the camel units across games can be broadly summed up as specialist anti-cavalry mounted units, with bonus attack against other mounted units but less attack overall, hit points, armor, or speed than them. Since they still have similar cost and training time to horse units, camel units should generally not be used as the backbone of an army but as auxilliary to other forces.

As camels are native to dry areas of Africa and Asia, these units are usually exclusive to civilizations that were historically native to or held sway over such regions.

Age of Empires[edit | edit source]

The Camel Rider in The Rise of Rome.

In Age of Empires: The Rise of Rome, one generic unit is introduced: The Camel Rider. The Camel Rider is trained at the Stable and has a +8 attack bonus against cavalry. The Palmyrans probably have the most reliable Camel Riders with +25% movement speed. The Carthaginians also have very effective Camel Riders with +15% hitpoints. Civilizations with complete upgrades for their Camel Riders include the Egyptians, Hittites, Minoans, and Persians.

Civilizations that completely lack camel units are the ChosonGreeks, MacedoniansRomans, and Yamato.

Age of Empires II[edit | edit source]

Camel walkanim prev aoe2.gif

In Age of Empires II the common Camel Rider is a melee cavalry unit that is trained and upgraded at the Stable. A few civilizations have additional unique camel units that are trained in their Castle, such as the Saracens' Mameluke, which deals melee damage at a short range but uses archer armor; the Berbers' Camel Archer, a mounted archer more effective against other cavalry archers than against melee cavalry; and the Tatars' Flaming Camel, which is the only siege suicide camel unit in the series.

Camel units take no bonus damage from anti-cavalry attacks, but from anti-camel attacks. This works in their favor because the anti-camel bonus damage of other units is always lower than anti-cavalry bonus damage. However, camel units are still intended to be used mostly against other mounted units.

Note that before The African Kingdoms, camel units don't have their own separate armor class but share one with ships. This caused camel units to take high bonus damage from ships and defensive structures (and ships to be unexpectedly vulnerable to Pikemen attacks).

List of camel units[edit | edit source]

Camel heroes[edit | edit source]

Civilizations[edit | edit source]

All Camel units in Age of Empires II: Definitive Edition

Twelve civilizations have access to camel units. All of them have access to Camel Riders, and only the Cumans lack access to Heavy Camel Riders.

CivIcon-Berbers.png Berbers
CivIcon-Byzantines.png Byzantines
CivIcon-Chinese.png Chinese
CivIcon-Cumans.png Cumans
CivIcon-Ethiopians.png Ethiopians
CivIcon-Indians.png Indians
CivIcon-Malians.png Malians
CivIcon-Mongols.png Mongols
CivIcon-Persians.png Persians
CivIcon-Saracens.png Saracens
CivIcon-Tatars.png Tatars
CivIcon-Turks.png Turks

The Berbers, Indians, Malians, Saracens, and Tatars all boast unique technologies or bonuses advantageous for their camel units.

Civilization bonuses[edit | edit source]

  • Berbers: Camels are 15/20% cheaper in the Castle/Imperial Age.
  • Byzantines: Camels are 25% cheaper.
  • Cumans: Camels move 10/15% faster in the Castle/Imperial Age.
  • Indians: Camel units have +1/+2 pierce armor in the Castle/Imperial Age.
  • Saracens: Camel units have +10 HP.
  • Tatars: Camels deal 50% more damage when fighting on higher ground.

Team bonuses[edit | edit source]

Unique technologies[edit | edit source]

Age of Mythology[edit | edit source]

Camelry in Age of Mythology.

In Age of Mythology, only the Egyptians have access to camel units. These units are:

Unique upgrades and technologies[edit | edit source]

Age of Empires III[edit | edit source]

Zamburaks using their secondary melee attack against enemy Settlers.

In Age of Empires III, only the Indians have access to camel units. They are created at the Caravanserai, upgraded Agra Fort, and Charminar Gate.

  • Sowar.png Sowar: A heavy cavalry unit that has no attack bonus against cavalry.
  • Zamburak.png Zamburak: A ranged unit with a 3.5x damage multiplier against heavy cavalry.
  • Mansabdar Sowar icon.png Mansabdar Sowar: A stronger version of the Sowar that can be trained from the Charminar Gate or shipped from the Home City with the card "Sowar Regiment". It increases the hit points and attack of regular Sowars in a 24 radius around by 10%.
  • Mansabdar Zamburak icon.png Mansabdar Zamburak: A stronger version of the Zamburak trained at the Charminar Gate. It increases the hit points and attack of regular Zamburaks in a 24 radius around by 10%.

Unique upgrades[edit | edit source]

  • Disciplined Sowar, Honored Sowar, and Exalted Sowar (increases Sowar hit points and attack by +20%/30%/50%)
  • Disciplined Zamburak, Honored Zamburak, and Exalted Zamburak (increases Zamburak hit points and attack by +20%/30%/50%)

Unique Home City cards[edit | edit source]

  • French: TEAM Hand Cavalry Attack (Sowars have +15% attack)
  • Germans: TEAM Cavalry Attack (+15% attack)
  • Indians:
    • Dravidian Martial Arts (+15% melee attack)
    • TEAM Shivaji's Tactics (+5% hit points and attack)
    • 4 Sowars (Ships 4 Sowars)
    • 6 Sowars (Ships 6 Sowars)
    • 8 Zamburaks (Ships 8 Zamburaks)
    • 9 Zamburaks (Ships 9 Zamburaks)
    • 14 Zamburaks (Ships 14 Zamburaks)
    • Sowar Regiment (Ships 1 Mansabdar Sowar and 8 Sowars)
    • Camel Attack (+30% attack)
    • Desert Terror (Sowars get +0.5x multiplier against infantry; Zamburaks get +0.5x multiplier against heavy cavalry)
    • Grazing (Camel units generate 0.05 food every second)
    • British East India Company (Sowars have +10% hit points and attack)
  • Japanese: TEAM Cheaper Unit Upgrades (upgrades cost -20%)
  • Portuguese: TEAM Early Dragoons (Zamburak training time -15%)
  • Russians: TEAM Cavalry Scouts (+10% hit points and +4 line of sight)
  • Spanish: TEAM Inquisition (+10 line of sight)
Community content is available under CC-BY-SA unless otherwise noted.