| “ | Gurjara unique scout unit. | ” |
| —Age of Empires II description | ||
The Camel Scout is one of the three unique units of the Gurjaras in Age of Empires II: Definitive Edition - Dynasties of India. It can be trained at the Stable once the Feudal Age is reached. It is the Gurjara unique scout unit and is strong vs. Scout Cavalry (in the Feudal Age) and weak vs. Spearman.
Like all unique upgrades, Camel Scouts do not have an Elite version. Camel Scouts are automatically upgraded to Camel Riders upon reaching the Castle Age.
The starting Camel Scout starts in the Stand Ground unit stance. All Camel Scouts have a special toggle-able Auto Scout ability. Camel Scouts also cannot attack timid huntables like Deer, which before an update[When?] was a restriction only on the starting Camel Scout.
Tactics[]
In the Dark Age, Camel Scouts are primarily used as scouting units, as they do not have an attack powerful enough to be an effective battle unit. This also includes the collecting of Sheep and other herdables, and locating resources for mining gold and stone. Camel Scouts are as good as Scout Cavalry (unless the latter is allied with Mongols) for scouting. They have the same movement speed and Line of Sight as a Scout Cavalry. When attacking enemy Boars, both are killed in the same hits too. However, Town Centers need 12 arrows to kill Camel Scouts, which is considerably less than other scout units. They also do not have any attack bonuses in the Dark Age, thus making them useless at killing enemy herdables (since they do the base 2 damage). The only positive about the Camel Scout over the Scout Cavalry is that the former always wins in a duel on even grounds.
Upon researching the Feudal Age, Camel Scouts are automatically upgraded and gain +2 attack, +1 Line of Sight, +0.25 movement speed, and a massive +5 attack vs cavalry. Hence, Camel Scouts serve as more of an anti-cavalry unit than a scout unit by fending off enemy Scout Cavalry. Camel Scouts in team games are very good early Feudal Age units, since they can kill two Scout Cavalry back-to-back, and thus a great defensive tool for the whole team. As camels, they still die to Spearmen, and are weak against archers, though not as bad as they are in the Castle Age (because the Crossbowman is much stronger than the Archer). As fast units with high hit points, they are a good counter to the Skirmisher. Camel Scouts in the Feudal Age are much harder to mass, because they need more time to create, good food economy, and good gold economy, thus combining all the weaknesses of mass-producing Eagle Scouts and Scout Cavalry.
Further statistics[]
As Camel Scouts are unique to the Gurjaras in Feudal Age, only technologies that are available to them are shown in the following table:
| Strengths and weaknesses | |
|---|---|
| Strong vs. | Scout Cavalry, Skirmishers |
| Weak vs. | Spearmen, defensive structures |
| Technologies | |
|---|---|
| Attack | |
| Armor | |
| Team bonuses | |
|---|---|
| Attack | |
| Conversion resistance | |
| Creation speed | |
Team bonuses[]
Bulgarians: Forging and Scale Barding Armor research 80% faster.
Huns: Bloodlines researches 20% faster.
Portuguese: Technologies that benefit Camel Scouts research 25% faster.
Changelog[]
Dynasties of India[]
- Gurjaras: Originally, Camel Scouts had +50% bonus damage. With update 66692, it was reduced to +40%, which did not change anything. With update 73855, it was reduced to 20%, reducing all attack bonuses by 1.
- Only the starting Camel Scout can Auto Scout.
Victors and Vanquished[]
- With update 111772, all Camel Scouts have the Auto Scout ability.
The Three Kingdoms[]
- With update 153015, Camel Scout Base train time reduced from 48 seconds to 22 seconds. Attack when reaching Feudal Age increased from 4 to 5.
Trivia[]
- The Camel Scout is the only unique unit that can be upgraded to a regular unit.
- The Serjeant, Camel Scout, and Flemish Militia are the only unique units that can be trained in the Feudal Age.
- The Camel Scout is the only unique unit that is also a scout unit, as the Gurjaras begin the game with one rather than the usual Scout Cavalry.
- Like the Imperial Camel Rider, the Camel Scout does not have the unique unit armor class and does not receive bonus damage from Samurai. This is because they are not pure unique units, but unique upgrades.
- The Camel Rider line is one of three military units that do not make the usual military sound when created, the other being Trebuchets and Flaming Camels.
- The Camel Scout makes the same sound effects as the Camel Rider from Age of Empires.

