This article is about the unit in Age of Mythology. For other uses, see Camel Rider. |
The Camel Rider (named Camelry before Retold) is the main Egyptian cavalry unit, and can be trained at the Migdol Stronghold starting in the Heroic Age.
Strengths and weaknesses[]
Strengths and weaknesses | |
---|---|
Strong vs. | Hippeus, Peltast, Slinger, War Elephant, Raiding Cavalry, Jarl, Cataphract |
Weak vs. | Hoplite, Prodromos, Spearman, Berserk, Katapeltes, Halberdier |
Further statistics[]
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Medium Camel Riders | Automatically | Upgrades Camel Riders to Medium (+10% hit points, +10% damage) | |
Heavy Camel Riders | 300 food, 300 gold 15 seconds |
Upgrades Camel Riders to Heavy (+15% hit points, +20% damage, +1 Line of Sight); requires Medium Camel Riders | |
Champion Camel Riders | 400 food, 200 gold 40 seconds |
Upgrades Camel Riders to Champion (+20% hit points, +30% damage, +1 Line of Sight); requires Heavy Camel Riders |
God bonuses[]
- Ra: +15% hit points and no speed.
General technologies[]
- Copper Weapons, Bronze Weapons, and Iron Weapons: +10% damage.
- Copper Armor, Bronze Armor, and Iron Armor: -10% hack vulnerability.
- Copper Shields, Bronze Shields, and Iron Shields: -10% pierce vulnerability.
- Levy Migdol Soldiers and Conscript Migdol Soldiers: -20% training time.
Myth technologies[]
- Dark Water (Sobek): +10% hit points, +0.5 regeneration rate.
- Desert Wind (Osiris): +20% hit points, +20% damage, +20% speed.
- Valley of the Kings (Thoth): -66% training time.
Relics[]
- Dwarven Horseshoes: +10% movement speed.
- Pelt of Argus: +6 Line of Sight.
- Thundercloud Shawl: -5% pierce vulnerability.
- Tusk of the Iron Boar: +10% hit points.
Strategy[]
Camel Riders can defeat a variety of units in combat, making them quite versatile. Their bonus against cavalry makes most other cavalry units easy pickings, and they can defeat ranged soldiers due to their high speed and pierce armor. Their speed also allows them to reach and defeat Siege Weapons. Hence they can usually replace the less flexible Spearmen and Slingers in combat.
However, like all cavalry, Camel Riders are rather weak against infantry. Players can compensate for this by using them with Chariot Archers; these two units together are quite formidable. Camel Riders are on the expensive side, so they should be used carefully as losing a group of them will lead to an economic setback.
Changelog[]
Age of Mythology[]
- Camel Riders train in 9 seconds, have 30% pierce armor, and cost 50 food.
- Camel Riders have 125 hit points and have a x1.75 multiplier vs. cavalry.
The Titans[]
- Camel Riders have a x1.75 multiplier vs. Contarius Heroes.
Tale of the Dragon[]
- Camel Riders train in 7 seconds, have 35% pierce armor, and 40 food. With Patch 2.7, they cost 50 food.
Retold[]
- Camel Riders have 135 hit points, train in 8 seconds, have a x2 multiplier vs. cavalry, and no multiplier vs. Contarius Heroes.
History[]
โ | Desert warriors of the Middle East employed camels mainly as dependable transport across the arid wastes of the region. Camels could carry two men in a pinch and reasonable loads. They had reasonable speed for short periods also. In addition, horses unfamiliar with camels shied away from them, making Camel Riders particularly effective against horse-mounted troops. | โ |
—In-game help section |
Trivia[]
- There is an undocumented "Medium Camelry" upgrade (automatically granted after advancing to Heroic Age), which increases attack and hit points by 10%.[1] In standard games, this change is not observable, as Camel Riders are not available to train before the Heroic Age and are trained with the technology already in effect.
Gallery[]
References[]
- โ In the game files, the technology is called "Medium Migdol Shadow" (dbid
651
) and is present intechtree.xml
.