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This article is about the unit in Age of Empires II. For other uses, see Camel Rider.

Fast anti-cavalry unit.
—In-game description

Excels at killing other mounted units. Attack bonus vs. cavalry.
—In-game description

The Camel Rider (called Camel before the Definitive Edition) is a cavalry unit in Age of Empires II that can be trained at the Stable once the Castle Age is reached. It is good against cavalry. Every civilization that has access to Camel Riders (except for the Cumans) can upgrade them to Heavy Camel Riders.

For Gurjaras, the Camel Scout is upgraded to the Camel Rider for free upon reaching the Castle Age, but they are still considered scout units, thus having a special toggle-able Auto Scout ability, and also being unable to attack timid huntables like Deer, which before an update[When?] was a restriction only on the starting Camel Scout. These do not apply to Camel Riders of other civilizations.

Availability chart[]

Available Unavailable
means that the civilization had access to Camel Riders in the past, but has lost access to it.

Tactics[]

The Camel Rider has an attack of 15 against cavalry (before armor), which is notably high for a Castle Age unit. Camel units are the third fastest land unit type in Age of Empires II, only superseded by light cavalry and Shrivamsha Riders. Cavalry can more easily escape from Pikemen than they can from Camel Riders because of their speed, meaning that whilst Pikemen can often just scare cavalry away, Camel Riders can pursue them and finish them off. Using Camel Riders against civilizations that revolve around mounted units, such as Berbers, Franks, Mongols, Persians, and Saracens often lands great results. Upgrading to Heavy Camel Rider in the Imperial Age helps them keep pace.

Camel Riders are best used only against melee cavalry or to ambush groups of mounted archers. Although Pikemen and Elite Skirmishers can deal heavy damage to mounted archers, only Camel Riders can force a fight with them. Due to to Camel Riders' weak armor and base attack, they are at a disadvantage against infantry and foot archers. They also lose their bonus against the resilient Cataphract, which has a special defense against anti-cavalry attack bonuses.

It should be noted that although Pikemen cost-effectively defeat melee cavalry, Camel Riders can successfully duel most melee cavalry, winning a battle of equal numbers. Camel Riders tend to fare better than Pikemen against cavalry by landing more attacks due to superior attack speed and hit points. However, if gold is scarce, Pikemen should be used instead.

Comparison among prominent civilizations[]

Civilization Byzantines Saracens Hindustanis Berbers Gurjaras
Cost 41 food, 45 gold* 55 food, 60 gold 55 food, 60 gold 47 food, 51 gold* 41 food, 60 gold*
Hit Points 100 145 120 120 120
Rate of Fire 2 2 1.67 2 2
Attack bonus vs Cavalry 9 9 9 9 12
Attack bonus vs Camels and Ships 5 5 5 5 7
Extras +2 vs standard buildings Trained 25% faster

Further statistics[]

Unit strengths and weaknesses
Strong vs. Elite Skirmishers, siege weapons, mounted archers, cavalry
Weak vs. Infantry, foot archers, Cataphracts, defensive structures
Upgrades
Hit points Bloodlines (+20)
Attack Forging (+1, +2 for the Khitans)
Iron Casting (+1, +2 for the Khitans)
Blast Furnace (+2)
Farimba (+5, Malians only)
Armor Scale Barding Armor (+1/+1)
Chain Barding Armor (+1/+1)
Plate Barding Armor (+1/+2)
Frontier Guards (+4/+0, Gurjaras only)
Speed Husbandry (+10%)
Conversion defense Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted)
Creation speed Conscription (+33%)
Train cost Kshatriyas (-25% food, Gurjaras only)
Other Maghrebi Camels (regenerates 15 hit points/min, Berbers only)
Royal Heirs (-3 damage from mounted units, Ethiopians only)
Upgrades Heavy Camel Rider

Civilization bonuses[]

  • Berbers: Camel Riders are 15%/20% cheaper in the Castle/Imperial Age.
  • Byzantines: Camel Riders are 25% cheaper.
  • Cumans: Camel Riders move 10%/15% faster in the Castle/Imperial Age.
  • Gurjaras: Camel Riders deal +30%/+40% bonus damage in the Castle/Imperial Age. Camel Riders placed at start of the game have the option of auto-scout.
  • Hindustanis: Camel Riders attack 20% faster.
  • Khitans: Camel Riders receive double the effect from melee attack upgrades.
  • Saracens: Camel Riders have +25% Hit Points.
  • Tatars: Camel Riders deal +20% damage (+50% instead of +25%) from elevations.

Team bonuses[]

Changelog[]

The Age of Kings[]

  • The unit is named Camel.
  • Camels have a base attack of 5.
  • Camels have an attack bonus against cavalry of +10.
  • Camels need 29 seconds to train.
  • Camels have a movement speed of 1.4.
  • Camels have 4 Line of Sight.
  • Camels are in the cavalry armor class, thus taking bonus damage from anti-cavalry attacks.
  • The upgrade to the Heavy Camel Rider needs 125 seconds.

The Conquerors[]

  • Camels train in 22 seconds.
  • Camels have a movement speed of 1.45.
  • Camels are removed from the cavalry armor class, and put in the ship armor class (henceforth called the ship and camel armor class). Hence, they take new anti-ship (bonus damage from ships and defensive structures) and anti-camel attacks, the latter of which is almost half of anti-cavalry attacks. Camels also gain an attack bonus of +5 against this class.
  • Bloodlines introduced.
  • Heresy introduced.
  • Saracens: Zealotry introduced in the Imperial Age. It gives Camels +30 hit points.

The Forgotten[]

  • Camels have a base attack of 6.
  • Camels have an attack bonus against cavalry of +9.
  • The upgrade to the Heavy Camel needs 105 seconds.
  • Indians: Camels have +1/+1 armor.
  • Indians (team bonus): Camels have +5 attack against buildings.

The African Kingdoms[]

  • The ship and camel armor class is split in ship armor class and camel armor class to make ships and defensive structures selectively good against ships only, but not against camels. Consequently, these attack bonuses against camels were reduced to 0 and +1 respectively.
  • Berbers: Initially, Camels were 20% cheaper from the Castle Age on. With patch 4.8, the bonus was staggered to 15%/20% in the Castle/Imperial Age.

Rise of the Rajas[]

Definitive Edition[]

Lords of the West[]

Dynasties of India[]

The Mountain Royals[]

Victors and Vanquished[]

  • Gurjaras: With update 111772, all Camel Riders have the Auto Scout ability, rather than only the one upgraded from the starting Camel Scout.

Chronicles: Battle for Greece[]

History[]

The Camel was a useful mount for warriors in desert regions of the world because it could move quickly across sand and could go long periods without water. In addition, horses shied away from the presence of camels. The Saracens made good use of camels during the Crusades; camel riders appeared out of the desert to raid Crusader outposts and caravans and then escaped back into terrain that horses could not cross.
Age of Empires II: The Age of Kings manual

Trivia[]

  • The Camel Rider is one of the few units whose availability is strictly geography-based. Camels were used by different armies between the Mediterranean Sea and India from antiquity to modern day. While it is not known if the Mongols and Chinese used camels for combat, they certainly used them for transport, trade, and food.
    • Since Rise of the Rajas until the release of Dynasties of India, the Camel Rider is available to all civilizations with the Middle Eastern, African, and Central Asian building styles. The East Asian building style was the only to feature both Camel Rider (Mongols, Chinese), and non-Camel Rider civilizations (Koreans, Japanese, Vietnamese).
    • In Age of Empires II: Definitive Edition, the Byzantines are changed to the Mediterranean building style, making them the only Camel Rider civilization with this style (or any European building style, for that matter).
    • In Dynasties of India, the Camel Rider is also partially available to the South Asian building style: the Hindustanis and Gurjaras have access, while the Bengalis and the Dravidians do not.
    • None of the civilizations introduced in The Conquerors and The Forgotten (the latter since Dynasties of India) have access to (Heavy) Camel Riders. Lack of Camel Riders in further expansions is not notable since they are region based, rather than generic.
  • The Mongols and Chinese imported domesticated Bactrian camels, native to the steppes of Central Asia, as the more common one-humped dromedary is originally from Arabia. Both would have been ridden by Silk Road traders.
    • Despite the Bactrian Camel being native in the northern Caucasus region and utilized by both Georgians and Armenians for domestic and military purposes, neither civilization have access to the Camel Rider.
    • In-game, Saracen Mamelukes are depicted riding Bactrian camels, despite this being historically inaccurate, as most Mamelukes rode horses, and the Camel-riding minority rode dromedaries. This inaccurate depiction possibly resulted from developers' needs to distinguish Arab Mamelukes from generic Camel Riders.
  • Camel Riders are one of three military land units that do not make the usual military sound when created, the others being Trebuchets and Flaming Camels.
  • The Camel Rider line units are the only common cavalry units that do not have any base pierce armor.
  • Camel Riders deal bonus damage against the cheat unit Saboteur (since The Conquerors) because it is in the same unit class as ships.
  • The Cumans are the only civilization that have access to Camel Rider, but lack Heavy Camel Rider.
  • The sound effect for when Camels are killed is the same one used for when Imps are killed in Doom.

Gallery[]

Units in Age of Empires II
Civilian Villager · Trade Cart · Fishing Ship · Trade Cog · King
Miscellaneous Transport Ship · Monk · Petard
Infantry Militia Man-at-Arms Long Swordsman Two-Handed Swordsman Champion
Spearman Pikeman Halberdier
Archer Archer Crossbowman Arbalester
Skirmisher Elite Skirmisher
Hand Cannoneer
Cavalry Archer Heavy Cavalry Archer
Cavalry Scout Cavalry Light Cavalry Hussar
Knight Cavalier Paladin
Siege weapon Battering Ram Capped Ram Siege Ram
Mangonel Onager Siege Onager
Scorpion Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley War Galley Galleon
Fire Galley Fire Ship Fast Fire Ship
Demolition Raft Demolition Ship Heavy Demolition Ship
Cannon Galleon Elite Cannon Galleon
Regional
Infantry Eagle Scout Eagle Warrior Elite Eagle Warrior
Fire Lancer Elite Fire Lancer
Archer Elephant Archer Elite Elephant Archer
Cavalry Camel Rider Heavy Camel Rider
Battle Elephant Elite Battle Elephant
Steppe Lancer Elite Steppe Lancer
Xolotl Warrior
Armored Elephant Siege Elephant
Hei Guang Cavalry Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary · Warrior Priest
Infantry Berserk · Chakram Thrower · Condottiero · Dismounted Konnik · Flemish Militia · Gbeto · Ghulam · Huskarl · Jaguar Warrior · Jian Swordsman · Kamayuk · Karambit Warrior · Legionary · Liao Dao · Obuch · Samurai · Serjeant · Shotel Warrior · Teutonic Knight · Throwing Axeman · Urumi Swordsman · Warrior Priest · White Feather Guard · Woad Raider
Archer Arambai · Camel Archer · Chu Ko Nu · Composite Bowman · Conquistador · Genitour · Genoese Crossbowman · Grenadier · Fire Archer · Imperial Skirmisher · Janissary · Kipchak · Longbowman · Mangudai · Plumed Archer · Ranged Ratha · Rattan Archer · Slinger · Xianbei Raider · War Wagon
Cavalry Ballista Elephant · Boyar · Camel Scout · Cataphract · Centurion · Coustillier · Imperial Camel Rider · Iron Pagoda · Keshik · Konnik · Leitis · Magyar Huszar · Mameluke · Monaspa · Melee Ratha · Mounted Trebuchet · Savar · Shrivamsha Rider · Tarkan · Tiger Cavalry · War Chariot · War Elephant · Winged Hussar
Siege weapon Houfnice · Hussite Wagon · Organ Gun
War ship Caravel · Dragon Ship · Longboat · Thirisadai · Turtle Ship
Hero Cao Cao · Liu Bei · Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).
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